Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target

This commit is contained in:
Pazaz 2022-04-27 14:46:14 -04:00
parent e6aaa283ff
commit 0f5da09916
4 changed files with 30 additions and 8 deletions

View file

@ -37,4 +37,23 @@ public final class NanoTimer extends Timer {
}
return local31;
}
@Override
public int count(int arg0, int arg1) {
@Pc(9) long local9 = (long) arg0 * 1000000L;
@Pc(14) long local14 = this.aLong142 - System.nanoTime();
if (local9 > local14) {
local14 = local9;
}
@Pc(31) int local31 = 0;
@Pc(33) long local33 = System.nanoTime();
while (local31 < 10 && (local31 < 1 || this.aLong142 < local33)) {
local31++;
this.aLong142 += (long) arg1 * 1000000L;
}
if (local33 > this.aLong142) {
this.aLong142 = local33;
}
return local31;
}
}