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Add a late combat movement pressure pass after world pulses so melee attackers can react to target run paths queued by live walk packets in the same tick. This prevents the attacker from lagging one tile too far behind when a PvP target starts running away. Also add regressions for melee pressure against running targets, including the live WorldspaceWalk path with run enabled and dragon scimitars, and update the combat movement rewrite notes. |
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| combat-movement-rewrite.md | ||