Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target

This commit is contained in:
Pazaz 2022-04-27 14:46:14 -04:00
parent e6aaa283ff
commit 0f5da09916
4 changed files with 30 additions and 8 deletions

View file

@ -87,4 +87,8 @@ public final class MillisTimer extends Timer {
this.anInt3553 &= 0xFF;
return local139;
}
public int count(int arg0, int arg1) {
return 1;
}
}