Fixed nettle tea to restore run speed instead of boosting attack.

This commit is contained in:
Syndromeramo 2025-12-07 16:25:11 -06:00
parent ac283f803c
commit ef42ce75f5

View file

@ -292,12 +292,12 @@ public enum Consumables {
/** Tea */
CUP_OF_TEA(new Drink(new int[] {712, 1980}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 3, 0)), "Aaah, nothing like a nice cuppa tea!")),
NETTLE_WATER(new Drink(new int[] {Items.NETTLE_WATER_4237, Items.BOWL_1923}, new HealingEffect((1)))),
CUP_OF_TEA_NETTLE(new Drink(new int[] {4242, 1980}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
CUP_OF_TEA_MILKY_NETTLE(new Drink(new int[] {4243, 1980}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
CUP_OF_TEA_NETTLE_PORCELAIN(new Drink(new int[] {4245, 4244}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
CUP_OF_TEA_MILKY_NETTLE_PORCELAIN(new Drink(new int[] {4246, 4244}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
NETTLE_TEA(new Drink(new int[] {4239, 1923}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
NETTLE_TEA_MILKY(new Drink(new int[] {4240, 1923}, new MultiEffect(new HealingEffect(3), new SkillEffect(Skills.ATTACK, 2, 0)))),
CUP_OF_TEA_NETTLE(new Drink(new int[] {4242, 1980}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
CUP_OF_TEA_MILKY_NETTLE(new Drink(new int[] {4243, 1980}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
CUP_OF_TEA_NETTLE_PORCELAIN(new Drink(new int[] {4245, 4244}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
CUP_OF_TEA_MILKY_NETTLE_PORCELAIN(new Drink(new int[] {4246, 4244}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
NETTLE_TEA(new Drink(new int[] {4239, 1923}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
NETTLE_TEA_MILKY(new Drink(new int[] {4240, 1923}, new MultiEffect(new HealingEffect(3), new EnergyEffect(10)))),
CUP_OF_TEA_CLAY(new Drink(new int[] {7730, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_CLAY_MILKY(new Drink(new int[] {7731, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_WHITE(new Drink(new int[] {7733, 7732}, new SkillEffect(Skills.CONSTRUCTION, 2, 0), "You feel refreshed and ready for more building.")),