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Default melee NPCs now use constrained target-facing combat tiles instead of scanning every border tile, preserving safespots around obstacles. Diagonal chases may use the two corner-adjacent sides so NPCs can step into range when a direct-ish tile is open, without routing around blocked corners. Added combat movement regressions for static safespots, one-tile obstacle chases, and diagonal corner cases. |
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| combat-movement-rewrite.md | ||