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Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target
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4 changed files with 30 additions and 8 deletions
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@ -87,4 +87,8 @@ public final class MillisTimer extends Timer {
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this.anInt3553 &= 0xFF;
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return local139;
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}
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public int count(int arg0, int arg1) {
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return 1;
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}
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}
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