mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-09 16:45:44 -07:00
Bot dialogue now always starts with uppercase character
Fixed hard-coded server name references Replaced incorrect use of "Keldagrim" with "Gielinor"
This commit is contained in:
parent
9d19ce2355
commit
ece16af7ab
40 changed files with 161 additions and 150 deletions
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@ -13,7 +13,7 @@
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"This is my own dialogue",
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"@name run.",
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"@name you cant hide from me.",
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"jajajajajaja",
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"Jajajajajaja",
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"How do i get to Varrock @name?",
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"How do i get to Camelot @name?",
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"How do i get to Taverly @name?",
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@ -21,17 +21,17 @@
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"How do i get to Yanille @name?",
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"How do i get to Catherby @name?",
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"Gotta go srry.",
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"wiggle wiggle wiggle yeah",
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"Wiggle wiggle wiggle yeah",
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"@name lookin goofy",
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"@name lookin stoopid",
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"@name lookin like a red bracket",
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"@name get yo weasel lookin ass outta here",
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"@name lookin like some sort of twocan sam",
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" /hop world 1 got a noob here!",
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"woot",
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"Woot",
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"Hows your day been @name?",
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"heyy @name :)",
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"gtg srry",
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"Heyy @name :)",
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"Gtg srry",
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"I wont answer your questions @name",
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"Stop asking questions @name",
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"Roflmao",
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@ -48,7 +48,7 @@
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"Nice Armor @name!",
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"Nice Weapon @name!",
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"Venezuela #1",
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"2009Scape and chill @name?",
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"2009scape and chill @name?",
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"@name is my girlfriend",
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"Buying gf",
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"Bank sale pm me for info",
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@ -61,14 +61,14 @@
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"Fuckin sit @name.",
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"Error: Botting client broken tell Evilwaffles.",
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"@name bots all the time",
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"report @name",
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"apparently @name bots",
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"Report @name",
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"Apparently @name bots",
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"@name hates kermit",
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"There are no mods on to help you",
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"Report me, you wont",
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"Yes, Im botting. And?",
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"ERROR: BOTSCRIPT 404. REPORT TO BOT OWNER (Evilwaffles)",
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"flash2:wave: FUCK",
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"Flash2:wave: FUCK",
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"I love 2009Scape!",
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"Ja Ja Ja Ja",
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"This is fun!",
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@ -105,9 +105,9 @@
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"Trade me @name",
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"LOL",
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"How do I get to lumbrich",
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"bruh",
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"poggers",
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"shitpost",
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"Bruh",
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"Poggers",
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"Shitpost",
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"I wish i could find an RS Gf",
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"Where do you find runite ore @name?",
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"Where is the best coal location @name?",
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@ -135,33 +135,33 @@
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"Im not a bot",
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"Nah Im a real person",
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"Bruh are you even a real person lol?",
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"e",
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"E",
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"Hellooooo @name",
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"wc lvl @name?",
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"fletching level @name?",
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"firemaking level @name?",
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"Wc lvl @name?",
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"Fletching level @name?",
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"Firemaking level @name?",
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"Have you seen the dude in the ge?",
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"Wonderful weather today @name",
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"Lowkey drunk af rn",
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"I am so tired",
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"Wassup @name",
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"follow me @name!",
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"Follow me @name!",
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"Server goes brrrr",
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"bruh i am not a bot",
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"Bruh i am not a bot",
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"I think @name is a bot",
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"Are you a bot @name?",
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"insert spiderman meme here",
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"pot calling the kettle black etc",
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"ooh, a piece of candy",
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"Insert spiderman meme here",
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"Pot calling the kettle black etc",
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"Ooh, a piece of candy",
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"I love woodcutting",
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"Im going to go level up later",
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"I love mining shooting stars",
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" /this @name looks dumb",
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"AAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!",
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"como estas @name",
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"so how about that ceikry guy",
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"so how about that kermit dude",
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"woah is an abusive mod",
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"Como estas @name",
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"So how about that ceikry guy",
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"So how about that kermit dude",
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"Woah is an abusive mod",
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"I heard Woah and Ceikry are dating now",
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"House party in Yanille!",
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"Can i have some gp @name?",
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@ -188,33 +188,33 @@
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"NobodyCLP has big feet",
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"Chicken tendies for dindin",
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"Spicey Chicken tendies is litty as a mf titty",
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"red bracket stinky",
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"ra ra rasputin",
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"lover of the russian queen",
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"Red bracket stinky",
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"Ra ra rasputin",
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"Lover of the russian queen",
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"Whens the next update coming out?",
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"How many players are maxed?",
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"I dont use discord @name",
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"I dont use the CC @name",
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"Why should i use discord?",
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"2009Scape is life",
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"brb gotta make dinner",
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"Brb gotta make dinner",
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"I need to go to the GE",
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"@name can i have a ge tele?",
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"lol @name shut up",
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"Lol @name shut up",
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"Where are teak trees?",
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"How do i make planks @name?",
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"Idk about that scraggley ass alex guy.",
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"Rusty? More like Crusty af lmfao.",
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"I need to sell some stuff on the ge",
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"I have so many logs to sell lol",
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"nah",
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"yes",
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"Nah",
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"Yes",
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"Where can i mine iron?",
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"Where can i mine tin?",
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"Where can i mine copper?",
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"Where can i mine clay?",
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"Where can i mine coal?",
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"no",
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"No",
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"We are no strangers to love",
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"You know the rules and so do I",
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"A full commitment's what I'm thinking of",
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@ -228,10 +228,10 @@
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"Never gonna make you cry",
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"Never gonna say goodbye",
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"Never gonna tell a lie and hurt you",
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"why",
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"why",
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"why",
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"why",
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"Why",
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"Why",
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"Why",
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"Why",
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"Why does it not show your messages in the chatbox?",
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"Why do you not show up in chat?",
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"Why do you not show up in chat @name?",
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@ -239,7 +239,7 @@
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"When did you start playing @name?",
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"When did you start on this server @name?",
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"When did you first get here @name?",
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"russias greatest love machine",
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"Russias greatest love machine",
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"Never gonna run around and desert you",
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"Two things are infinite, the universe & @names stupidity",
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"If you tell the truth, you dont have to remember anything.",
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@ -281,27 +281,27 @@
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"@name?",
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"@name how long have you played",
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"@name world 1 or world 2?",
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"what is your main world @name?",
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"What is your main world @name?",
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"I prefer world 1 tbh",
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"I prefer world 2 tbh",
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"@name world 1 for life",
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"@name fog bots when?",
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"damn somalian pirates",
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"bracket more like brrrrrr acket",
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"why the racket bracket",
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"Damn somalian pirates",
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"Bracket more like brrrrrr acket",
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"Why the racket bracket",
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"Hi @name I am dad",
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"@name likes dad jokes",
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"ur nuts @name",
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"lootshare go brr",
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"partay with froggay",
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"Ur nuts @name",
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"Lootshare go brr",
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"Partay with froggay",
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"Know what else is lame? Not being able to play 2009scape right now",
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"Can you even grind on osrs",
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"i botted to 88 fishing",
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"I botted to 88 fishing",
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"Do not forget to vote in running polls!",
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"Always check announcments",
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"we thrivin",
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"ship @name",
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"Dont forget to vote 2009scape!",
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"We thrivin",
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"Ship @name",
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"Dont forget to vote 2009Scape!",
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"Kermit is too legit 2 quit",
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"Out here on the range we are having fun",
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"I am hank steel",
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@ -310,11 +310,11 @@
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"I dont like him @name",
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"I dont like it @name",
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"Im an American.",
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"ima go pickup my lady ting",
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"that portuguese dude is something else",
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"Ima go pickup my lady ting",
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"That portuguese dude is something else",
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"@name!! @name!!",
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"bowdi boy",
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"i love bowdi... sometimes",
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"Bowdi boy",
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"I love bowdi... sometimes",
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"@name = @name",
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"I'm bacon.. go on dad... say it",
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"I'm going to leave.",
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@ -360,7 +360,7 @@
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"530 gang for life",
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"@name, have you read the rules?",
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"@name, have you checked out the forums?",
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"why are the leprechauns moving?",
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"Why are the leprechauns moving?",
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"I am beyond the point of no return!",
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"Nothin' personnel, kid.",
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"All your base are belong to us",
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@ -410,7 +410,7 @@
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"Fluff",
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"Bwuh",
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"I'm literally just mothin' bro",
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"Certified 2009scape classic.",
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"Certified 2009Scape Classic.",
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"Make sure to like, comment and subscribe @name it really helps",
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"Real 2009scape hours!!! Murder that like if you up!!!!",
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"W00t!",
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@ -424,32 +424,32 @@
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"Drip check",
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"Uhuhuhuhuhuhuhuhu",
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"Ahhhhhhhhhhhhhhhh",
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"yall got any deez?",
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"Yall got any deez?",
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"Deez nuts",
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"When she give you that yoinky sploinky",
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"Sir, this is a 2009scape.",
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"Sir, this is a 2009Scape.",
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"Oh dear! You are dead!",
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"Cor blimey, mate! What are ye doing in me pockets?",
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"yeah i got funnies",
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"read muv luv",
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"Yeah i got funnies",
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"Read muv luv",
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"Why doesn't she love me bros?",
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"@name is off the goop don't listen to the clown",
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"do yall got laptops",
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"cfunny play the alien warp sound effect",
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"Do yall got laptops",
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"Cfunny play the alien warp sound effect",
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"Ware to all whom doom hither, where cope is all yet constant.",
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"Who wants to come G W D?",
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"How do I make money?",
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"Ironmen stand alone together!",
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"based",
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"where is she",
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"Based",
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"Where is she",
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"*S N I I I I I I I I I F F F F F F F F F F F*",
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"Hey @name, who was in Paris?",
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"Huh whuh?",
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"who's lone?",
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"who *is* he?",
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"Who's lone?",
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"Who *is* he?",
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"Hi @name, I'm Dad!",
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"anyone wanna play melty blood after I high alch these bows?",
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"buru nyaaaa",
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"Anyone wanna play melty blood after I high alch these bows?",
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"Buru nyaaaa",
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"Number 15, Taverley Dungeon Black Dragons.",
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"House party at Rimmington! Host: @name!",
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"Spending 200m! Trade me, no junk!",
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@ -459,9 +459,9 @@
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"Nice outfit @name, does it come in children's size 12?",
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":)",
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":D",
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"die screaming",
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"Die screaming",
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"Only on Tuesdays",
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"we stan 2009scape",
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"We stan 2009scape",
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"There is no spoon",
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"Where's the cow level?",
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"Join 2009scape Clan Chat!",
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@ -471,7 +471,7 @@
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"Type ::scripts for all 99s",
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"Help I just died to Evil Chicken and I lost my stuff!",
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"Can you fight Bandos in this game?",
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"one bad gloop",
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"One bad gloop",
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"@name is not cute or funny",
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"You have committed crimes against Gielinor and her people. What say you?",
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"Barrows trauma",
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@ -486,7 +486,7 @@
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"Praise Andrew Gower",
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"Please help me I can't stop playing 2009scape",
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"Are you ignoring me, @name?!",
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"i agree with this rfc can we put it in the game please",
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"I agree with this rfc can we put it in the game please",
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"@name, we've been trying to reach you about your car's extended warranty",
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"Trimming armour, 25k gp",
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"Hey why does my furniture disappear?",
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@ -594,7 +594,7 @@
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"Rusty = the grinch, @name = santa",
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"@name the red nose reindeer",
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"Put one foot in front of the other",
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"and soon you will be walking out the doooor",
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"And soon you will be walking out the doooor",
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"Elf on the shelf time",
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"@name loves pinecones",
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"I love the smell of pinecones",
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@ -693,21 +693,21 @@
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"Woah got those roofies strapped",
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"Why is my drink cloudy?",
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"@name and woah be wrestlin",
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"bekky want sum fuk?",
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"Bekky want sum fuk?",
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"Damn @name you got an ass",
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"Is that a footlong in your pants or are you happy to see me?",
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"@name so hot i gotta change my pants",
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"@name is a sex god",
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"bruh we hype today",
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"dont be silly wrap the willy @name!",
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"wrap it before you smack it @name",
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"can i get a reeeeee @name?",
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"valentines day is the best day",
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"Bruh we hype today",
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"Dont be silly wrap the willy @name!",
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"Wrap it before you smack it @name",
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"Can i get a reeeeee @name?",
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"Valentines day is the best day",
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"@name shut up before i smack you with my crusty sock",
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"Valentines day, more like me and my hand day smh",
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"If you think these quotes are wild just wait @name",
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"All im saying is we have never seen @name and biden in the same room",
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"red rocket, red rocket!",
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"Red rocket, red rocket!",
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"Woahs favourite game is red rocket",
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"@name sexy af today",
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"Happy Valentines day @name!!!",
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@ -1,5 +1,6 @@
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package content.global.ame.events.evilbob
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import core.ServerConstants
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import core.api.*
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import core.game.dialogue.FacialExpression
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import core.game.interaction.IntType
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@ -119,7 +120,7 @@ class EvilBobListeners : InteractionListener, MapArea {
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return@queueScript delayScript(player, 2)
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}
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3 -> {
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sendMessage(player, "Welcome back to 2009Scape.")
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sendMessage(player, "Welcome back to ${ServerConstants.SERVER_NAME}.")
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teleport(player, getAttribute(player, EvilBobUtils.prevLocation, Location.create(3222, 3219, 0)))
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EvilBobUtils.reward(player)
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EvilBobUtils.cleanup(player)
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@ -1,5 +1,6 @@
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package content.global.ame.events.evilbob
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import core.ServerConstants
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import core.api.getAttribute
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import core.api.setAttribute
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import core.game.dialogue.DialogueFile
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@ -34,7 +35,7 @@ class ServantDialogue : DialogueFile() {
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}
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}
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2 -> npcl(FacialExpression.SAD, "Come? Come where?").also { stage++ }
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3 -> playerl(FacialExpression.FRIENDLY, "Away from this place! To 2009Scape proper!").also { stage++ }
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3 -> playerl(FacialExpression.FRIENDLY, "Away from this place! To ${ServerConstants.SERVER_NAME} proper!").also { stage++ }
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4 -> npcl(FacialExpression.SAD, "You go, ${player!!.username}, I don't belong there... I belong here, in Scape2009. This is the only place I can ever go...").also { stage++ }
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5 -> options("But I love you!", "Oh alright then.").also { stage++ }
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6 -> when(buttonID) {
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@ -23,7 +23,7 @@ import core.game.node.item.Item;
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public abstract class Recipe {
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/**
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* Represents the array of active recipes in Keldagrim..
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* Represents the array of active recipes in 2009Scape.
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*/
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// TODO:
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// - Making this an enum would drastically save on file/line count, since the recipes seem to mostly be plain-old-data classes
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@ -182,7 +182,7 @@ public final class FamiliarManager {
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final int npcId = pouch.getNpcId();
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Familiar fam = !renew ? FAMILIARS.get(npcId) : familiar;
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if (fam == null) {
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player.getPacketDispatch().sendMessage("Invalid familiar " + npcId + " - report on 2009scape GitLab");
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player.getPacketDispatch().sendMessage("Invalid familiar " + npcId + " - report on 2009Scape GitLab");
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return;
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}
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if(!renew) {
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@ -121,7 +121,7 @@ public final class BountyHunterActivity extends ActivityPlugin {
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};
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/**
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* The game pulse (doesn't update every tick on 2009scape as well).
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* The game pulse (doesn't update every tick on 2009Scape as well).
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*/
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private final Pulse gamePulse = new Pulse(10) {
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@Override
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@ -73,7 +73,7 @@ public class AlchemyGuardianDialogue extends DialoguePlugin {
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stage++;
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break;
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case 12:
|
||||
npc("around Keldagrim. Keep an eye on the cost of each", "items as these will change from time-to-time, as will the", "location of the items. Occasionally one of the items will", "be indicated as costing no runestones to convert to");
|
||||
npc("around Gielinor. Keep an eye on the cost of each", "item as these will change from time-to-time, as will the", "location of the items. Occasionally one of the items will", "be indicated as costing no runestones to convert to");
|
||||
stage++;
|
||||
break;
|
||||
case 13:
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ public class GraveyardGuardianDialogue extends DialoguePlugin {
|
|||
}
|
||||
break;
|
||||
case 10:
|
||||
npc("Have you noticed all the bones around the room? These", "are teleported here from all over Keldagrim to help", "clean up the landscape of countless bones left behind", "from combat. What better use for these bones than to");
|
||||
npc("Have you noticed all the bones around the room? These", "are teleported here from all over Gielinor to help", "clean up the landscape of countless bones left behind", "from combat. What better use for these bones than to");
|
||||
stage++;
|
||||
break;
|
||||
case 11:
|
||||
|
|
|
|||
|
|
@ -74,11 +74,11 @@ public final class OutpostSquireDialogue extends DialoguePlugin {
|
|||
stage = 6;
|
||||
break;
|
||||
case 6:
|
||||
npc("The Void Knights, they are great warriors of balance", "who do Guthix's work here in 2009scape.");
|
||||
npc("The Void Knights, they are great warriors of balance", "who do Guthix's work here in Gielinor.");
|
||||
stage = 11;
|
||||
break;
|
||||
case 11:
|
||||
options("Wow, can I join?", "What kind of work?", "What's '2009scape'?", "Uh huh, sure.");
|
||||
options("Wow, can I join?", "What kind of work?", "What's 'Gielinor'?", "Uh huh, sure.");
|
||||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
|
|
@ -92,7 +92,7 @@ public final class OutpostSquireDialogue extends DialoguePlugin {
|
|||
stage = 17;
|
||||
break;
|
||||
case 3:
|
||||
player("What's '2009scape'?");
|
||||
player("What's 'Gielinor'?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 4:
|
||||
|
|
@ -112,11 +112,11 @@ public final class OutpostSquireDialogue extends DialoguePlugin {
|
|||
end();
|
||||
break;
|
||||
case 17:
|
||||
npc("Ah well you see we try to keep 2009scape as Guthix", "intended, it's very challenging. Actually we've been", "having some problems recently, maybe you could help", "us?");
|
||||
npc("Ah well you see we try to keep Gielinor as Guthix", "intended, it's very challenging. Actually we've been", "having some problems recently, maybe you could help", "us?");
|
||||
stage = 18;
|
||||
break;
|
||||
case 18:
|
||||
options("Yeah ok, what's the problem?", "What's '2009scape'?", "I'd rather not, sorry.");
|
||||
options("Yeah OK, what's the problem?", "What's 'Gielinor'?", "I'd rather not, sorry.");
|
||||
stage = 19;
|
||||
break;
|
||||
case 19:
|
||||
|
|
@ -126,7 +126,7 @@ public final class OutpostSquireDialogue extends DialoguePlugin {
|
|||
stage = 191;
|
||||
break;
|
||||
case 2:
|
||||
player("What's '2009scape'?");
|
||||
player("What's 'Gielinor'?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 3:
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ public class SquireDialogue extends DialoguePlugin {
|
|||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "The Void Knights, they are great warriors of balance", "who do Guthix's work here in 2009scape.");
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "The Void Knights, they are great warriors of balance", "who do Guthix's work here in Gielinor.");
|
||||
stage = 13;
|
||||
break;
|
||||
case 13:
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ public final class SquireTypeDialogue extends DialoguePlugin {
|
|||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
npc("The Void Knights, they are great warriors of balance", "who do Guthix's work here in 2009scape.");
|
||||
npc("The Void Knights, they are great warriors of balance", "who do Guthix's work here in Gielinor.");
|
||||
stage = 13;
|
||||
break;
|
||||
case 13:
|
||||
|
|
|
|||
|
|
@ -83,12 +83,12 @@ public final class VoidKnightDialogue extends DialoguePlugin {
|
|||
case 10:
|
||||
npc("I'm a Void Knight, one of the order of Guthix. We are",
|
||||
"warriors of balance who do Guthix's work here in",
|
||||
"2009scape.");
|
||||
"Gielinor.");
|
||||
stage = 11;
|
||||
break;
|
||||
case 11:
|
||||
options("Wow, can I join?", "What kind of work?",
|
||||
"What's '2009scape'?", "Uh huh, sure.");
|
||||
"What's 'Gielinor'?", "Uh huh, sure.");
|
||||
stage = 12;
|
||||
break;
|
||||
case 12:
|
||||
|
|
@ -102,7 +102,7 @@ public final class VoidKnightDialogue extends DialoguePlugin {
|
|||
stage = 17;
|
||||
break;
|
||||
case 3:
|
||||
player("What's '2009scape'?");
|
||||
player("What's 'Gielinor'?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 4:
|
||||
|
|
@ -123,14 +123,14 @@ public final class VoidKnightDialogue extends DialoguePlugin {
|
|||
end();
|
||||
break;
|
||||
case 17:
|
||||
npc("Ah well you see we try to keep 2009scape as Guthix",
|
||||
npc("Ah well, you see, we try to keep Gielinor as Guthix",
|
||||
"intended, it's very challenging. Actually we've been",
|
||||
"having some problems recently, maybe you could help",
|
||||
"us?");
|
||||
stage = 18;
|
||||
break;
|
||||
case 18:
|
||||
options("Yeah ok, what's the problem?", "What's '2009scape'?",
|
||||
options("Yeah OK, what's the problem?", "What's 'Gielinor'?",
|
||||
"I'd rather not, sorry.");
|
||||
stage = 19;
|
||||
break;
|
||||
|
|
@ -141,7 +141,7 @@ public final class VoidKnightDialogue extends DialoguePlugin {
|
|||
stage = 191;
|
||||
break;
|
||||
case 2:
|
||||
player("What's '2009scape'?");
|
||||
player("What's 'Gielinor'?");
|
||||
stage = 15;
|
||||
break;
|
||||
case 3:
|
||||
|
|
|
|||
|
|
@ -290,7 +290,7 @@ public final class ChemistDialogue extends DialoguePlugin {
|
|||
break;
|
||||
|
||||
case 110:
|
||||
npc("Ah, well it's a diary that helps you keep track of", "particular achievements you've made here on", "2009Scape.");
|
||||
npc("Ah, well, it's a diary that helps you keep track of", "particular achievements you've made here on Gielinor.");
|
||||
stage = 111;
|
||||
break;
|
||||
case 111:
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ public final class FaladorSquireDialogue extends DialoguePlugin {
|
|||
break;
|
||||
|
||||
case 110:
|
||||
npc("Ah, well it's a diary that helps you keep track of", "particular achievements you've made here on", "2009Scape.");
|
||||
npc("Ah, well, it's a diary that helps you keep track of", "particular achievements you've made here on Gielinor.");
|
||||
stage = 111;
|
||||
break;
|
||||
case 111:
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ public final class MiningGuildDwarf extends DialoguePlugin {
|
|||
stage = 22;
|
||||
break;
|
||||
case 22:
|
||||
interpreter.sendDialogues(npc, FacialExpression.NEUTRAL, "No, this is only a mining outpost. We dwarves don't", "much like to settle in human cities. Most of the ore is", "carted off to Keldagrim, the great dwarven city-", "They've got a special blast furnace up there - it makes");
|
||||
interpreter.sendDialogues(npc, FacialExpression.NEUTRAL, "No, this is only a mining outpost. We dwarves don't", "much like to settle in human cities. Most of the ore is", "carted off to Keldagrim, the great dwarven city.", "They've got a special blast furnace up there - it makes");
|
||||
stage = 23;
|
||||
break;
|
||||
case 23:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.asgarnia.falador.dialogue;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.Util;
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
|
|
@ -65,7 +66,7 @@ public class SirReniteeDialogue extends DialoguePlugin {
|
|||
end();
|
||||
break;
|
||||
case 100:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hmm, well, mmm, do you have a family crest? I keep", "track of every 2009Scape family, you know, so I might", "be able to find yours.");
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hmm, well, mmm, do you have a family crest? I keep", "track of every " + ServerConstants.SERVER_NAME + " family, you know, so I might", "be able to find yours.");
|
||||
stage = 110;
|
||||
break;
|
||||
case 110:
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ public class RedbeardFrankDialogue extends DialoguePlugin {
|
|||
break;
|
||||
|
||||
case 110:
|
||||
npc("Ah, well it's a diary that helps you keep track of", "particular achievements you've made here on", "2009Scape.");
|
||||
npc("Ah, well, it's a diary that helps you keep track of", "particular achievements you've made here on Gielinor.");
|
||||
stage = 111;
|
||||
break;
|
||||
case 111:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.asgarnia.portsarim.handlers;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.game.node.entity.player.link.diary.DiaryType;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
|
|
@ -245,7 +246,7 @@ public final class ElementalWizardNPC extends AbstractNPC {
|
|||
stage = 21;
|
||||
break;
|
||||
case 21:
|
||||
npc("Many say it was the greatest building in the history of", "2009scape, a magnificent monument to human ingenuity.");
|
||||
npc("Many say it was the greatest building in the history of", ServerConstants.SERVER_NAME + ", a magnificent monument to human ingenuity.");
|
||||
stage = 22;
|
||||
break;
|
||||
case 22:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.asgarnia.taverley.dialogue;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.skill.Skills;
|
||||
|
|
@ -698,7 +699,7 @@ public final class PikkupstixDialogue extends DialoguePlugin {
|
|||
stage = 104;
|
||||
break;
|
||||
case 104:
|
||||
npc("This is reflected in your increased ability to raise animals", "as pets. It takes a skilled summoner to be able to raise", "some of 2009scape's more exotic animals, such as the lizards", "of Karamja, or even dragons!");
|
||||
npc("This is reflected in your increased ability to raise animals", "as pets. It takes a skilled summoner to be able to raise", "some of " + ServerConstants.SERVER_NAME + "'s more exotic animals, such as the lizards", "of Karamja, or even dragons!");
|
||||
stage = 105;
|
||||
break;
|
||||
case 105:
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ class NedPARDialogue(val questStage: Int) : DialogueFile() {
|
|||
START_DIALOGUE -> options(
|
||||
"Ned, could you make other things from wool?",
|
||||
"Yes, I would like some rope.",
|
||||
"No thanks Ned, I don't need any."
|
||||
"No thanks, Ned, I don't need any."
|
||||
).also { stage++ }
|
||||
|
||||
1 -> when(buttonID){
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.desert.pollniv.dialogue;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
|
|
@ -62,7 +63,7 @@ public class AliTheKebabSeller extends DialoguePlugin {
|
|||
stage = 8;
|
||||
break;
|
||||
case 8:
|
||||
npc("I offer two different types of kebabs: the standard","run-of-the-mill kebab seen throughout 2009scape and","enjoyed by many a intoxicated dwarf, and my specialty,","the extra-hot kebab. So which shall it be?");
|
||||
npc("I offer two different types of kebabs: the standard","run-of-the-mill kebab seen throughout " + ServerConstants.SERVER_NAME + " and","enjoyed by many a intoxicated dwarf, and my specialty,","the extra-hot kebab. So which shall it be?");
|
||||
stage = 9;
|
||||
break;
|
||||
case 9:
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import content.global.handlers.iface.BookInterface
|
|||
import content.global.handlers.iface.BookLine
|
||||
import content.global.handlers.iface.Page
|
||||
import content.global.handlers.iface.PageSet
|
||||
import core.ServerConstants
|
||||
import core.api.setAttribute
|
||||
import core.game.interaction.IntType
|
||||
import core.game.interaction.InteractionListener
|
||||
|
|
@ -19,7 +20,7 @@ class AstronomyBook : InteractionListener {
|
|||
PageSet(
|
||||
Page(
|
||||
BookLine("A History of Astronomy", 55),
|
||||
BookLine("in 2009Scape.", 56),
|
||||
BookLine("in ${ServerConstants.SERVER_NAME}.", 56),
|
||||
BookLine("", 57),
|
||||
BookLine("At the start of the 4th age,", 58),
|
||||
BookLine("a learned man by the", 59),
|
||||
|
|
@ -50,7 +51,7 @@ class AstronomyBook : InteractionListener {
|
|||
BookLine("grew adept at using his", 56),
|
||||
BookLine("specialized skills, and followed", 57),
|
||||
BookLine("the movements of stars", 58),
|
||||
BookLine("in 2009Scape, which are", 59),
|
||||
BookLine("in ${ServerConstants.SERVER_NAME}, which are", 59),
|
||||
BookLine("mapped and named, and still", 60),
|
||||
BookLine("used to this day.", 61),
|
||||
BookLine("", 62),
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
package content.region.kandarin.quest.grandtree
|
||||
|
||||
import content.region.kandarin.quest.grandtree.TheGrandTree.Companion.questName
|
||||
import core.ServerConstants
|
||||
import core.api.*
|
||||
import core.game.dialogue.DialogueFile
|
||||
import core.game.global.action.DoorActionHandler
|
||||
|
|
@ -50,8 +51,8 @@ class CharlieDialogue : DialogueFile() {
|
|||
2 -> npcl("I shouldn't tell you this adventurer. But if you want to get to the bottom of this you should go and talk to the Karamja Shipyard foreman.").also { stage++ }
|
||||
3 -> playerl("Why?").also { stage++ }
|
||||
4 -> npcl("Glough sent me to Karamja to meet him. I delivered a large amount of gold. For what? I don't know. He may be able to tell you what Glough's up to. That's if you can get out of here. You'll find him").also { stage++ }
|
||||
5 -> npcl("in the Karamja Shipyard, east of Shilo Village. Be careful! If he discovers you're not working for Glough, there'll be trouble! The sea men use the password Ka-Lu-Min.").also { stage++ }
|
||||
6 -> playerl("Thanks Charlie!").also {
|
||||
5 -> npcl("in the Karamja Shipyard, east of Shilo Village. Be careful! If he discovers you're not working for Glough, there'll be trouble! The seamen use the password Ka-Lu-Min.").also { stage++ }
|
||||
6 -> playerl("Thanks, Charlie!").also {
|
||||
stage = END_DIALOGUE
|
||||
GameWorld.Pulser.submit(object : Pulse(0) {
|
||||
var count = 0
|
||||
|
|
@ -66,7 +67,7 @@ class CharlieDialogue : DialogueFile() {
|
|||
}
|
||||
|
||||
2 -> {
|
||||
sendNPCDialogue(player!!, npc.id,"Traveller please accept my apologies! Glough had no right to arrest you! I just think he's scared of humans. Let me get you out of there.")
|
||||
sendNPCDialogue(player!!, npc.id,"Traveller, please accept my apologies! Glough had no right to arrest you! I just think he's scared of humans. Let me get you out of there.")
|
||||
}
|
||||
|
||||
4 -> {
|
||||
|
|
@ -92,9 +93,9 @@ class CharlieDialogue : DialogueFile() {
|
|||
55 -> {
|
||||
if(player!!.hasItem(Item(Items.LUMBER_ORDER_787))){
|
||||
when(stage) {
|
||||
0 -> playerl("How are you doing Charlie?").also { stage++ }
|
||||
0 -> playerl("How are you doing, Charlie?").also { stage++ }
|
||||
1 -> npcl("I've been better.").also { stage++ }
|
||||
2 -> playerl("Glough has some plan to rule 2009Scape!").also { stage++ }
|
||||
2 -> playerl("Glough has some plan to rule ${ServerConstants.SERVER_NAME}!").also { stage++ }
|
||||
3 -> npcl("I wouldn't put it past him, the Gnome's crazy!").also { stage++ }
|
||||
4 -> playerl("I need some proof to convince the King.").also { stage++ }
|
||||
5 -> npcl("Hmm...you could be in luck! Before Glough had me locked up I heard him mention that he'd left his chest keys at his girlfriend's.").also { stage++ }
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ import core.game.system.command.Privilege
|
|||
* Quality Assurance: Andrew C
|
||||
* QuestHelp: Rob M
|
||||
*
|
||||
* 2009scape adaptation:
|
||||
* 2009Scape adaptation:
|
||||
* @author Woah, with love
|
||||
*/
|
||||
@Initializable
|
||||
|
|
|
|||
|
|
@ -179,10 +179,10 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
|
|||
RulesAndInfo.openFor(player)
|
||||
|
||||
if (GameWorld.settings!!.enable_default_clan) {
|
||||
player.communication.currentClan = ServerConstants.SERVER_NAME
|
||||
player.communication.currentClan = ServerConstants.SERVER_NAME.toLowerCase()
|
||||
|
||||
val clanJoin = JoinClanRequest.newBuilder()
|
||||
clanJoin.clanName = ServerConstants.SERVER_NAME
|
||||
clanJoin.clanName = ServerConstants.SERVER_NAME.toLowerCase()
|
||||
clanJoin.username = player.name
|
||||
|
||||
ManagementEvents.publish(clanJoin.build())
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.misthalin.barbvillage.stronghold.playersafety;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.api.Container;
|
||||
import core.game.component.Component;
|
||||
import core.game.node.entity.player.link.emote.Emotes;
|
||||
|
|
@ -138,7 +139,7 @@ public class ProfessorHenryDialogue extends DialoguePlugin {
|
|||
increment();
|
||||
break;
|
||||
case 10:
|
||||
sendNormalDialogue(npc, FacialExpression.HALF_GUILTY, "Here you can take part in the Player Safety test: a set", "of valuable lessons to learn about staying safe in ", "2009scape.");
|
||||
sendNormalDialogue(npc, FacialExpression.HALF_GUILTY, "Here you can take part in the Player Safety test: a set", "of valuable lessons to learn about staying safe in ", ServerConstants.SERVER_NAME + ".");
|
||||
increment();
|
||||
break;
|
||||
case 11:
|
||||
|
|
|
|||
|
|
@ -211,7 +211,7 @@ public final class BobDialogue extends DialoguePlugin {
|
|||
}
|
||||
break;
|
||||
case 110:
|
||||
npc("Ah, well it's a diary that helps you keep track of", "particular achievements you've made in the world of", "Keldagrim. In Lumbridge and Draynor i can help you", "discover some very useful things indeed.");
|
||||
npc("Ah, well, it's a diary that helps you keep track of", "particular achievements you've made in the world of", "Gielinor. In Lumbridge and Draynor I can help you", "discover some very useful things indeed.");
|
||||
stage++;
|
||||
break;
|
||||
case 111:
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ public class ExplorerJackDialogue extends DialoguePlugin {
|
|||
}
|
||||
break;
|
||||
case 1:
|
||||
player("Oh sorry. I was just looking around");
|
||||
player("Oh sorry. I was just looking around.");
|
||||
stage++;
|
||||
break;
|
||||
case 2:
|
||||
|
|
@ -95,15 +95,15 @@ public class ExplorerJackDialogue extends DialoguePlugin {
|
|||
stage++;
|
||||
break;
|
||||
case 3:
|
||||
player("Uh...and all what?");
|
||||
player("Uh... and all what?");
|
||||
stage++;
|
||||
break;
|
||||
case 4:
|
||||
npc("Splendid! I love a person with a sense of humour. I bet", "you're from Ardougne eh? Ha!");
|
||||
npc("Splendid! I love a person with a sense of humour. I bet", "you're from Ardougne, eh? Ha!");
|
||||
stage = -1;
|
||||
break;
|
||||
case 10:
|
||||
npc("Ah, well it's a diary that helps you keep track of", "particular achievements you've made in the world of", "Keldagrim. In Lumbridge and Draynor I can help you", "discover some very useful things indeed.");
|
||||
npc("Ah, well, it's a diary that helps you keep track of", "particular achievements you've made in the world of Gielinor. In Lumbridge and Draynor I can help you", "discover some very useful things indeed.");
|
||||
stage++;
|
||||
break;
|
||||
case 11:
|
||||
|
|
|
|||
|
|
@ -47,9 +47,9 @@ class NedDiaryDialogue : DialogueFile() {
|
|||
}
|
||||
10 -> {
|
||||
npc(
|
||||
"Ah, well it's a diary that helps you keep track of",
|
||||
"Ah, well, it's a diary that helps you keep track of",
|
||||
"particular achievements you've made in the world of",
|
||||
"2009Scape. In Lumbridge and Draynor i can help you",
|
||||
"Gielinor. In Lumbridge and Draynor I can help you",
|
||||
"discover some very useful things indeed."
|
||||
)
|
||||
stage++
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ import core.plugin.Initializable;
|
|||
import core.plugin.Plugin;
|
||||
|
||||
/**
|
||||
* Represents the 2009scape instructor plugin.
|
||||
* Represents the 2009Scape instructor plugin.
|
||||
* @author 'Vexia
|
||||
* @date 20.11.2013
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -107,11 +107,11 @@ public class SaniDialogue extends DialoguePlugin {
|
|||
stage++;
|
||||
break;
|
||||
case 22:
|
||||
player("I see...", "So this means that you only sell common armours", "to help adventurers like nyself get started in the world", "of Keldagrim.");
|
||||
player("I see...", "So this means that you only sell common armours", "to help adventurers like myself get started in the world", "of Gielinor.");
|
||||
stage++;
|
||||
break;
|
||||
case 23:
|
||||
npc("Indeed, that is true. If you have any more questions", "The Keldagrim guide near the green portal should be able", "to assist you further.");
|
||||
npc("Indeed, that is true. If you have any more questions", "The Gielinor guide near the green portal should be able", "to assist you further.");
|
||||
stage = 0;
|
||||
break;
|
||||
case 30:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package content.region.misthalin.wiztower.handlers.rcguild;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.cache.def.impl.SceneryDefinition;
|
||||
import core.game.interaction.OptionHandler;
|
||||
import core.game.node.Node;
|
||||
|
|
@ -22,7 +23,7 @@ public class RCGuildMap extends OptionHandler {
|
|||
@Override
|
||||
public boolean handle(Player player, Node node, String option) {
|
||||
if(option.equals("study")){
|
||||
player.getPacketDispatch().sendMessage("A map of 2009scape.");
|
||||
player.getPacketDispatch().sendMessage("A map of " + ServerConstants.SERVER_NAME + ".");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import core.tools.StringUtils;
|
|||
import core.api.utils.Vector;
|
||||
|
||||
/**
|
||||
* Represents a node which is anything that is interactable in Keldagrim.
|
||||
* Represents a node which is anything that is interactable in 2009Scape.
|
||||
* @author Emperor
|
||||
*/
|
||||
public abstract class Node {
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ public final class LoginConfiguration {
|
|||
player.getPacketDispatch().sendString("Credits", 378, 94);
|
||||
player.getPacketDispatch().sendString(player.getDetails().getCredits() + "", 378, 96);
|
||||
player.getPacketDispatch().sendString(" ", 378, 229);
|
||||
player.getPacketDispatch().sendString("Want to contribute to 2009scape? <br>Visit the github using the link below!", 378, 230);
|
||||
player.getPacketDispatch().sendString("Want to contribute to " + ServerConstants.SERVER_NAME + "? <br>Visit the GitLab using the link below!", 378, 230);
|
||||
player.getPacketDispatch().sendString(" ", 378, 231);
|
||||
player.getPacketDispatch().sendString("Github", 378, 240);
|
||||
player.getPacketDispatch().sendString(GameWorld.getSettings().getMessage_string(), messModel, getMessageChild(messModel));
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package core.game.system.communication;
|
||||
|
||||
import core.ServerConstants;
|
||||
import core.game.component.Component;
|
||||
import core.game.activity.ActivityPlugin;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
|
@ -100,7 +101,7 @@ public final class ClanRepository {
|
|||
* @return {@code True} if the player successfully entered the clan chat.
|
||||
*/
|
||||
public boolean enter(Player player) {
|
||||
if (!owner.equals("2009scape") && players.size() >= MAX_MEMBERS) {
|
||||
if (!owner.equals(ServerConstants.SERVER_NAME.toLowerCase()) && players.size() >= MAX_MEMBERS) {
|
||||
player.getPacketDispatch().sendMessage("The channel you tried to join is full.:clan:");
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -270,10 +270,10 @@ object ManagementEvents {
|
|||
initializeClanWith(info)
|
||||
} else {
|
||||
SystemLogger.logMS("Creating default server clan")
|
||||
if (GameWorld.settings!!.enable_default_clan && event.clanOwner == ServerConstants.SERVER_NAME) {
|
||||
if (GameWorld.settings!!.enable_default_clan && event.clanOwner == ServerConstants.SERVER_NAME.toLowerCase()) {
|
||||
//Create a user with the default clan and some basic settings and stick them in the account storage
|
||||
if (info == UserAccountInfo.createDefault()) {
|
||||
info.username = ServerConstants.SERVER_NAME
|
||||
info.username = ServerConstants.SERVER_NAME.toLowerCase()
|
||||
info.password = ServerConstants.MS_SECRET_KEY
|
||||
info.rights = 2
|
||||
GameWorld.authenticator.createAccountWith(info)
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ database_port = "3306"
|
|||
|
||||
|
||||
[world]
|
||||
name = "2009scape"
|
||||
name = "2009Scape"
|
||||
debug = true
|
||||
dev = true
|
||||
start_gui = false
|
||||
|
|
@ -25,7 +25,7 @@ world_id = "1"
|
|||
country_id = "0"
|
||||
members = true
|
||||
#activity as displayed on the world list
|
||||
activity = "2009scape classic."
|
||||
activity = "2009Scape Classic."
|
||||
pvp = false
|
||||
default_xp_rate = 5.0
|
||||
allow_slayer_reroll = false
|
||||
|
|
|
|||
|
|
@ -42,9 +42,9 @@ grafana_log_ttl_days = 7
|
|||
|
||||
|
||||
[world]
|
||||
name = "2009scape"
|
||||
name = "2009Scape"
|
||||
#name used for announcements of bots selling items on the GE
|
||||
name_ge = "2009scape"
|
||||
name_ge = "2009Scape"
|
||||
debug = true
|
||||
dev = true
|
||||
start_gui = false
|
||||
|
|
@ -54,7 +54,7 @@ world_id = "1"
|
|||
country_id = "0"
|
||||
members = true
|
||||
#activity as displayed on the world list
|
||||
activity = "2009scape classic."
|
||||
activity = "2009Scape Classic."
|
||||
pvp = false
|
||||
default_xp_rate = 5.0
|
||||
allow_slayer_reroll = false
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue