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Move camera movement out of update loop, delta time methods
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17 changed files with 71 additions and 52 deletions
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@ -73,7 +73,7 @@ public final class Static115 {
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@OriginalMember(owner = "client!ja", name = "a", descriptor = "(II)V")
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public static void method2312(@OriginalArg(0) int arg0) {
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GameShell.timePerFrame = 1000 / arg0;
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GameShell.VARIABLE_RENDER_RATE = 1000 / arg0;
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}
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@OriginalMember(owner = "client!ja", name = "a", descriptor = "(IIIIIZ)V")
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