Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target

This commit is contained in:
Pazaz 2022-04-27 14:46:14 -04:00
parent e6aaa283ff
commit 0f5da09916
4 changed files with 30 additions and 8 deletions

View file

@ -22,4 +22,6 @@ public abstract class Timer {
@OriginalMember(owner = "client!s", name = "b", descriptor = "(I)V")
public abstract void reset();
public abstract int count(int arg0, int arg1);
}