Added dialogue for shopkeeper Kofi and shop assistant
Changed examine text of Kofi and added shop assistant
Rewrote Karamja man dialogue to Kotlin
Rewrote Monkey dialogue to Kotlin
Rewrote Zambo dialogue to Kotlin
(Partially) Added Franklin Caranos's dialogue
Added Herman Caranos's dialogue
Added a spawn location for Herman Caranos
Added npc movement to Franklin Caranos
Added Skeleton mage config
Implemented fully functioning interface decoders referenced from the client
Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface
Added ::listifmodels command that gives visibility of all the models present on an interface
Added ::listiftext command that gives visibility of all the text present on an interface
Implemented emptying plant cure
Rewrote DFS handler
Corrected DFS max hit to be 25 instead of 26
Corrected DFS attack cooldown to be 2 mintues instead of 30 secs
Implemented the animation when emptying charges from the DFS
Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)
Gave Ordan a full dialogue revamp for dialogue and un-noting
Gave Blast Furnace Foreman a full dialogue including a tutorial for the blast furnace
Fixed the boating routes
Added the train tunnel (but not the train)
Relocated and implemented NPCs in Keldagrim
Resolved a issue where gold rock scenery was rewarding perfect gold ore on gold rocks outside of the Witchaven dungeon
Familiars are no longer allowed in some places they shouldn't be
The Grand Tree mine's roots now properly animate and play the correct sound when pushing them
The correct thieving level is now required for Varrock pickpocket diary task
Added the correct dialogue message to inspecting the cactus with the red scarf from tourist trap
Corrected Dagganoth Prime talisman drops
Arctic pines now reward 40 xp authentic to Jan of 2009 instead of Sept of 2009
All farming patch tree chop rates have been corrected
Fixed an issue where the player would continue to chop farming patch trees after they get chopped down
Fixed the typo in the word Jenkiins -> Jenkins
Removed inauthentic potions
Remove the inauthentic restriction that the chest may only be looted after all brothers have been killed
Each brother killed now awards an additional roll for the chest
Added a new ContentAPI function, animationCycles, that returns the exact number of cycles an animation lasts for (useful for forced movement)
Added a new function to Vector objects that allows convertion into Direction objects (useful for transforming locations)
Implemented smoke puff sound when random event npcs disappear
Fixed smoke puff repeating
Admins will no longer get random events
Can no longer talk to a random event NPC if they are leaving
Rewrote Drill Demon event:
The event can no longer be avoided and Sergeant Damien automatically teleports you to the event
The player can no longer escape the event by logging out
Sergeant Damien now walks around the area in a circle as he should authentically
Corrected all of Sergeant Damien's dialogue to be authentic
Implemented the authentic item dialogues that show the player the picture of the sign to exercise at
Implemented all the exercise sounds
Evil Bob's Island:
Rewrote all uses of pulses to scripts
Fixed evil bob not teleporting players when in combat
Fixed the reward dialogue
Freaky Forester:
Rewrote the freaky forester teleport to a script instead of a pulse
Fixed an issue where nearby players could talk to the NPC
Genie Event:
Rewrote most of the event
The genie now leaves after completing the dialogue
Implemented the genie appearing sound
Evil Chicken:
Now uses the correct attack sound
Misc:
Added admin command ::barrage [radius] that new barrage command hits all the players in the radius defines with a custom weak ice barrage. It will play the ice barrage sound, display graphics and hit the player for a random 0-3 damage. A fail safe has been added so the command will hit 0 if the player is low on health so this command will not accidentally kill players
The ::shop can no longer be opened if the player is movement or interaction locked
Rogues now drop the proper coin
Rewrote the canoe station chop down as a soft script to be uninterruptible
Fixed the player locks for Rellekka trapped chest and better handled the case when inventory is full
Corrected the examine text of the armadyl plateskirt
Fixed the dialogue for lady of the lake
The player is now locked and can't interrupt stepping stone shortcuts
The firemaking cape will no longer be deleted when logging out in a darkzone
The Stronghold of Security Gift of Peace, Grain of Plenty, and Box of Health will now add coins to already existing stack of coins if inventory is full
The Cradle of Life will now unlock emotes from all previous Stronghold of Security levels if completed (This was added for older accounts which have completed the stronghold of security but are missing the emotes)
Implemented an Entrana allowed item check
If skillcape perks are active then the player is allowed to bring the runecrafting cape(s) to entrana
The teleport block in fishing trawler now only applies while on the boat and is cleared upon logout/leave
Fixed an issue where you could teleport out of the sunk fishing trawler
Fixed an issue where a logout listener was not being removed after failing the fishing trawler causing the player to be teleported to port khazard after their next login
Added a check to to see if the player has items banned on entrana
Blue dragon scales have had their respawn timer corrected to 18 seconds
Fixed the warriors guild cyclops room logout listener to properly be removed when leaving
Players will no longer get stuck if logging out during agility obstacles
Enchanted jewellery teleports now close any open interface
Players can no longer complete the Falador medium diary goal of pickpocketing a guard without 40 thieving
Decreased brawler gloves and PvP gear drop rate from ordinary deep wilderness NPCs (does not apply to revenants or chaos elemental)
Brawler gloves and PvP gear drops from ordinary deep wilderness NPCs now require at least 100k high alchemy risk (does not apply to revenants or chaos elemental)