Rewrote the permadeath code to more thoroughly wipe HCIM when they die
HCIM permadeath code destroys items dropped on death
Cleaned up redundant blast furnace player save code
Dark core will no longer jump to players in safe area
Adjusted maximum attack hits
Protect from magic now blocks the big dart attack by 40%
Now resummons the dark core when it dies
Made the dark core respawn mechanics more authentic
Dark core now drops ashes
Refactored some construction code
Removed decorations and hotspots for "Menagerie" rooms, which seem to be inauthentic
Changed the following hotspots to be recursive: decoration, wall chart (study)
Corrected xp for a few construction items
Improved handling of random events when the location of the abducted player is missing from save file
Added per-tick auditing of data relating to player location
Adjusted max pulse count for bots from 50 -> 75
Adjusted max skill baseline by +4 for adventure bots to 69
Added 500 lines of unique
Added 45000 bot names
Added recovery methods for bots that get stuck
Added multiple random number functions to help add more variance
Added function to handle checking if a bot is near/in a Bank
Added function to handle getting a new city
Added function to add variability to locations given to bots
Added function to check if other players/bots are nearby
Added function to handle bots banking their inventories if a bank booth is nearby
Improved random number parameters
Improved how bots are spawned & added variance to spawn location
Improved how bots interact & handle the Grand Exchange location
Improved how bots handle starting in Lumbridge
Fixed bots referencing themselves in dialogue
Fixed bots talking when they are by themselves
Fixed multiple cases where bots would get stuck in a state
Fixed multiple logic errors
Fixed issues with bots banking but not switching states
Corrected quest log for Troll Stronghold
Corrected quest log for The Dig Site
Corrected quest log for Witch's House
Corrected quest log for Scorpion Catcher
Corrected quest log for Wolf Whistle
Corrected quest log for Nature Spirit
Corrected quest log for What Lies Below
Populated NPCs in Lucien's Camp (Next to Wildy Chaos Temple hut) (Inaccessible)
Populated NPCs in Black knight catacombs (WGS) (Inaccessible)
Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
Farming animation corrections
Farming message updates and additions
Gardeners will chop down fully grown trees for 200 gp
Gardeners will give farming advice
Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)
Compost bin debugging admin command ::resetbins added (resets the player's compost bins to their initial states)
Players can no longer pay gardeners to protect diseased or dead farming patches
Can no longer water dead patches
Weeds will now grow in farming patches as part of the offline catch-up
Trees that are not fully grown can now be dug up
Removed duplicated handlers for many Varrock related stairs and ladders
Fixed the Champions' Guild trapdoor being unable to be closed
Changed the model ID for the logs outside of Seth Groats's house when the axe is taken
The drawers in Guidor's house will no longer disappear. There doesn't appear to be a related open object, so they just won't open
The Benny NPC yells about newspapers again
Knocking on the door in the Varrock bank will start the dialogue with the bankers
The Varrock Census object in the Varrock castle will now open the Varrock Census interface
Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes
Added the Kudos overlay in the Varrock Museum
Corrected the spawns for archeologists in the Varrock Museum dig site area
Implemented the Varrock museum map interface to open from the objects and item
The tool shelf in the museum dig site area will now give items
Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes