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Static clearQueue() to PacketProcessor
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parent
6627efd780
commit
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3 changed files with 9 additions and 3 deletions
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@ -71,6 +71,12 @@ object PacketProcessor {
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}
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}
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@JvmStatic fun clearQueue() {
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synchronized(queueLock) {
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queue.clear()
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}
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}
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@JvmStatic fun processQueue() {
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synchronized(queueLock) {
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if (queue.isEmpty()) {
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@ -199,7 +199,7 @@ class CombatMovementTests {
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enableRun(victim)
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enablePvp(attacker, victim)
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CombatMovementIntents.clear()
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PacketProcessor.queue.clear()
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PacketProcessor.clearQueue()
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TestUtils.advanceTicks(1, false)
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CombatMovementIntents.clear()
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@ -100,7 +100,7 @@ class CombatPerformanceTests {
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}
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private fun measureCombatTick(load: CombatLoad, tick: Int): Long {
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PacketProcessor.queue.clear()
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PacketProcessor.clearQueue()
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load.resetPairPositionsAndMovement(tick)
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load.requestAllCombatMovement()
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@ -175,7 +175,7 @@ class CombatPerformanceTests {
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}
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GameWorld.Pulser.updateAll()
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UpdateSequence.renderablePlayers.sync()
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PacketProcessor.queue.clear()
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PacketProcessor.clearQueue()
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GameWorld.settings!!.wild_pvp_enabled = previousWildPvp
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}
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