From b84094769a597acc34f2b42da91916a866eda1d7 Mon Sep 17 00:00:00 2001 From: Zerken Date: Sun, 26 Feb 2023 20:58:29 -0500 Subject: [PATCH] Added 4265 sounds --- src/main/kotlin/org/rs09/consts/Sounds.kt | 4267 +++++++++++++++++++++ version.properties | 4 +- 2 files changed, 4269 insertions(+), 2 deletions(-) diff --git a/src/main/kotlin/org/rs09/consts/Sounds.kt b/src/main/kotlin/org/rs09/consts/Sounds.kt index fb49faa..79f56c1 100644 --- a/src/main/kotlin/org/rs09/consts/Sounds.kt +++ b/src/main/kotlin/org/rs09/consts/Sounds.kt @@ -1,6 +1,4273 @@ package org.rs09.consts object Sounds { + const val EYEGLO_BATTLE_FIGHTING_1 = 0 + const val EYEGLO_ASPIDISTRA_1 = 1 + const val EYEGLO_BATTLE_GNOMES_SCARED_2 = 2 + const val EYEGLO_BATTLE_GNOMES_1_3 = 3 + const val EYEGLO_BATTLE_GNOMES_SCARED_RUNNING_4 = 4 + const val EYEGLO_BATTLE_GNOMES_SCARED_2_5 = 5 + const val EYEGLO_CRYSTAL_AXE_RECHARGE_6 = 6 + const val EYEGLO_BATTLE_GOBLINS_1_7 = 7 + const val EYEGLO_BOWL_RING_8 = 8 + const val EYEGLO_BOWL_RING2_9 = 9 + const val EYEGLO_COIN_10 = 10 + const val EYEGLO_CREATURE_ATTACK_11 = 11 + const val SWORD_HIT2_12 = 12 + const val SWORD_HIT2_MAIL_13 = 13 + const val STEEL_MAIL_14 = 14 + const val STEEL_15 = 15 + const val ANVIL_SINGLE_2_16 = 16 + const val BIG_BAR_16 = 16 + const val BIG_BAR_MAIL_17 = 17 + const val SWORDCLASH4_MAIL_18 = 18 + const val DRAGON_ARMOUR_19 = 19 + const val DRAGON_MAIL_20 = 20 + const val SWORDCLASH4_21 = 21 + const val BLADE3_MAIL_22 = 22 + const val BLADE3_23 = 23 + const val LEATHER_HIT_24 = 24 + const val STEEL2_25 = 25 + const val STEEL2_1_25 = 25 + const val STEEL2_MAIL_26 = 26 + const val SWORDCLASH3_MAIL_27 = 27 + const val BLADE2_MAIL_28 = 28 + const val BLADE2_29 = 29 + const val CRYSTAL_ARMOUR_4_30 = 30 + const val STONE_ARMOUR1_31 = 31 + const val STONE_ARMOUR2_32 = 32 + const val STONE_ARMOUR3_33 = 33 + const val BAMBOO_DOOR_CLOSE_34 = 34 + const val A_DOOR_CLOSE_35 = 35 + const val A_DOOR_OPEN_36 = 36 + const val BARROWS_DOOR_UNLOCK_37 = 37 + const val BAMBOO_DOOR_OPEN_38 = 38 + const val BAMBOODOOR_CLOSE_39 = 39 + const val BAMBOODOOR_OPEN_40 = 40 + const val BARROWS_DOOR_OPEN_41 = 41 + const val BOOKCASE_OPEN_AND_CLOSE_42 = 42 + const val BIG_WOODEN_DOOR_CLOSE_43 = 43 + const val BIG_WOODEN_DOOR_OPEN_44 = 44 + const val BIGDOOR_CLOSE_45 = 45 + const val BIGDOOR_OPEN_46 = 46 + const val BONE_DOOR_CLOSE_47 = 47 + const val BONE_DOOR_OPEN_48 = 48 + const val CREAKYDOOR_CLOSE_49 = 49 + const val CASKET_OPEN_50 = 50 + const val CHEST_CLOSE_51 = 51 + const val CHEST_OPEN_52 = 52 + const val COFFIN_CLOSE_53 = 53 + const val COFFIN_OPEN_54 = 54 + const val SMALL_CREAKY_DOOR_CLOSE_55 = 55 + const val CREAKYDOOR_OPEN_56 = 56 + const val CUPBOARD_CLOSE_57 = 57 + const val CUPBOARD_OPEN_58 = 58 + const val CURTAIN_OPEN_59 = 59 + const val DOOR_CREAK_61 = 61 + const val DOOR_OPEN_62 = 62 + const val DRAWER_CLOSE_63 = 63 + const val DRAWER_OPEN_64 = 64 + const val FIRE_DOOR_PASS_65 = 65 + const val GATE_CLOSE_66 = 66 + const val GATE_OPEN_67 = 67 + const val GRATE_CLOSE_68 = 68 + const val GRATE_OPEN_69 = 69 + const val IRON_DOOR_CLOSE_70 = 70 + const val IRON_DOOR_OPEN_71 = 71 + const val IRONDOOR_LOCKED_72 = 72 + const val JAR_OPEN_73 = 73 + const val MANHOLE_CLOSE_74 = 74 + const val MANHOLE_OPEN_75 = 75 + const val MARBLE_DOOR_CLOSE_76 = 76 + const val MARBLE_DOOR_OPEN_77 = 77 + const val NEW_DOOR_CLOSE_78 = 78 + const val NEW_DOOR_OPEN_79 = 79 + const val NICEDOOR_CLOSE_80 = 80 + const val NICEDOOR_OPEN_81 = 81 + const val PORTCULLIS_CLOSE_82 = 82 + const val PORTCULLIS_OPEN_83 = 83 + const val SLIDING_GRATE_84 = 84 + const val SMALL_CREAKY_DOOR_OPEN_85 = 85 + const val STONE_DOOR_86 = 86 + const val STONE_DOOR_LOCKED_87 = 87 + const val TRAP_DOOR_CLOSE_88 = 88 + const val TRAP_DOOR_OPEN_89 = 89 + const val TRAPDOOR_OPEN_89 = 89 + const val TRAP_DOOR_CLOSE_90 = 90 + const val TRAP_DOOR_OPEN_91 = 91 + const val TREEDOOR_CLOSE_92 = 92 + const val TREEDOOR_OPEN_93 = 93 + const val VENT_DOOR_OPEN_94 = 94 + const val WARDROBE_CLOSE_95 = 95 + const val WARDROBE_OPEN_96 = 96 + const val HIGH_ALCHEMY_97 = 97 + const val LOW_ALCHEMY_98 = 98 + const val BIND_IMPACT_99 = 99 + const val BIND_ALL_100 = 100 + const val BIND_CAST_101 = 101 + const val BLOOD_BARRAGE_IMPACT_102 = 102 + const val BLOOD_BLITZ_ALL_103 = 103 + const val BLOOD_BLITZ_IMPACT_104 = 104 + const val BLOOD_BURST_IMPACT_105 = 105 + const val BLOOD_CAST_106 = 106 + const val BLOOD_RUSH_ALL_107 = 107 + const val BLOOD_RUSH_CASTING_108 = 108 + const val BLOOD_RUSH_FAIL_109 = 109 + const val BLOOD_RUSH_IMPACT_110 = 110 + const val BLOOD_RUSH_WORK_111 = 111 + const val BLOOD_TRAVEL_112 = 112 + const val BLOOD_TRAVEL_2_113 = 113 + const val BONES_TO_BANANAS_ALL_114 = 114 + const val CHARGE_EARTH_ORB_115 = 115 + const val CHARGE_AIR_ORB_116 = 116 + const val CHARGE_FIRE_ORB_117 = 117 + const val CHARGE_WATER_ORB_118 = 118 + const val CONFUSE_CAST_AND_FIRE_119 = 119 + const val CONFUSE_ALL_120 = 120 + const val CONFUSE_HIT_121 = 121 + const val CRUMBLE_CAST_AND_FIRE_122 = 122 + const val CRUMBLE_ALL_123 = 123 + const val CRUMBLE_HIT_124 = 124 + const val CURSE_ALL_125 = 125 + const val CURSE_HIT_126 = 126 + const val CURSE_CAST_AND_FIRE_127 = 127 + const val EARTHBLAST_CAST_AND_FIRE_128 = 128 + const val EARTHBLAST_HIT_129 = 129 + const val EARTHBOLT_CAST_AND_FIRE_130 = 130 + const val EARTHBOLT_HIT_131 = 131 + const val EARTHSTRIKE_CAST_AND_FIRE_132 = 132 + const val EARTHSTRIKE_HIT_133 = 133 + const val EARTHWAVE_CAST_AND_FIRE_134 = 134 + const val EARTHWAVE_HIT_135 = 135 + const val ENCHANT_SAPPHIRE_AMULET_136 = 136 + const val ENCHANT_DIAMOND_AMULET_137 = 137 + const val ENCHANT_DIAMOND_RING_138 = 138 + const val ENCHANT_DRAGON_AMULET_139 = 139 + const val ENCHANT_DRAGON_RING_140 = 140 + const val ENCHANT_EMERALD_AMULET_141 = 141 + const val ENCHANT_EMERALD_RING_142 = 142 + const val ENCHANT_ONYX_AMULET_143 = 143 + const val ENCHANT_ONYX_RING_144 = 144 + const val ENCHANT_RUBY_AMULET_145 = 145 + const val ENCHANT_RUBY_RING_146 = 146 + const val ENCHANT_SAPPHIRE_RING_147 = 147 + const val ENFEEBLE_CAST_AND_FIRE_148 = 148 + const val ENFEEBLE_ALL_149 = 149 + const val ENFEEBLE_HIT_150 = 150 + const val ENTANGLE_CAST_AND_FIRE_151 = 151 + const val ENTANGLE_ALL_152 = 152 + const val ENTANGLE_HIT_153 = 153 + const val PARALYZE_154 = 154 + const val FIREBLAST_CAST_AND_FIRE_155 = 155 + const val FIREBLAST_HIT_156 = 156 + const val FIREBOLT_CAST_AND_FIRE_157 = 157 + const val FIREBOLT_HIT_158 = 158 + const val FIREBREATH_159 = 159 + const val FIRESTRIKE_CAST_AND_FIRE_160 = 160 + const val FIRESTRIKE_HIT_161 = 161 + const val FIREWAVE_CAST_AND_FIRE_162 = 162 + const val FIREWAVE_HIT_163 = 163 + const val LESSERDEMON_FIRE_CAST_164 = 164 + const val DOUBLEHEAL_165 = 165 + const val HEAL_166 = 166 + const val SELFHEAL_167 = 167 + const val ICE_BARRAGE_IMPACT_168 = 168 + const val ICE_BLITZ_IMPACT_169 = 169 + const val ICE_BURST_IMPACT_170 = 170 + const val ICE_CAST_171 = 171 + const val ICE_MAGIC_ALL_172 = 172 + const val ICE_RUSH_IMPACT_173 = 173 + const val MAGIC_DART_HIT_174 = 174 + const val SHADOW_BARRAGE_IMPACT_175 = 175 + const val SHADOW_BLITZ_IMPACT_176 = 176 + const val SHADOW_BURST_IMPACT_177 = 177 + const val SHADOW_CAST_178 = 178 + const val SHADOW_RUSH_IMPACT_179 = 179 + const val SMOKE_BARRAGE_IMPACT_180 = 180 + const val SMOKE_BLITZ_IMPACT_181 = 181 + const val SMOKE_BURST_IMPACT_182 = 182 + const val SMOKE_CAST_183 = 183 + const val SMOKE_CAST2_184 = 184 + const val SMOKE_RUSH_IMPACT_185 = 185 + const val SNARE_ALL_186 = 186 + const val STUN_ALL_187 = 187 + const val SUMMON_NPC_188 = 188 + const val SUMMON_ZOMBIE_189 = 189 + const val SUPERHEAT_ALL_190 = 190 + const val SUPERHEAT_FAIL_191 = 191 + const val TELEGRAB_ALL_192 = 192 + const val AIDE_TELEPORT_CHALK_193 = 193 + const val AIDE_TELEPORT_BOOK_194 = 194 + const val AIDE_TELEPORT_PORTAL_195 = 195 + const val AIDE_TELEPORT_SITDOWN_196 = 196 + const val BLOCK_TELEPORT_197 = 197 + const val QUICK_TELEPORT_198 = 198 + const val TELE_OTHER_CAST_199 = 199 + const val TELEPORT_ALL_200 = 200 + const val TELEPORT_REVERSE_201 = 201 + const val TELEPORTBLOCK_CAST_202 = 202 + const val TELEPORTBLOCK_IMPACT_203 = 203 + const val WILDERNESS_TELEPORT_204 = 204 + const val UNDEAD_ROT_205 = 205 + const val VULNERABILITY_ALL_206 = 206 + const val WATERBLAST_CAST_AND_FIRE_207 = 207 + const val WATERBLAST_HIT_208 = 208 + const val WATERBOLT_CAST_AND_FIRE_209 = 209 + const val WATERBOLT_HIT_210 = 210 + const val WATERSTRIKE_CAST_AND_FIRE_211 = 211 + const val WATERSTRIKE_HIT_212 = 212 + const val WATERWAVE_CAST_AND_FIRE_213 = 213 + const val WATERWAVE_HIT_214 = 214 + const val WEAKEN_ALL_215 = 215 + const val WINDBLAST_CAST_AND_FIRE_216 = 216 + const val WINDBLAST_HIT_217 = 217 + const val WINDBOLT_CAST_AND_FIRE_218 = 218 + const val WINDBOLT_HIT_219 = 219 + const val WINDSTRIKE_CAST_AND_FIRE_220 = 220 + const val WINDSTRIKE_HIT_221 = 221 + const val WINDWAVE_CAST_AND_FIRE_222 = 222 + const val WINDWAVE_HIT_223 = 223 + const val ZAP_224 = 224 + const val DARKLIGHT_WEAKEN_225 = 225 + const val EQUIP_MAGIC_226 = 226 + const val SPELLFAIL_227 = 227 + const val WAVE_WAND_228 = 228 + const val ZAMORAK_FLAME_229 = 229 + const val ABYSSAL_LEECH_DEATH_230 = 230 + const val ABYSSAL_LEECH_HIT_231 = 231 + const val ABYSSAL_LEECH_SUCK_232 = 232 + const val ABYSSAL_WALKER_ATTACK_233 = 233 + const val ABYSSAL_WALKER_DEATH_234 = 234 + const val ABYSSAL_WALKER_HIT_235 = 235 + const val FOURFACE_ATTACK_236 = 236 + const val FOURFACE_DEATH_237 = 237 + const val FOURFACE_HIT_238 = 238 + const val FOURFACE_RANGED_239 = 239 + const val UNDERWATER_MOGRE_ATTACK_240 = 240 + const val MUDSKIPPER_ATTACK_241 = 241 + const val MUDSKIPPER_DEATH_242 = 242 + const val MUDSKIPPER_HIT_243 = 243 + const val MUGRE_ATTACK_244 = 244 + const val MUGRE_DEATH_245 = 245 + const val MUGRE_HIT_246 = 246 + const val UNDERWATER_MUGRE_ATTACK_247 = 247 + const val UNDERWATER_MUGRE_DEATH_248 = 248 + const val UNDERWATER_MUGRE_HIT_249 = 249 + const val TZHAAR_KET_ATTACK_CLUB_250 = 250 + const val TZHAAR_HUR_ATTACK_251 = 251 + const val TZHAAR_HUR_DEATH_252 = 252 + const val TZHAAR_HUR_HIT_253 = 253 + const val TZHAAR_KET_ATTACK_MULTICLUB_254 = 254 + const val TZHAAR_KET_ATTACK_PUNCH_255 = 255 + const val TZHAAR_KET_DEATH_256 = 256 + const val TZHAAR_KET_HIT_257 = 257 + const val TZHAAR_KET_HIT_SHIELD_258 = 258 + const val GRANITE_SHIELD_1_259 = 259 + const val TZHAAR_KET_HIT_SHIELD2_259 = 259 + const val TZHAAR_MEJ_ATTACK_260 = 260 + const val TZHAAR_MEJ_ATTACK_PUNCH_261 = 261 + const val TZHAAR_MEJ_ATTACK_STAFF_262 = 262 + const val TZHAAR_MEJ_DEATH_263 = 263 + const val TZHAAR_MEJ_HIT_264 = 264 + const val TZHAAR_STAFF_265 = 265 + const val TZHAAR_XIL_ATTACK_BLADE_266 = 266 + const val TZHAAR_XIL_ATTACK_FORK_267 = 267 + const val TZHAAR_XIL_ATTACK_MULTIBLADE_268 = 268 + const val TZHAAR_XIL_ATTACK_RING_269 = 269 + const val TZHAAR_XIL_DEATH_270 = 270 + const val TZHAAR_XIL_HIT_271 = 271 + const val SPECTRE_ATTACK_272 = 272 + const val GOO_HIT_273 = 273 + const val SPECTRE_DEATH_274 = 274 + const val SPECTRE_HIT_275 = 275 + const val ABYSSAL_ATTACK_276 = 276 + const val ABYSSAL_DEATH_277 = 277 + const val ABYSSAL_HIT_278 = 278 + const val ANIMATED_DEATH2_279 = 279 + const val ANIMATED_DEATH_280 = 280 + const val ANIMATED_HIT_281 = 281 + const val SWORD_HIT_281 = 281 + const val BANSHEE_ATTACK_282 = 282 + const val BANSHEE_ATTACK_EARMUFFS_283 = 283 + const val BANSHEE_ATTACK_NORMAL_284 = 284 + const val BANSHEE_DEATH_285 = 285 + const val BANSHEE_HIT_286 = 286 + const val BASILISK_ATTACK_287 = 287 + const val BASILISK_HIT_287 = 287 + const val BASILISK_ATTACK2_288 = 288 + const val BASILISK_DEATH_289 = 289 + const val FIREBAT_ATTACK_291 = 291 + const val BAT_ATTACK_292 = 292 + const val BAT_DEATH_293 = 293 + const val BAT_HIT_294 = 294 + const val FIREBAT_DEATH_295 = 295 + const val FIREBAT_HIT_296 = 296 + const val ANGER_BEAR_ATTACK_297 = 297 + const val ANGER_BEAR_DEATH_298 = 298 + const val ANGER_BEAR_HIT_299 = 299 + const val BEAR_ATTACK_300 = 300 + const val BEAR_DEATH_301 = 301 + const val HUNTINGBEAST_DEATH_301 = 301 + const val BEAR_HIT_302 = 302 + const val BEARMAN_ATTACK_303 = 303 + const val BEARMAN_DEATH_304 = 304 + const val BEARMAN_HIT_305 = 305 + const val BIRD_ATTACK_306 = 306 + const val BIRD_DEATH_307 = 307 + const val BIRD_HIT_308 = 308 + const val SEAGULL_ATTACK_309 = 309 + const val SEAGULL_DEATH_310 = 310 + const val SEAGULL_HIT_311 = 311 + const val BLOODVELD_ATTACK_312 = 312 + const val BLOODVELD_DEATH_313 = 313 + const val BLOODVELD_HIT_314 = 314 + const val LARGE_BONEGUARD_ATTACK_315 = 315 + const val LARGE_BONEGUARD_DEATH_316 = 316 + const val LARGE_BONEGUARD_HIT_317 = 317 + const val SMALL_BONEGUARD_ATTACK_318 = 318 + const val SMALL_BONEGUARD_DEATH_319 = 319 + const val SMALL_BONEGUARD_HIT_320 = 320 + const val BOULDER_ROLLING_LOOP_321 = 321 + const val BOULDER_LOOP_322 = 322 + const val BRAWLER_ATTACK_323 = 323 + const val BRAWLER_CRY_324 = 324 + const val BRAWLER_DEATH_325 = 325 + const val BRAWLER_HIT_326 = 326 + const val CAMEL_DISGRUNTLED_327 = 327 + const val CATABLEPON_ATTACK_328 = 328 + const val CATABLEPON_DEATH_329 = 329 + const val CATABLEPON_HIT_330 = 330 + const val CATABLEPON_HIT2_331 = 331 + const val KITTEN_ATTACK_332 = 332 + const val CAT_ATTACK_333 = 333 + const val CAT_DEATH_334 = 334 + const val CAT_HISS_335 = 335 + const val CAT_HIT_336 = 336 + const val KITTEN_DEATH_337 = 337 + const val KITTEN_HIT_338 = 338 + const val KITTENS_MEW_339 = 339 + const val PURR_340 = 340 + const val CAVE_CRAWLER_ATTACK_341 = 341 + const val CAVE_CRAWLER_DEATH_342 = 342 + const val CAVE_CRAWLER_HIT_343 = 343 + const val CHAOS_ELEMENTAL_CONFUSION_CAST_344 = 344 + const val CHAOS_ELEMENTAL_ATTACK_345 = 345 + const val CHAOS_ELEMENTAL_CONFUSION_IMPACT_346 = 346 + const val CHAOS_ELEMENTAL_DEATH_347 = 347 + const val CHAOS_ELEMENTAL_DISCORD_348 = 348 + const val CHAOS_ELEMENTAL_DISCORD_CAST_349 = 349 + const val CHAOS_ELEMENTAL_DISCORD_IMPACT_350 = 350 + const val CHAOS_ELEMENTAL_HIT_351 = 351 + const val CHAOS_ELEMENTAL_MADNESS_CAST_352 = 352 + const val CHAOS_ELEMENTAL_MADNESS_IMPACT_353 = 353 + const val RUBBER_CHICKEN_CLUCK_354 = 354 + const val CHICKEN_ATTACK_355 = 355 + const val CHICKEN_DEATH_356 = 356 + const val CHICKEN_HIT_357 = 357 + const val LAY_EGG_358 = 358 + const val CHINCHOMPA_ATTACK_359 = 359 + const val CHINCHOMPA_EXPLODE_360 = 360 + const val CHINCHOMPA_HIT_361 = 361 + const val CHINCHOMPA_TRAPPED_362 = 362 + const val COCKATRICE_ATTACK_363 = 363 + const val COCKATRICE_DEATH_364 = 364 + const val COCKATRICE_HIT_365 = 365 + const val CALF_ATTACK_366 = 366 + const val CALF_DEATH_367 = 367 + const val CALF_HIT_368 = 368 + const val COW_ATTACK_369 = 369 + const val COW_DEATH_370 = 370 + const val COW_HIT_371 = 371 + const val MILK_COW_372 = 372 + const val MILK_COW2_373 = 373 + const val SMALL_CRAB_ATTACK_374 = 374 + const val SMALL_CRAB_DEATH_375 = 375 + const val SMALL_CRAB_HIT_376 = 376 + const val HAND_ATTACK_377 = 377 + const val HAND_DEATH_378 = 378 + const val HAND_HIT_379 = 379 + const val FAKE_CREEPER_DEATH_380 = 380 + const val CREEPER_ATTACK_381 = 381 + const val CREEPER_DEATH_382 = 382 + const val CREEPER_HIT_383 = 383 + const val CREEPER_IMPACT_384 = 384 + const val CREEPER_SPIT_385 = 385 + const val CROCODILE_ATTACK_386 = 386 + const val CROCODILE_DEATH_387 = 387 + const val CROCODILE_HIT_388 = 388 + const val DARK_BEAST_ATTACK_389 = 389 + const val DARK_BEAST_DEATH_390 = 390 + const val DARK_BEAST_HIT_391 = 391 + const val DEFILER_ATTACK_392 = 392 + const val DEFILER_DEATH_393 = 393 + const val DEFILER_HIT_394 = 394 + const val DEFILER_SPIKE_395 = 395 + const val DEMON_CHAMPION_ATTACK_396 = 396 + const val BLACK_DEMON_ATTACK_397 = 397 + const val BLACK_DEMON_DEATH_398 = 398 + const val BLACK_DEMON_HIT_399 = 399 + const val DEMON_ATTACK_400 = 400 + const val DEMON_CHAMPION_DEATH_401 = 401 + const val DEMON_CHAMPION_HIT_402 = 402 + const val DEMON_DEATH_403 = 403 + const val DEMON_HIT_404 = 404 + const val BABYDRAGON_ATTACK_405 = 405 + const val BABYDRAGON_DEATH_406 = 406 + const val BABYDRAGON_HIT_407 = 407 + const val DRAGON_ATTACK_408 = 408 + const val DRAGON_DEATH_409 = 409 + const val DRAGON_HIT_410 = 410 + const val DUCK_DEATH_411 = 411 + const val DUCK_HIT_412 = 412 + const val QUACK_413 = 413 + const val DUST_DEVIL_ATTACK_414 = 414 + const val DUST_DEVIL_DEATH_415 = 415 + const val DUST_DEVIL_HIT_416 = 416 + const val DWARF_ATTACK_417 = 417 + const val DWARF_DEATH_418 = 418 + const val DWARF_HIT_419 = 419 + const val DWARF_WORK_420 = 420 + const val EAGLE_ATTACK_421 = 421 + const val EAGLE_ATTACK2_422 = 422 + const val EAGLE_DEATH_423 = 423 + const val EAGLE_HIT_424 = 424 + const val ELF_ATTACK_425 = 425 + const val ELF_DEATH_426 = 426 + const val ELF_HIT_427 = 427 + const val GARGOYLE_ATTACK_428 = 428 + const val GARGOYLE_DEATH_429 = 429 + const val GARGOYLE_HIT_430 = 430 + const val GHAST_DISAPPEAR_431 = 431 + const val GHAST_APPEAR_432 = 432 + const val GHAST_ATTACK_433 = 433 + const val GHAST_DEATH_434 = 434 + const val GHAST_HIT_435 = 435 + const val GHOST_ATTACK_436 = 436 + const val GHOST_ATTACK2_437 = 437 + const val GHOST_DEATH_438 = 438 + const val GHOST_HIT_439 = 439 + const val GHOST_HIT2_440 = 440 + const val GHOUL_CHAMPION_ATTACK_441 = 441 + const val GHOUL_ATTACK_442 = 442 + const val GHOUL_DEATH_443 = 443 + const val GHOUL_HIT_444 = 444 + const val GIANT_CHAMPION_ATTACK_445 = 445 + const val EARTH_GIANT_ATTACK_446 = 446 + const val FIRE_GIANT_ATTACK_447 = 447 + const val GIANT_ATTACK_448 = 448 + const val MOSS_GIANT_ATTACK_449 = 449 + const val GIANT_DEATH_450 = 450 + const val GIANT_HIT_451 = 451 + const val GNOME_GLIDER_ATTACK_452 = 452 + const val GNOME_ATTACK_453 = 453 + const val GNOME_DEATH_454 = 454 + const val GNOME_HIT_455 = 455 + const val GNOME_TORTOISE_MOUNTED_ATTACK_456 = 456 + const val GNOME_TORTOISE_ATTACK_457 = 457 + const val GNOME_TORTOISE_DEATH_458 = 458 + const val GNOME_TORTOISE_HIT_459 = 459 + const val GNOME_TORTOISE_MOUNTED_DEATH_460 = 460 + const val GNOME_TORTOISE_MOUNTED_HIT_461 = 461 + const val ANGER_GOBLIN_ATTACK_462 = 462 + const val ANGER_GOBLIN_DEATH_463 = 463 + const val ANGER_GOBLIN_HIT_464 = 464 + const val CAVE_GOBLIN_ATTACK_465 = 465 + const val CAVE_GOBLIN_DEATH_466 = 466 + const val CAVE_GOBLIN_HIT_467 = 467 + const val GOBLIN_ARMED_468 = 468 + const val GOBLIN_ATTACK_469 = 469 + const val GOBLIN_CHAMPION_ATTACK_470 = 470 + const val GOBLIN_DEATH_471 = 471 + const val GOBLIN_HIT_472 = 472 + const val HOBGOBLIN_CHAMPION_HIT_473 = 473 + const val GOLEM_ATTACK_474 = 474 + const val GOLEM_DEATH_475 = 475 + const val GOLEM_HIT_476 = 476 + const val GORILLA_BEAT_LOOP_477 = 477 + const val GORILLA_ATTACK_478 = 478 + const val GORILLA_BEATCHEST_479 = 479 + const val GORILLA_DEATH_480 = 480 + const val GORILLA_HIT_481 = 481 + const val GORILLA_HIT2_482 = 482 + const val GROWL_483 = 483 + const val GROWL2_484 = 484 + const val GROWL3_485 = 485 + const val GROWL4_486 = 486 + const val GROWL5_487 = 487 + const val GROWL6_488 = 488 + const val HALF_WEREWOLF_ATTACK_489 = 489 + const val HALF_WEREWOLF_DEATH_490 = 490 + const val HALF_WEREWOLF_HIT_491 = 491 + const val HOPELESS_ATTACK_492 = 492 + const val HOPELESS_DEATH_493 = 493 + const val HOPELESS_HIT_494 = 494 + const val HOPELESS_SUCK_495 = 495 + const val JUNGLE_HORROR_ATTACK_496 = 496 + const val CAVE_HORROR_HOWL_497 = 497 + const val JUNGLE_HORROR_ATTACK2_498 = 498 + const val JUNGLE_HORROR_DEATH_499 = 499 + const val JUNGLE_HORROR_HIT_500 = 500 + const val BARBARIAN_FEMALE_HIT_501 = 501 + const val BARBARIAN_DEATH_502 = 502 + const val HUMAN_UNDERWATER_DEATH_503 = 503 + const val BARBARIAN_HIT_504 = 504 + const val FEMALE_DEATH_505 = 505 + const val FEMALE_HIT_506 = 506 + const val FEMALE_HIT_507 = 507 + const val FEMALE_HIT2_508 = 508 + const val FEMALE_HIT_1_509 = 509 + const val FEMALE_HIT_2_510 = 510 + const val HUMAN_BLOCK_1_511 = 511 + const val HUMAN_DEATH_512 = 512 + const val HUMAN_HIT_513 = 513 + const val HUMAN_HIT2_514 = 514 + const val HUMAN_HIT3_515 = 515 + const val HUMAN_HIT4_516 = 516 + const val HUMAN_HIT5_517 = 517 + const val HUMAN_HIT_518 = 518 + const val HUMAN_HIT_2_519 = 519 + const val HUMAN_HIT_3_520 = 520 + const val HUMAN_HIT_4_521 = 521 + const val HUMAN_HIT_6_522 = 522 + const val HUMAN_HIT_7_523 = 523 + const val HUNTINGBEAST_DEATH_524 = 524 + const val KEBBIT_ATTACK_525 = 525 + const val KEBBIT_CAUGHT_526 = 526 + const val KEBBIT_DEATH_527 = 527 + const val KEBBIT_HIT_528 = 528 + const val ICE_WARRIOR_DEATH_529 = 529 + const val ICE_WARRIOR_HIT_530 = 530 + const val ICEFIEND_ATTACK_531 = 531 + const val ICEFIEND_DEATH_532 = 532 + const val ICEFIEND_HIT_533 = 533 + const val IMP_ATTACK_534 = 534 + const val IMP_DEATH_535 = 535 + const val II_IMP_FAIL_536 = 536 + const val IMP_HIT_536 = 536 + const val INSECT_ATTACK_537 = 537 + const val INSECT_DEATH_538 = 538 + const val INSECT_HIT_539 = 539 + const val INSECT_TRAPPED_540 = 540 + const val KILRAG_ATTACK_541 = 541 + const val KILRAG_DEATH_542 = 542 + const val KILRAG_HIT_543 = 543 + const val JACKAL_ATTACK_544 = 544 + const val JACKAL_DEATH_545 = 545 + const val JACKAL_HIT_546 = 546 + const val JELLY_ATTACK_547 = 547 + const val JELLY_548 = 548 + const val JELLY_DEATH_549 = 549 + const val JELLY_HIT_550 = 550 + const val KALPHITE_FLYINGQUEEN_ATTACK_551 = 551 + const val KALPHITE_CRACK_OPEN_552 = 552 + const val KALPHITE_FLYINGQUEEN_DEATH_553 = 553 + const val KALPHITE_FLYINGQUEEN_HIT_554 = 554 + const val KALPHITE_QUEEN_SPINES_555 = 555 + const val KALTHITE_EGG_CRACK_556 = 556 + const val KALTHITE_LIGHTNING_557 = 557 + const val KALTHITE_LIGHTNING_GLOW_558 = 558 + const val KALTHITE_LIGHTNING_IMPACT_559 = 559 + const val KALTHITE_LORD_ATTACK_560 = 560 + const val KALTHITE_LORD_DEATH_561 = 561 + const val KALTHITE_LORD_HIT_562 = 562 + const val KALTHITE_QUEEN_ATTACK_563 = 563 + const val KALTHITE_QUEEN_DEATH_564 = 564 + const val KALTHITE_QUEEN_HIT_565 = 565 + const val KALTHITE_QUEEN_HIT2_566 = 566 + const val KALTHITE_SOLDIER_ATTACK_567 = 567 + const val KALTHITE_SOLDIER_DEATH_568 = 568 + const val KALTHITE_SOLDIER_HIT_569 = 569 + const val KALTHITE_SQUEAL_570 = 570 + const val KALTHITE_WORKER_ATTACK_571 = 571 + const val KALTHITE_WORKER_DEATH_572 = 572 + const val KALTHITE_WORKER_HIT_573 = 573 + const val MANDIBLES_574 = 574 + const val KILLERWATT_BALL_ATTACK_575 = 575 + const val KILLERWATT_ATTACK_576 = 576 + const val KILLERWATT_ELECTROCUTES_577 = 577 + const val KILLERWATT_BALL_DEATH_578 = 578 + const val KILLERWATT_BALL_HIT_579 = 579 + const val KILLERWATT_DEATH_580 = 580 + const val KILLERWATT_ELECTROCUTE_581 = 581 + const val KILLERWATT_TRANSFORMS_582 = 582 + const val KILLERWATT_HIT_583 = 583 + const val LIGHTNINGBREATH_584 = 584 + const val DRAGONBREATH_585 = 585 + const val KINGICEBREATH_586 = 586 + const val TOXICBREATH_587 = 587 + const val KURASK_ATTACK_588 = 588 + const val KURASK_DEATH_589 = 589 + const val KURASK_HIT_590 = 590 + const val LAVA_LAUNCH_591 = 591 + const val LAVA_HIT_592 = 592 + const val LAVA_HIT_2_593 = 593 + const val LAVA_LAUNCH_AND_HIT_594 = 594 + const val LAVABEAST_ATTACK_595 = 595 + const val LAVABEAST_DEATH_596 = 596 + const val LAVABEAST_HIT_597 = 597 + const val MAGMAQUIRIS_ATTACK_598 = 598 + const val MAGMAQUIRIS_DEATH_599 = 599 + const val MAGMAQUIRIS_HIT_600 = 600 + const val MAGMAQUIRIS_SPINES_601 = 601 + const val LEECH_DEATH_602 = 602 + const val LEECH_HIT_603 = 603 + const val LEECH_SUCK_604 = 604 + const val LIZARD_ATTACK_605 = 605 + const val LIZARD_DEATH_606 = 606 + const val LIZARD_HIT_607 = 607 + const val LIZARD_CLERIC_ATTACK_608 = 608 + const val LIZARD_CLERIC_DEATH_609 = 609 + const val LIZARD_CLERIC_HIT_610 = 610 + const val LIZARDMAN_ATTACK_611 = 611 + const val LIZARDMAN_DEATH_612 = 612 + const val LIZARDMAN_HIT_613 = 613 + const val LOCUST_ATTACK_614 = 614 + const val LOCUST_MAGE_ATTACK_615 = 615 + const val LOCUST_DEATH_616 = 616 + const val LOCUST_HIT_617 = 617 + const val LOCUST_MAGE_DEATH_618 = 618 + const val LOCUST_MAGE_HIT_619 = 619 + const val LOCUST_RIDER_DEATH_620 = 620 + const val LOCUST_RIDER_HIT_621 = 621 + const val LOCUST_RIDER_REAR_622 = 622 + const val MAMMOTH_ATTACK_623 = 623 + const val MAMMOTH_DEATH_624 = 624 + const val MAMMOTH_HIT_625 = 625 + const val MINOTAUR_ATTACK_626 = 626 + const val MINOTAUR_DEATH_627 = 627 + const val MINOTAUR_HIT_628 = 628 + const val ZOMBIE_MONKEY_ATTACK_629 = 629 + const val MONKEY_ATTACK_630 = 630 + const val MONKEY_CAUGHT_631 = 631 + const val MONKEY_DEATH_632 = 632 + const val MONKEY_ESCAPE_633 = 633 + const val MONKEY_HIT_634 = 634 + const val ZOMBIE_MONKEY_DEATH_635 = 635 + const val ZOMBIE_MONKEY_HIT_636 = 636 + const val GIANT_MOSQUITO_ATTACK_637 = 637 + const val MUMMY_ASH_DEATH_638 = 638 + const val MUMMY_APPEAR_639 = 639 + const val MUMMY_ON_FIRE_ATTACK_640 = 640 + const val MUMMY_ATTACK_641 = 641 + const val MUMMY_DEATH_642 = 642 + const val MUMMY_HIT_643 = 643 + const val MUMMY_ON_FIRE_DEATH_644 = 644 + const val NECHRAYEL_ATTACK_645 = 645 + const val NECHRAYEL_DEATH_646 = 646 + const val NECHRAYEL_HIT_647 = 647 + const val NASTY_TREE_ATTACK_651 = 651 + const val BARKLIKE_652 = 652 + const val BIRDLIKE_653 = 653 + const val CRY1_654 = 654 + const val CRY3_655 = 655 + const val GOBLIN2_656 = 656 + const val HORSE_HIT_657 = 657 + const val ROCK_SPIRIT_APPEAR_658 = 658 + const val ROCK_SPIRIT_659 = 659 + const val SCREAM2_660 = 660 + const val SCREAM_661 = 661 + const val OTHERWORLD_ATTACK_662 = 662 + const val OTHERWORLD_DEATH_663 = 663 + const val OTHERWORLD_HIT_664 = 664 + const val SCREECH2_665 = 665 + const val PANTHER_ATTACK_666 = 666 + const val PANTHER_DEATH_667 = 667 + const val PANTHER_HIT_668 = 668 + const val PENANCE_QUEEN_RANGE_IMPACT_669 = 669 + const val PENANCE_FIGHTER_ATTACK_670 = 670 + const val PENANCE_FIGHTER_DEATH_671 = 671 + const val PENANCE_FIGHTER_HIT_672 = 672 + const val PENANCE_HEALER_HEAL_673 = 673 + const val PENANCE_HEALER_POISON_674 = 674 + const val PENANCE_QUEEN_ATTACK_675 = 675 + const val PENANCE_QUEEN_DEATH_676 = 676 + const val PENANCE_QUEEN_HIT_677 = 677 + const val PENANCE_QUEEN_RANGE_678 = 678 + const val PENANCE_RANGER_RANGE_HIT_679 = 679 + const val PENANCE_RANGER_ATTACK_680 = 680 + const val PENANCE_RANGER_DEATH_681 = 681 + const val PENANCE_RANGER_HIT_682 = 682 + const val PENANCE_SPAWN_DEATH_683 = 683 + const val PENANCE_SPAWN_SPAWN_684 = 684 + const val PENANCE_SPAWN_HIT_685 = 685 + const val PENGUINSHEEP_ESCAPE_686 = 686 + const val PENGUIN_ATTACK_687 = 687 + const val PENGUIN_DEATH_688 = 688 + const val PENGUIN_HIT_689 = 689 + const val PHEASANT_ATTACK_690 = 690 + const val PHEASANT_DEATH_691 = 691 + const val PHEASANT_HIT_692 = 692 + const val PIG_ATTACK_693 = 693 + const val PIG_DEATH_694 = 694 + const val PIG_HIT_695 = 695 + const val PYREFIEND_ATTACK_696 = 696 + const val PYREFIEND_DEATH_697 = 697 + const val PYREFIEND_HIT_698 = 698 + const val RABBIT_ATMOSPHERIC_699 = 699 + const val RABBIT_ATTACK_700 = 700 + const val RABBIT_DEATH_701 = 701 + const val RABBIT_HIT_702 = 702 + const val ANGER_RAT_ATTACK_703 = 703 + const val ANGER_RAT_DEATH_704 = 704 + const val ANGER_RAT_HIT_705 = 705 + const val KING_RAT_ATTACK_706 = 706 + const val KING_RAT_DEATH_707 = 707 + const val KING_RAT_HISS_708 = 708 + const val KING_RAT_HIT_709 = 709 + const val RAT_ATTACK_710 = 710 + const val RAT_DEATH_711 = 711 + const val RAT_DROWN_712 = 712 + const val RAT_HIT_713 = 713 + const val RAVAGER_ATTACK_714 = 714 + const val RAVAGER_DEATH_715 = 715 + const val RAVAGER_HIT_716 = 716 + const val SMALL_ROCK_CRAB_ATTACK_717 = 717 + const val ROCK_CRAB_ATTACK_718 = 718 + const val ROCK_CRAB_DEATH_719 = 719 + const val ROCK_CRAB_HIT_720 = 720 + const val UNDERWATER_ROCK_CRAB_ATTACK_721 = 721 + const val SMALL_ROCK_CRAB_DEATH_722 = 722 + const val SMALL_ROCK_CRAB_HIT_723 = 723 + const val UNDERWATER_ROCK_CRAB_DEATH_724 = 724 + const val UNDERWATER_ROCK_CRAB_HIT_725 = 725 + const val ROCK_LOBSTER_ATTACK_726 = 726 + const val ROCK_LOBSTER_DEATH_727 = 727 + const val ROCK_LOBSTER_HIT_728 = 728 + const val ROCKSLUG_ATTACK_729 = 729 + const val ROCKSLUG_DEATH_730 = 730 + const val ROCKSLUG_HIT_731 = 731 + const val EQUIP_SALAMANDER_732 = 732 + const val SALAMANDER_ATTACK_733 = 733 + const val SALAMANDER_BELCH_734 = 734 + const val SALAMANDER_BLAST_735 = 735 + const val SALAMANDER_BLAZE_736 = 736 + const val SALAMANDER_DEATH_737 = 737 + const val SALAMANDER_FLAME_738 = 738 + const val SALAMANDER_HIT_739 = 739 + const val SALAMANDER_SCORCH_740 = 740 + const val SCARAB_BOSS_ATTACK_741 = 741 + const val SCARAB_BOSS_DEATH_742 = 742 + const val SCARAB_BOSS_HIT_743 = 743 + const val SHADE_APPEAR_744 = 744 + const val SHADE_ATTACK_745 = 745 + const val SHADE_DEATH_746 = 746 + const val SHADE_HIT_747 = 747 + const val SHADE_SIGH748 = 748 + const val SHADOW_BEAST_ATTACK_749 = 749 + const val SHADOW_BEAST_DEATH_750 = 750 + const val SHADOW_BEAST_HIT_751 = 751 + const val SHARK_ATTACK_752 = 752 + const val SHARK_DEATH_753 = 753 + const val SHARK_HIT_754 = 754 + const val ANGRY_SHEEP_755 = 755 + const val CATTLEPROD_756 = 756 + const val RAM_ATTACK_757 = 757 + const val RAM_DEATH_758 = 758 + const val RAM_HIT_759 = 759 + const val SHEAR_ONCE_760 = 760 + const val SHEAR_SHEEP_761 = 761 + const val SHEEP_ATTACK_762 = 762 + const val SHEEP_DEATH_763 = 763 + const val SHEEP_HIT_764 = 764 + const val SHEEPCALL1_765 = 765 + const val SHIFTER_ATTACK_766 = 766 + const val SHIFTER_DEATH_767 = 767 + const val SHIFTER_HIT_768 = 768 + const val SKWY_BITE_769 = 769 + const val SKWY_DEATH_770 = 770 + const val SKWY_HIT_771 = 771 + const val SKWY_ICE_772 = 772 + const val SKWY_TAIL_773 = 773 + const val ARMED_SKELETON_HIT_774 = 774 + const val ARMED_SKELETON_775 = 775 + const val SKELETON_ATTACK_776 = 776 + const val SKELETON_DEATH_777 = 777 + const val SKELETONS_HISS_778 = 778 + const val SKELLY_HIT_779 = 779 + const val SLAGILITH_APPEAR_780 = 780 + const val SLAGILITH_ATTACK_781 = 781 + const val SLAGILITH_DEATH_782 = 782 + const val SLAGILITH_HIT_783 = 783 + const val SLIME_ATTACK_784 = 784 + const val SLIME_DEATH_785 = 785 + const val SLIME_HIT_786 = 786 + const val SNAIL_DEATH_787 = 787 + const val SNAIL_ATTACK_788 = 788 + const val SNAIL_SPIT2_788 = 788 + const val SNAIL_HIT_789 = 789 + const val SNAIL_SPIT_790 = 790 + const val BIG_SEASNAKE_ATTACK_791 = 791 + const val BIG_SEASNAKE_DEATH_792 = 792 + const val BIG_SEASNAKE_HIT_793 = 793 + const val SEASNAKE_ATTACK_794 = 794 + const val SEASNAKE_DEATH_795 = 795 + const val SEASNAKE_HIT_796 = 796 + const val SNAKE_ATTACK_797 = 797 + const val SNAKE_DEATH_798 = 798 + const val SNAKE_HISS_799 = 799 + const val SNAKE_HIT_800 = 800 + const val SNAKETEST1_801 = 801 + const val SPHINX_ATTACK_802 = 802 + const val SPHINX_DEATH_803 = 803 + const val SPHINX_HIT_804 = 804 + const val SPINNER_ATTACK_805 = 805 + const val SPINNER_DEATH_806 = 806 + const val SPINNER_HIT_807 = 807 + const val SPINNER_SPIN_808 = 808 + const val SPLATTER_ATTACK_809 = 809 + const val SPLATTER_DEATH_810 = 810 + const val SPLATTER_HIT_811 = 811 + const val STAG_ATTACK_812 = 812 + const val STAG_DEATH_813 = 813 + const val STAG_HIT_814 = 814 + const val SUKQA_ATTACK_815 = 815 + const val SUKQA_DEATH_816 = 816 + const val SUKQA_HIT_817 = 817 + const val SWARM_APPEAR_818 = 818 + const val SWARM_ATTACK_819 = 819 + const val SWARM_DEATH_820 = 820 + const val SWARM_HIT_821 = 821 + const val TANGLEWOOD_LARGE_ATTACK_822 = 822 + const val TANGLEWOOD_LARGE_DEATH_823 = 823 + const val TANGLEWOOD_LARGE_HIT_824 = 824 + const val TANGLEWOOD_SMALL_ATTACK_825 = 825 + const val TANGLEWOOD_SMALL_DEATH_826 = 826 + const val TANGLEWOOD_SMALL_HIT_827 = 827 + const val DRAGONKIN_ATTACK_828 = 828 + const val DRAGONKIN_DEATH_829 = 829 + const val DRAGONKIN_HIT_830 = 830 + const val TERRORBIRD_APPEAR_831 = 831 + const val TERRORBIRD_ATTACK_832 = 832 + const val TERRORBIRD_DEATH_833 = 833 + const val TERRORBIRD_HIT_834 = 834 + const val TIGER_ATTACK_835 = 835 + const val TIGER_DEATH_836 = 836 + const val TIGER_HIT_837 = 837 + const val GIANT_TOAD_ATTACK_838 = 838 + const val GIANT_TOAD_DEATH_839 = 839 + const val GIANT_TOAD_HIT_840 = 840 + const val TOAD2_841 = 841 + const val TOAD_HIT_841 = 841 + const val TOAD_ATTACK_842 = 842 + const val TOAD_DEATH_843 = 843 + const val TOAD2_844 = 844 + const val TOAD_HIT_844 = 844 + const val TORCHER_ATTACK_845 = 845 + const val TORCHER_DEATH_846 = 846 + const val TORCHER_FIRE_847 = 847 + const val TORCHER_HIT_848 = 848 + const val ICE_TROLL_HIT_849 = 849 + const val SEA_TROLL_APPEAR_850 = 850 + const val ROCK_IMPACT_851 = 851 + const val SEA_TROLL_QUEEN_APPEAR_852 = 852 + const val SEA_TROLL_ATTACK_853 = 853 + const val SEA_TROLL_DEATH_854 = 854 + const val SEA_TROLL_GENERAL_855 = 855 + const val SEA_TROLL_HIT_856 = 856 + const val SEA_TROLL_QUEEN_ATTACK_857 = 857 + const val SEA_TROLL_QUEEN_DEATH_858 = 858 + const val SEA_TROLL_QUEEN_HIT_859 = 859 + const val STONE_IMPACT_860 = 860 + const val TROLL_ATTACK_861 = 861 + const val TROLL_CHAMPION_ATTACK_862 = 862 + const val TROLL_CHAMPION_DEATH_863 = 863 + const val TROLL_CHAMPION_HIT_864 = 864 + const val TROLL_CHAMPION_SWING_865 = 865 + const val TROLL_DEATH_866 = 866 + const val TROLL_GUARD_ATTACK_867 = 867 + const val TROLL_HIT_868 = 868 + const val TROLL_SNORE_869 = 869 + const val TROLL_THROW_ROCK_870 = 870 + const val TROLL_WITH_ROCK_ATTACK_871 = 871 + const val TROLLS_SHOUT_872 = 872 + const val TUROTH_ATTACK_873 = 873 + const val TUROTH_DEATH_874 = 874 + const val TUROTH_HIT_875 = 875 + const val ANGER_UNICORN_ATTACK_876 = 876 + const val ANGER_UNICORN_DEATH_877 = 877 + const val ANGER_UNICORN_HIT_878 = 878 + const val VAMPIRE_ATTACK_879 = 879 + const val FLAPPING_880 = 880 + const val VAMPIRE_DEATH_MIST_881 = 881 + const val VAMPIRE_DEATH_882 = 882 + const val VYREWATCH_VAMPIRE_HIT_883 = 883 + const val VAMPIRE_HIT_884 = 884 + const val VAMPIRE_LAND_885 = 885 + const val VAMPIRE_SUCK_886 = 886 + const val VAMPIRE_WEAKEN_887 = 887 + const val VYREWATCH_VAMPIRE_ATTACK_888 = 888 + const val VYREWATCH_VAMPIRE_DEATH_889 = 889 + const val VULTURE_ATTACK_890 = 890 + const val VULTURE_DEATH_891 = 891 + const val VULTURE_HIT_892 = 892 + const val WALL_BEAST_ATTACK_893 = 893 + const val WALL_BEAST_DEATH_894 = 894 + const val WALL_BEAST_FOILED_895 = 895 + const val WALL_BEAST_HIT_896 = 896 + const val WALL_BEAST_SWIPE_897 = 897 + const val WATER_CREATURE_ATTACK_898 = 898 + const val WATER_CREATURE_DEATH_899 = 899 + const val WATER_CREATURE_HIT_900 = 900 + const val WATER_CREATURE_SPINES_901 = 901 + const val ELEMENTAL_SUMMON_SKELETON_902 = 902 + const val ELEMENTAL_SUMMON_GHOST_903 = 903 + const val ELEMENTAL_SUMMON_SKELETONMAGE_904 = 904 + const val ELEMENTAL_SUMMON_ZOMBIE_905 = 905 + const val ELEMENTAL_WIZARD_DEATH_906 = 906 + const val HUMAN_INTO_MUSHROOM_907 = 907 + const val MUSHROOM_INTO_HUMAN_908 = 908 + const val WOLF_ATTACK_909 = 909 + const val WOLF_ATTACK2_910 = 910 + const val WOLF_DEATH_911 = 911 + const val WOLF_HIT_912 = 912 + const val ZOGRE_AXE_ATTACK_913 = 913 + const val ZOGRE_ATTACK_914 = 914 + const val ZOGRE_SHIELD_HIT_915 = 915 + const val ZOGRE_DEATH_916 = 916 + const val ZOGRE_HIT_917 = 917 + const val ZOMBIE_ATTACK_918 = 918 + const val ZOMBIE2_919 = 919 + const val ZOMBIE_ATMOSPHERIC1_920 = 920 + const val ZOMBIE_CHAMPION_ATTACK_921 = 921 + const val ZOMBIE_DEATH_922 = 922 + const val ZOMBIE_HIT_923 = 923 + const val ZOMBIE_PIRATE_ATTACK_924 = 924 + const val ZOMBIE_PIRATE_DEATH_925 = 925 + const val ZOMBIE_PIRATE_HIT_926 = 926 + const val ZOMBIE_PIRATE_LIMBFALL_927 = 927 + const val ZOMBIE_PIRATE_PUNCH_928 = 928 + const val NPC_TRAPPED_929 = 929 + const val POH_BUILD_METAL_930 = 930 + const val POH_MAN_TRAP_931 = 931 + const val BELL_PEAL_932 = 932 + const val PING_933 = 933 + const val POH_BIGCAGE_934 = 934 + const val POH_BOIL_935 = 935 + const val POH_OUB_MONSTER_ATTACK_936 = 936 + const val POH_BUILD_STONE_937 = 937 + const val POH_BUILD_WOOD_938 = 938 + const val POH_CHANGE_HAIR_939 = 939 + const val POH_CLAY_HIT_940 = 940 + const val POH_HIT_CLAY_940 = 940 + const val POH_CLOCKWORK_941 = 941 + const val POH_CLOTH_942 = 942 + const val POH_DART_LAND_943 = 943 + const val POH_DART_MISS_944 = 944 + const val POH_DROPCAGE_945 = 945 + const val POH_FAIRY_APPEAR_946 = 946 + const val POH_FORCEDOOR_947 = 947 + const val POH_HIT_CLAY_948 = 948 + const val POH_HIT_LIMESTONE_949 = 949 + const val POH_HIT_MARBLE_950 = 950 + const val POH_HOOP_MISSES_951 = 951 + const val POH_JESTER_APPEAR_952 = 952 + const val POH_LIMESTONE_HIT_953 = 953 + const val POH_MAN_TRAP_AVOID_954 = 954 + const val POH_MARBLE_HIT_955 = 955 + const val POH_MARBLES_956 = 956 + const val POH_MARBLES_AVOID_957 = 957 + const val POH_OFFER_BONES_958 = 958 + const val POH_PITFALL_LAND_SPIKES_959 = 959 + const val POH_OUB_MONSTER_DEATH_960 = 960 + const val POH_OUB_MONSTER_HIT_961 = 961 + const val POH_PITFALL_LAND_FIRE_962 = 962 + const val POH_PITFALL_LAND_FLOOR_963 = 963 + const val POH_PITFALL_LAND_HALF_964 = 964 + const val POH_TABLET_BREAK_TELEPORT_965 = 965 + const val POH_PITFALL_LAND_WATER_966 = 966 + const val POH_PORTAL_SHRINK_967 = 967 + const val POH_PORTAL_UNSHRINK_968 = 968 + const val POH_PUGEL_969 = 969 + const val POH_SELECT_970 = 970 + const val POH_SETUP_STONE_971 = 971 + const val POH_SMALLCAGE_972 = 972 + const val POH_SPHERE_BALANCED_973 = 973 + const val POH_SPHERE_POWERDOWN_974 = 974 + const val POH_SPHERE_POWERUP_975 = 975 + const val POH_STICK_ON_HOOP_976 = 976 + const val POH_STONE_SHATTER_977 = 977 + const val POH_STONEHIT_978 = 978 + const val POH_TABLET_BREAK_979 = 979 + const val POH_TANGLEVINE_DISSAPPEAR_980 = 980 + const val POH_TANGLEVINE_981 = 981 + const val POH_TENTACLE_DISSAPPEAR_982 = 982 + const val POH_TANGLEVINE_LOOP_983 = 983 + const val POH_TELEPORT_984 = 984 + const val POH_TENTACLE_985 = 985 + const val POH_TENTACLE_APPEAR_986 = 986 + const val POH_TENTACLE_HIT_987 = 987 + const val POH_TOY_FALLOVER_988 = 988 + const val POH_WIND_989 = 989 + const val POH_WRONG_990 = 990 + const val JUBBLY_ESCAPE_WORK2_991 = 991 + const val JUBBLY_ARROWHIT_992 = 992 + const val JUBBLY_BOUNCE_993 = 993 + const val JUBBLY_ESCAPE_994 = 994 + const val JUBBLY_ESCAPE_WORK3_995 = 995 + const val JUBBLY_ESCAPE_WPRK_996 = 996 + const val JUBBLY_ESCAPES_997 = 997 + const val OGRE_SWIM_998 = 998 + const val RANTZ_KICKS_TREE_999 = 999 + const val UNDERWATER_PASSAGE_1000 = 1000 + const val BUBBLES_1001 = 1001 + const val DIVEBOMB_1002 = 1002 + const val EQUIP_CLAW_1003 = 1003 + const val SINK_1004 = 1004 + const val IRON_DOOR_OPEN_UNDERWATER_1005 = 1005 + const val UNDERWATER_PICK_1006 = 1006 + const val FAIRY_DRAGON_APPEAR_1007 = 1007 + const val CAT_INTO_HELLCAT_1008 = 1008 + const val FAIRY_APPEAR_1009 = 1009 + const val FAIRY_DISAPPEAR_1010 = 1010 + const val FAIRY_DISAPPEAR_1011 = 1011 + const val FLAMBE_1012 = 1012 + const val HELLCAT_INTO_CAT_1013 = 1013 + const val DROP_ROCKCAKE_1014 = 1014 + const val DROP_COIN_1015 = 1015 + const val ROCKCAKE_BURN_FINGERS_1016 = 1016 + const val DWARF_COOKING_1017 = 1017 + const val EAT_ROCKCAKE_1018 = 1018 + const val SIZZLE_GLOVES_1019 = 1019 + const val CAULDRON_OUTSIDE_FIRST_1020 = 1020 + const val CAULDRON_EXPLODES_1021 = 1021 + const val CAULDRON_OUTSIDE_1022 = 1022 + const val CAULDRON_OUTSIDE_SECOND_1023 = 1023 + const val CAULDRON_SHAKE_1024 = 1024 + const val CAULDRON_SHAKE_INITIAL_1025 = 1025 + const val CAULDRON_SHAKE_LOOP_1026 = 1026 + const val CAULDRON_SHAKE_LOOP2_1027 = 1027 + const val GOBLIN_FALLS_1028 = 1028 + const val QUESTION_CORRECT_1029 = 1029 + const val EGG_HATCH_1030 = 1030 + const val QUESTION_WRONG_1031 = 1031 + const val PULL_TREE_1032 = 1032 + const val THROW_ROPE_1033 = 1033 + const val UNFREEZE_1034 = 1034 + const val BLOWUP_1035 = 1035 + const val ROMANCER_ENTANGLE_1036 = 1036 + const val ROMANCER_EXPLODE_1037 = 1037 + const val SUMMON_1038 = 1038 + const val WHITEOUT_1039 = 1039 + const val PIN_PENDING_1040 = 1040 + const val PIN_BEEP_1041 = 1041 + const val PIN_CANCEL_1042 = 1042 + const val PIN_PENDING2_1043 = 1043 + const val BARBASSAULT_EGG_EXPLODE_1044 = 1044 + const val BARBASSAULT_FILL_VIAL_1045 = 1045 + const val BARBASSAULT_TRAP_1046 = 1046 + const val BARBASSAULT_TRAPDOOR_1047 = 1047 + const val BARBASSAULT_TURRET_FIRE_1048 = 1048 + const val BF_COLLECT_COKE_1049 = 1049 + const val BF_CONVEYOR_LOOP_1050 = 1050 + const val BF_COOLDOWN_1051 = 1051 + const val BF_CONVEYOR_LOOP_WITH_PEDALS_1052 = 1052 + const val BF_DRIVEBREAKS_1053 = 1053 + const val BF_OREINFURNACE_1054 = 1054 + const val BF_OVERHEAT_1055 = 1055 + const val BF_PEDAL_LOOP_1056 = 1056 + const val BF_PIPEBREAKS_1057 = 1057 + const val BF_PUMP_LOOP_1058 = 1058 + const val BREW_PUMP_1058 = 1058 + const val BF_REFUEL_STOVE_1059 = 1059 + const val BF_REPAIR_1060 = 1060 + const val BF_SMELT_1061 = 1061 + const val DAGGANOTH_PLATE_BODY_1062 = 1062 + const val DAGGANOTH_EGG_OPEN_1063 = 1063 + const val DAGGANOTH_HIDE_HIT_1064 = 1064 + const val DAGGANOTH_PRESSURE_DOOR_OPENANDCLOSE_1065 = 1065 + const val DAGGANOTH_PRESSURE_DOOR_FALL_1066 = 1066 + const val DAGGANOTH_PRESSURE_DOOR_OPEN_1067 = 1067 + const val DAGGANOTH_RANGE_BODY_1068 = 1068 + const val DAGGANOTH_SHELL_BODY_1069 = 1069 + const val DAGGANOTH_SPLASH_1070 = 1070 + const val DAGGANOTH_SUPPORT_DOOR_1071 = 1071 + const val DAGGANOTH_WHIRLPOOL_1072 = 1072 + const val MEGANOTH_DEATH_1073 = 1073 + const val MEGANOTH_HIT_1074 = 1074 + const val MEGANOTH_MELEE_ATTACK_1075 = 1075 + const val SUPPORT_DEATH_1076 = 1076 + const val WALLASALKI_ATTACK_1077 = 1077 + const val WALLASALKI_DEATH_1078 = 1078 + const val WALLASALKI_HIT_1079 = 1079 + const val DTTD_BONE_CROSSBOW_SA_1080 = 1080 + const val DTTD_BONE_CROSSBOW_1081 = 1081 + const val DTTD_ZANIK_LADYGOBLIN_ATTACK_1082 = 1082 + const val DTTD_BONE_DAGGER_SLASH_1083 = 1083 + const val DTTD_BONE_DAGGER_STAB_1084 = 1084 + const val DTTD_DRINK_1085 = 1085 + const val DTTD_ZANIK_LADYGOBLIN_DEATH_1086 = 1086 + const val DTTD_ZANIK_LADYGOBLIN_HIT_1087 = 1087 + const val BRANDING_ZANIK_1088 = 1088 + const val DTTD_BRANDING_1089 = 1089 + const val DTTD_BRANDING_2_1090 = 1090 + const val JUNA_MEDITATES_1091 = 1091 + const val PICK_UP_ZANIKS_BODY_1092 = 1092 + const val SMASH_MACHINE_1093 = 1093 + const val ZANIK_GETS_IN_CRATE_1094 = 1094 + const val ZANIK_RESURRECTION_1095 = 1095 + const val FT_CHICKEN_INTO_HUMAN_1096 = 1096 + const val FT_ENCHANT_FLOWER_1097 = 1097 + const val FT_FAIRY_TELEPORT_1098 = 1098 + const val FT_FEMALE_TO_MALE_1099 = 1099 + const val FT_HUMAN_INTO_CHICKEN_1100 = 1100 + const val FT_HUMAN_INTO_PIGLET_1101 = 1101 + const val FT_MALE_TO_FEMALE_1102 = 1102 + const val FT_PIGLET_INTO_HUMAN_1103 = 1103 + const val FT_PRINCESS_1104 = 1104 + const val FT_RAINCLOUD_1105 = 1105 + const val FT_SECATEURS_1106 = 1106 + const val FT_SQUEEZE_PAST_1107 = 1107 + const val FEMALE_TO_MALE_1108 = 1108 + const val FORGET_BOX_CLOSE_1109 = 1109 + const val FALL_OFF_CHAIR_1110 = 1110 + const val FORGET_BOX_OPEN_1111 = 1111 + const val FORGET_CART_MOVE_1112 = 1112 + const val FORGET_CART_TURN_1113 = 1113 + const val FORGET_FOOTTRAMP_1114 = 1114 + const val FORGET_GLASS_CHINK_1115 = 1115 + const val FORGET_PLACESTONE_1116 = 1116 + const val FORGET_SHAMAN_ALL_1117 = 1117 + const val FORGET_TRACKSWITCH_1118 = 1118 + const val CHESSPIECE_MOVE_1119 = 1119 + const val COLUMN_FULL_1120 = 1120 + const val KING_1121 = 1121 + const val RUNELINK_BOTTOM_1122 = 1122 + const val RUNELINK_FALL_1123 = 1123 + const val GT_CART_BIGPUSH_1124 = 1124 + const val GT_CART_PUSH_1125 = 1125 + const val GT_CUTSCENE_STATUE_1126 = 1126 + const val GT_GRIND_RUNE_1127 = 1127 + const val GT_SHAKEGRASS_1128 = 1128 + const val GT_SLAP_1129 = 1129 + const val GT_STATUE_1130 = 1130 + const val GRINDER_GRINDING_1131 = 1131 + const val FILL_ECTOPLASM_1132 = 1132 + const val FILL_GRINDER_1133 = 1133 + const val GOOBUBBLE_1134 = 1134 + const val GOOFADE_1135 = 1135 + const val GRINDER_EMPTY_1136 = 1136 + const val GRINDER_WIND_1137 = 1137 + const val STUNG_1138 = 1138 + const val DWARF_SPINNING_1139 = 1139 + const val CLANG1_1140 = 1140 + const val CLANG2_1141 = 1141 + const val DWARF_FILLMACHINE_1142 = 1142 + const val HAMMERING1_1143 = 1143 + const val HAMMERING2_1144 = 1144 + const val HAMMERING3_1145 = 1145 + const val STEAM_DOUBLE_1146 = 1146 + const val STEAM_FILTERED_1147 = 1147 + const val STEAM_HIGH_1148 = 1148 + const val STEAM_LOW_1149 = 1149 + const val STEAM_MID_1150 = 1150 + const val STEAM_SOFT_1151 = 1151 + const val STEAM_VERYHIGH_1152 = 1152 + const val STEAMSHIP_1153 = 1153 + const val STEAMSHIP_CRASHES_1154 = 1154 + const val STEAMSHUNT_1155 = 1155 + const val WHISTLE1_1156 = 1156 + const val WHISTLE2_1157 = 1157 + const val WHISTLE3_1158 = 1158 + const val COLLECT_SAP_1159 = 1159 + const val CUTWRIST_1159 = 1159 + const val BOIL_OFF_1160 = 1160 + const val CAT_ANGRY_1161 = 1161 + const val ICS_SPECTRE_APPEAR_1162 = 1162 + const val HAPPY_MEEOOW_1163 = 1163 + const val HYPNOTISE_1164 = 1164 + const val ICS_SPECTRE_ATTACK_1165 = 1165 + const val ICS_SPECTRE_DEATH_1166 = 1166 + const val ICS_SPECTRE_HIT_1167 = 1167 + const val ICS_SPECTRE_REMOVE_1168 = 1168 + const val MEEOOW_1169 = 1169 + const val PET_COW_1170 = 1170 + const val PIT_FALL_1171 = 1171 + const val PIT_JUMP_1172 = 1172 + const val PIT_JUMP_FALL_1173 = 1173 + const val PIT_LAND_1174 = 1174 + const val PIT_SHOOT_1175 = 1175 + const val SAD_MEEOOW_1176 = 1176 + const val SCRAPE_GLASS_1177 = 1177 + const val TILE_MOVE_1178 = 1178 + const val TILE_RESET_1179 = 1179 + const val VADER_BREATH_1180 = 1180 + const val WALL_CRUSHED_1181 = 1181 + const val WALL_CRUSHER_1182 = 1182 + const val GRIND_SNAIL_1183 = 1183 + const val ACID_BURN_1184 = 1184 + const val SKELETAL_HELLHOUND_HIT_1185 = 1185 + const val MIST_APPEARS_1186 = 1186 + const val SKELETAL_HELLHOUND_ATTACK_1187 = 1187 + const val SKELETAL_HELLHOUND_DEATH_1188 = 1188 + const val SUMMON_SKELETALHOUND_1189 = 1189 + const val VANSTROM_APPEARS_1190 = 1190 + const val VANSTROM_DISAPPEARS_1191 = 1191 + const val VANSTROM_LAUGHS_1192 = 1192 + const val VANSTROM_LDISAPPEARS_1193 = 1193 + const val VANSTROM_WINGS_1194 = 1194 + const val CARPET_DESCEND_1195 = 1195 + const val CARPET_RISE_1196 = 1196 + const val HISTORY_KEY_BURNING_1197 = 1197 + const val HISTORY_KEY_COLD_1198 = 1198 + const val HISTORY_KEY_FREEZING_1199 = 1199 + const val HISTORY_KEY_HOT_1200 = 1200 + const val HISTORY_KEY_STEAMING_1201 = 1201 + const val HISTORY_KEY_WARM_1202 = 1202 + const val MOURNING_BELLOWSFILL_1203 = 1203 + const val MOURNING_FIREGUN_1204 = 1204 + const val MOURNING_IMPACT_1205 = 1205 + const val MOURNING_IMPACT_SHEEP_1206 = 1206 + const val MOURNING_LIGHTDOOR_1207 = 1207 + const val MOURNING_SNEEZE_1208 = 1208 + const val MOURNING_TICKLE_1209 = 1209 + const val MOURNING_TOADFILL_1210 = 1210 + const val MOURNING_TOADLOAD_1211 = 1211 + const val MOURNING_TOADUNLOAD_1212 = 1212 + const val SQUISH_APPLES_1213 = 1213 + const val NTK_DOOR_WITH_MUMMY_1214 = 1214 + const val NTK_CHEST_OPEN_1215 = 1215 + const val NTK_JAR_WITH_SNAKE_1216 = 1216 + const val NTK_JAR_OPEN_1217 = 1217 + const val NTK_SARCOPHAGUS_OPEN_1218 = 1218 + const val NTK_SNAKE_CHARM_1219 = 1219 + const val NTK_STONE_DOOR_LOCKED_1220 = 1220 + const val MOUSETRAP_SPRING_1221 = 1221 + const val CREATE_SMOKE_1222 = 1222 + const val POISON_CHEESE_1223 = 1223 + const val RAT_LEVER_1224 = 1224 + const val SMOKE_OUT_RATS_1225 = 1225 + const val SMOKE_RATS_1226 = 1226 + const val RT_UNLOCK_CASKET_1227 = 1227 + const val RT_PICKLOCK_1228 = 1228 + const val RT_PLACE_RUNE_1229 = 1229 + const val RT_SELECT_RUNE_1230 = 1230 + const val RTPLACE_RUNE_1231 = 1231 + const val ROGUE_GEAR_SELECT_1232 = 1232 + const val PLAYER_DIVE_1233 = 1233 + const val ROGUE_TIMEDBLADES_AVOID_1234 = 1234 + const val ROGUE_MAGIC_DOOR_1235 = 1235 + const val ROGUE_PENDULUM_HIT_1236 = 1236 + const val ROGUE_PLACEGEAR_1237 = 1237 + const val ROGUE_SAFE_OPEN_1238 = 1238 + const val ROGUE_SCYTHE_AVOID_1239 = 1239 + const val ROGUE_SPINBLADES_2_1240 = 1240 + const val ROGUE_SQUEEZE_1241 = 1241 + const val SPRING_FLOOR_1242 = 1242 + const val SAFE_CRACK_1243 = 1243 + const val SOS_DEATHDOOR_CLOSE_1244 = 1244 + const val SOS_BIGDOOR_1245 = 1245 + const val SOS_CHOIR_1246 = 1246 + const val SOS_CREAKS_1247 = 1247 + const val SOS_DEATHDOOR_OPEN_CLOSE_1248 = 1248 + const val SOS_FAMDOOR_CLOSE_1249 = 1249 + const val SOS_FAMDOOR_OPEN_CLOSE_1250 = 1250 + const val SOS_PESTDOOR_CLOSE_1251 = 1251 + const val SOS_PESTDOOR_OPEN_CLOSE_1252 = 1252 + const val SOS_SACK_1253 = 1253 + const val SOS_WARDOOR_CLOSE_1254 = 1254 + const val SOS_WARDOOR_OPEN_1255 = 1255 + const val SOS_WARDOOR_OPEN_CLOSE_1256 = 1256 + const val SE_REMOVE_ROCK_1257 = 1257 + const val SE_LASSOO_1258 = 1258 + const val SE_WATERDOOR_UNLOCK_1259 = 1259 + const val SE_WATERPOUR_1260 = 1260 + const val BANANA_SLICING_1261 = 1261 + const val FLETCH_ONCE_1261 = 1261 + const val BEAST_ATTACK_1262 = 1262 + const val BEAST_DEATH_1263 = 1263 + const val BEAST_HIT_1264 = 1264 + const val THROWUP1_1265 = 1265 + const val TBCU_BROODOO_HIT_1266 = 1266 + const val TBCU_BROODOO_1267 = 1267 + const val TBCU_DISEASECURE_1268 = 1268 + const val TBCU_FENCEFAIL_1269 = 1269 + const val TBCU_FINDGEM_1270 = 1270 + const val TBCU_MOSQUITO_1271 = 1271 + const val TBCU_MOSQUITO_3_1272 = 1272 + const val TBCU_MOSQUITO_5_1273 = 1273 + const val TBCU_PREPARE_WOOD_1274 = 1274 + const val TBCU_REPAIR_FENCE_1275 = 1275 + const val TBCU_REPAIR_MIDDLE_1276 = 1276 + const val TBCU_REPELLANT_1277 = 1277 + const val TBCU_SNAKE_1278 = 1278 + const val TBCU_SPIDER_1279 = 1279 + const val TBCU_SPIDER_STICK_1280 = 1280 + const val TBCU_TRIBESMAN_1281 = 1281 + const val TBCU_TUBER_1282 = 1282 + const val TBCU_WOODEN_MONEY_1283 = 1283 + const val CHIPPINGS_1284 = 1284 + const val MACHETE_FAIL_1285 = 1285 + const val MACHETE_SLASH_1286 = 1286 + const val VEGETATION_SHAKE_1287 = 1287 + const val VEGETATION_SUCESS_1288 = 1288 + const val FRACTURED_LIGHT_BEAM_1289 = 1289 + const val TL_MIRRORFALL_1_1290 = 1290 + const val TL_MIRRORFALL_2_1291 = 1291 + const val TL_MIRRORFALL_MANY_1292 = 1292 + const val TL_PLACE_CRYSTAL_1293 = 1293 + const val TL_PLACE_FRACTURED_1294 = 1294 + const val TL_PLACE_MIRROR_1295 = 1295 + const val TL_REBOUND_1296 = 1296 + const val TL_ROTATE_CRYSTAL_1297 = 1297 + const val TL_TAKE_CRYSTAL_1298 = 1298 + const val BLUE_LIGHT_BEAM_1299 = 1299 + const val RED_LIGHT_BEAM_1300 = 1300 + const val GREEN_LIGHT_BEAM_1301 = 1301 + const val LIGHT_BEAM_START_1302 = 1302 + const val ORANGE_LIGHT_BEAM_1303 = 1303 + const val PURPLE_LIGHT_BEAM_1304 = 1304 + const val WHITE_LIGHT_BEAM_START_1305 = 1305 + const val WHITE_LIGHT_BEAM_1306 = 1306 + const val YELLOW_LIGHT_BEAM_1307 = 1307 + const val SPLASH_AND_RIVER_1308 = 1308 + const val BONE_CLUB_1309 = 1309 + const val SQUEEZE_THROUGH_ROCKS_1310 = 1310 + const val AGRITH_PORTALCLOSE_1311 = 1311 + const val AGRITH_APPEAR_1312 = 1312 + const val AGRITH_CIRCLE_1313 = 1313 + const val AGRITH_SANDSTORM_1314 = 1314 + const val AGRITH_SUMMON_1315 = 1315 + const val DHAROK_AXE_CRUSH_1316 = 1316 + const val AHRIM_ATTACK_1317 = 1317 + const val AHRIMS_AURA_1318 = 1318 + const val DHAROK_ATTACK_1319 = 1319 + const val DHAROK_AXE_1320 = 1320 + const val DHAROK_AXE_SLASH_1321 = 1321 + const val FLAIL_1322 = 1322 + const val FLAIL_CRUSH_1323 = 1323 + const val FLAIL_STAB_1324 = 1324 + const val GUTHAN_ATTACK_1325 = 1325 + const val GUTHAN_BREASTPLATE_1326 = 1326 + const val KARIL_ATTACK_1327 = 1327 + const val KARIL_SPIKEBODY_1328 = 1328 + const val QUARTERSTAFF_1329 = 1329 + const val TORAG_ATTACK_1330 = 1330 + const val TORAG_BREASTPLATE_1331 = 1331 + const val TORAG_CRUSH_1332 = 1332 + const val VERAC_ATTACK_1333 = 1333 + const val VERAC_BRASSARD_1334 = 1334 + const val VERAC_CRUSH_1335 = 1335 + const val VERAC_SLASH_1336 = 1336 + const val VERAC_STAB_1337 = 1337 + const val WIGHT_DEATH_1338 = 1338 + const val WIGHT_HIT_1339 = 1339 + const val WRAITH_DEATH_1340 = 1340 + const val IBAN_1341 = 1341 + const val BARREL_INCOMING_1342 = 1342 + const val CATAPULT_FIRE_1343 = 1343 + const val BIGFIRE_1344 = 1344 + const val CRYSTAL_ARMOUR_1_1345 = 1345 + const val CATAPULT_WINCH_1346 = 1346 + const val COALFILL_1347 = 1347 + const val FOREST_DOUBLESQUEEZE_1348 = 1348 + const val CRYSTAL_ARMOUR_2_1349 = 1349 + const val CRYSTAL_ARMOUR_3_1350 = 1350 + const val CRYSTAL_BOW_1351 = 1351 + const val CRYSTAL_BOW2_1352 = 1352 + const val CRYSTAL_POLEARM_1353 = 1353 + const val CRYSTAL_SWORD_1_1354 = 1354 + const val CRYSTAL_SWORD_2_1355 = 1355 + const val CRYSTAL_SWORD_3_1356 = 1356 + const val CRYSTAL_SWORD_4_1357 = 1357 + const val FOREST_LOWWALL_1358 = 1358 + const val CRYSTAL_SWORD_INITIAL_SWIPE_1359 = 1359 + const val TRIPWIRE_WITH_ARROWS_1360 = 1360 + const val FOREST_SIDESQUEEZE_1361 = 1361 + const val HIGH_PRESSURE_1362 = 1362 + const val LOOM_1363 = 1363 + const val LOW_PRESSURE_1364 = 1364 + const val MID_PRESSURE_1365 = 1365 + const val PRESSURE_OFF_1366 = 1366 + const val PRESSURE_TOOHIGH_1367 = 1367 + const val SPRINGTRAP_1368 = 1368 + const val TRIPWIRE_1369 = 1369 + const val VALVETURN_1370 = 1370 + const val WOM_BED_ATTACK_1371 = 1371 + const val WOM_BED_DEATH_1372 = 1372 + const val WOM_BED_HIT_1373 = 1373 + const val WOM_BLESS_1374 = 1374 + const val BLADE_SWING_DOUBLE_1375 = 1375 + const val BLADE_HIT_1376 = 1376 + const val BLADE_SWING_1377 = 1377 + const val DART_FIRE_AVOID_1378 = 1378 + const val COLLAPSE_AVOID_1379 = 1379 + const val DART_FIRE_1380 = 1380 + const val FLOOR_SPIKES_AVOID_1381 = 1381 + const val DART_FIRE_HIT_1382 = 1382 + const val FLOOR_SPIKES_1383 = 1383 + const val ROOF_COLLAPSE_1384 = 1384 + const val PILLARTAG_1385 = 1385 + const val SAW_RISE_AND_SPIN_1386 = 1386 + const val ROOF_COLLAPSE2_1387 = 1387 + const val SAW_FALL_1388 = 1388 + const val SAW_HIT_1389 = 1389 + const val SAW_RISE_1390 = 1390 + const val SNAP_AND_FALL_1391 = 1391 + const val SAW_SPIN_1392 = 1392 + const val SLICED_1393 = 1393 + const val SPEARTRAP_1394 = 1394 + const val PYRAMID_BLOCK_1395 = 1395 + const val PYRAMID_SCRAPE_1396 = 1396 + const val PYRAMID_SLIP_1397 = 1397 + const val SKIPPY_THROWGLASS_1398 = 1398 + const val SKIPPY_BUCKET_1399 = 1399 + const val SKIPPY_THROWGLASS_IMPACT_1400 = 1400 + const val SKIPPY_THROWGLASS_THROW_1401 = 1401 + const val AVATAR_WARRIOR_ATTACK_1402 = 1402 + const val AVATAR_MAGE_ATTACK_1403 = 1403 + const val AVATAR_WARRIOR_DEATH_1404 = 1404 + const val DEMON_SHAKEROOM_1405 = 1405 + const val DWARF_KICKROCK_1406 = 1406 + const val FIRE_JUMP_1407 = 1407 + const val GOLD_CANNONBALL_1408 = 1408 + const val FLY_AND_LAND_1409 = 1409 + const val ROCK_CANNON_FIRE_1410 = 1410 + const val LIGHT_CANNON_1411 = 1411 + const val PAPER_MOVE_1412 = 1412 + const val PAPER_TURN_1413 = 1413 + const val BK_CABBAGE_HIT_1414 = 1414 + const val BK_CAULDRON_BUBBLES_1415 = 1415 + const val BK_CABBAGE_LAND_1416 = 1416 + const val BK_EXPLODSION_1417 = 1417 + const val BK_EXPLOSION_1418 = 1418 + const val BK_FROTH_1419 = 1419 + const val BK_THROW_CABBAGE_1420 = 1420 + const val CF_SWINGACROSS_FAIL_1421 = 1421 + const val CF_ATTACH_CANNON_1422 = 1422 + const val CF_ATTACH_FUSE_1423 = 1423 + const val CF_CANNONFIRE_1424 = 1424 + const val CF_CANNONHIT_1425 = 1425 + const val CF_DETACH_CANNON_1426 = 1426 + const val CF_HAMMER_1427 = 1427 + const val CF_JUMPDOWN_1428 = 1428 + const val CF_LOADCANNON_1429 = 1429 + const val CF_POUR_GUNPOWDER_1430 = 1430 + const val CF_RAMROD_1431 = 1431 + const val CF_ROLL_CANISTER_1432 = 1432 + const val CF_SMEAR_PASTE_1433 = 1433 + const val CF_SPLASH_1434 = 1434 + const val CF_STRIKE_1435 = 1435 + const val CF_SWIM_1436 = 1436 + const val CF_SWINGACROSS_1437 = 1437 + const val CF_SWINGACROSS_SUCESS_1437 = 1437 + const val CF_SWINGACROSS_1438 = 1438 + const val CF_SWINGACROSS_SUCESS_1438 = 1438 + const val CF_TIEROPE_1439 = 1439 + const val CASTLEWARS_CATAPULT_FIRE_1440 = 1440 + const val CASTLEWARS_BUTTON_1441 = 1441 + const val CASTLEWARS_CATAPULT_DESTROYED_1442 = 1442 + const val CASTLEWARS_CATAPULT_REPAIRED_1443 = 1443 + const val CASTLEWARS_EXPLODING_VIAL_1444 = 1444 + const val CASTLEWARS_ONFIRE_1445 = 1445 + const val CASTLEWARS_PUTOUT_1446 = 1446 + const val CASTLEWARS_SETUPBARRICADE_1447 = 1447 + const val CHOMPY_BIRD_SCREECH_1448 = 1448 + const val CHOMPY_BIRD_ATTACK_1449 = 1449 + const val CHOMPY_BIRD_DEATH_1450 = 1450 + const val CHOMPY_BIRD_HIT_1451 = 1451 + const val OGRE_BOW_1452 = 1452 + const val CHOMPY_BIRD_SQUAK_1453 = 1453 + const val OGRE_BELLOWS_SUCK_1454 = 1454 + const val OGRE_BELLOWS_1455 = 1455 + const val SPIT_ROAST_1456 = 1456 + const val TOAD_BURST_1457 = 1457 + const val TOAD_CROAK_1458 = 1458 + const val TOAD_HISS_1459 = 1459 + const val CONTACT_DARKNESS_IMPACT_1460 = 1460 + const val CONTACT_ARCHERS_FIRE_1461 = 1461 + const val CONTACT_SCARAB_BOSS_DISSAPPEAR_1462 = 1462 + const val CONTACT_EXTINGUISH_LIGHTS_1463 = 1463 + const val CONTACT_RUMBLE_1464 = 1464 + const val CONTACT_RUMBLE_LONG_1465 = 1465 + const val CONTACT_SCARABS_DISAPPEAR_1466 = 1466 + const val CONTACT_SUMMON_SCARABS_1467 = 1467 + const val BOOKCASEDOOR_1468 = 1468 + const val BRUSHING_1469 = 1469 + const val DIGSPADE_1470 = 1470 + const val LIGHTNING_1471 = 1471 + const val LIGHTNING2_1472 = 1472 + const val UNLOCK_AND_MOVE_1473 = 1473 + const val DICE_ROLL_1474 = 1474 + const val DICE_SHAKE_1475 = 1475 + const val PLACE_CRYSTAL_1476 = 1476 + const val PITFALL_1477 = 1477 + const val SCARABS_APPEAR_1478 = 1478 + const val SCARABS2_1479 = 1479 + const val SCARABS_ATTACK2_1480 = 1480 + const val SCARABS_ATTACK_1481 = 1481 + const val SCARABS_DEATH_1482 = 1482 + const val SCARABS_HIT_1483 = 1483 + const val VAMPIRE_SWIPE_1484 = 1484 + const val DEVIOUS_GRIND_1485 = 1485 + const val EXPLODING_VIAL_1486 = 1486 + const val EXPLOSION_1487 = 1487 + const val FUSE_1488 = 1488 + const val BLOOM_BRANCH_1489 = 1489 + const val SPIRIT_TRANSFORM_1490 = 1490 + const val BLOOM_MUSHROOM_1491 = 1491 + const val BLOOM_PEARS_1492 = 1492 + const val CAST_BLOOM_1493 = 1493 + const val FOOD_ROT_1494 = 1494 + const val SPIRIT_TRANSFORM_START_1495 = 1495 + const val PARROT1_1496 = 1496 + const val DUNK_1497 = 1497 + const val PARROT2_1498 = 1498 + const val THROW_CLUB_1499 = 1499 + const val WASHING_1500 = 1500 + const val PEAK_GIANT_KEBBIT_APPEAR_1501 = 1501 + const val GIANT_KEBBIT_ATTACK_1502 = 1502 + const val GIANT_KEBBIT_DEATH_1503 = 1503 + const val GIANT_KEBBIT_HIT_1504 = 1504 + const val PEAK_BIRD_MOVE_1505 = 1505 + const val PEAK_BIRD_MOVE_LOOP_1506 = 1506 + const val PEAK_EAGLE_DOOR_1507 = 1507 + const val PEAK_EMPTY_FEEDER_1508 = 1508 + const val PEAK_FILL_FEEDER_1509 = 1509 + const val PEAK_NETTRAP_RESET_1510 = 1510 + const val PEAK_NETTRAP_1511 = 1511 + const val PEAK_PLACE_FEATHER_RUMBLE_1512 = 1512 + const val PEAK_PLACE_FEATHER_1513 = 1513 + const val PEAK_WINCH_1514 = 1514 + const val EASTER06_HUMAN_INTO_EGG_1520 = 1520 + const val AIR_ELEMENTAL_ATTACK_1527 = 1527 + const val AIR_ELEMENTAL_DEATH_1528 = 1528 + const val AIR_ELEMENTAL_HIT_1529 = 1529 + const val BIG_BELLOWS_1530 = 1530 + const val EARTH_ELEMENTAL_ATTACK_1531 = 1531 + const val EARTH_ELEMENTAL_DEATH_1532 = 1532 + const val EARTH_ELEMENTAL_HIT_1533 = 1533 + const val FIRE_ELEMENTAL_ATTACK_1534 = 1534 + const val FIRE_ELEMENTAL_DEATH_1535 = 1535 + const val FIRE_ELEMENTAL_HIT_1536 = 1536 + const val LAVA_BOWL_FILL_1537 = 1537 + const val LAVA_BOWL_POUR_1538 = 1538 + const val SHIELD_APPEAR_1539 = 1539 + const val SLUICE_GATE_1540 = 1540 + const val SQUEAKY_VALVE_1541 = 1541 + const val SQUEAKY_VALVE_GUSH_1542 = 1542 + const val WATER_ELEMENTAL_ATTACK_1543 = 1543 + const val WATER_ELEMENTAL_DEATH_1544 = 1544 + const val WATER_ELEMENTAL_DEATH2_1545 = 1545 + const val WATER_ELEMENTAL_HIT_1546 = 1546 + const val WATER_WHEEL_START_1547 = 1547 + const val WATER_WHEEL_STOP_1548 = 1548 + const val ENAK_CHISEL_WALL_1549 = 1549 + const val ENAK_ATTACH_1550 = 1550 + const val ENAK_BARRIER_1551 = 1551 + const val ENAK_BLOCKED_1552 = 1552 + const val ENAK_CHISEL_1553 = 1553 + const val ENAK_PLACE_CLAY_1554 = 1554 + const val ENAK_DOOR_1555 = 1555 + const val ENAK_HISS_1556 = 1556 + const val ENAK_INTERFERENCE_LOOP_1557 = 1557 + const val ENAK_PLACE_SIGIL_1558 = 1558 + const val ENAK_PUSH_1559 = 1559 + const val ENAK_WIND_1560 = 1560 + const val ENAKH_STATUE_1561 = 1561 + const val ENAKH_TRANSFORM_1562 = 1562 + const val ENAKH_WALL_FALL_1563 = 1563 + const val CHICKEN_INTO_HUMAN_1564 = 1564 + const val ERNEST_CLUNK_1565 = 1565 + const val ERNEST_SPRINKLE_1566 = 1566 + const val END_WHISTLE_1567 = 1567 + const val CATCH_1568 = 1568 + const val WHISTLE_1569 = 1569 + const val GNOMEBALL_REFEREE_GIVES_BALL_1570 = 1570 + const val GNOMEBALL_TACKLED_GNOME_1571 = 1571 + const val GNOMEBALL_TACKLED_GNOME_MISS_1572 = 1572 + const val GNOMEBALL_TACKLED_MISS_1573 = 1573 + const val GNOMEBALL_TACKLED_PLAYER_1574 = 1574 + const val SCORE_1575 = 1575 + const val THROW_1576 = 1576 + const val CAVE_BUG_ATTACK_1577 = 1577 + const val CAVE_BUG_DEATH_1578 = 1578 + const val CAVE_BUG_DEATH2_1579 = 1579 + const val CAVE_BUG_HIT_1580 = 1580 + const val INSECT_BITES_1581 = 1581 + const val INSECT_SWARM_1582 = 1582 + const val LANTERN_EXPLODES_1583 = 1583 + const val DEMON_APPROACH_1584 = 1584 + const val MACHINE2_1585 = 1585 + const val MACHINERY_1586 = 1586 + const val HANDSAND_VIALSHATTER_1587 = 1587 + const val HANDSAND_DROP_HAND_1588 = 1588 + const val HANDSAND_GULP_1589 = 1589 + const val HANDSAND_ORB_1590 = 1590 + const val HANDSAND_SANDSWIRL_1591 = 1591 + const val HANDSAND_SERUM_1592 = 1592 + const val HANDSAND_TAKE_HAND_1593 = 1593 + const val CRANE_MOVE_AND_SNAP_1594 = 1594 + const val BIGGHOST_APPEAR_1595 = 1595 + const val BIGGHOST_ATTACK_1596 = 1596 + const val BIGGHOST_DEATH_1597 = 1597 + const val BIGGHOST_DISAPPEAR_1598 = 1598 + const val BIGGHOST_HIT_1599 = 1599 + const val BIGGHOST_LAUGH_1600 = 1600 + const val BIGGHOST_REAPPEAR_1601 = 1601 + const val CART_AWAY_1602 = 1602 + const val CART_HIT_1603 = 1603 + const val CART_INTO_TURN_1604 = 1604 + const val CART_LOOP_1605 = 1605 + const val CART_LOOP_SHORT_1606 = 1606 + const val CART_TURN_1607 = 1607 + const val CRANE_JAWS_1608 = 1608 + const val CRANE_MOVE_1609 = 1609 + const val LIFT_FALL_1610 = 1610 + const val PICKAXE_ATTACK_1611 = 1611 + const val POINTS_CHANGE_1612 = 1612 + const val SHARD_ATTACK_1613 = 1613 + const val SHARD_ATTACK2_1614 = 1614 + const val DAGGANOTH_ATTACK_1615 = 1615 + const val DAGGANOTH_CRITTER_ATTACK_1616 = 1616 + const val DAGGANOTH_CHANGES_1617 = 1617 + const val DAGGANOTH_CHITTERS_1618 = 1618 + const val DAGGANOTH_CRITTER_DEATH_1619 = 1619 + const val DAGGANOTH_CRITTER_HIT_1620 = 1620 + const val DAGGANOTH_DEATH_1621 = 1621 + const val DAGGANOTH_HIT_1622 = 1622 + const val DAGGANOTH_SPINES_1623 = 1623 + const val MEGANOTH_SPINES_1624 = 1624 + const val STRANGEDOOR_CLOSE_1625 = 1625 + const val SCRAPE_1626 = 1626 + const val STRANGEDOOR_OPEN_1626 = 1626 + const val STRANGEDOOR_SOUND_1627 = 1627 + const val FOUND_ICE_ARROWS_1628 = 1628 + const val FIRE_TELEPORT_1629 = 1629 + const val LAVA_BRIDGE_1630 = 1630 + const val LOCKEDDOOR_1631 = 1631 + const val MIZGOG_PLACEBEADS_1632 = 1632 + const val MIZGOG_BEADS_1633 = 1633 + const val CURSE_LIFT_1634 = 1634 + const val BLING_1635 = 1635 + const val BLING2_1636 = 1636 + const val BLING3_1637 = 1637 + const val BLING4_1638 = 1638 + const val SUMMON_SKELETON_1639 = 1639 + const val BULLROARER_1640 = 1640 + const val MOLE_BURROW_DOWN_1641 = 1641 + const val MOLE_ATTACK_1642 = 1642 + const val MOLE_BURROW_1643 = 1643 + const val MOLE_BURROW_UP_1644 = 1644 + const val MOLE_DEATH_1645 = 1645 + const val MOLE_HIT_1646 = 1646 + const val MUD_PIE_IMPACT_1647 = 1647 + const val MUD_PIE_MISS_1648 = 1648 + const val MUD_PIE_THROW_1649 = 1649 + const val CHARGE_GONE_1650 = 1650 + const val CHARGE_1651 = 1651 + const val CLAWS_OF_GUTHIX_FAIL_1652 = 1652 + const val CLAWS_OF_GUTHIX_1653 = 1653 + const val FLAMES_OF_ZAMORAK_FAIL_1654 = 1654 + const val FLAMES_OF_ZAMORAK_1655 = 1655 + const val SARADOMIN_STRIKE_FAIL_1656 = 1656 + const val MAGICAL_BARRIER_1657 = 1657 + const val POOL_PLOP_1658 = 1658 + const val SARADOMIN_STRIKE_1659 = 1659 + const val MTA_DEPOSIT_BONE_1660 = 1660 + const val MTA_BONEFALL_1661 = 1661 + const val MTA_CHANGE_1662 = 1662 + const val MTA_DEPOSIT_FRUIT_1663 = 1663 + const val MTA_DEPOSIT_ORB_1664 = 1664 + const val MTA_LOCK_STATUE_1665 = 1665 + const val MTA_MOVE_STATUE_1666 = 1666 + const val MCANNON_FIRE_1667 = 1667 + const val FIRE_LOOP_QUIET_1668 = 1668 + const val FIRE_LOOP_1669 = 1669 + const val FIRE_LOUD_TO_QUIET_1670 = 1670 + const val HUMAN_INTO_SMALLMONKEY_1671 = 1671 + const val FIRE_QUIET_TO_LOUD_1672 = 1672 + const val GORILLA_BIGPUNCH_1673 = 1673 + const val GORILLA_INTO_HUMAN_1674 = 1674 + const val HEROMONKEY_1675 = 1675 + const val HUMAN_INTO_GORILLA_1676 = 1676 + const val HUMAN_INTO_MONKEY_1677 = 1677 + const val RUMBLING_1678 = 1678 + const val OOKS_1679 = 1679 + const val HUMAN_INTO_ZOMBIEMONKEY_1680 = 1680 + const val MONKEY_INTO_HUMAN_1681 = 1681 + const val MONKEYCALLS_1682 = 1682 + const val SMALLMONKEY_INTO_HUMAN_1683 = 1683 + const val RAVINEGATE_OPEN_1684 = 1684 + const val RUMBLING_FADE_1685 = 1685 + const val RUMBLING_LOOP_1686 = 1686 + const val SKELETON_RESURRECT_1687 = 1687 + const val SNORE_1688 = 1688 + const val WING_UNFOLD_1689 = 1689 + const val ZOMBIEMONKEY_INTO_HUMAN_1690 = 1690 + const val MOON_KICK_LETTERS_1691 = 1691 + const val MOON_BABAHOUSE_1692 = 1692 + const val MOON_DICE_ROLL_1693 = 1693 + const val MOON_EJECTOR_1694 = 1694 + const val MOON_FALL_LAND_1695 = 1695 + const val MOON_HURDLE_1696 = 1696 + const val MOON_JUMP_1697 = 1697 + const val MOON_PRESS_NUMBER_1698 = 1698 + const val MOON_RUBDOWN_1699 = 1699 + const val MOON_SLIP_1700 = 1700 + const val MOON_WATERING_1701 = 1701 + const val MOON_WOODCHOP_1702 = 1702 + const val PLACE_STONE_1703 = 1703 + const val ABSEIL_1704 = 1704 + const val TREE_CLIMBING_1705 = 1705 + const val POLEVAULT_1706 = 1706 + const val SCOOPMUD_1707 = 1707 + const val SPLIT_ROCK_1708 = 1708 + const val M2_FILLCOAL_1709 = 1709 + const val M2_BUILD_1710 = 1710 + const val M2_ROD_CAPTURE_1711 = 1711 + const val M2_FILLPOT_1712 = 1712 + const val M2_ROD_OF_COMMAND_1713 = 1713 + const val M3_PLACE_SYMBOL_1714 = 1714 + const val M3_ELECTROCUTE_1715 = 1715 + const val M3_KICK_WALL_1716 = 1716 + const val M3_PLACE_KEY_1717 = 1717 + const val MAGIC_DART_FIRE_1718 = 1718 + const val M3_PUSH_WALL_1719 = 1719 + const val M3_SEARCH_JARS_1720 = 1720 + const val M3_SLASH_1721 = 1721 + const val M3_WALK_RUBBLE_1722 = 1722 + const val M3_WRITING_1723 = 1723 + const val ANIMATEROCK_SPELL_1724 = 1724 + const val FIX_WEATHERVANE_1725 = 1725 + const val WATER_BOIL_1726 = 1726 + const val PEST_PORTAL_HIT_1727 = 1727 + const val PEST_HAMMER_1728 = 1728 + const val PEST_PORTAL_SHRINK_1729 = 1729 + const val PLAGUE_PULL_GRILL_1730 = 1730 + const val PLAGUE_ATTACH_1731 = 1731 + const val PLAGUE_TOMATO_1732 = 1732 + const val HOLY_WATER_POUR_1733 = 1733 + const val HOWL1_1734 = 1734 + const val KNOCK_KNOCK_1735 = 1735 + const val LYCANTHROPY_1736 = 1736 + const val RAG_POUR_VINEGAR_1737 = 1737 + const val RAG_BOILING_1738 = 1738 + const val RAG_PLACELOGS_1739 = 1739 + const val RAG_PLACEPOT_1740 = 1740 + const val RAG_PUT_IN_POT_1741 = 1741 + const val RECRUIT_SPADE_1742 = 1742 + const val RG_GHOST_APPROACH_1743 = 1743 + const val RG_PLACE_SKULL_1744 = 1744 + const val RG_SKELETON_ATTACK_1745 = 1745 + const val RG_SKELETON_AWAKE_1746 = 1746 + const val CRYSTAL_TREE_PLANTING_1747 = 1747 + const val ROYAL_COMEDY_SLIP_1748 = 1748 + const val ROYAL_ADDROPE_1749 = 1749 + const val ROYAL_BUILD_1750 = 1750 + const val ROYAL_ENGINE_CHUG_1751 = 1751 + const val ROYAL_ENGINE_START_1752 = 1752 + const val ROYAL_FOOTSTEPS_1753 = 1753 + const val ROYAL_STEAM_1754 = 1754 + const val RUMDEAL_SPIRIT_DEPART_1755 = 1755 + const val DEAL_SPIRIT_ATTACK_1756 = 1756 + const val DEAL_SPIRIT_HIT_1757 = 1757 + const val KWAMTHULHU_WALK_1758 = 1758 + const val RUMDEAL_CLANK1_1759 = 1759 + const val RUMDEAL_CLANK2_1760 = 1760 + const val RUMDEAL_HISS1_1761 = 1761 + const val RUMDEAL_HOPPER_1_1762 = 1762 + const val RUMDEAL_PRESSURIZE_1763 = 1763 + const val RUMDEAL_STUFF_OTHER_1764 = 1764 + const val RUMDEAL_STUFF_SLUGLING_1765 = 1765 + const val WRENCH_CRUSH_1766 = 1766 + const val HAMMER_AND_BUILD_1767 = 1767 + const val BRICK_BUILD_1768 = 1768 + const val WALL_DESTROY_1769 = 1769 + const val HAMMERING_1770 = 1770 + const val LOG_DOWN_1771 = 1771 + const val OIL_POUR_1772 = 1772 + const val BANE_TOLNA_FINAL_DEATH_1773 = 1773 + const val BANE_ATTACH_ROPE_1774 = 1774 + const val BANE_DOOR_OPEN_1775 = 1775 + const val SMALL_CREAKY_DOOR_OPEN_1775 = 1775 + const val BANE_FIRE_LOOP_1776 = 1776 + const val BANE_OPENING_CLOSE_1777 = 1777 + const val BANE_REAPER_ATTACK_1778 = 1778 + const val BANE_REAPER_DEATH_1779 = 1779 + const val BANE_REAPER_HIT_1780 = 1780 + const val BANE_SUMMON_DRAGON_1781 = 1781 + const val BANE_TOLNA_ATTACK_1782 = 1782 + const val BANE_TOLNA_DEATH_1783 = 1783 + const val BANE_TOLNA_SPIT_1784 = 1784 + const val BANE_TOLNA_HIT_1785 = 1785 + const val SWAN_REPAIR_WALL_1786 = 1786 + const val SWAN_KUNG_FU_1787 = 1787 + const val SWAN_OPEN_POT_1788 = 1788 + const val SWAN_PRESS_1789 = 1789 + const val SWAN_RUMBLE_1790 = 1790 + const val SWAN_SKELETON_RISE_1791 = 1791 + const val LIGHT_CREATURE_DOWN_1792 = 1792 + const val COLLECT_BAD_TEAR_1793 = 1793 + const val COLLECT_GOOD_TEAR_1794 = 1794 + const val COLLECT_TEAR_1795 = 1795 + const val DRINK_AND_MAGIC_1796 = 1796 + const val JUNA_HISS_1797 = 1797 + const val LIGHT_CREATURE_LOOP_1798 = 1798 + const val LIGHT_CREATURE_UP_1799 = 1799 + const val TREK_BRIDGE_PLACELOG_1800 = 1800 + const val TREK_BOG_LEAVE_1801 = 1801 + const val TREK_BOG_SUCK_1802 = 1802 + const val TREK_REPAIR_BRIDGE_1803 = 1803 + const val TREK_CUTTING_1804 = 1804 + const val TREK_HEAL_CAST_1805 = 1805 + const val TREK_LASOO_1806 = 1806 + const val TREK_MAKE_ROPE_1807 = 1807 + const val TREK_PROD_FIRM_1808 = 1808 + const val TREK_PROD_SOFT_1809 = 1809 + const val TREK_PROD_SUCK_1810 = 1810 + const val TREK_TENTACLE_APPEAR_1811 = 1811 + const val TREK_SKIN_SNAKE_1812 = 1812 + const val TREK_SWIM_BOG_1813 = 1813 + const val TREK_TENTACLE_HEAD_APPEAR_1814 = 1814 + const val SLICE_LADDER_1815 = 1815 + const val TREK_WALKAWAY_1815 = 1815 + const val TREK_WALKTOWARD_1816 = 1816 + const val CAMELSNAKE_1817 = 1817 + const val CHARMFLUTE_ASHARP_1818 = 1818 + const val CHARMFLUTE_A_1819 = 1819 + const val CHARMFLUTE_B_1820 = 1820 + const val CHARMFLUTE_CSHARP_1821 = 1821 + const val CHARMFLUTE_C_1822 = 1822 + const val CHARMFLUTE_DSHARP_1823 = 1823 + const val CHARMFLUTE_D_1824 = 1824 + const val CHARMFLUTE_E_1825 = 1825 + const val CHARMFLUTE_FSHARP_1826 = 1826 + const val CHARMFLUTE_F_1827 = 1827 + const val CHARMFLUTE_GSHARP_1828 = 1828 + const val CHARMFLUTE_G_1829 = 1829 + const val CHARMFLUTE_LOW_ASHARP_1830 = 1830 + const val CHARMFLUTE_LOW_A_1831 = 1831 + const val CHARMFLUTE_LOW_B_1832 = 1832 + const val CHARMFLUTE_LOW_CSHARP_1833 = 1833 + const val CHARMFLUTE_LOW_C_1834 = 1834 + const val CHARMFLUTE_LOW_DSHARP_1835 = 1835 + const val CHARMFLUTE_LOW_D_1836 = 1836 + const val CHARMFLUTE_LOW_E_1837 = 1837 + const val CHARMFLUTE_LOW_FSHARP_1838 = 1838 + const val CHARMFLUTE_LOW_F_1839 = 1839 + const val CHARMFLUTE_LOW_GSHARP_1840 = 1840 + const val CHARMFLUTE_LOW_G_1841 = 1841 + const val CUDGEL_1842 = 1842 + const val DRIPS_1843 = 1843 + const val SAFECLANG_1844 = 1844 + const val SAFECLICK_1845 = 1845 + const val SAFEOPEN_1846 = 1846 + const val SNAKEHISS_1847 = 1847 + const val GOLEM_DEMONDOOR_1848 = 1848 + const val GOLEM_PROGRAM_1849 = 1849 + const val GOLEM_REPAIRCLAY_1850 = 1850 + const val GOLEM_TELEPORT_1851 = 1851 + const val TURN_STATUE_1852 = 1852 + const val PARROTCALL_1853 = 1853 + const val KISS_1854 = 1854 + const val PENGUIN_1855 = 1855 + const val WRITING_1856 = 1856 + const val TRADEFLOOR_ORE_1857 = 1857 + const val LEAK_1858 = 1858 + const val LEAK_1_1858 = 1858 + const val SLIDE_PUZZLE_1859 = 1859 + const val ICEGATE_OPEN_1860 = 1860 + const val BLIZZARD_1861 = 1861 + const val WINDY_1862 = 1862 + const val SLED_START_LONGER_1863 = 1863 + const val EQUIP_SLED_1864 = 1864 + const val SLED_JUMP_1865 = 1865 + const val SLED_LOOP_1866 = 1866 + const val SLED_START_1868 = 1868 + const val SLED_STOP_1869 = 1869 + const val SLEDCRASH_1870 = 1870 + const val WAX_SLED_1871 = 1871 + const val BREW_CONVEYOR_BREAKS_1872 = 1872 + const val BREW_COLLECT_GRUBS_1873 = 1873 + const val BREW_CONVEYOR_1874 = 1874 + const val BREW_RELEASE_PRESSURE_1875 = 1875 + const val BREW_DOUSE_FLAMES_1876 = 1876 + const val BREW_DRAIN_WATER_1877 = 1877 + const val BREW_FILL_HOPPER_1878 = 1878 + const val BREW_MONKEY_CLIMB_1879 = 1879 + const val BREW_MONKEYCLIMB_1879 = 1879 + const val BREW_MONKEY_COMBAT_1880 = 1880 + const val BREW_MONKEY_TALK_1881 = 1881 + const val BREW_MONKEY_CLIMB_1882 = 1882 + const val BREW_MONKEYCLIMB_1882 = 1882 + const val BREW_PLACE_LOGS_1883 = 1883 + const val BF_PUMP_LOOP_1884 = 1884 + const val BREW_PUMP_1884 = 1884 + const val BREW_PUMP_SINGLE_1885 = 1885 + const val BREW_REFUEL_BOILER_1886 = 1886 + const val BREW_REFUEL_EMPTY_1887 = 1887 + const val BREW_STRIKE_AND_LIGHT_1888 = 1888 + const val BREW_REPAIR_BRIDGE_1889 = 1889 + const val BREW_REPAIR_PATCH_1890 = 1890 + const val BREW_REPAIR_PIPE_1891 = 1891 + const val BREW_THROW_COCONUT_1892 = 1892 + const val TWOCATS_SHEAR_1893 = 1893 + const val CUT_COFFIN_VAMPIRE_1894 = 1894 + const val GARLIC_GROW_1895 = 1895 + const val COLLECT_SAP_1896 = 1896 + const val CUTWRIST_1896 = 1896 + const val REGULAR_VAMPIRE_APPEAR_1897 = 1897 + const val VAMPIRE_BATS_APPEAR_1898 = 1898 + const val VAMPIRE_SUMMON_1899 = 1899 + const val WANTED_SCAN_1900 = 1900 + const val SHOTPUT_LAND_1901 = 1901 + const val DUST_HANDS_1902 = 1902 + const val HICCUP_1903 = 1903 + const val WARGUILD_ANIMATE_ALIVE_1904 = 1904 + const val SHOTPUT_SPIN_THROW_1905 = 1905 + const val SHOTPUT_STEP_THROW_1906 = 1906 + const val SHOTPUT_THROW_1907 = 1907 + const val TAKE_SHOTPUT_1908 = 1908 + const val WARGUILD_ANIMATE_1909 = 1909 + const val WARGUILD_ANIMATOR_ACTIVATE_1910 = 1910 + const val WARGUILD_CATAPULT_ANVIL_1911 = 1911 + const val WARGUILD_CATAPULT_1912 = 1912 + const val WARGUILD_CATAPULT_BLADES_1913 = 1913 + const val WARGUILD_CATAPULT_BALL_1914 = 1914 + const val WARGUILD_CATAPULT_DEFEND_ANVIL_1915 = 1915 + const val WARGUILD_CATAPULT_DEFEND_BLADES_1916 = 1916 + const val WARGUILD_CATAPULT_DEFEND_BALL_1917 = 1917 + const val WARGUILD_CATAPULT_DEFEND_MISSILE_1918 = 1918 + const val WARGUILD_CATAPULT_MISSILE_1919 = 1919 + const val WARGUILD_DROP_BARRELS_1920 = 1920 + const val WARGUILD_DROP_BARRELS_1_1921 = 1921 + const val WARGUILD_DROP_BARRELS_2_1922 = 1922 + const val WARGUILD_DUMMIES_1923 = 1923 + const val WARGUILD_DUMMIES_DOWN_1924 = 1924 + const val WARGUILD_DUMMIES_UP_1925 = 1925 + const val WARGUILD_IRON_DOOR_OPEN_1926 = 1926 + const val WARGUILD_IRON_DOOR_PUSH_1927 = 1927 + const val WARGUILD_TAKE_BARREL_1928 = 1928 + const val WARGUILD_TAKE_BARREL_GRUNT_1929 = 1929 + const val SMOKEPUFF_1930 = 1930 + const val SMOKEPUFF2_1931 = 1931 + const val DEATHSLIDE_1932 = 1932 + const val BITE_1933 = 1933 + const val DEATHSLIDE_FIRST_1934 = 1934 + const val DEATHSLIDE_SECOND_1935 = 1935 + const val HURDLE_1936 = 1936 + const val SKELETONGOAL_1937 = 1937 + const val SKULLBALL_COLLIDE_1938 = 1938 + const val SKULLBALL_ROLL_1939 = 1939 + const val SKULLBALL_SCRATCHY_1940 = 1940 + const val SKULLBALL_TAP_1941 = 1941 + const val THROW_STICK_1942 = 1942 + const val DOWN_STONE_STAIRS_1952 = 1952 + const val BONEWALK_1953 = 1953 + const val OGRE_DESTROY_BARRICADE_1954 = 1954 + const val DRIP_POISON_1955 = 1955 + const val UP_STONE_STAIRS_1956 = 1956 + const val SEARCH_VINE_1957 = 1957 + const val ZOGRE_WRITING_1958 = 1958 + const val ZOGRE_BELL_1959 = 1959 + const val ADOLESCENT_ZYGOMITE_ATTACK_1960 = 1960 + const val ADOLESCENT_ZYGOMITE_DEATH_1961 = 1961 + const val ADOLESCENT_ZYGOMITE_HIT_1962 = 1962 + const val ZYGO_GROW_1963 = 1963 + const val ZYGO_RELOAD_1964 = 1964 + const val ZYGO_SPORE_CAST_AND_FIRE_1965 = 1965 + const val ZYGO_SPORE_IMPACT_1966 = 1966 + const val ZYGO_SPRAY_1967 = 1967 + const val ZYGOMITE_ATTACK_1968 = 1968 + const val ZYGOMITE_DEATH_1969 = 1969 + const val ZYGOMITE_HIT_1970 = 1970 + const val SWORDCLASH5_1971 = 1971 + const val SWORDCLASH5_1_1971 = 1971 + const val BLADE5_1972 = 1972 + const val BLADE5_1_1972 = 1972 + const val BRASSCLASH_1973 = 1973 + const val BRASSCLASH_1_1973 = 1973 + const val DRAGON_SHIELD_1974 = 1974 + const val SWORDCLASH3_1975 = 1975 + const val SWORDCLASH3_1_1975 = 1975 + const val BRASSCLASH2_1976 = 1976 + const val BRASSCLASH2_1_1976 = 1976 + const val SWORDCLASH2_1977 = 1977 + const val SWORDCLASH6_1978 = 1978 + const val SWORDCLASH6_1_1978 = 1978 + const val BLADE4_1979 = 1979 + const val BLADE4_1_1979 = 1979 + const val WOOD_ARMOUR3_1980 = 1980 + const val EYEGLO_CREATURE_DEATH_1981 = 1981 + const val PROTECT_ITEMS_1982 = 1982 + const val EYEGLO_CREATURE_HIT_1983 = 1983 + const val BIRD_TWITTER_1_1984 = 1984 + const val BIRD_TWITTER_2_1985 = 1985 + const val BIRD_TWITTER_3_1986 = 1986 + const val BIRD_TWITTER_4_1987 = 1987 + const val BIRD_TWITTER_5_1988 = 1988 + const val CHICK_CHEEP_1989 = 1989 + const val CICADAS_1_1990 = 1990 + const val CICADAS_2_1991 = 1991 + const val CRICKETS_1_1992 = 1992 + const val CRICKETS_2_1993 = 1993 + const val CROAK_1_1994 = 1994 + const val CROAK_2_1995 = 1995 + const val CROAK_3_1996 = 1996 + const val CUCKOO_1_1997 = 1997 + const val DISTANT_BARK_1_1998 = 1998 + const val FLAPPING_1_1999 = 1999 + const val GOBLIN_CALL_1_2000 = 2000 + const val GOBLIN_CALL_2_2001 = 2001 + const val GOBLIN_CALL_3_2002 = 2002 + const val GULL1_2003 = 2003 + const val GULL_1_2004 = 2004 + const val GULL_2_2005 = 2005 + const val GULL_3_2006 = 2006 + const val GULL_4_2007 = 2007 + const val MOSQUITOS_1_2008 = 2008 + const val MOSQUITOS_2_2009 = 2009 + const val OWL_PART_1_2010 = 2010 + const val OWL_PART_2_2011 = 2011 + const val OWL_PART_3_2012 = 2012 + const val PEACOCK1_2013 = 2013 + const val PEACOCK2_2014 = 2014 + const val PIDGEON_2015 = 2015 + const val SCREECH_OWL_1_2016 = 2016 + const val SCREECH_OWL_2_2017 = 2017 + const val TOOWIT_1_2018 = 2018 + const val WARBLER_1_2019 = 2019 + const val WARBLER_2_2020 = 2020 + const val BANK_DRAWER_2021 = 2021 + const val DRAWER_OPEN_2021 = 2021 + const val BANK_BELL_2022 = 2022 + const val BANK_SHUFFLING_1_2023 = 2023 + const val BANK_LOCKING_2024 = 2024 + const val BANK_SHUFFLING_2_2025 = 2025 + const val BANK_STAMP_2026 = 2026 + const val BANK_UNLOCKING_2027 = 2027 + const val BATTLE_1_2028 = 2028 + const val BATTLE_2_TROOPS_2029 = 2029 + const val BATTLE_1_TEST_2030 = 2030 + const val BATTLE_2_2031 = 2031 + const val BATTLE_4_TERRORBIRD_2032 = 2032 + const val BATTLE_3_GNOMES_2033 = 2033 + const val BATTLE_4_GNOMES_2034 = 2034 + const val BATTLE_7_MEDIUMFIGHT_2035 = 2035 + const val BATTLE_5_BIRDKILL_2036 = 2036 + const val BATTLE_6_ARCHERS_2037 = 2037 + const val BATTLE_7_SMALLFIGHT_2038 = 2038 + const val CAVE_COLLAPSE_1_2039 = 2039 + const val CAVE_BATS_2040 = 2040 + const val CAVE_BUBBLING_LOOP_1_2041 = 2041 + const val CAVE_GROWL_1_2042 = 2042 + const val CAVE_INSECTS_1_2043 = 2043 + const val CAVE_INSECTS_2_2044 = 2044 + const val CAVE_RUMBLING_1_2045 = 2045 + const val CAVE_RUMBLING_2_2046 = 2046 + const val CAVE_RUMBLING_3_2047 = 2047 + const val CAVE_RUMBLING_LOOP_1_2048 = 2048 + const val CAVE_STALAGTITE_LOOP_1_2049 = 2049 + const val STALAGTITE_DRIP_2050 = 2050 + const val STALAGTITE_DRIP_2_2051 = 2051 + const val STALAGTITE_DRIP_LOOP1_2052 = 2052 + const val SHEEP_ATMOSPHERIC1_2053 = 2053 + const val CLUCKS_1_2054 = 2054 + const val CLUCKS_2_2055 = 2055 + const val COW_WORK_2056 = 2056 + const val CROWS_1_2057 = 2057 + const val CROWS_2_2058 = 2058 + const val PIG_CALL_1_2059 = 2059 + const val PIG_CALL_2_2060 = 2060 + const val PIG_CALL_3_2061 = 2061 + const val SHEEP_ATMOSPHERIC2_2062 = 2062 + const val FIRE_CRACKLING_FIERCE_2063 = 2063 + const val FIRE_CRACKLING_BIG_2064 = 2064 + const val FIRE_CRACKLING_SMALL_2065 = 2065 + const val FIRE_CRACKLING_MED_2066 = 2066 + const val ANIMAL_GROWL_1_2067 = 2067 + const val ANIMAL_GROWL_2_2068 = 2068 + const val CHIPMUNK_2069 = 2069 + const val TREE_CREAK_1_2070 = 2070 + const val TREE_CREAK_2_2071 = 2071 + const val TREE_CREAK_3_2072 = 2072 + const val TREE_RUSTLE_1_2073 = 2073 + const val TREE_RUSTLE_2_2074 = 2074 + const val TREE_WIND_1_2075 = 2075 + const val WOODPECKER_2076 = 2076 + const val ICY_WIND_LOOP_1_2077 = 2077 + const val ICY_WIND_2078 = 2078 + const val ICY_WIND_LOOP_2_2079 = 2079 + const val ICY_WIND_LOOP_3_2080 = 2080 + const val WOLFCALL_1_2081 = 2081 + const val WOLFCALL_2_2082 = 2082 + const val JUNGLE_AMBIENCE_LOOP_2083 = 2083 + const val EXOTIC_BIRD_1_2084 = 2084 + const val EXOTIC_BIRD_2_2085 = 2085 + const val EXOTIC_BIRD_3_2086 = 2086 + const val EXOTIC_BIRD_4_2087 = 2087 + const val JUNGLE_AMBIENCE_LOOP_1_2088 = 2088 + const val JUNGLE_INSECT_1_2089 = 2089 + const val JUNGLE_MONKEY_1_2090 = 2090 + const val JUNGLE_SNAKE_1_2091 = 2091 + const val KOOKABURRA_1_2092 = 2092 + const val PARROT_1_2093 = 2093 + const val PARROT_2_2094 = 2094 + const val WARBLER_3_2095 = 2095 + const val HAMMER_AND_SMASH_2096 = 2096 + const val DEMOLISH_1_2097 = 2097 + const val DEMOLISH_2_2098 = 2098 + const val HAMMER_STEEL_2099 = 2099 + const val HAMMER_STONE_2100 = 2100 + const val HAMMER_WOOD_2101 = 2101 + const val HAMMERING_1_2102 = 2102 + const val HAMMERING_2_2103 = 2103 + const val HAMMERING_3_2104 = 2104 + const val SAWING_1_2105 = 2105 + const val SAWING_2_2106 = 2106 + const val SNAPWOOD_1_2107 = 2107 + const val SNAPWOOD_2_2108 = 2108 + const val THUMP_1_2109 = 2109 + const val TIDYUP_1_2110 = 2110 + const val TIGHTEN_1_2111 = 2111 + const val COIN_SINGLE_1_2112 = 2112 + const val CHOPPING_2113 = 2113 + const val COINS_JINGLE_1_2114 = 2114 + const val COINS_2115 = 2115 + const val COUNTING_COINS_1_2116 = 2116 + const val COINS_JINGLE_2_2117 = 2117 + const val COINS_JINGLE_3_2118 = 2118 + const val COINS_JINGLE_4_2119 = 2119 + const val MARKET_AMBIENCE_1_2120 = 2120 + const val MORYTANIA_CREATURE_1_2121 = 2121 + const val MORYTANIA_CREATURE_2_2122 = 2122 + const val MORYTANIA_CREATURE_3_2123 = 2123 + const val MORYTANIA_WIND_LOOP_1_2124 = 2124 + const val WEREWOLF_CALL_1_2125 = 2125 + const val ZOMBIE_ATMOSPHERIC1_2125 = 2125 + const val WEREWOLF_CALL_2_2126 = 2126 + const val GLASS_BREAK_2127 = 2127 + const val GLASS_BREAK2_2128 = 2128 + const val GLASS_CHINK_1_2129 = 2129 + const val GLASS_CHINK_2_2130 = 2130 + const val GLASS_CHINK_3_2131 = 2131 + const val PUB_FILLUP_2132 = 2132 + const val PUB_JINGLE_1_2133 = 2133 + const val POUR_TEA_2134 = 2134 + const val PUB_POURLIQUID_2134 = 2134 + const val SWAMP_FART_1_2135 = 2135 + const val SWAMP_FART_2_2136 = 2136 + const val SWAMP_FART_3_2137 = 2137 + const val SWAMP_GAS_2138 = 2138 + const val BUBBLING_LOW_2139 = 2139 + const val BLOOP_2140 = 2140 + const val UNDERGROUND_RIVER_LOOP_1_2141 = 2141 + const val BUBBLING_LOOP_1_2142 = 2142 + const val BUBBLING_LOOP_2_2143 = 2143 + const val BUBBLING_LOOP_3_2144 = 2144 + const val BUBBLING_MID_2145 = 2145 + const val BUBBLING_MID_LOOP_2146 = 2146 + const val BUBBLING_STREAM_1_2147 = 2147 + const val FISH_SPLASH_2148 = 2148 + const val FOUNTAIN_LOOP_1_2149 = 2149 + const val FOUNTAIN_LOOP_2_2150 = 2150 + const val FOUNTAIN_LOOP_3_2151 = 2151 + const val HIGH_DRIP_2152 = 2152 + const val LAPPING_1_2153 = 2153 + const val LAPPING_2_2154 = 2154 + const val LOW_DRIP_2155 = 2155 + const val MID2_DRIP_2156 = 2156 + const val MID_DRIP_2157 = 2157 + const val OCEAN_LOOP_1_2158 = 2158 + const val OCEAN_LOOP_2_2159 = 2159 + const val OCEAN_LOOP_3_2160 = 2160 + const val OCEAN_WAVE1_2161 = 2161 + const val OCEAN_WAVE2_2162 = 2162 + const val OCEAN_WAVE3_2163 = 2163 + const val OCEAN_WAVE4_2164 = 2164 + const val OCEAN_WAVE5_2165 = 2165 + const val RIVER_LOOP_1_2166 = 2166 + const val SEASHORE_1_2167 = 2167 + const val STREAM_LOOP_1_2168 = 2168 + const val STREAM_LOOP_2_2169 = 2169 + const val STREAM_LOOP_3_2170 = 2170 + const val STREAM_LOOP_4_2171 = 2171 + const val WATERFALL_LOOP_1_2172 = 2172 + const val LAVA_FLAME_2_2173 = 2173 + const val LAVA_FLAME_2174 = 2174 + const val LAVA_GLOOP_LOOP_1_2175 = 2175 + const val LAVA_FLAME_3_2176 = 2176 + const val LAVA_GLOOP_LOOP_2_2177 = 2177 + const val LAVA_GLOOP_LOOP_3_2178 = 2178 + const val WILDERNESS_WIND_1_2179 = 2179 + const val WILDERNESS_WIND_2_2180 = 2180 + const val WOLFCRY_1_2181 = 2181 + const val BLUSTERY_WIND_LOOP_1_2182 = 2182 + const val BLUSTERY_WIND_LOOP_2_2183 = 2183 + const val BREEZE_LOOP_1_2184 = 2184 + const val BREEZE_LOOP_2_2185 = 2185 + const val OCEAN_WIND_1_2186 = 2186 + const val OCEAN_WIND_2_2187 = 2187 + const val FIREPLACE_LOOP_1_2189 = 2189 + const val AMBIENT_BELL_1_2190 = 2190 + const val AMBIENT_BELL_2_2191 = 2191 + const val BELL_2192 = 2192 + const val BELL_PEAL_1_2193 = 2193 + const val BUBBLIN_LOOP_2194 = 2194 + const val BUBBLING_2195 = 2195 + const val BUBBLING4_2196 = 2196 + const val BUBBLING_SOUP_2197 = 2197 + const val COOKING_LOOP_1_2198 = 2198 + const val COOKING_LOOP_2_2199 = 2199 + const val COOKING_LOOP_3_2200 = 2200 + const val COSMIC_STAR_2201 = 2201 + const val DROPLET1_2202 = 2202 + const val ELECTRIC_DRILL_2203 = 2203 + const val MID_PLOP_2204 = 2204 + const val FIREPLACE_LOOP_2_2205 = 2205 + const val FOOT_TRAMP_1_2206 = 2206 + const val FORCE_FIELD_LOOP_2207 = 2207 + const val FURNACE_LOOP_1_2208 = 2208 + const val FURNACE_LOOP_2_2209 = 2209 + const val FURNACE_LOOP_3_2210 = 2210 + const val HI_PLOP_2211 = 2211 + const val MURMUR_WORK_2212 = 2212 + const val SEA_BELL_1_2213 = 2213 + const val POP1_2214 = 2214 + const val POP2_2215 = 2215 + const val POUR_STICKY_LIQUID_2216 = 2216 + const val SEA_BELL_2_2217 = 2217 + const val SEA_BELL_3_2218 = 2218 + const val WINDMILL_BLADES_LOOP_2219 = 2219 + const val SPIT_ROAST_LOOP_2220 = 2220 + const val SWAMP_2221 = 2221 + const val SYNTH_CROWD_1_2222 = 2222 + const val TANNING_VAT_2223 = 2223 + const val WEAK_DISTANT_CRY_2224 = 2224 + const val WINDCHIMES_1_2225 = 2225 + const val WINDMILL_GRINDSTONES_LOOP_2226 = 2226 + const val WINDMILL_OUTSIDE_LOOP_2227 = 2227 + const val WOOD_CREAK_1_2228 = 2228 + const val EQUIP_AXE_2229 = 2229 + const val EQUIP_ELEMENTAL_STAFF_2230 = 2230 + const val EQUIP_BANNER_2231 = 2231 + const val EQUIP_BAXE_2232 = 2232 + const val EQUIP_BLUNT_2233 = 2233 + const val EQUIP_BODY_2234 = 2234 + const val EQUIP_BOLT_2235 = 2235 + const val EQUIP_HANDS_2236 = 2236 + const val EQUIP_FEET_2237 = 2237 + const val EQUIP_FUN_2238 = 2238 + const val EQUIP_METAL_BODY_2239 = 2239 + const val EQUIP_HELMET_2240 = 2240 + const val EQUIP_LEATHER_2241 = 2241 + const val EQUIP_LEGS_2242 = 2242 + const val EQUIP_METAL_LEGS_2243 = 2243 + const val EQUIP_RANGED_2244 = 2244 + const val EQUIP_SHIELD_2245 = 2245 + const val EQUIP_SPIKED_2246 = 2246 + const val EQUIP_STAFF_2247 = 2247 + const val EQUIP_SWORD_2248 = 2248 + const val EQUIP_WHIP_2249 = 2249 + const val EQUIP_WOOD_2250 = 2250 + const val PLATE_BREAK_2251 = 2251 + const val HUMAN_ROAR_2252 = 2252 + const val NETHEAD_2253 = 2253 + const val SPLITZOMBIE_SPLIT_2254 = 2254 + const val PLATE_SPIN_2255 = 2255 + const val RUBBER_CHICKEN_ATTACK_FASTER_2256 = 2256 + const val RUBBER_CHICKEN_ATTACK_2257 = 2257 + const val SCAREKID_2258 = 2258 + const val SPLITZOMBIE_SPLIT_HALF_2259 = 2259 + const val SPLITZOMBIE_SPLIT_HEAD_2260 = 2260 + const val YOYO1_2261 = 2261 + const val YOYO2_2262 = 2262 + const val YOYO3_2263 = 2263 + const val YOYO4_2264 = 2264 + const val YOYO_WIND_2265 = 2265 + const val INTERFACE_SELECT1_2266 = 2266 + const val INTERFACE_WAIT_2267 = 2267 + const val INTERFACE_WRONG_2268 = 2268 + const val PILLORY_WRONG_2268 = 2268 + const val INTERFACE_WRONG2_2269 = 2269 + const val TWIN_MOVE_CRANE_LOOP_2270 = 2270 + const val TWIN_CRANE_DROP_2271 = 2271 + const val TWIN_LOWER_CRANE_2272 = 2272 + const val TWIN_MOVE_CRANE_2273 = 2273 + const val PILLORY_SUCCESS_2274 = 2274 + const val PILLORY_LOCKED_2275 = 2275 + const val PILLORY_UNLOCK_2276 = 2276 + const val PILLORY_WRONG_2277 = 2277 + const val PILLARTAG_PINBALL_2278 = 2278 + const val PINBALL_PILLAR1_2279 = 2279 + const val PINBALL_PILLAR2_2280 = 2280 + const val PINBALL_PILLAR3_2281 = 2281 + const val PINBALL_PILLAR4_2282 = 2282 + const val PINBALL_PILLAR5_2283 = 2283 + const val TROLL_PINBALL_2284 = 2284 + const val APPLE_SPLAT_2285 = 2285 + const val BEEHIVE_MOVEPART_2286 = 2286 + const val ATTACH_HANDLE_2287 = 2287 + const val EVIL_CHICKEN_ATTACK_2288 = 2288 + const val BEEHIVE_PLACEPART_2289 = 2289 + const val BEEHIVE_ROTATEPART_2290 = 2290 + const val BEEHIVE_SELECTPART_2291 = 2291 + const val CANDLE_MOVE_2292 = 2292 + const val CAT_INTO_HELLCAT_2293 = 2293 + const val CAVEIN_2294 = 2294 + const val DISGRUNTLED_ANVIL_2295 = 2295 + const val DRYAD_APPEAR_2296 = 2296 + const val DWARF_WHISTLE_2297 = 2297 + const val HYPNOTIST_APPEAR_2298 = 2298 + const val GAS_EXPLOSION_2299 = 2299 + const val GAS_HISS_2300 = 2300 + const val GENIE_APPEAR_2301 = 2301 + const val HAND_WAVE_2302 = 2302 + const val PIRATECHEST_COINS_2303 = 2303 + const val KNIFE_BREAK_2304 = 2304 + const val LIGHT_CANDLE_2305 = 2305 + const val LOST_PICKAXE_2306 = 2306 + const val PIRATECHEST_TURN_2307 = 2307 + const val PIRATECHEST_UNLOCK_2308 = 2308 + const val QUIZ_CORRECT_2309 = 2309 + const val QUIZ_SELECT_2310 = 2310 + const val RAKE_BREAKS_2311 = 2311 + const val TANGLEVINE_APPEAR_2316 = 2316 + const val TREMOR_2319 = 2319 + const val TRIFFID_APPEAR_2320 = 2320 + const val TRIFFID_ATTACK_2321 = 2321 + const val UNCOOKING_2322 = 2322 + const val WHIRLPOOL_2323 = 2323 + const val ZOMBIE_MOAN_2324 = 2324 + const val EW2_EXTRACTOR_LOOP2_2325 = 2325 + const val EW2_DIAL_SPIN_2326 = 2326 + const val DAGGANOTH_PLATE_BODY_2327 = 2327 + const val DAGGANOTH_PLATE_BODY_1_2327 = 2327 + const val DAGGANOTH_PLATE_BODY_2_2328 = 2328 + const val DAGGANOTH_PLATE_BODY_3_2329 = 2329 + const val EARTH_WAVE_ALL_2332 = 2332 + const val EARTH_WAVE_FAIL_2333 = 2333 + const val DAGGANOTH_PLATE_BODY_4_2334 = 2334 + const val DAGGANOTH_PLATE_BODY_5_2335 = 2335 + const val FIRE_BLAST_ALL_2336 = 2336 + const val DAGGANOTH_RANGE_BODY_1_2337 = 2337 + const val DAGGANOTH_RANGE_BODY_2_2338 = 2338 + const val DAGGANOTH_RANGE_BODY_3_2339 = 2339 + const val FIRE_BOLT_ALL_2340 = 2340 + const val DAGGANOTH_RANGE_BODY_4_2341 = 2341 + const val DAGGANOTH_RANGE_BODY_5_2342 = 2342 + const val DAGGANOTH_SHELL_BODY_1_2343 = 2343 + const val DAGGANOTH_SHELL_BODY_2_2345 = 2345 + const val DAGGANOTH_SHELL_BODY_3_2347 = 2347 + const val FIRE_WAVE_ALL_2348 = 2348 + const val DAGGANOTH_SHELL_BODY_4_2349 = 2349 + const val FIRE_WAVE_FAIL_2350 = 2350 + const val DAGGANOTH_SHELL_BODY_5_2351 = 2351 + const val GUTHAN_BREASTPLATE_2352 = 2352 + const val GUTHAN_BREASTPLATE_1_2352 = 2352 + const val GUTHAN_BREASTPLATE_2_2354 = 2354 + const val GUTHAN_BREASTPLATE_3_2355 = 2355 + const val GUTHAN_BREASTPLATE_4_2356 = 2356 + const val GUTHAN_BREASTPLATE_5_2357 = 2357 + const val KARIL_SPIKEBODY_2358 = 2358 + const val KARIL_SPIKEBODY_1_2358 = 2358 + const val KARIL_SPIKEBODY_2_2359 = 2359 + const val KARIL_SPIKEBODY_3_2360 = 2360 + const val WATER_STRIKE_FAIL_2361 = 2361 + const val WATER_WAVE_ALL_2362 = 2362 + const val WATER_WAVE_FAIL_2363 = 2363 + const val KARIL_SPIKEBODY_4_2364 = 2364 + const val KARIL_SPIKEBODY_5_2365 = 2365 + const val TORAG_BREASTPLATE_1_2366 = 2366 + const val TORAG_BREASTPLATE_2_2367 = 2367 + const val TORAG_BREASTPLATE_3_2368 = 2368 + const val TORAG_BREASTPLATE_4_2369 = 2369 + const val TORAG_BREASTPLATE_5_2370 = 2370 + const val VERAC_BRASSARD1_2371 = 2371 + const val DRAIN_2372 = 2372 + const val DIGSITE_DIG_PICK_2373 = 2373 + const val WIND_WAVE_ALL_2374 = 2374 + const val WIND_WAVE_FAIL_2375 = 2375 + const val DIGSITE_DIG_TROWEL_2376 = 2376 + const val DIGSITE_PANNING_2377 = 2377 + const val PANNING_2378 = 2378 + const val BIGBANG_2379 = 2379 + const val BELL1_2380 = 2380 + const val DESTROY_OBJECT_2381 = 2381 + const val BIGLEVER_2382 = 2382 + const val BREAK_2383 = 2383 + const val BURST_2384 = 2384 + const val CAVERNOUS_2385 = 2385 + const val DISARM_TRAP_FAILURE_2386 = 2386 + const val DISARM_TRAP_2387 = 2387 + const val DISEASE_HITSPLAT_2388 = 2388 + const val DOORSLAM_2389 = 2389 + const val DRINK_2390 = 2390 + const val DRINKWORK_2391 = 2391 + const val DRIP_LIQUID_2392 = 2392 + const val EAT_2393 = 2393 + const val ERRORSOUND_2394 = 2394 + const val FILL_GLASS_2395 = 2395 + const val FIREWORK_2396 = 2396 + const val GRIM_REAPER_APPEAR_2398 = 2398 + const val ICE_TROLL_ATTACK_2399 = 2399 + const val LEVER_2400 = 2400 + const val LIQUID_2401 = 2401 + const val LOCKED_2402 = 2402 + const val LOVELY_LAZER_2403 = 2403 + const val PICK_LOCK_2407 = 2407 + const val POISON_HITSPLAT_2408 = 2408 + const val SCISSORS_2409 = 2409 + const val SCRAPE_2410 = 2410 + const val SILENCE_2411 = 2411 + const val SIZZLE_2412 = 2412 + const val SMALL_CRY_2413 = 2413 + const val SNAP_2414 = 2414 + const val STRANGE_BIRD_2415 = 2415 + const val TURN_BOOK_PAGE_2417 = 2417 + const val UNDEAD_APPEAR_2418 = 2418 + const val UNLOCK_2419 = 2419 + const val UP_AND_DOWN_STAIRS_2420 = 2420 + const val WATERWHEEL_BUBBES_2421 = 2421 + const val WATERWHEEL_LOOP_2422 = 2422 + const val WATERWHEEL_LOOP2_2423 = 2423 + const val WATERWHEEL_LOOP3_2424 = 2424 + const val WHITEOUT_2425 = 2425 + const val FARMING_COMPOST_2427 = 2427 + const val COMPOST_CLOSE_2428 = 2428 + const val COMPOST_OPEN_2429 = 2429 + const val FARMING_AMULET_2430 = 2430 + const val FARMING_EMPTYBARREL_2431 = 2431 + const val FARMING_DIBBING_2432 = 2432 + const val FARMING_FILLPLANTPOT_2433 = 2433 + const val FARMING_FILL_2434 = 2434 + const val FARMING_PLANT_SCARECROW_2435 = 2435 + const val FARMING_FILLPOT_2436 = 2436 + const val FARMING_PICK_2437 = 2437 + const val FARMING_PLANTCURE_2438 = 2438 + const val FARMING_POURPINT_2439 = 2439 + const val FARMING_PRUNE_2440 = 2440 + const val FARMING_PUTIN_2441 = 2441 + const val FARMING_RAKING_2442 = 2442 + const val FARMING_SCOOP_2443 = 2443 + const val FARMING_SPRINKLE_2444 = 2444 + const val FARMING_VALVE_2445 = 2445 + const val FARMING_WATERING_2446 = 2446 + const val FILL_VAT_2447 = 2447 + const val PICK_CACTUS_2448 = 2448 + const val SLICE_WATERMELON_2449 = 2449 + const val HANDHOLDS_GRAB_TO_SECOND_2450 = 2450 + const val BALANCING_LEDGE_2451 = 2451 + const val CLIMB_UNDER_2452 = 2452 + const val CLIMB_WALL_2453 = 2453 + const val CLIMBING_LOOP_2454 = 2454 + const val FALL_LAND_2455 = 2455 + const val HANDHOLDS_GRAB_2456 = 2456 + const val HANDHOLDS_GRAB2_2457 = 2457 + const val JUMP_LAND_BRIDGE_2458 = 2458 + const val HANDHOLDS_LOOP_2459 = 2459 + const val HANDHOLDS_OFF_2460 = 2460 + const val JUMP_2461 = 2461 + const val JUMP2_2462 = 2462 + const val JUMP_AND_FALL_2463 = 2463 + const val JUMP_BLADES_2464 = 2464 + const val JUMP_FURTHER_2465 = 2465 + const val MONKEYBARS_LOOP_2466 = 2466 + const val JUMP_NO_LAND_2467 = 2467 + const val JUMP_UP_2468 = 2468 + const val LAND_FLAT_2469 = 2469 + const val LOG_BALANCE_2470 = 2470 + const val LOGTRAP_2471 = 2471 + const val PITFALL_FALL_HALF_2472 = 2472 + const val MONKEYBARS_OFF_2473 = 2473 + const val MONKEYBARS_ON_2474 = 2474 + const val PITFALL2_2475 = 2475 + const val PITFALL_FALL_2476 = 2476 + const val SPRINGTRAP_RELEASE_2477 = 2477 + const val PITFALL_OPEN_2478 = 2478 + const val PLANK_BREAK_2479 = 2479 + const val PLANKWALK_2480 = 2480 + const val PRESSUPS_2481 = 2481 + const val ROPECLIMB_2482 = 2482 + const val ROPECLIMB_LOOP_2483 = 2483 + const val RUNONSPOT_2484 = 2484 + const val SIDESTEP_2485 = 2485 + const val SITUPS_2486 = 2486 + const val SPEAR_JUMP_2487 = 2487 + const val SPRINGTRAP_RESET_2488 = 2488 + const val SQUEEZE_IN_2489 = 2489 + const val SQUEEZE_OUT_2490 = 2490 + const val SQUEEZE_THRU_CRACK_2491 = 2491 + const val STAR_JUMP_2492 = 2492 + const val STUMBLE_LOOP_2493 = 2493 + const val SWING_ACROSS_2494 = 2494 + const val TIGHTROPE_2495 = 2495 + const val WATERSPLASH_2496 = 2496 + const val BAXE_CRUSH_2497 = 2497 + const val BAXE_SLASH_2498 = 2498 + const val HACKSWORD_CRUSH_2499 = 2499 + const val HACKSWORD_SLASH_2500 = 2500 + const val HACKSWORD_STAB_2501 = 2501 + const val TWOHAND_CRUSH_2502 = 2502 + const val TWOHAND_SLASH_2503 = 2503 + const val TWOHAND_2504 = 2504 + const val KERIS_CRUSH_2505 = 2505 + const val KERIS_SLASH_2506 = 2506 + const val KERIS_STAB_2507 = 2507 + const val MACE_CRUSH_2508 = 2508 + const val MACE_STAB_2509 = 2509 + const val SWORD_HIT_2510 = 2510 + const val SPIKED_BLACKJACK_CRUSH_2511 = 2511 + const val BLACKJACK_CRUSH_2512 = 2512 + const val BOXING_GLOVE_2513 = 2513 + const val BROKEN_HATCHET_2514 = 2514 + const val CRABCLAW_STAB_2515 = 2515 + const val CUDGEL_2_2516 = 2516 + const val FARMERSFORK_STAB_2517 = 2517 + const val FLOWER_ATTACK_2518 = 2518 + const val SPANNER_CRUSH_2519 = 2519 + const val TZHAAR_KET_OM_CRUSH_2520 = 2520 + const val WEAPON_MISS_2521 = 2521 + const val SCYTHE_DOUBLE_2522 = 2522 + const val SCYTHE_HIT_2523 = 2523 + const val SCYTHE_SLASH_2524 = 2524 + const val SCYTHE_STAB_2525 = 2525 + const val SICKLE_SLASH_2526 = 2526 + const val SICKLE_STAB_2527 = 2527 + const val CHAINSHOT_2528 = 2528 + const val CLEAVE_2529 = 2529 + const val DRAGON_AXE_THUNDER_2530 = 2530 + const val CLOBBER_2531 = 2531 + const val CLOBBER2_2532 = 2532 + const val HALBERD_SWIPE_2533 = 2533 + const val IMPALE_2534 = 2534 + const val NEPTUNE_BLAST_2535 = 2535 + const val POWERSHOT_2536 = 2536 + const val PUNCTURE_2537 = 2537 + const val RAMPAGE_2538 = 2538 + const val SANCTUARY_2539 = 2539 + const val SEVER_2540 = 2540 + const val SHATTER_2541 = 2541 + const val SHOCK_2542 = 2542 + const val SHOCK2_2543 = 2543 + const val SHOVE_2544 = 2544 + const val SNAPSHOT_2545 = 2545 + const val SOULSHOT_2546 = 2546 + const val STABSWORD_CRUSH_2547 = 2547 + const val STABSWORD_SLASH_2548 = 2548 + const val STABSWORD_STAB_2549 = 2549 + const val BONESPEAR_CRUSH_TESTSOUND_2550 = 2550 + const val BONESPEAR_CRUSH_2551 = 2551 + const val STAFF_DOUBLE_FASTER_2552 = 2552 + const val BONESPEAR_LUNGE_2553 = 2553 + const val BONESPEAR_STAB_2554 = 2554 + const val NEWSTAFF_2555 = 2555 + const val STAFF_CRUSH_2556 = 2556 + const val STAFF_DOUBLE_2557 = 2557 + const val TZHAAR_STAFF_CRUSH_2558 = 2558 + const val STAFF_FASTER_2559 = 2559 + const val STAFF_HIT_2560 = 2560 + const val STAFF_LUNGE_2561 = 2561 + const val STAFF_STAB_2562 = 2562 + const val WAND_CRUSH_2563 = 2563 + const val HUMAN_ATTACK_2564 = 2564 + const val UNARMED_KICK_2565 = 2565 + const val UNARMED_PUNCH_2566 = 2566 + const val WARHAMMER_CRUSH_2567 = 2567 + const val WOOD_SWORD_CRUSH_2568 = 2568 + const val WOOD_ARMOUR1_2569 = 2569 + const val WOOD_ARMOUR2_2570 = 2570 + const val WOOD_ARMOUR_2_2571 = 2571 + const val WOOD_SWORD_SLASH_2572 = 2572 + const val WOOD_SWORD_STAB_2573 = 2573 + const val CHURN_2574 = 2574 + const val HOPPERLEVER_2575 = 2575 + const val FILL_GRAIN_2576 = 2576 + const val FRY_2577 = 2577 + const val SPIT_ROASTING_2578 = 2578 + const val MILLSTONES_2579 = 2579 + const val OVEN_2580 = 2580 + const val PICK_2581 = 2581 + const val PICK2_2582 = 2582 + const val POUR_TEA_2583 = 2583 + const val SAND_BUCKET_2584 = 2584 + const val ATTACH_ORB_2585 = 2585 + const val CHISEL_2586 = 2586 + const val LOOM_WEAVE_2587 = 2587 + const val POTTERY_2588 = 2588 + const val SMASH_GEM_2589 = 2589 + const val SPINNING_2590 = 2590 + const val STICHING_2591 = 2591 + const val STITCHING_2592 = 2592 + const val STRINGING_2593 = 2593 + const val STRIKE_AND_LIGHT_2594 = 2594 + const val BUNSEN_BURNER_2595 = 2595 + const val FIRE_LIT_2596 = 2596 + const val FLINT_2597 = 2597 + const val FUSE_LIGHT_2598 = 2598 + const val TINDERBOX_STRIKE_2599 = 2599 + const val FISH_SWIM_2601 = 2601 + const val LAVACAST_2602 = 2602 + const val NET_2603 = 2603 + const val FLETCH_ONCE_2604 = 2604 + const val FLETCH_2605 = 2605 + const val SHEAR_ONCE_2605 = 2605 + const val STRING_BOW_2606 = 2606 + const val DRAGON_POTION_FINISHED_2607 = 2607 + const val GRIND_2608 = 2608 + const val TAP_FILL_2609 = 2609 + const val VIAL_EMPTY_2610 = 2610 + const val VIAL_MIX_2611 = 2611 + const val VIAL_MIX_SMOKEPUFF_2612 = 2612 + const val VIAL_POUR_2613 = 2613 + const val VIALPOUR_2613 = 2613 + const val VIALPOUR_2614 = 2614 + const val WELL_FILL_2615 = 2615 + const val EAGLE_FLAP_LOOP_2616 = 2616 + const val CROW_1_2617 = 2617 + const val EAGLE_CRY_2618 = 2618 + const val HUNTING_BIGCAT_JUMP_2619 = 2619 + const val EAGLE_FLAP_LOOP2_2620 = 2620 + const val EAGLE_FLY_2621 = 2621 + const val EAGLE_FLYAWAY_2622 = 2622 + const val HUNTING_BUTTERFLYNET_2623 = 2623 + const val HUNTING_BIRDCALL_2624 = 2624 + const val HUNTING_BIRDCAUGHT_2625 = 2625 + const val HUNTING_BIRDTRAP_2626 = 2626 + const val HUNTING_BOXTRAP_2627 = 2627 + const val NOOSE_WAND_2628 = 2628 + const val LASOO_2629 = 2629 + const val HUNTING_COLLAPSEBRANCHES_2630 = 2630 + const val HUNTING_DEADFALL_2631 = 2631 + const val HUNTING_DISMANTLE_2632 = 2632 + const val HUNTING_FALCON_FLY_2633 = 2633 + const val HUNTING_FALCON_SWOOP_2634 = 2634 + const val HUNTING_JUMP_2635 = 2635 + const val HUNTING_LAYBOXTRAP_2636 = 2636 + const val HUNTING_NOOSE_2637 = 2637 + const val HUNTING_PITFALL_COLLAPSE_2638 = 2638 + const val HUNTING_PLACEBRANCHES_2639 = 2639 + const val HUNTING_PLACELEAVES_2640 = 2640 + const val HUNTING_PLACELEAVES2_2641 = 2641 + const val HUNTING_RELEASE_BUTTERFLY_2642 = 2642 + const val HUNTING_SEARCH_2643 = 2643 + const val HUNTING_SET_TWITCHNET_2644 = 2644 + const val HUNTING_SETDEADFALL_2645 = 2645 + const val HUNTING_SETNOOSE_2646 = 2646 + const val HUNTING_SETSNARE_2647 = 2647 + const val HUNTING_SMOKEPUFF_ESCAPE_2648 = 2648 + const val HUNTING_TAKEBRANCHES_2649 = 2649 + const val HUNTING_TAKELEAVES_2650 = 2650 + const val HUNTING_TEASE_FELINE_2651 = 2651 + const val HUNTING_TWITCHNET_2652 = 2652 + const val HUNTING_TWITCHNET_SMOKE_2653 = 2653 + const val HUNTING_TWITCHNET_SMOKE2_2654 = 2654 + const val FOUND_GEM_2655 = 2655 + const val MINE_2656 = 2656 + const val MINE_3_2657 = 2657 + const val MINE_5_2658 = 2658 + const val MINE_QUICK_2659 = 2659 + const val MINING_3_2660 = 2660 + const val PROSPECT_2661 = 2661 + const val IMPROVED_REFLEXES_2662 = 2662 + const val CANCEL_PRAYER_2663 = 2663 + const val CLARITY_2664 = 2664 + const val EAGLE_EYE_2665 = 2665 + const val HAWK_EYE_2666 = 2666 + const val INCREDIBLE_REFLEXES_2667 = 2667 + const val MYSTIC_2668 = 2668 + const val MYSTIC_MIGHT_2669 = 2669 + const val MYSTIC_WILL_2670 = 2670 + const val PRAYER_BOOST_2671 = 2671 + const val PRAYER_DRAIN_2672 = 2672 + const val PRAYER_OFF_2673 = 2673 + const val PRAYER_RECHARGE_2674 = 2674 + const val PROTECT_FROM_MAGIC_2675 = 2675 + const val PROTECT_FROM_MELEE_2676 = 2676 + const val PROTECT_FROM_MISSILES_2677 = 2677 + const val RAPID_HEAL_2678 = 2678 + const val RAPID_RESTORE_2679 = 2679 + const val REDEMPTION_2680 = 2680 + const val REDEMPTION_HEAL_2681 = 2681 + const val RETRIBUTION_2682 = 2682 + const val RETRIBUTION_TEST_2683 = 2683 + const val ROCK_SKIN_2684 = 2684 + const val SHARP_EYE_2685 = 2685 + const val SMITE_2686 = 2686 + const val STEEL_SKIN_2687 = 2687 + const val STRENGTH_BURST_2688 = 2688 + const val SUPERHUMAN_STRENGTH_2689 = 2689 + const val THICK_SKIN_2690 = 2690 + const val ULTIMATE_STRENGTH_2691 = 2691 + const val ARROW_LAUNCH_2692 = 2692 + const val ARROWLAUNCH2_2693 = 2693 + const val BONEHIT_2694 = 2694 + const val CROSSBOW_2695 = 2695 + const val DART_2696 = 2696 + const val FLASHPOWDER_2697 = 2697 + const val GREASE_HIT_2698 = 2698 + const val JAVELIN_2699 = 2699 + const val LONGBOW_2700 = 2700 + const val OUTOFAMMO_2701 = 2701 + const val SHORTBOW_2702 = 2702 + const val SLAYER_ARROW_2703 = 2703 + const val THROW_GREASE_2704 = 2704 + const val THROW_GREASE2_2705 = 2705 + const val THROWINGAXE_2706 = 2706 + const val THROWINGKNIFE_2707 = 2707 + const val THROWN_2708 = 2708 + const val ABYSSAL_SQUEEZETHROUGH_2709 = 2709 + const val BIND_RUNES_2710 = 2710 + const val BOIL_BURST_2711 = 2711 + const val SLAYER_STATUEMOVE_2712 = 2712 + const val ENERGYDRAIN_2713 = 2713 + const val GRANITE_MAUL_2714 = 2714 + const val QUICKSMASH_2715 = 2715 + const val SLAYER_THROWBUCKET_2716 = 2716 + const val SLAYERDOORS_2717 = 2717 + const val SLAYERDOORS_CLOSE_2718 = 2718 + const val SPRINKLE_SALT_2719 = 2719 + const val WHIP_2720 = 2720 + const val ANVIL_4_2721 = 2721 + const val ANVIL_2722 = 2722 + const val ANVIL2_2723 = 2723 + const val GLASSBLOWING_2724 = 2724 + const val FURNACE_2725 = 2725 + const val NEW_ANVIL_2726 = 2726 + const val STUNNED_2727 = 2727 + const val CANOE_PADDLE_LOOP_2728 = 2728 + const val BUILD_CANOE_2729 = 2729 + const val WOODCHOP_QUICK_2730 = 2730 + const val CANOE_ROLL_2731 = 2731 + const val CANOE_SINK_2732 = 2732 + const val REMOVE_AXE_2733 = 2733 + const val TREE_FALL_2734 = 2734 + const val WOODCHOP_2735 = 2735 + const val WOODCHOP_4_2736 = 2736 + const val ANOTHERCRY_2737 = 2737 + const val BONES_DOWN_2738 = 2738 + const val PUT_DOWN_2739 = 2739 + const val HARPIEBUGSWARM_ATTACK_2743 = 2743 + const val HARPIEBUGSWARM_DEATH_2744 = 2744 + const val HARPIEBUGSWARM_HIT_2745 = 2745 + const val SWORDCLASH6_2746 = 2746 + const val SWORDCLASH6_1_2746 = 2746 + const val SWORDCLASH6_2_2747 = 2747 + const val SWORDCLASH6_3_2748 = 2748 + const val SWORDCLASH6_4_2749 = 2749 + const val SWORDCLASH6_5_2750 = 2750 + const val BLADE4_2751 = 2751 + const val BLADE4_1_2751 = 2751 + const val BLADE4_2_2752 = 2752 + const val BLADE4_3_2753 = 2753 + const val BLADE4_4_2754 = 2754 + const val BLADE4_5_2755 = 2755 + const val WOOD_ARMOUR3_1_2756 = 2756 + const val WOOD_ARMOUR3_2_2757 = 2757 + const val WOOD_ARMOUR3_3_2758 = 2758 + const val WOOD_ARMOUR3_4_2759 = 2759 + const val WOOD_ARMOUR3_5_2760 = 2760 + const val SWORD_HIT2_MAIL_1_2761 = 2761 + const val SWORD_HIT2_MAIL_2_2762 = 2762 + const val SWORD_HIT2_MAIL_3_2763 = 2763 + const val SWORD_HIT2_MAIL_4_2764 = 2764 + const val SWORD_HIT2_MAIL_5_2765 = 2765 + const val SWORD_HIT2_1_2766 = 2766 + const val SWORD_HIT2_2_2767 = 2767 + const val SWORD_HIT2_3_2768 = 2768 + const val SWORD_HIT2_4_2769 = 2769 + const val SWORD_HIT2_5_2770 = 2770 + const val STEEL_MAIL_1_2771 = 2771 + const val STEEL_1_2772 = 2772 + const val STEEL_MAIL_2_2773 = 2773 + const val STEEL_MAIL_3_2774 = 2774 + const val STEEL_MAIL_4_2775 = 2775 + const val STEEL_MAIL_5_2776 = 2776 + const val STEEL_2_2777 = 2777 + const val STEEL_3_2778 = 2778 + const val STEEL_4_2779 = 2779 + const val STEEL_5_2780 = 2780 + const val BIG_BAR_MAIL_1_2781 = 2781 + const val ANVIL_SINGLE_2_2782 = 2782 + const val BIG_BAR_1_2782 = 2782 + const val BIG_BAR_2_2783 = 2783 + const val BIG_BAR_3_2784 = 2784 + const val BIG_BAR_4_2785 = 2785 + const val BIG_BAR_MAIL_2_2786 = 2786 + const val BIG_BAR_MAIL_3_2787 = 2787 + const val BIG_BAR_MAIL_4_2788 = 2788 + const val BIG_BAR_MAIL_5_2789 = 2789 + const val BIG_BAR_5_2790 = 2790 + const val DRAGON_ARMOUR_1_2791 = 2791 + const val DRAGON_ARMOUR_2_2792 = 2792 + const val DRAGON_ARMOUR_3_2793 = 2793 + const val DRAGON_ARMOUR_4_2794 = 2794 + const val DRAGON_ARMOUR_5_2795 = 2795 + const val DRAGON_MAIL_1_2796 = 2796 + const val DRAGON_MAIL_2_2797 = 2797 + const val DRAGON_MAIL_3_2798 = 2798 + const val DRAGON_MAIL_4_2799 = 2799 + const val DRAGON_MAIL_5_2800 = 2800 + const val BLADE3_MAIL_1_2801 = 2801 + const val BLADE3_MAIL_2_2802 = 2802 + const val BLADE3_MAIL_3_2803 = 2803 + const val BLADE3_MAIL_4_2804 = 2804 + const val BLADE3_MAIL_5_2805 = 2805 + const val BLADE3_1_2806 = 2806 + const val BLADE3_2_2807 = 2807 + const val BLADE3_3_2808 = 2808 + const val BLADE3_4_2809 = 2809 + const val BLADE3_5_2810 = 2810 + const val LEATHER_HIT_1_2811 = 2811 + const val LEATHER_HIT_2_2812 = 2812 + const val LEATHER_HIT_3_2813 = 2813 + const val LEATHER_HIT_4_2814 = 2814 + const val LEATHER_HIT_5_2815 = 2815 + const val STEEL2_MAIL_1_2816 = 2816 + const val STEEL2_MAIL_2_2817 = 2817 + const val STEEL2_MAIL_3_2818 = 2818 + const val STEEL2_MAIL_4_2819 = 2819 + const val STEEL2_MAIL_5_2820 = 2820 + const val STEEL2_1_2821 = 2821 + const val STEEL2_2_2822 = 2822 + const val STEEL2_3_2823 = 2823 + const val STEEL2_4_2824 = 2824 + const val STEEL2_5_2825 = 2825 + const val SWORDCLASH3_MAIL_1_2826 = 2826 + const val SWORDCLASH3_MAIL_2_2827 = 2827 + const val SWORDCLASH3_MAIL_3_2828 = 2828 + const val SWORDCLASH3_MAIL_4_2829 = 2829 + const val SWORDCLASH3_MAIL_5_2830 = 2830 + const val SWORDCLASH3_1_2831 = 2831 + const val SWORDCLASH3_2_2832 = 2832 + const val SWORDCLASH3_3_2833 = 2833 + const val SWORDCLASH3_4_2834 = 2834 + const val SWORDCLASH3_5_2835 = 2835 + const val BLADE2_MAIL_1_2836 = 2836 + const val BLADE2_MAIL_2_2837 = 2837 + const val BLADE2_MAIL_3_2838 = 2838 + const val BLADE2_MAIL_4_2839 = 2839 + const val BLADE2_MAIL_5_2840 = 2840 + const val BLADE2_1_2841 = 2841 + const val BLADE2_2_2842 = 2842 + const val BLADE2_3_2843 = 2843 + const val BLADE2_4_2844 = 2844 + const val BLADE2_5_2845 = 2845 + const val STONE_ARMOUR4_2846 = 2846 + const val STONE_ARMOUR5_2847 = 2847 + const val BRASSCLASH_1_2848 = 2848 + const val BRASSCLASH_2_2849 = 2849 + const val BRASSCLASH_3_2850 = 2850 + const val BRASSCLASH_4_2851 = 2851 + const val BRASSCLASH_5_2852 = 2852 + const val BRASSCLASH2_2853 = 2853 + const val BRASSCLASH2_1_2853 = 2853 + const val BRASSCLASH2_2_2854 = 2854 + const val BRASSCLASH2_3_2855 = 2855 + const val BRASSCLASH2_4_2856 = 2856 + const val BRASSCLASH2_5_2857 = 2857 + const val SOS_THROUGH_DOOR_2858 = 2858 + const val SWORDCLASH2_1_2859 = 2859 + const val SWORDCLASH2_2_2860 = 2860 + const val SWORDCLASH2_3_2861 = 2861 + const val SWORDCLASH2_4_2862 = 2862 + const val SWORDCLASH2_5_2863 = 2863 + const val COSMIC_ENTITY_DEATH_2864 = 2864 + const val COSMIC_ENTITY_HIT_2865 = 2865 + const val FAIRY_DEATH_2866 = 2866 + const val GORAK_ATTACK_2867 = 2867 + const val GRAAHK_ATTACK_2867 = 2867 + const val GORAK_DEATH_2868 = 2868 + const val GRAAHK_DEATH_2868 = 2868 + const val GORAK_HIT_2869 = 2869 + const val GRAAHK_HIT_2869 = 2869 + const val FT_FAIRY_APPEAR_2870 = 2870 + const val FT_SHOOTING_STAR_2872 = 2872 + const val FT_STARFLOWER_DIE_2873 = 2873 + const val FT_STARFLOWER_GROW_2874 = 2874 + const val DREAMLAND_GLOBES_2875 = 2875 + const val MCANNON_SETUP_2876 = 2876 + const val MCANNON_TURN_2877 = 2877 + const val UNDERWATER_MACRO_BUBBLES_2878 = 2878 + const val LUNAR_BAKE_PIE_2879 = 2879 + const val LUNAR_CAST_1_2880 = 2880 + const val LUNAR_CAST_2881 = 2881 + const val LUNAR_CURE_GROUP_2882 = 2882 + const val LUNAR_CAST_2_2883 = 2883 + const val LUNAR_CURE_2884 = 2884 + const val LUNAR_ENERGY_TRANSFER_2885 = 2885 + const val LUNAR_CURE_OTHER_2886 = 2886 + const val LUNAR_CURE_OTHER2_2887 = 2887 + const val LUNAR_EMBUE_RUNES_2888 = 2888 + const val LUNAR_CURE_OTHER_INDIVIDUAL_2889 = 2889 + const val LUNAR_FLAX_TO_BOWSTRING_2890 = 2890 + const val LUNAR_FERTILIZE_2891 = 2891 + const val LUNAR_HEAL_OTHER_INDIVIDUAL_2892 = 2892 + const val LUNAR_HEAL_2893 = 2893 + const val LUNAR_HEAL_GROUP_2894 = 2894 + const val LUNAR_HEAL_OTHER_2895 = 2895 + const val LUNAR_HEATGLASS_2896 = 2896 + const val LUNAR_STAT_SHARE_INDIVIDUAL_2897 = 2897 + const val LUNAR_INITIAL_CASTING_2898 = 2898 + const val LUNAR_STAT_SHARE_2899 = 2899 + const val LUNAR_CURE_OTHER_INDIVIDUAL_2900 = 2900 + const val LUNAR_STATHEAL_OTHER_2900 = 2900 + const val LUNAR_STRENGTH_SHARE_2901 = 2901 + const val LUNAR_STRENGTH_SHARE2_2902 = 2902 + const val LUNAR_STRING_AMULET_2903 = 2903 + const val LUNAR_STRENGTH_SHARE_INDIVIDUAL_2904 = 2904 + const val LUNAR_STRING_AMULET2_2905 = 2905 + const val LUNAR_TRANSFER_OTHER_2906 = 2906 + const val LUNAR_VENGENCE_2907 = 2907 + const val LUNAR_VENGENCE_OTHER_2908 = 2908 + const val LUNAR_WATERING_2909 = 2909 + const val ARMOUR_PIERCING_2910 = 2910 + const val BLOOD_SACRIFICE_2911 = 2911 + const val CLEAR_MIND_2912 = 2912 + const val CROSSBOW_DIAMOND_2913 = 2913 + const val DOWN_TO_EARTH_2914 = 2914 + const val DRAGONS_BREATH_2915 = 2915 + const val EARTHS_FURY_2916 = 2916 + const val LIFE_LEECH_2917 = 2917 + const val LUCKY_LIGHTNING_2918 = 2918 + const val MAGICAL_POISON_2919 = 2919 + const val SEA_CURSE_2920 = 2920 + const val ENCHANTED_TIPPING_2921 = 2921 + const val FLETCH_CROSSBOW_2922 = 2922 + const val FLIGHT_FEATHERS_2923 = 2923 + const val STRING_CROSSBOW_2924 = 2924 + const val TIPPING_2925 = 2925 + const val MINING_LOOP_2926 = 2926 + const val MINING_8_2927 = 2927 + const val CROSSBOW_GRAPPLING_2928 = 2928 + const val CROSSBOW_GRAPPLE_SPLASH_2929 = 2929 + const val FANFARE_2930 = 2930 + const val EYEGLO_CRYSTAL_AXE_2931 = 2931 + const val EYEGLO_CRYSTAL_AXE_CRUSH_2932 = 2932 + const val EYEGLO_CRYSTAL_AXE_SLASH_2933 = 2933 + const val EYEGLO_DAMAGE_MACHINE_1_2934 = 2934 + const val EYEGLO_DAMAGE_MACHINE_2_2935 = 2935 + const val EYEGLO_DAMAGE_MACHINE_LOW_2936 = 2936 + const val EYEGLO_DESTROY_MACHINE_2937 = 2937 + const val EYEGLO_FLUFFY_EVIL_CRY_2938 = 2938 + const val EYEGLO_MIND_MELD_2939 = 2939 + const val EYEGLO_REPAIR_MACHINE_2940 = 2940 + const val EYEGLO_THUNDER_2941 = 2941 + const val EYEGLO_TORTOISE_APPEAR_2942 = 2942 + const val EYEGLO_TRANSFORM_2943 = 2943 + const val EYEGLO_TREE_REVEAL_2944 = 2944 + const val EYEGLO_TREESPLIT_LIGHTNING_2945 = 2945 + const val WOOD_ARMOUR4_2946 = 2946 + const val WOOD_ARMOUR5_2947 = 2947 + const val SWORDCLASH5_1_2948 = 2948 + const val SWORDCLASH5_2_2949 = 2949 + const val SWORDCLASH5_3_2950 = 2950 + const val SWORDCLASH5_4_2951 = 2951 + const val SWORDCLASH5_5_2952 = 2952 + const val BLADE5_1_2953 = 2953 + const val BLADE5_2_2954 = 2954 + const val BLADE5_3_2955 = 2955 + const val BLADE5_4_2956 = 2956 + const val BLADE5_5_2957 = 2957 + const val DRAGON_SHIELD_1_2958 = 2958 + const val DRAGON_SHIELD_2_2959 = 2959 + const val DRAGON_SHIELD_3_2960 = 2960 + const val DRAGON_SHIELD_4_2961 = 2961 + const val DRAGON_SHIELD_5_2962 = 2962 + const val GRANITE_SHIELD_1_2963 = 2963 + const val GRANITE_SHIELD_2_2964 = 2964 + const val GRANITE_SHIELD_3_2965 = 2965 + const val GRANITE_SHIELD_4_2966 = 2966 + const val GRANITE_SHIELD_5_2967 = 2967 + const val CRYSTAL_ARMOUR_5_2968 = 2968 + const val MAN_HOLE_CLOSE_2969 = 2969 + const val SWINGING_SIGN_RUSTY_2970 = 2970 + const val DS_CRYSTAL_BALL_ANIM_2971 = 2971 + const val DS_BIG_DOOR_UNLOCK_2972 = 2972 + const val DS_BONE_SPELL_2973 = 2973 + const val DS_BREAK_TABLE_2974 = 2974 + const val DS_CRYSTAL_BALL_END_2975 = 2975 + const val DS_CRYSTAL_BALL_START_2976 = 2976 + const val DS_CUPBOARD_APPEAR_2977 = 2977 + const val DS_CUPBOARD_DISSAPPEAR_2978 = 2978 + const val DS_CUPBOARD_FALL_2979 = 2979 + const val DS_DELRITH_APPEAR_2980 = 2980 + const val DS_DELRITH_BANISHED_2981 = 2981 + const val DS_DRAIN_2982 = 2982 + const val DS_KEY_FALL_2983 = 2983 + const val DS_PORTAL_CLOSE_2984 = 2984 + const val DS_PORTAL_OPEN_2985 = 2985 + const val DS_REPLACE_TABLE_2986 = 2986 + const val DS_SUMMON_DEMON_2987 = 2987 + const val DS_TABLE_EXPLOSION_2988 = 2988 + const val DS_WALLY_SWORD_2989 = 2989 + const val EQUIP_SILVERLIGHT_2990 = 2990 + const val VAMPIRE_ARRIVES_2991 = 2991 + const val VAMPIRE_FLAP_LOOP_2992 = 2992 + const val VAMPIRE_FLIES_AWAY_2993 = 2993 + const val VAMPIRE_TRANSFORM_2994 = 2994 + const val M3_CLIMB_DOWN_SHELVES_2995 = 2995 + const val M3_CLIMB_SHELVES_2996 = 2996 + const val M3_CLIMB_UP_SHELVES_2997 = 2997 + const val M3_MINE_JAS_ORE_2998 = 2998 + const val M3_PLACE_ORE_2999 = 2999 + const val M3_PUSH_BOAT_3000 = 3000 + const val M3_REPAIR_3001 = 3001 + const val SNARE_IMPACT_3002 = 3002 + const val SNARE_CAST_AND_FIRE_3003 = 3003 + const val STUN_CAST_AND_FIRE_3004 = 3004 + const val STUN_IMPACT_3005 = 3005 + const val TELEGRAB_CAST_AND_FIRE_3006 = 3006 + const val TELEGRAB_HIT_3007 = 3007 + const val VULNERABILITY_IMPACT_3008 = 3008 + const val VULNERABILITY_CAST_AND_FIRE_3009 = 3009 + const val WEAKEN_HIT_3010 = 3010 + const val WEAKEN_CAST_AND_FIRE_3011 = 3011 + const val ZAP_IMPACT_3012 = 3012 + const val LEAK_1_3013 = 3013 + const val LEAK_2_3014 = 3014 + const val LEAK_3_3015 = 3015 + const val LEAK_4_3016 = 3016 + const val LEAK_5_3017 = 3017 + const val GRAIL_BELL_3018 = 3018 + const val SEASLUG_HIT_3019 = 3019 + const val SLUG_CRANE_TURN_AND_LOWER_3020 = 3020 + const val SLUG_CRANE_TURN_3021 = 3021 + const val SLUG_FISHERMAN_ATTACK_3022 = 3022 + const val SLUG_DRY_STICKS_3023 = 3023 + const val SLUG_KICK_PANEL_3024 = 3024 + const val SLUG_SCOOP_SLUG_3025 = 3025 + const val SLUG_SMEAR_PASTE_3026 = 3026 + const val SLUG_TORCH_ATTACK_3027 = 3027 + const val SLUG_TORCH_LIT_3028 = 3028 + const val SLUG2_LIGHT_FLASH_3029 = 3029 + const val SLUG2_BIGDOOR_3030 = 3030 + const val SLUG2_TELEPORT_FAIL_3031 = 3031 + const val SLUG2_RUMBLING_3033 = 3033 + const val SLUG_PRINCE_ATTACK_3034 = 3034 + const val SLUG_PRINCE_DEATH_3035 = 3035 + const val SLUG_PRINCE_HIT_3036 = 3036 + const val WOODCHOP1_3037 = 3037 + const val WOODCHOP2_3038 = 3038 + const val WOODCHOP3_3039 = 3039 + const val WOODCHOP4_3040 = 3040 + const val WOODCHOP5_3041 = 3041 + const val WOODCHOP6_3042 = 3042 + const val TROLL_CHAMPION_SWORD_ATTACK_3043 = 3043 + const val COW_ATMOSPHERIC_3044 = 3044 + const val BEE_LOOP_1_3045 = 3045 + const val BEES_1_3046 = 3046 + const val BIRD_TWITTER_6_3047 = 3047 + const val CRICKETS_SLOW_3048 = 3048 + const val CROAK_SLOW_3049 = 3049 + const val CAVE_RUMBLING_LOOP_QUIETER_3050 = 3050 + const val CAVE_BUBBLE_1_3051 = 3051 + const val CAVE_BUBBLE_2_3052 = 3052 + const val CAVE_BUBBLE_3_3053 = 3053 + const val CAVE_BUBBLE_4_3054 = 3054 + const val CAVE_BUBBLE_5_3055 = 3055 + const val CLUCK_1_3056 = 3056 + const val CLUCK_2_3057 = 3057 + const val CLUCK_3_3058 = 3058 + const val CLUCK_4_3059 = 3059 + const val CLUCK_5_3060 = 3060 + const val TREE_WIND_LOOP_3061 = 3061 + const val HUMAN_CHATTER_1_3062 = 3062 + const val HUMAN_CHATTER_2_3063 = 3063 + const val HUMAN_CHATTER_3_3064 = 3064 + const val HUMAN_CHATTER_4_3065 = 3065 + const val HUMAN_CHATTER_5_3066 = 3066 + const val HUMAN_CHATTER_6_3067 = 3067 + const val HUMAN_CRY_1_3068 = 3068 + const val HUMAN_CRY_2_3069 = 3069 + const val HUMAN_CRY_3_3070 = 3070 + const val HUMAN_LAUGH_1_3071 = 3071 + const val HUMAN_LAUGH_2_3072 = 3072 + const val GAS_LOOP_1_3073 = 3073 + const val AQUARIUM_3074 = 3074 + const val AIR_BUBBLES_LOOP_1_3075 = 3075 + const val AIR_BUBBLES_LOOP_2_3076 = 3076 + const val UNDERWATER_MACRO_BUBBLES_3076 = 3076 + const val BUBBLING_LOOP_4_3077 = 3077 + const val BUBBLING_STREAM_2_3078 = 3078 + const val DRAIN_LOOP_1_3079 = 3079 + const val HIGH_DRIP_2_3080 = 3080 + const val HIGH_DRIP_3_3081 = 3081 + const val LEAK_LOOP_1_3082 = 3082 + const val OCEAN_GENTLE_3083 = 3083 + const val OCEAN_GENTLE_1_3084 = 3084 + const val OCEAN_GENTLE_2_3085 = 3085 + const val OCEAN_GENTLE_3_3086 = 3086 + const val ROCK_POOL_LOOP_3087 = 3087 + const val UNDERWATER_LOOP_1_3089 = 3089 + const val LAVA_FIRE_LOOP_1_3090 = 3090 + const val BREEZE_LOOP_3_3091 = 3091 + const val BREEZE_LOOP_4_3091 = 3091 + const val BREEZE_LOOP_3_3092 = 3092 + const val BREEZE_LOOP_4_3092 = 3092 + const val CAVE_WIND_LOOP_3093 = 3093 + const val COASTAL_WIND_LOOP_3094 = 3094 + const val SWAMP_WIND_LOOP_3095 = 3095 + const val WINDY_LOOP_1_3096 = 3096 + const val ABYSS_1_3097 = 3097 + const val ABYSS_2_3098 = 3098 + const val ABYSS_3_3099 = 3099 + const val ABYSS_4_3100 = 3100 + const val RAT_SCUTTLE_3101 = 3101 + const val RAT_SQUEAK_1_3102 = 3102 + const val RAT_SQUEAK_2_3103 = 3103 + const val RAT_SQUEAK_3_3104 = 3104 + const val DESERT_ANIMAL_1_3105 = 3105 + const val DESERT_ANIMAL_2_3106 = 3106 + const val DESERT_WIND_1_3107 = 3107 + const val DESERT_WIND_2_3108 = 3108 + const val DESERT_WIND_LOOP_3109 = 3109 + const val RATTLESNAKE_1_3110 = 3110 + const val RATTLESNAKE_2_3111 = 3111 + const val VULTURE_1_3112 = 3112 + const val VULTURE_2_3113 = 3113 + const val COW_WHEEL_3114 = 3114 + const val CAULDRON_LOOP_1_3115 = 3115 + const val BUBBLIN_LOOP_2_3116 = 3116 + const val BUBBLING_VAT_1_3117 = 3117 + const val BUBBLING_VIALS_3118 = 3118 + const val DEAL_CONTROL_SHAKE_3119 = 3119 + const val CLOCK_TICK_1_3120 = 3120 + const val II_CLOCK_TICK_3120 = 3120 + const val RAT_WHEEL_3121 = 3121 + const val RAIN_1_3122 = 3122 + const val DESERTTREASURE_WALL_CRUSHER_3123 = 3123 + const val FLAG_FLUTTER_1_3124 = 3124 + const val FLAG_FLUTTER_2_3125 = 3125 + const val FLAG_FLUTTER_3_3126 = 3126 + const val FLAG_FLUTTER_4_3127 = 3127 + const val FURNACE_CHIMNEY_LOOP_3128 = 3128 + const val HEARTBEAT_3129 = 3129 + const val HEARTBEAT_BREATHING_3130 = 3130 + const val LIGHT_BEAM_LOOP_1_3131 = 3131 + const val LIGHTHOUSE_LOOP_3132 = 3132 + const val MACHINE_LOOP_1_3133 = 3133 + const val MAGIC_TREE_LOOP_3134 = 3134 + const val MAGIC_TREE_LOOP_2_3135 = 3135 + const val MAGIC_TREE_LOOP_3_3136 = 3136 + const val MUSICAL_TREE_3137 = 3137 + const val PENDULUM_SWING_LOOP_3138 = 3138 + const val PORTAL_LOOP_1_3139 = 3139 + const val RUNE_ALTAR_AMBIENCE_3140 = 3140 + const val RUNE_TEMPLE_AMBIENCE_3141 = 3141 + const val STEAM_LOOP_1_3142 = 3142 + const val STONE_GRIND_LOOP_3143 = 3143 + const val STONE_GRINDING_LOOP_1_3144 = 3144 + const val WHEEL_LOOP_1_3145 = 3145 + const val WHETSTONE_GRIND_3146 = 3146 + const val WINDCHIMES_WORK_3147 = 3147 + const val ELEM_BG_STEAM_1_3148 = 3148 + const val EW2_AMBIENT_LOOP_3149 = 3149 + const val EW2_MACHINE_LOOP_3150 = 3150 + const val TOL_WOLF_WHISTLE_3151 = 3151 + const val ELEM_BG_STEAM_2_3152 = 3152 + const val BIG_BELLOWS_LOOP_3153 = 3153 + const val ELEM_BG_RUMBLE_1_3154 = 3154 + const val ELEM_BG_RUMBLE_2_3155 = 3155 + const val ELEM_BG_STEAM_3_3156 = 3156 + const val ELEM_BOILER_LOOP_3157 = 3157 + const val TAINTED_SHOT_3158 = 3158 + const val UPASS_BRIDGEFALL_3159 = 3159 + const val FLINT1_3160 = 3160 + const val FLINT2_3161 = 3161 + const val FLINT3_3162 = 3162 + const val FLINT4_3163 = 3163 + const val FLINT5_3164 = 3164 + const val FLINT6_3165 = 3165 + const val EW2_EXTRACTOR_OPERATION_3166 = 3166 + const val EW2_CART_LOOP_3167 = 3167 + const val EW2_COOL_BAR_3168 = 3168 + const val EW2_CRANE_LOWER_3169 = 3169 + const val EW2_CRANE_TURN_3170 = 3170 + const val EW2_EXTRACTOR_LOOP_3171 = 3171 + const val EW2_MIND_ELECTROCUTE_3172 = 3172 + const val EW2_EXTRACTOR_ZAP_3173 = 3173 + const val EW2_FANBLADE_3174 = 3174 + const val EW2_MACHINE_RUMBLE_3175 = 3175 + const val EW2_MIND_CONTROL_3176 = 3176 + const val EW2_PLACE_BAR_3177 = 3177 + const val EW2_PLACE_COG_3178 = 3178 + const val EW2_PLACE_PIPE_3179 = 3179 + const val EW2_PRESS_BAR_3180 = 3180 + const val EW2_REMOVE_PIPE_3181 = 3181 + const val EW2_SCREW_TURN_3182 = 3182 + const val EW2_WATER_FLOW_3183 = 3183 + const val EW2_WATER_RACK_3184 = 3184 + const val EW2_WATER_VALVE_3185 = 3185 + const val KING_TROLL_HIT_3186 = 3186 + const val TROLL_ARMOUR_3187 = 3187 + const val TROLL_WITH_STONE_SHIELD_HIT_3188 = 3188 + const val GIANT_ROC_APPROACHES_3189 = 3189 + const val GIANT_ROC_APPEAR_3190 = 3190 + const val GIANT_ROC_BOULDER_ATTACK_3191 = 3191 + const val GIANT_ROC_DEATH_3192 = 3192 + const val GIANT_ROC_FLAP_ATTACK_3193 = 3193 + const val GIANT_ROC_HIT_3194 = 3194 + const val GIANT_ROC_PECK_ATTACK_3195 = 3195 + const val MY_ARM_SEALOOP_FINISH_3196 = 3196 + const val MY_ARM_SEALOOP_3197 = 3197 + const val MYARM_SEALOOP_3197 = 3197 + const val MYARM_BUBBLING_CAULDREN_3198 = 3198 + const val MYARM_ARMOUR_THROWN_3199 = 3199 + const val MYARM_MALE_SCREAM_3200 = 3200 + const val MYARM_FLYBACK_3201 = 3201 + const val MYARM_LEPRECHAUN_SCARED_3202 = 3202 + const val MYARM_PATCHGROWN_3203 = 3203 + const val MYARM_PICK_GOUTWEED_3204 = 3204 + const val MYARM_ROC_AKKA_3205 = 3205 + const val MYARM_ROC_AKKA_ONCE_3206 = 3206 + const val MYARM_ROC_SQUEEK_3207 = 3207 + const val MY_ARM_SEALOOP_3208 = 3208 + const val MYARM_SEALOOP_3208 = 3208 + const val MYARM_SPATULA_3209 = 3209 + const val MYARM_TEAR_BUSH_3210 = 3210 + const val MYARM_TROLL_JUMPING_3211 = 3211 + const val TT_WINCHING_LOOP_3212 = 3212 + const val TT_BEND_BARS_3213 = 3213 + const val TT_CART_LOOP_3214 = 3214 + const val TT_DOWN_STAIRS_3215 = 3215 + const val TT_FALL_BACK_3216 = 3216 + const val TT_KNOCKING_3217 = 3217 + const val TT_SQUEEZE_OUT_3218 = 3218 + const val TT_UP_STAIRS_3219 = 3219 + const val MINE1_3220 = 3220 + const val MINE2_3221 = 3221 + const val MINE3_3222 = 3222 + const val MINE4_3223 = 3223 + const val MINE5_3224 = 3224 + const val MINE6_3225 = 3225 + const val SKILL_LIGHT_CANDLE_3226 = 3226 + const val EQUIP_HALLOWEEN_PUMPKIN_3227 = 3227 + const val EQUIP_HALLOWEEN_SPRAY_3228 = 3228 + const val HALLOWEEN_GHOST_ATTACK_3236 = 3236 + const val HALLOWEEN_GHOST_DEATH_3237 = 3237 + const val HALLOWEEN_GHOST_HIT_3238 = 3238 + const val ZEP_AIR_ESCAPE_FAST_3239 = 3239 + const val ZEP_AIR_BLAST_3240 = 3240 + const val ZEP_AIR_BLAST_INTERFACE_3241 = 3241 + const val ZEP_AIR_ESCAPE_SLOW_3242 = 3242 + const val ZEP_BALLOON_BURNS_3243 = 3243 + const val ZEP_BALLOON_CRASH_3244 = 3244 + const val ZEP_BALLOON_FLOAT_3245 = 3245 + const val ZEP_BALLOON_MOVE_3246 = 3246 + const val ZEP_BREEZE_3247 = 3247 + const val ZEP_CONSTRUCT_3248 = 3248 + const val ZEP_DROP_BALLAST_3249 = 3249 + const val ZEP_HAMMERING_1_3250 = 3250 + const val ZEP_USE_LOGS_3251 = 3251 + const val POP3_3252 = 3252 + const val FISHING_CAST1_3253 = 3253 + const val FISHING_CAST2_3254 = 3254 + const val FISHING_CAST3_3255 = 3255 + const val FISHING_CAST4_3256 = 3256 + const val FISHING_CAST5_3257 = 3257 + const val FISHING_CAST6_3258 = 3258 + const val HUNTING_LAYMAGICBOXTRAP_3259 = 3259 + const val HUNTING_TAKE_CREATURE_3260 = 3260 + const val IMP_CLEAVER_ATTACK_3261 = 3261 + const val IMP_KNIFE_ATTACK_3262 = 3262 + const val LAMBCALL1_3263 = 3263 + const val RAM_ATTACK2_3264 = 3264 + const val WATCHTOWER_MACHINE_3265 = 3265 + const val WATCHTOWER_DRAGON_ATTACK_3266 = 3266 + const val WATCHTOWER_MAKE_RELIC_3267 = 3267 + const val WATCHTOWER_SHAMAN_CRY_3268 = 3268 + const val WATCHTOWER_SMOKEPUFF_3269 = 3269 + const val WATCHTOWER_SPELL_CAST_3270 = 3270 + const val WATCHTOWER_SPELL_HIT_3271 = 3271 + const val ANMA_CHICKEN_GRAB_2_3272 = 3272 + const val ANMA_ADORN_AMULET_3273 = 3273 + const val ANMA_AXE_BOUNCE_3274 = 3274 + const val ANMA_CHICKEN_CATCH_3275 = 3275 + const val ANMA_CHICKEN_GRAB_3276 = 3276 + const val ANMA_EQUIP_CHICKEN_SACK_3277 = 3277 + const val ANMA_CRAFT_CONTAINER_3278 = 3278 + const val ANMA_INTERFACE_BUTTON_3279 = 3279 + const val ANMA_HAMMER_IRON_3280 = 3280 + const val ANMA_POLISH_BUTTONS_3281 = 3281 + const val ANMA_MAGNET_3282 = 3282 + const val ANMA_PUZZLE_COMPLETE_3283 = 3283 + const val EQUIP_BACKPACK_3284 = 3284 + const val EQUIP_JESTER_3285 = 3285 + const val FI_JESTER_JANGLE_3285 = 3285 + const val GUBLINCH_MAKE_SNOWBALL_3287 = 3287 + const val GUBLINCH_HIT_3292 = 3292 + const val GUBLINCH_SNOWBALL_3295 = 3295 + const val BARBASSAULT_ATOMIC_3296 = 3296 + const val BARBASSAULT_BUILD_3297 = 3297 + const val BARBASSAULT_BUILD_TRAPDOOR_3298 = 3298 + const val BARBASSAULT_EGG_DIPPING_3299 = 3299 + const val BARBASSAULT_EGGLAUNCHER_3300 = 3300 + const val BARBASSAULT_FIRE_EGG_3301 = 3301 + const val BARBASSAULT_HORN_3302 = 3302 + const val BARBASSAULT_LAY_EGG_3303 = 3303 + const val BARBASSAULT_LOAD_EGG_3304 = 3304 + const val BARBASSAULT_POISON_3305 = 3305 + const val BARBASSAULT_SMASH_3306 = 3306 + const val BARBASSAULT_SPIKES_3307 = 3307 + const val BARBASSAULT_SPLAT_3308 = 3308 + const val BARBASSAULT_STUN_3309 = 3309 + const val BARBASSAULT_VENDING_3310 = 3310 + const val PENANCE_SPAWN_ATTACK_3311 = 3311 + const val HATCHET_SKELETON_ATTACK_3312 = 3312 + const val WARHAMMER_SKELETON_ATTACK_3313 = 3313 + const val MACE_SKELETON_ATTACK_3314 = 3314 + const val LOTR_GHOST_HIT_3315 = 3315 + const val LOTR_CLICK_3316 = 3316 + const val LOTR_RANDOM_BANG_3317 = 3317 + const val LOTR_LOGTRAP_3318 = 3318 + const val LOTR_RANDOM_SKELETON_3319 = 3319 + const val LOTR_RANDOM_BARK_3320 = 3320 + const val LOTR_RANDOM_METAL_3321 = 3321 + const val LOTR_TARN_CASTANDFIRE_3322 = 3322 + const val LOTR_RANDOM_SLAM_3323 = 3323 + const val LOTR_RANDOM_STONE_3324 = 3324 + const val LOTR_SUMMON_ARMOUR_3325 = 3325 + const val LOTR_TERRORDOG_ATTACK_3326 = 3326 + const val LOTR_TARN_IMPACT_3327 = 3327 + const val LOTR_TERRORDOG_DEATH_3328 = 3328 + const val LOTR_TERRORDOG_EXPLODE_3329 = 3329 + const val LOTR_TERRORDOG_HIT_3330 = 3330 + const val LOTR_TRANS_ATTACK_3331 = 3331 + const val LOTR_TRANS_DEATH_3332 = 3332 + const val LOTR_TRANS_HIT_3333 = 3333 + const val LOTR_TRANS_SPEAK_3334 = 3334 + const val LOTR_TRANS_SPEAK1_3335 = 3335 + const val LOTR_TRANS_SPEAK2_3336 = 3336 + const val LOTR_TRANS_SPEAK3_3337 = 3337 + const val LOTR_TRANS_SPEAK4_3338 = 3338 + const val LOTR_TRANS_SPEAK5_3339 = 3339 + const val LOTR_TRANS_SPEAK6_3340 = 3340 + const val LOTR_TRANS_SPEAK7_3341 = 3341 + const val LOTR_TRANS_SPEAK8_3342 = 3342 + const val LOTR_TRANS_SPEAK9_3343 = 3343 + const val LOTR_TRANS_SPELL_3344 = 3344 + const val LOTR_TRANS_WALK_3345 = 3345 + const val LOTR_TRANSMUTE_3346 = 3346 + const val LOTR_ZOMBIE_ATTACK_3347 = 3347 + const val LOTR_ZOMBIE_DEATH_3348 = 3348 + const val LOTR_ZOMBIE_HIT_3349 = 3349 + const val SKELETAL_GORILLA_ATTACK_3350 = 3350 + const val SKELETAL_GORILLA_DEATH_3351 = 3351 + const val SKELETAL_GORILLA_HIT_3352 = 3352 + const val PENG_ANTIMAGIC_BGSOUND_3353 = 3353 + const val HUMAN_INTO_PENGUIN_3354 = 3354 + const val PENG_MACHINE_BGSOUND_3355 = 3355 + const val PENG_BLOCK_MOVE_3356 = 3356 + const val PENG_FALL_SNOW_3357 = 3357 + const val PENG_ICICLE_FALL_3358 = 3358 + const val PENG_JUMP_SLIP_3359 = 3359 + const val PENG_LATHE_BGSOUND_3360 = 3360 + const val PENG_RUMBLE_BGSOUND_3361 = 3361 + const val PENG_PENGUIN_CALL_3362 = 3362 + const val PENG_PENGUIN_FLAP_3363 = 3363 + const val PENG_PENGUINCALL_1_3364 = 3364 + const val PENG_PENGUINCALL_2_3365 = 3365 + const val PENG_PENGUINCALL_3_3366 = 3366 + const val PENG_PENGUINCALL_4_3367 = 3367 + const val PENG_SPINNINGLIGHT_BGSOUND_3368 = 3368 + const val PENG_SLED_FORWARD_3369 = 3369 + const val PENG_SLED_JUMP_3370 = 3370 + const val PENG_SLIP_SNOW_3371 = 3371 + const val PENGUIN_INTO_HUMAN_3372 = 3372 + const val ICELORD_ATTACK2_3373 = 3373 + const val ICELORD_ATTACK_3374 = 3374 + const val ICELORD_DEATH_3375 = 3375 + const val ICELORD_HIT_3376 = 3376 + const val SLIP_UP_3377 = 3377 + const val YAK_ATTACK_3378 = 3378 + const val YAK_DEATH_3379 = 3379 + const val YAK_HIT_3380 = 3380 + const val BARBARIAN_GRUNT_ATTACK_3381 = 3381 + const val BARBARIAN_GRUNT_DEATH_3382 = 3382 + const val BARBARIAN_GRUNT_HIT_3383 = 3383 + const val FI_BELL_WORK_3384 = 3384 + const val FI_BELL_3385 = 3385 + const val FI_DRIPPING_3386 = 3386 + const val FI_CLAP_3387 = 3387 + const val FI_FIGHTING_CLOSER_3388 = 3388 + const val FI_FIGHTING_3389 = 3389 + const val FI_JESTER_DANCE_5_3390 = 3390 + const val FI_FOOTSTEPS_3391 = 3391 + const val FI_JESTER_BOW_3392 = 3392 + const val FI_JESTER_CLAP_3393 = 3393 + const val FI_JESTER_JUGGLE_LOOP_3394 = 3394 + const val FI_JESTER_JANGLE_3395 = 3395 + const val FI_JESTER_JIG_3396 = 3396 + const val FI_JESTER_JIG_LOOP_3397 = 3397 + const val FI_JESTER_JUGGLE_3398 = 3398 + const val FI_JESTER_SKIP_LOOP_3399 = 3399 + const val FI_JESTER_TALK_STICK_3400 = 3400 + const val FI_JESTER_THROWPIE_3401 = 3401 + const val FI_JESTERSTICK_3402 = 3402 + const val FI_ROCK_HIT_3403 = 3403 + const val FI_STEEL_3404 = 3404 + const val FI_TROLLKING_ROAR_3405 = 3405 + const val COINS_JINGLE_5_3406 = 3406 + const val OSMAN_PICK_HIGH_3407 = 3407 + const val OSMAN_DRIPS_3408 = 3408 + const val GHOST_DOG_ATTACK_3409 = 3409 + const val GHOST_DOG_DEATH_3410 = 3410 + const val GHOST_DOG_HIT_3411 = 3411 + const val GHOST_SWORD_CRUSH_3412 = 3412 + const val GHOST_SWORD_SLASH_3413 = 3413 + const val GHOST_SWORD_STAB_3414 = 3414 + const val SEVERED_LEG_ATTACK_3415 = 3415 + const val SEVERED_LEG_DROP_3416 = 3416 + const val TOL_CREATURE_APPEAR_3417 = 3417 + const val TOL_BREAK_CAGE_3418 = 3418 + const val TOL_DOOR_OPEN_AND_CLOSE_3419 = 3419 + const val TOL_FIX_CAGE_3420 = 3420 + const val TOL_FIX_MACHINE_3421 = 3421 + const val TOL_HOMONCULUS_APPEAR_3422 = 3422 + const val TOL_HOMONCULUS_BOO_3423 = 3423 + const val TOL_HOMONCULUS_CRYING_3424 = 3424 + const val TOL_LIQUID_FLOW_3425 = 3425 + const val TOL_LONG_WOLF_WHISTLE_3426 = 3426 + const val TOL_LOW_HUM_3427 = 3427 + const val TOL_MAGIC_EXPLOSIONS_3428 = 3428 + const val TOL_MOVE_PIPE_3429 = 3429 + const val TOL_NEWTROOST_ATTACK_3430 = 3430 + const val TOL_NEWTROOST_DEATH_3431 = 3431 + const val TOL_NEWTROOST_HIT_3432 = 3432 + const val EW2_PLACE_PIPE_3433 = 3433 + const val TOL_PLACE_PIPE_3433 = 3433 + const val TOL_PUMPING_LIQUID_3434 = 3434 + const val TOL_ROOSTER_SYNTH_3435 = 3435 + const val TOL_VALVE_3436 = 3436 + const val TOL_WHISTLE_DANCE_3437 = 3437 + const val TOL_WHISTLE_RUNESCAPE_3438 = 3438 + const val TOL_WOLF_WHISTLE2_3439 = 3439 + const val WHIRLPOOL_LOOP_3440 = 3440 + const val BRAIN_BARRELCHEST_ATTACK_3453 = 3453 + const val BRAIN_ANCHOR_ATTACK_3454 = 3454 + const val BRAIN_BARRELCHEST_NORMAL_ATTACK_3455 = 3455 + const val BRAIN_BARRELCHEST_DEATH_3456 = 3456 + const val BRAIN_BARRELCHEST_HIT_3457 = 3457 + const val BRAIN_PULL_STATUE_3458 = 3458 + const val BRAIN_IDEA_3459 = 3459 + const val BRAIN_BARRELCHEST_SPECIAL_ATTACK_3460 = 3460 + const val BRAIN_BOAT_SOUND_1_3461 = 3461 + const val BRAIN_BOAT_SOUND_2_3462 = 3462 + const val BRAIN_BOAT_SOUND_3_3463 = 3463 + const val BRAIN_BOAT_SOUND_4_3464 = 3464 + const val BRAIN_BOAT_SOUND_5_3465 = 3465 + const val BRAIN_CLOCKWORK_CAT_3466 = 3466 + const val BRAIN_CREAKY_SHIP_3467 = 3467 + const val BRAIN_CREAKY_SHIP_2_3468 = 3468 + const val BRAIN_EXPLOSION_3469 = 3469 + const val BRAIN_FUSE_BURN_3470 = 3470 + const val BRAIN_FUSE_LIGHT_3471 = 3471 + const val BRAIN_ZOMBIE_UNDERWATER_ATTACK_3472 = 3472 + const val BRAIN_SPECIAL_BRINE_SABER_3473 = 3473 + const val BRAIN_WHISTLE_3474 = 3474 + const val BRAIN_ZOMBIE_PIRATE_ATTACK_3475 = 3475 + const val BRAIN_ZOMBIE_PIRATE_DEATH_3476 = 3476 + const val BRAIN_ZOMBIE_PIRATE_HIT_3477 = 3477 + const val NEW_BRAIN_ZOMBIE_UNDERWATER_ATTACK_3478 = 3478 + const val BRAIN_ZOMBIE_UNDERWATER_DEATH_3479 = 3479 + const val BRAIN_ZOMBIE_UNDERWATER_HIT_3480 = 3480 + const val ANCHOR_SUNDER_3481 = 3481 + const val RAMBLE_NAILBEAST_ATTACK_3482 = 3482 + const val RAMBLE_GHAST_BIRTH_3483 = 3483 + const val NAILBEAST_DEATH_3484 = 3484 + const val NAILBEAST_HIT_3485 = 3485 + const val RAMBLE_SPLOOSH_3486 = 3486 + const val TREEVILLAGE_CATABOW_HIT_3487 = 3487 + const val TREEVILLAGE_CATABOW_LAUNCH_3488 = 3488 + const val GIANTCAVEBUG_ATTACK_3489 = 3489 + const val GIANTCAVEBUG_DEATH_3490 = 3490 + const val GIANTCAVEBUG_HIT_3491 = 3491 + const val MOLANISK_ATTACK_3492 = 3492 + const val MOLANISK_DEATH_3493 = 3493 + const val MOLANISK_HIT_3494 = 3494 + const val DORG_MACHINE_LOOP_BGSOUND_3495 = 3495 + const val DORG_ARTIFACT_TELEPORT_3496 = 3496 + const val DORG_BOILER_LOOP_3497 = 3497 + const val DORG_BREAK_PART_3498 = 3498 + const val DORG_BULB_POP_3499 = 3499 + const val DORG_CATCH_3500 = 3500 + const val DORG_CLAP_3501 = 3501 + const val DORG_CONDUCTOR_COIL_3502 = 3502 + const val DORG_CROSSBOW_GRAPPLE_3503 = 3503 + const val DORG_KICK_BALL_3504 = 3504 + const val DORG_MACHINE_LOOP_3505 = 3505 + const val DORG_MACHINE_SPOOL_3506 = 3506 + const val DORG_PAT_3507 = 3507 + const val DORG_REMOVE_PART_3508 = 3508 + const val DORG_REPAIR_BULB_3509 = 3509 + const val DORG_SPITROAST_3510 = 3510 + const val DORG_TAKE_WIRE_3511 = 3511 + const val DORG_ZAPPER_3512 = 3512 + const val DORG_ZAPPER_BGSOUND_3513 = 3513 + const val GOBLIN_WARHAMMER_ATTACK_3514 = 3514 + const val GOBLIN_AXE_ATTACK_3515 = 3515 + const val GOBLIN_GUARD_ATTACK_3516 = 3516 + const val GOBLIN_HIT_SHIELD_3517 = 3517 + const val GOBLIN_KNIFE_ATTACK_3518 = 3518 + const val GOBLIN_SHIELD_3519 = 3519 + const val GOBLIN_SPEAR_ATTACK_3520 = 3520 + const val GOBLIN_STAFF_ATTACK_3521 = 3521 + const val SLAYER_MOLANISK_BELL_3522 = 3522 + const val SUROK_DESTROY_LETTER_3523 = 3523 + const val SUROK_BINDWAND_3524 = 3524 + const val SUROK_EQUIP_RING_3525 = 3525 + const val SUROK_MINE_STATUE_3526 = 3526 + const val SUROK_JUMP_3527 = 3527 + const val SUROK_MINDCONTROL_IMPACT_3528 = 3528 + const val SUROK_MINDCONTROL_CAST_3529 = 3529 + const val SUROK_MINDCONTROL_SPELL_3530 = 3530 + const val SUROK_MONKSPELL_3531 = 3531 + const val SUROK_OUTLAW_DEATH_3532 = 3532 + const val SUROK_OUTLAW_HIT_3533 = 3533 + const val SUROK_PICKAXE_SWING_3534 = 3534 + const val SUROK_SMASH_STATUE_3535 = 3535 + const val SUROK_SPELLFAIL_3536 = 3536 + const val SUROK_TELEPORT_3537 = 3537 + const val SUROK_TELEPORT_CAST_ONLY_3538 = 3538 + const val KEBBIT_CAUGHT_3546 = 3546 + const val OLAF2_BRINESABRE_SLASH_3551 = 3551 + const val OLAF2_BRINESABRE_STAB_3552 = 3552 + const val OLAF2_FALL_INTO_CAVE_3553 = 3553 + const val OLAF2_ROLL_BOULDER_3554 = 3554 + const val OLAF2_SPLASH_3555 = 3555 + const val OLAF2_ULFRIC_RISE_3556 = 3556 + const val DRAGONSLAYER_DRAGONBREATH_3557 = 3557 + const val GOBLIN_CROWD_CALLS2_3558 = 3558 + const val GOBLIN_ARROW_DEATH_3559 = 3559 + const val GOBLIN_BOLT_DEATH_3560 = 3560 + const val GOBLIN_CROWD_3561 = 3561 + const val GOBLIN_CROWD2_3562 = 3562 + const val GOBLIN_CROWD3_3563 = 3563 + const val GOBLIN_CROWD4_3564 = 3564 + const val GOBLIN_CROWD_CALLS_3565 = 3565 + const val SLICE_SPHERE_TELEPORT_3566 = 3566 + const val GOBLIN_CROWD_CHEER_3567 = 3567 + const val GOBLIN_CROWD_LOOP_3568 = 3568 + const val GOBLIN_CROWD_LOOP2_3569 = 3569 + const val GOBLIN_CROWD_LOOP3_3570 = 3570 + const val GOBLIN_CROWD_LOOP4_3571 = 3571 + const val GOBLIN_CROWD_LOOP5_3572 = 3572 + const val SLICE_ARROW_HIT_3573 = 3573 + const val SLICE_BOW_ATTACK_3574 = 3574 + const val SLICE_BRUSH_3575 = 3575 + const val SLICE_CROSSBOW_3576 = 3576 + const val SLICE_FIRE_ARROW_3577 = 3577 + const val SLICE_FLARE_3578 = 3578 + const val SLICE_HUMAN_FALL_3579 = 3579 + const val SLICE_LADDER_3580 = 3580 + const val SLICE_MACE_SLASH_3581 = 3581 + const val SLICE_TRAIN_APPROACH_3582 = 3582 + const val SLICE_TRAIN_3583 = 3583 + const val SLICE_TRAIN_JOURNEY_3584 = 3584 + const val SLICE_TRAIN_ARRIVE_3585 = 3585 + const val SLICE_TRAIN_DEPART_3586 = 3586 + const val SLICE_ZANIK_LADYGOBLIN_HIT_3587 = 3587 + const val SLICE_TRAIN_OLD_3588 = 3588 + const val SLICE_UNTIE_ZANIC_3589 = 3589 + const val SLICE_ZANIK_LADYGOBLIN_ATTACK_3590 = 3590 + const val SLICE_ZANIK_LADYGOBLIN_DEATH_3591 = 3591 + const val GOBLIN_MACE_3592 = 3592 + const val VM_ROCKPICK_3593 = 3593 + const val VM_BRUSH_3594 = 3594 + const val VM_BRUSH_1_3595 = 3595 + const val VM_BRUSH_2_3596 = 3596 + const val VM_ROCKPICK_1_3597 = 3597 + const val VM_ROCKPICK_2_3598 = 3598 + const val VM_ROCKPICK_3_3599 = 3599 + const val MINE_ORE_3600 = 3600 + const val ATJUN_MEDIUM_MONKEY_3601 = 3601 + const val ATJUN_EASY_PARROT_3602 = 3602 + const val ATJUN_HARD_LION_3603 = 3603 + const val SMALL_SPIDER_ATTACK_3604 = 3604 + const val BIG_SPIDER_ATTACK_3605 = 3605 + const val BIG_SPIDER_DEATH_3606 = 3606 + const val BIG_SPIDER_HIT_3607 = 3607 + const val SMALL_SPIDER_DEATH_3608 = 3608 + const val SMALL_SPIDER_HIT_3609 = 3609 + const val SCORPION_DEATH_3610 = 3610 + const val SCORPION_ATTACK_3611 = 3611 + const val SCORPION_HIT_3612 = 3612 + const val LUNAR_CHANGE_SPELLBOOK_3613 = 3613 + const val LUNAR_HUMIDIFY_3614 = 3614 + const val LUNAR_HUNTER_KIT_3615 = 3615 + const val LUNAR_HUNTER_KIT_INV_3616 = 3616 + const val LUNAR_MAKE_PLANK_3617 = 3617 + const val LUNAR_NPC_CONTACT_3618 = 3618 + const val LUNAR_SLEEP_3619 = 3619 + const val LUNAR_STAT_SPY_3620 = 3620 + const val LUNAR_STAT_SPY_IMPACT_3621 = 3621 + const val DREAM_EVERLASTING_ATTACK_3622 = 3622 + const val DREAM_BURROW_DOWN_3623 = 3623 + const val DREAM_BURROW_UP_3624 = 3624 + const val DREAM_EVERLASTING_DEATH_3625 = 3625 + const val DREAM_EVERLASTING_HIT_3626 = 3626 + const val DREAM_HEARTBEAT_3627 = 3627 + const val DREAM_ILLUSIVE_ATTACK_3628 = 3628 + const val DREAM_ILLUSIVE_DEATH_3629 = 3629 + const val DREAM_ILLUSIVE_HIT_3630 = 3630 + const val DREAM_INADEQUACY_ATTACK_3631 = 3631 + const val DREAM_INADEQUACY_DEATH_3632 = 3632 + const val DREAM_INADEQUACY_HIT_3633 = 3633 + const val DREAM_RAZORBEAST_ATTACK_3634 = 3634 + const val DREAM_RAZORBEAST_DEATH_3635 = 3635 + const val DREAM_RAZORBEAST_HIT_3636 = 3636 + const val DREAM_SQUISH_ILLUSIVE_3637 = 3637 + const val DREAM_UNTOUCHABLE_ATTACK_3638 = 3638 + const val DREAM_UNTOUCHABLE_DEATH_3639 = 3639 + const val DREAM_UNTOUCHABLE_HIT_3640 = 3640 + const val DREAM_WHITEOUT_3641 = 3641 + const val VM_BARRIER_OPEN_3642 = 3642 + const val VM_ALL_CORRECT_3643 = 3643 + const val VM_BG_DIGSITE_CLEANING_3644 = 3644 + const val VM_BG_CLEANING_3645 = 3645 + const val VM_DROP_PLANK_3646 = 3646 + const val VM_CAMEL_3647 = 3647 + const val VM_CORRECT_3648 = 3648 + const val VM_DRAGON_3649 = 3649 + const val VM_DISPLAYCASE_OPEN_3650 = 3650 + const val VM_EMPTY_WHEELBARROW_3651 = 3651 + const val VM_FOOTSTEPS_AMBIENCE_3652 = 3652 + const val VM_GAIN_KUDOS_3653 = 3653 + const val VM_INCORRECT_3654 = 3654 + const val VM_KALPHITE_3655 = 3655 + const val VM_LEECH_3656 = 3656 + const val VM_LIZARD_3657 = 3657 + const val VM_MECHANISM_1_3658 = 3658 + const val VM_MECHANISM_2_3659 = 3659 + const val MOLE_BURROW_DOWN_3660 = 3660 + const val VM_MOLE_BURROW_DOWN_3660 = 3660 + const val VM_MOLE_BURROW_UP_3661 = 3661 + const val VM_MONKEY_3662 = 3662 + const val VM_PENGUIN_3663 = 3663 + const val VM_PUSH_BUTTON_3664 = 3664 + const val VM_SEASLUG_3665 = 3665 + const val VM_SNAIL_3666 = 3666 + const val VM_SNAKE_3667 = 3667 + const val VM_TERRORBIRD_3668 = 3668 + const val VM_TORTOISE_3669 = 3669 + const val VM_WHEELBARROW_SQUEEK_3670 = 3670 + const val VM_WYVERN_3671 = 3671 + const val DRILL_BGSOUND_3672 = 3672 + const val LATHE_BGSOUND_3673 = 3673 + const val GRIM_GIANT_ATTACK_3674 = 3674 + const val GRIM_BEANSTALK_SHRINKING_3675 = 3675 + const val GRIM_BEANSTALK_FALL_3676 = 3676 + const val GRIM_BEANSTALK_GROW_3677 = 3677 + const val GRIM_DRINK_SHRINKING_POTION_3678 = 3678 + const val GRIM_BGSOUND_CLOUDBREEZE_3679 = 3679 + const val GRIM_EXPERIMENT2_ATTACK_3680 = 3680 + const val GRIM_EXPERIMENT2_DEATH_3681 = 3681 + const val GRIM_EXPERIMENT2_HIT_3682 = 3682 + const val GRIM_EXPERIMENT2_RANGE_3683 = 3683 + const val GRIM_GIANT_DEATH_3684 = 3684 + const val GRIM_GIANT_HIT_3685 = 3685 + const val GRIM_GIANT_ROAR_3686 = 3686 + const val GRIM_GIANT_TAUNT_3687 = 3687 + const val GRIM_GRIMGNASH_ATTACK_3688 = 3688 + const val GRIM_MOUSE_ATTACK_3689 = 3689 + const val GRIM_MOUSE_DEATH_3690 = 3690 + const val GRIM_MOUSE_HIT_3691 = 3691 + const val GRIM_PIANO_A4_3692 = 3692 + const val GRIM_PIANO_A5_3693 = 3693 + const val GRIM_PIANO_B4_3694 = 3694 + const val GRIM_PIANO_B5_3695 = 3695 + const val GRIM_PIANO_C4_3696 = 3696 + const val GRIM_PIANO_C5_3697 = 3697 + const val GRIM_PIANO_D4_3698 = 3698 + const val GRIM_PIANO_D5_3699 = 3699 + const val GRIM_PIANO_E4_3700 = 3700 + const val GRIM_PIANO_E5_3701 = 3701 + const val GRIM_PIANO_F4_3702 = 3702 + const val GRIM_PIANO_F5_3703 = 3703 + const val GRIM_PIANO_G4_3704 = 3704 + const val GRIM_PIANO_G5_3705 = 3705 + const val GRIM_POTION_WEARS_OFF_3706 = 3706 + const val GRIM_SCARED_GNOME_1_3707 = 3707 + const val GRIM_SCARED_GNOME_2_3708 = 3708 + const val GRIM_SEWER_WATER_3709 = 3709 + const val GRIM_THROW_GNOMEHEAD_3710 = 3710 + const val GRIM_WOLF_3711 = 3711 + const val GRIM_WOLF2_3712 = 3712 + const val GRIM_WOLF3_3713 = 3713 + const val GRIM_WOLF_GROWL_3714 = 3714 + const val DOG_ATTACK_3717 = 3717 + const val DOG_DEATH_3718 = 3718 + const val DOG_HIT_3719 = 3719 + const val II_CLOCK_TICK_3720 = 3720 + const val II_BREEZE_3721 = 3721 + const val II_IMPLING_SPAWN_3722 = 3722 + const val II_IMP_DISGUST_3723 = 3723 + const val II_IMP_FAIL_3724 = 3724 + const val IMP_HIT_3724 = 3724 + const val II_IMP_KICK_3725 = 3725 + const val II_JAR_GENERATOR_3726 = 3726 + const val II_LONGWAVE_3727 = 3727 + const val II_PUSH_THRU_WHEAT_3728 = 3728 + const val II_WHEAT_GROWING_3729 = 3729 + const val II_WHEAT_WILT_3730 = 3730 + const val DARKBOW_DOUBLEFIRE_3731 = 3731 + const val DARKBOW_DOUBLEFIRE_NEW_3732 = 3732 + const val DARKBOW_DRAGON_ATTACK_3733 = 3733 + const val DARKBOW_FIRE_3734 = 3734 + const val DARKBOW_IMPACT_3735 = 3735 + const val DARKBOW_SHADOW_ATTACK_3736 = 3736 + const val DARKBOW_SHADOW_IMPACT_3737 = 3737 + const val EQUIP_DARKBOW_3738 = 3738 + const val DRAGONSLAYER_BGSOUND_MAGICDOOR_3739 = 3739 + const val DRAGONSLAYER_ABSORB_FIRE_3740 = 3740 + const val DRAGONSLAYER_BURNINGFIRE_3741 = 3741 + const val DRAGONSLAYER_CRASH_SHIP_3742 = 3742 + const val DRAGONSLAYER_CUTOFFHEAD_3743 = 3743 + const val DRAGONSLAYER_CUTOFFHEAD1_3744 = 3744 + const val DRAGONSLAYER_CUTOFFHEAD2_3745 = 3745 + const val DRAGONSLAYER_DEMON_ATTACK_3746 = 3746 + const val DRAGONSLAYER_DEMON_DEATH_3747 = 3747 + const val DRAGONSLAYER_DEMON_HIT_3748 = 3748 + const val DRAGONSLAYER_DRAGONBALL_3749 = 3749 + const val DRAGONSLAYER_DRAGONBREATH_3750 = 3750 + const val TWOCATS_FRY_NOOB_3750 = 3750 + const val DRAGONSLAYER_DRAGONSCREAM_3751 = 3751 + const val DRAGONSLAYER_DRAGONSTOMP3_3752 = 3752 + const val DRAGONSLAYER_DRAGONWALK_3753 = 3753 + const val DRAGONSLAYER_FLAPWINGS_3754 = 3754 + const val DRAGONSLAYER_GHOST_ATTACK_3755 = 3755 + const val DRAGONSLAYER_GHOST_DEATH_3756 = 3756 + const val DRAGONSLAYER_GHOST_HIT_3757 = 3757 + const val DRAGONSLAYER_MAGICDOOR_3758 = 3758 + const val DRAGONSLAYER_MELZAR_SPELL_3759 = 3759 + const val DRAGONSLAYER_SHIELD_EMPTY_3760 = 3760 + const val DRAGONSLAYER_SHIELDFIRE_3761 = 3761 + const val DRAGONSLAYER_THUNDER_3762 = 3762 + const val DRAGONSLAYER_ZOMBIE_ATTACK_3763 = 3763 + const val DRAGONSLAYER_ZOMBIE_DEATH_3764 = 3764 + const val DRAGONSLAYER_ZOMBIE_HIT_3765 = 3765 + const val STRING_BOW_PLUCK_STRING_3766 = 3766 + const val STRING_BOW_PULL_STRING_3767 = 3767 + const val STRING_BOW_TENSION_STRING_3768 = 3768 + const val STRING_BOW_TIE_STRING_3769 = 3769 + const val ANVIL01_3770 = 3770 + const val ANVIL02_3771 = 3771 + const val WATERFIEND_DEATH_3772 = 3772 + const val WATERFIEND_HIT_3773 = 3773 + const val WATERFIEND_ATTACK_3774 = 3774 + const val REMOVE_AXE2_3775 = 3775 + const val BRUTAL_JUMP_INTO_WHIRLPOOL_3776 = 3776 + const val BRUTAL_HAND_FISHING_3777 = 3777 + const val BRUTAL_HAND_MINING_2_3778 = 3778 + const val BRUTAL_WOODCHOP_3779 = 3779 + const val BRUTAL_HAND_MINING_3780 = 3780 + const val BRUTAL_HAND_MINING_1_3781 = 3781 + const val BRUTAL_FIRE_CLOAK_STEAM_3782 = 3782 + const val BRUTAL_DECANT_3783 = 3783 + const val BRUTAL_PULLOUTFISH_3784 = 3784 + const val BRUTAL_BOW_FIRE_2_3785 = 3785 + const val BRUTAL_BOW_FIREMAKING_3786 = 3786 + const val BRUTAL_BOW_FIRE_1_3787 = 3787 + const val BRUTAL_HAND_IN_WATER_3788 = 3788 + const val ANVIL05_3789 = 3789 + const val ANVIL_SINGLE_1_3790 = 3790 + const val ANVIL_SINGLE_2_3791 = 3791 + const val ANVIL06_3792 = 3792 + const val ANVIL03_3793 = 3793 + const val ANVIL04_3794 = 3794 + const val POG_MUTATED_TERROR_BIRD_ATTACK_3795 = 3795 + const val POG_MUTATED_TERROR_BIRD_DEATH_3796 = 3796 + const val POG_MUTATED_TERROR_BIRD_HIT_3797 = 3797 + const val GOBLIN_SNORE2_3798 = 3798 + const val GOBLIN_SNORE_3799 = 3799 + const val OBSERVATORY_SCREWDRIVER_3800 = 3800 + const val OBSERVATORY_FIX_LENS_3801 = 3801 + const val OBSERVATORY_HAMMER_3802 = 3802 + const val OBSERVATORY_GOBLIN_SPIT_3803 = 3803 + const val OBSERVATORY_PLANETS_3804 = 3804 + const val PATTERNS_ROCKINGCHAIR_3805 = 3805 + const val PATTERNS_CHAIR_TAP_FORWARD_3806 = 3806 + const val PATTERNS_CHAIR_TAP_BACKWARD_3807 = 3807 + const val PATTERNS_SLAMDESK_3808 = 3808 + const val PATTERNS_TURNCARD_3809 = 3809 + const val PATTERNS_SHUFFLE_DESK_3810 = 3810 + const val PEST_PORTAL_SHIELD_DOWN_3811 = 3811 + const val PEST_PORTAL_SHIELD_3812 = 3812 + const val TOWN_CRIER_RING_BELL_UP_3813 = 3813 + const val TOWN_CRIER_RING_BELL_3814 = 3814 + const val TOWN_CRIER_RING_BELL_UP_OLD_3815 = 3815 + const val TOWN_CRIER_SCRATCH_HEAD_3816 = 3816 + const val TOWN_CRIER_RING_BELL_DOWN_3817 = 3817 + const val TOWN_CRIER_RING_BELL_DOWN_OLD_3818 = 3818 + const val KR_CHECK_LOCK_3819 = 3819 + const val KR_BGSOUND_WRITING_3820 = 3820 + const val KR_SMASH_WINDOW_3821 = 3821 + const val KR_JUDGE_HAMMER_3822 = 3822 + const val KR_PICK_LOCK_3823 = 3823 + const val KR_JURY_WHISPER_3824 = 3824 + const val KR_PIETY_3825 = 3825 + const val KR_CHIVALRY_3826 = 3826 + const val GODWARS_UNICORN_ATTACK_3829 = 3829 + const val GODWARS_LION_ATTACK_3830 = 3830 + const val GODWARS_GODSWORD_STAB_3831 = 3831 + const val GODWARS_WATER_SPLASH_3832 = 3832 + const val GODWARS_ZAMORAK_AVATAR_DEATH_3833 = 3833 + const val GODWARS_SARADOMIN_MAGIC_CASTANDFIRE_3834 = 3834 + const val GODWARS_AVATAR_SWIPE_3835 = 3835 + const val GODWARS_BG_DEMON_ATTACK_3836 = 3836 + const val GODWARS_ARMADYL_AVATAR_ATTACK_3837 = 3837 + const val GODWARS_ARMADYL_WINGS_3838 = 3838 + const val GODWARS_BG_GOBLIN_DEATH_3839 = 3839 + const val GODWARS_MOVE_BOULDER_3840 = 3840 + const val GODWARS_BG_BLADE2_3841 = 3841 + const val GODWARS_SPIRIT_DEATH_3842 = 3842 + const val GODWARS_BOULDER_ROLLBACK_3843 = 3843 + const val GODWARS_ZAMORAK_FIRE_IMPACT_3844 = 3844 + const val GODWARS_GONG_3845 = 3845 + const val GODWARS_GODSWORD_SLASH_3846 = 3846 + const val GODWARS_ARMADYL_AVATAR_DEATH_3847 = 3847 + const val GODWARS_SARADOMIN_AVATAR_HIT_3848 = 3848 + const val GODWARS_UNICORN_DEATH_3849 = 3849 + const val GODWARS_ARMADYL_MAGIC_IMPACT_3850 = 3850 + const val GODWARS_AXE_THROW_3851 = 3851 + const val GODWARS_SPIRIT_HIT_3852 = 3852 + const val GODWARS_SARADOMIN_MAGIC_IMPACT_3853 = 3853 + const val GODWARS_ARMADYL_DEATH_3854 = 3854 + const val GODWARS_BG_HUMAN_DEATH_3855 = 3855 + const val GODWARS_AVATAR_CLANG_3856 = 3856 + const val GODWARS_SARADOMIN_SPECIAL_3857 = 3857 + const val GODWARS_BANDOS_AVATAR_PUNCH_3858 = 3858 + const val GODWARS_ARMADYL_HIT_3859 = 3859 + const val GODWARS_BANDOS_AVATAR_ATTACK_3860 = 3860 + const val GODWARS_BANDOS_AVATAR_HIT_3861 = 3861 + const val GODWARS_LIGHTENING_3862 = 3862 + const val GODWARS_SARADOMIN_AVATAR_SHIELD_3863 = 3863 + const val GODWARS_SWIM_3864 = 3864 + const val GODWARS_GODSWORD_SPECIAL_ATTACK_3865 = 3865 + const val GODWARS_UNICORN_HIT_3866 = 3866 + const val GODWARS_LION_DEATH_3867 = 3867 + const val GODWARS_SARADOMIN_SWORDGLOW_3868 = 3868 + const val GODWARS_LION_HIT_3869 = 3869 + const val GODWARS_BANDOS_MAGIC_CAST_3870 = 3870 + const val GODWARS_ARMADYL_MAGIC_WHIRLWIND_3871 = 3871 + const val GODWARS_AVATAR_FALL_3872 = 3872 + const val GODWARS_WHIRLPOOL_JUMP_3873 = 3873 + const val GODWARS_BANDOS_MAGIC_IMPACT_3874 = 3874 + const val GODWARS_BANDOS_AVATAR_DEATH_3875 = 3875 + const val GODWARS_ZAMORAK_AVATAR_ATTACK_3876 = 3876 + const val GODWARS_LION_MAGIC_CASTANDFIRE_3877 = 3877 + const val GODWARS_LION_MAGIC_IMPACT_3878 = 3878 + const val GODWARS_AVATAR_FOOTSTEPS_3879 = 3879 + const val GODWARS_ARMADYL_RANGED_3880 = 3880 + const val GODWARS_ARMADYL_MAGIC_CAST_3881 = 3881 + const val GODWARS_GODSWORD_CRUSH_3882 = 3882 + const val GODWARS_CANNON_DESTROYED_3883 = 3883 + const val GODWARS_ZAMORAK_FIRE_3884 = 3884 + const val GODWARS_SARADOMIN_AVATAR_DEATH_3885 = 3885 + const val GODWARS_ARMOUR_DEATH_3886 = 3886 + const val GODWARS_BG_GORAK_ATTACK_3887 = 3887 + const val GODWARS_AVATAR_CLANG_AND_BANG_3888 = 3888 + const val GODWARS_GODSWORD_FIX_3889 = 3889 + const val POG_BOWL_AMBIENCE3_3890 = 3890 + const val POG_BOWL_AMBIENCE1_3893 = 3893 + const val CAVE_WIND_LOOP_3918 = 3918 + const val BROKEN_RUNE_ALTAR_AMBIENCE_3932 = 3932 + const val TWIGS_SNAPPING_5_4005 = 4005 + const val TWIGS_SNAPPING_1_4006 = 4006 + const val TWIGS_SNAPPING_4_4007 = 4007 + const val TWIGS_SNAPPING_3_4008 = 4008 + const val TWIGS_SNAPPING_2_4009 = 4009 + const val GE_TRADE_ERROR_4039 = 4039 + const val GE_COLLECT_ITEMS_4040 = 4040 + const val GE_UP_AMOUNT_4041 = 4041 + const val GE_COLLECT_COINS_4042 = 4042 + const val GE_PLACE_ITEM_4043 = 4043 + const val GE_TRADE_OK_4044 = 4044 + const val GE_DOWN_AMOUNT_4045 = 4045 + const val MINE_RUMBLING_1_4065 = 4065 + const val MINE_RUMBLING_3_4066 = 4066 + const val MINE_RUMBLING_5_4067 = 4067 + const val MINE_RUMBLING_4_4068 = 4068 + const val MINE_RUMBLING_2_4069 = 4069 + const val JUMP_AND_FALL_4113 = 4113 + const val EGGSPAWN_4132 = 4132 + const val DISSOLVE_IMPACT_4133 = 4133 + const val COMPOST_HIT_4134 = 4134 + const val UNICORN_HIT_4135 = 4135 + const val VAMPIRE_TOUCH_4136 = 4136 + const val ELECTRIC_LASH_4137 = 4137 + const val COCKATRICE_6_DEATH_4138 = 4138 + const val BUNYIP_ATTACK_4139 = 4139 + const val SPELL_IMPACT_4140 = 4140 + const val WOLF_GROWL_4141 = 4141 + const val GUTH_RAPTOR_4142 = 4142 + const val STRANGER_PLANT_4143 = 4143 + const val DRAGONBABY_HIT_4144 = 4144 + const val WOLF_HOWL_4145 = 4145 + const val VULTURE_4146 = 4146 + const val BUNYIP_DEATH_4147 = 4147 + const val DRAGONHATCHLING_ATTACK_4148 = 4148 + const val PENGUIN_4149 = 4149 + const val LOBSTER_4150 = 4150 + const val SARA_KESTREL_4151 = 4151 + const val COCKATRICE_4_DEATH_4152 = 4152 + const val CREATURE_CREATE_ITEM_4153 = 4153 + const val DISSOLVE_CAST_4154 = 4154 + const val COMPOST_4155 = 4155 + const val PUPPY_WHINE_4156 = 4156 + const val WOLF_WHINE_4156 = 4156 + const val GECKO_4157 = 4157 + const val COCKATRICE_3_HIT_4158 = 4158 + const val WOLF_BARK_QUESTION_4159 = 4159 + const val BADGER_ATTACK_4160 = 4160 + const val SPELL_4161 = 4161 + const val COMPOST_DEATH_4162 = 4162 + const val WOLPERTINGER_HIT_4163 = 4163 + const val CRAFT_POUCH_4164 = 4164 + const val BADGER_4165 = 4165 + const val COCKATRICE_2_DEATH_4166 = 4166 + const val COCKATRICE_2_HIT_4167 = 4167 + const val NO_PETS_4168 = 4168 + const val KARAMTHULHU_DEATH_4169 = 4169 + const val SQUIRREL_4170 = 4170 + const val COCKATRICE_7_ATTACK_4171 = 4171 + const val WINTER_STORAGE_4172 = 4172 + const val COCKATRICE_1_HIT_4173 = 4173 + const val DREADFOWL_SPECIAL_4174 = 4174 + const val PACK_YAK_HIT_4175 = 4175 + const val BABYDRAGON_DEATH_4176 = 4176 + const val DRAGONBABY_DEATH_4176 = 4176 + const val MONKEY_4177 = 4177 + const val KALPHITE_4178 = 4178 + const val KARAMTHULHU_ATTACK_4179 = 4179 + const val WOLF_WOOFWOOF_GROWL_4180 = 4180 + const val CHAMALEON_4181 = 4181 + const val JELLY_ATTACK_4182 = 4182 + const val BUNYIP_4183 = 4183 + const val BADGER_HIT_4184 = 4184 + const val HYDRA_RANGED_4185 = 4185 + const val COCKATRICE_4_ATTACK_4186 = 4186 + const val DRAGONHATCHLING_DEATH_4187 = 4187 + const val GIANT_RAT_HIT_4188 = 4188 + const val COCKATRICE_1_ATTACK_4189 = 4189 + const val LOCUST_JUMP_4190 = 4190 + const val KARAMTHULHU_DEFEND_4191 = 4191 + const val STRANGER_PLANT_DEATH_4192 = 4192 + const val KARAMTHULHU_SPECIAL_CAST_4193 = 4193 + const val COCKATRICE_6_HIT_4194 = 4194 + const val UNICORN_DEATH_4195 = 4195 + const val UNICORN_ATTACK_4196 = 4196 + const val DREADFOWL_4197 = 4197 + const val BUNYIP_HIT_4198 = 4198 + const val MAGPIE_4199 = 4199 + const val PACK_YAK_ATTACK_4200 = 4200 + const val LOBSTER_DEATH_4201 = 4201 + const val COCKATRICE_5_DEATH_4202 = 4202 + const val WOLF_WHINE2_4203 = 4203 + const val COCKATRICE_1_DEATH_4204 = 4204 + const val SPELL2_4205 = 4205 + const val POLAR_BEAR_DEATH_4206 = 4206 + const val PACK_YAK_DEATH_4207 = 4207 + const val BULLDOG_4208 = 4208 + const val COCKATRICE_7_HIT_4209 = 4209 + const val BADGER_DEATH_4210 = 4210 + const val POLAR_BEAR_4211 = 4211 + const val GIANT_ANT_HIT_4212 = 4212 + const val COCKATRICE_7_DEATH_4213 = 4213 + const val DREADFOWL_BOOST_4214 = 4214 + const val ABYSSAL_LURKER_ATTACK_4215 = 4215 + const val LOBSTER_HIT_4216 = 4216 + const val MAGIC_MIGHT_4217 = 4217 + const val STRANGER_PLANT_ATTACK_4218 = 4218 + const val ZAM_HAWK_4219 = 4219 + const val LABRADOR_4220 = 4220 + const val ABYSSAL_LURKER_DEFEND_4221 = 4221 + const val DREADFOWL_STRIKE_4222 = 4222 + const val HYDRA_HIT_4223 = 4223 + const val POLAR_BEAR_ATTACK_4224 = 4224 + const val PENGUIN2_4225 = 4225 + const val WOLF_GIANT_WOLPERTINGER_DESUMMONED_4226 = 4226 + const val COCKATRICE_5_ATTACK_4227 = 4227 + const val COCKATRICE_5_HIT_4228 = 4228 + const val GIANT_ANT_DEATH_4229 = 4229 + const val GIANT_RAT_DEATH_4230 = 4230 + const val LOCUST_4231 = 4231 + const val POLAR_BEAR_HIT_4232 = 4232 + const val COMPOST_ATTACK_4233 = 4233 + const val STRANGER_PLANT_HIT_4234 = 4234 + const val LOBSTER_ATTACK_4235 = 4235 + const val RAVEN_CHICK_4236 = 4236 + const val SHEEPDOG_4237 = 4237 + const val COCKATRICE_4_HIT_4238 = 4238 + const val WOLF_BARK_4239 = 4239 + const val DRAGONBABY_ATTACK_4240 = 4240 + const val MACAW_4241 = 4241 + const val JELLY_HIT_4242 = 4242 + const val WOLPERTINGER_DEATH_4243 = 4243 + const val GECKO3_HISS_4244 = 4244 + const val FRUIT_BAT_4245 = 4245 + const val VAMPIRE_BAT_4245 = 4245 + const val RAVEN_4246 = 4246 + const val ABYSSAL_LURKER_4247 = 4247 + const val KARAMTHULHU_SPECIAL_IMPACT_4248 = 4248 + const val PUPPY_WHINE_4249 = 4249 + const val COCKATRICE_3_ATTACK_4250 = 4250 + const val HYDRA_ATTACK_4251 = 4251 + const val JELLY_DEATH_4252 = 4252 + const val PACK_YAK_4253 = 4253 + const val KARAMTHULHU_SPAWN_4254 = 4254 + const val PUPPY_BARK_4255 = 4255 + const val COCKATRICE_3_DEATH_4256 = 4256 + const val HYDRA_DEATH_4257 = 4257 + const val DRAGONHATCHLING_HIT_4258 = 4258 + const val COCKATRICE_6_ATTACK_4259 = 4259 + const val COCKATRICE_2_ATTACK_4260 = 4260 + const val ELECTRIC_LASH_IMPACT_4261 = 4261 + const val PRAYER_4262 = 4262 + const val CHARGING_4263 = 4263 + const val GIANT_ANT_4264 = 4264 + const val WOLF_HOWL2_4265 = 4265 + const val GIANT_RAT_4266 = 4266 + const val ABYSSAL_LURKER_DEATH_4267 = 4267 + const val MACAW_BREEZE_4268 = 4268 + const val SMALLBIRD_TWITTER_4269 = 4269 + const val RACCOON_4270 = 4270 + const val LOCUST_LAND_4271 = 4271 + const val WOLPERTINGER_4272 = 4272 + const val BG_OBELISK_4276 = 4276 + const val CRAFT_POUCH_4277 = 4277 + const val SCORPION_ATTACK_4280 = 4280 + const val WAR_TURTLE_DEATH_4281 = 4281 + const val ENT_ATTACK_4282 = 4282 + const val SNAKE_HIT_4283 = 4283 + const val DUST_DEVIL_DEATH_4284 = 4284 + const val PREYING_MANTIS_DEATH_4285 = 4285 + const val DUST_DEVIL_FIRE_IMPACT_4286 = 4286 + const val WAR_TURTLE_HIT_4287 = 4287 + const val PREYING_MANTIS_4288 = 4288 + const val BARKER_TOAD_DEATH_4289 = 4289 + const val EVILFLAMES_4290 = 4290 + const val DAGGANOTH_DEATH_4291 = 4291 + const val SNAKE_4292 = 4292 + const val SNAKE_DEATH_4292 = 4292 + const val DUST_DEVIL_4293 = 4293 + const val ENT_DEFEND_4294 = 4294 + const val ENT_DEATH_4295 = 4295 + const val WAR_TURTLE_ATTACK_4296 = 4296 + const val DESERT_WORM_BURROW_DOWN_4297 = 4297 + const val SNAIL_HIT_4298 = 4298 + const val DAGGANOTH_ATTACK_4299 = 4299 + const val DAGGANOTH_ATTACK_SPECIAL_4300 = 4300 + const val BARKER_TOAD_ATTACK_4301 = 4301 + const val TWITTER_4302 = 4302 + const val SNAIL_DEATH_4303 = 4303 + const val ENVENOM_WEAPON_4304 = 4304 + const val SCORPION_HIT_4305 = 4305 + const val PREYING_MANTIS_HIT_4306 = 4306 + const val EVILTURNIP_DEATH_4307 = 4307 + const val DESERT_WORM_HIT_4308 = 4308 + const val DESERT_WORM_ATTACK_4309 = 4309 + const val BARKER_TOAD_SPECIAL_ATTACK_4310 = 4310 + const val DUST_DEVIL_FIRE_4311 = 4311 + const val EVILTURNIP_4312 = 4312 + const val DESERT_WORM_DEATH_4313 = 4313 + const val SNAIL_4314 = 4314 + const val SCORPION_4315 = 4315 + const val BEAVER_4316 = 4316 + const val SCORPION_DEATH_4317 = 4317 + const val DUST_DEVIL_HIT_4318 = 4318 + const val SNAKE_INCUBATION_4319 = 4319 + const val SNAIL_ATTACK_4320 = 4320 + const val BARKER_TOAD_SWALLOW_CANNONBALL_4321 = 4321 + const val ENT_4322 = 4322 + const val DAGGANOTH_HIT_4323 = 4323 + const val EVILTURNIP_HIT_4324 = 4324 + const val SNAKE_ATTACK_4325 = 4325 + const val DESERT_WORM_BURROW_UP_4326 = 4326 + const val SNAKE_4327 = 4327 + const val BARKER_TOAD_HIT_4328 = 4328 + const val BARKER_TOAD_4329 = 4329 + const val DUST_DEVIL_ATTACK_4330 = 4330 + const val EVILTURNIP_ATTACK_4331 = 4331 + const val BG_OBELISK_4332 = 4332 + const val WAR_TURTLE_4333 = 4333 + const val MINOTAUR_ATTACK_4334 = 4334 + const val MINOTAUR_DEATH_4335 = 4335 + const val STORK_4336 = 4336 + const val MINOTAUR_SPECIAL_4337 = 4337 + const val MINOTAUR_HIT_4338 = 4338 + const val MINOTAUR_4339 = 4339 + const val MANTIS_STRIKE_4363 = 4363 + const val OVERWHELMINGWATERS_IMPACT_4364 = 4364 + const val GECKO3_4365 = 4365 + const val UNICORN_4366 = 4366 + const val DUST_CLOUD_4367 = 4367 + const val TOAD_BARK_4368 = 4368 + const val FRUIT_BAT_4369 = 4369 + const val VAMPIRE_BAT_4369 = 4369 + const val NESTING_CAST_4370 = 4370 + const val POISONOUS_BLAST_4371 = 4371 + const val HEALING_AURA_4372 = 4372 + const val SLIME_TRAIL_4373 = 4373 + const val CRUSHING_CLAW_4374 = 4374 + const val SPIDER_4375 = 4375 + const val SUMMON_4376 = 4376 + const val ROCKCRAB_4377 = 4377 + const val FLYAWAY_4378 = 4378 + const val OBSIDIAN_THUNDER_IMPACT_4379 = 4379 + const val POISONOUS_BLAST_IMPACT_4380 = 4380 + const val GECKO2_4381 = 4381 + const val DUST_CLOUD_IMPACT_4382 = 4382 + const val OVERWHELMINGWATERS_CAST_4383 = 4383 + const val SLIME_TRAIL_IMPACT_4384 = 4384 + const val PETRIFY_4385 = 4385 + const val TIRELESS_RUN_4386 = 4386 + const val MULTICHOP_4387 = 4387 + const val UNBURDEN_4388 = 4388 + const val SANDSTORM_4389 = 4389 + const val THIEVING_FINGERS_4390 = 4390 + const val SKILL_BOOST_4391 = 4391 + const val STONY_SHELL_4392 = 4392 + const val FLYBACK_4393 = 4393 + const val ADAMANTITE_SHELL_4394 = 4394 + const val INSANE_FEROCITY_4395 = 4395 + const val FRUITFALL_SPLAT_4396 = 4396 + const val FISHRAIN_SPLAT_4397 = 4397 + const val TERRIER_4398 = 4398 + const val ARCTIC_BLAST_4399 = 4399 + const val BULL_RUSH_IMPACT_4400 = 4400 + const val BULL_RUSH_4401 = 4401 + const val SPIKE_SHOT_4402 = 4402 + const val GENERATE_COMPOST_4403 = 4403 + const val HERBCALL_4404 = 4404 + const val SPIKE_SHOT_IMPACT_4405 = 4405 + const val GENERATE_COMPOST_IMPACT_4406 = 4406 + const val DESERT_WORM_BURROW_UP_4410 = 4410 + const val IRON_TITAN_IMPACT_4596 = 4596 + const val PYREFIEND_DEATH_4597 = 4597 + const val SWAMP_PLAGUE_4598 = 4598 + const val TORCHER_ATTACK_4599 = 4599 + const val MOSQUITO_HIT_4600 = 4600 + const val CHINCHOMPA_4601 = 4601 + const val GEYSER_TITAN_ATTACK_4602 = 4602 + const val IMMENSE_HEAT_4603 = 4603 + const val FIRE_TITAN_HIT_4604 = 4604 + const val GORAK_ATTACK_4605 = 4605 + const val GRAAHK_ATTACK_4605 = 4605 + const val SHIFTER_HIT_4606 = 4606 + const val MOSS_TITAN_HIT_4607 = 4607 + const val OBSIDIAN_THUNDER_4608 = 4608 + const val HOOT_4609 = 4609 + const val MOSQUITO_ATTACK_4610 = 4610 + const val STEEL_TITAN_SPECIAL_4611 = 4611 + const val IRON_TITAN_HIT_4612 = 4612 + const val NAILBEAST_4613 = 4613 + const val FIRE_TITAN_ATTACK_4614 = 4614 + const val MOSQUITO_DEATH_4615 = 4615 + const val STEEL_TITAN_RANGE_4616 = 4616 + const val KYATT_SPECIAL_4617 = 4617 + const val DEADLYCLAW_CAST_4618 = 4618 + const val MOUNTAIN_STRENGTH_4619 = 4619 + const val PYREFIEND_SPAWN_4620 = 4620 + const val ABYSSAL_TITAN_BRING_POUCHES_4621 = 4621 + const val GRAAHK_SPECIAL_4622 = 4622 + const val TORCHER_FIREBREATH_4623 = 4623 + const val SWAMP_TITAN_ATTACK_4624 = 4624 + const val RAVAGER_HIT_4625 = 4625 + const val MOSS_TITAN_SPAWN_4626 = 4626 + const val TZKIH_ATTACK_4627 = 4627 + const val FLAMING_PRINCE_DEATH_4628 = 4628 + const val RAVAGER_DEATH_4629 = 4629 + const val TZKIH_RANGE_4630 = 4630 + const val LARUPITA_ATTACK_4631 = 4631 + const val OBSIDIAN_GOLEM_HIT_4632 = 4632 + const val IRON_TITAN_ATTACK_4633 = 4633 + const val TORCHER_DEATH_4634 = 4634 + const val ICE_TITAN_DEATH_4635 = 4635 + const val NAILBEAST_HIT_4636 = 4636 + const val TORCHER_FIRE_4637 = 4637 + const val STEEL_TITAN_SPAWN_4638 = 4638 + const val LAVA_ASSAULT_4639 = 4639 + const val LAVA_TITAN_SPECIAL_4640 = 4640 + const val PYREFIEND_HIT_4641 = 4641 + const val GEYSER_TITAN_DEATH_4642 = 4642 + const val FLAMING_PRINCE_ATTACK_4643 = 4643 + const val ABYSSAL_TITAN_ATTACK_4644 = 4644 + const val GOAD_4645 = 4645 + const val IRON_TITAN_SPAWN_4646 = 4646 + const val LAVA_TITAN_SPAWN_4647 = 4647 + const val TRUFFLE_HUNT_4648 = 4648 + const val SHIFTER_DEATH_4649 = 4649 + const val KYATT_ATTACK_4650 = 4650 + const val TORCHER_HIT_4651 = 4651 + const val GORAK_DEATH_4652 = 4652 + const val GRAAHK_DEATH_4652 = 4652 + const val STEEL_TITAN_SPECIAL_IMPACT_4653 = 4653 + const val LAVA_TITAN_ATTACK_4654 = 4654 + const val RAVAGER_DIG_4655 = 4655 + const val ABYSSAL_TITAN_SPAWN_4656 = 4656 + const val DEADLYCLAW_IMPACT_4657 = 4657 + const val NAILBEAST_DEATH_4658 = 4658 + const val GEYSER_TITAN_SPAWN_4659 = 4659 + const val ABYSSAL_TITAN_HIT_4660 = 4660 + const val RENDING_4661 = 4661 + const val MOSS_TITAN_ATTACK_4662 = 4662 + const val MOSS_TITAN_DEATH_4663 = 4663 + const val KYATT_DEATH_4664 = 4664 + const val SQUAWK_4665 = 4665 + const val IRON_TITAN_DEATH_4666 = 4666 + const val FLAMING_PRINCE_HIT_4667 = 4667 + const val STEEL_TITAN_DEATH_4668 = 4668 + const val TZKIH_HIT_4669 = 4669 + const val STEEL_TITAN_RANGE_IMPACT_4670 = 4670 + const val GRAAHK_4671 = 4671 + const val SPINNER_HIT_4672 = 4672 + const val SWAMP_TITAN_DEATH_4673 = 4673 + const val LARUPITA_HIT_4674 = 4674 + const val CHINCHOMPA_ATTACK_4675 = 4675 + const val CHINCHOMPA_EXPLODE_4676 = 4676 + const val TZKIH_SPAWN_4677 = 4677 + const val TITANS_CONSTITUTION_4678 = 4678 + const val IRON_TITAN_RANGE_4679 = 4679 + const val STEEL_OF_LEGENDS_4680 = 4680 + const val NAILBEAST_ATTACK_4681 = 4681 + const val OBSIDIAN_GOLEM_SPAWN_4682 = 4682 + const val SWAMP_TITAN_SPAWN_4683 = 4683 + const val ICE_TITAN_HIT_4684 = 4684 + const val SPINNER_SPIN_4685 = 4685 + const val SPINNER_HEAL_4686 = 4686 + const val KYATT_HIT_4687 = 4687 + const val FIRE_TITAN_DEATH_4688 = 4688 + const val SHIFTER_ATTACK_4689 = 4689 + const val SPINNER_DEATH_4690 = 4690 + const val SPINNER_ATTACK_4691 = 4691 + const val OBSIDIAN_GOLEM_DEATH_4692 = 4692 + const val SWAMP_PLAGUE_IMPACT_4693 = 4693 + const val TORCHER_SPAWN_4694 = 4694 + const val ICE_TITAN_ATTACK_4695 = 4695 + const val LARUPITA_DEATH_4696 = 4696 + const val GEYSER_TITAN_HIT_4697 = 4697 + const val GEYSER_TITAN_IMPACT_4698 = 4698 + const val FIRE_TITAN_SPAWN_4699 = 4699 + const val INFERNO_4700 = 4700 + const val FAMINE_4701 = 4701 + const val GORAK_HIT_4702 = 4702 + const val GRAAHK_HIT_4702 = 4702 + const val TZKIH_DEATH_4703 = 4703 + const val STEEL_TITAN_HIT_4704 = 4704 + const val SWAMP_TITAN_TIMER_4705 = 4705 + const val ICE_TITAN_SPAWN_4706 = 4706 + const val IRON_WITHIN_4707 = 4707 + const val PYREFIEND_ATTACK_4708 = 4708 + const val STEEL_TITAN_MELEE_IMPACT_4709 = 4709 + const val LAVA_TITAN_DEATH_4710 = 4710 + const val RAVAGER_ATTACK_4711 = 4711 + const val INFERNO_IMPACT_4712 = 4712 + const val GEYSER_TITAN_RANGE_4713 = 4713 + const val LAVA_TITAN_HIT_4714 = 4714 + const val SWAMP_TITAN_HIT_4715 = 4715 + const val CHINCHOMPA_HIT_4716 = 4716 + const val ABYSSAL_TITAN_DEATH_4717 = 4717 + const val OBSIDIAN_GOLEM_ATTACK_4718 = 4718 + const val HOOT2_4719 = 4719 + const val STEEL_TITAN_ATTACK_4720 = 4720 + const val HARRASS_4721 = 4721 + const val MYQ4_ENERGY_EXPLOSION_4781 = 4781 + const val MYQ4_ENERGY_1_4785 = 4785 + const val MYQ4_ENERGY_2_4789 = 4789 + + //Old sound constants const val OPEN_CABINET_44 = 44 const val OPEN_HEAVY_54 = 54 diff --git a/version.properties b/version.properties index 5911418..7028abf 100644 --- a/version.properties +++ b/version.properties @@ -1,2 +1,2 @@ -#Mon Sep 12 17:29:13 CDT 2022 -BUILD_NUMBER=11 +#Sat Feb 25 16:35:13 EST 2023 +BUILD_NUMBER=12