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Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target
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4 changed files with 30 additions and 8 deletions
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@ -22,4 +22,6 @@ public abstract class Timer {
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@OriginalMember(owner = "client!s", name = "b", descriptor = "(I)V")
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public abstract void reset();
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public abstract int count(int arg0, int arg1);
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}
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