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Treat overlapping occupied tiles as out of melee reach so combat movement must find a real adjacent attack tile. Improve intent resolution to preserve queued steps that already enter attack range and account for same-tick projected movement, preventing reciprocal melee movement loops. Update dumb NPC overlap movement to consider all valid attack tiles instead of stalling on blocked preferred directions. Add regression coverage for player/NPC overlap cases, blocked-side fallback, and mutual melee movement. |
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| worldprops | ||
| .gitignore | ||
| detekt.yml | ||
| License | ||
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| pom.xml | ||
| tableformat.css | ||