Server/docs
dam 9f8faa3547
Fixed dumb NPC melee safespot pathing
Default melee NPCs now use constrained target-facing combat tiles instead of scanning every border tile, preserving safespots around obstacles.

Diagonal chases may use the two corner-adjacent sides so NPCs can step into range when a direct-ish tile is open, without routing around blocked corners.

Added combat movement regressions for static safespots, one-tile obstacle chases, and diagonal corner cases.
2026-07-18 18:54:00 +03:00
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combat-movement-rewrite.md Fixed dumb NPC melee safespot pathing 2026-07-18 18:54:00 +03:00