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Corrected typos in Denulth's Troll Stronghold dialogues
Corrected typo in Drezel's Nature Spirit dialogue Corrected typos in Blaze Sharpeye's All Fired Up dialogues Corrected typo in Dragon Slayer chest dialogue
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5 changed files with 8 additions and 8 deletions
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@ -74,7 +74,7 @@ class DenulthDialogue(player: Player? = null) : DialoguePlugin(player) {
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14 -> npcl(FacialExpression.HALF_WORRIED, "The way to the stronghold is treacherous, friend. Even if you manage to climb your way up, there will be many trolls defending the stronghold.").also{ stage++ }
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15 -> showTopics(
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Topic("I'll get Godric back!", 16),
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Topic("I'm sorry, there's nothing I can do.'", END_DIALOGUE)
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Topic("I'm sorry, there's nothing I can do.", END_DIALOGUE)
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)
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16 -> npcl(FacialExpression.HAPPY, "God speed friend! I would send some of my men with you, but none of them are brave enough to follow.").also {
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stage = END_DIALOGUE
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@ -22,7 +22,7 @@ class DenulthDialogueFile : DialogueFile() {
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if (hasAnItem(player!!, Items.CLIMBING_BOOTS_3105).exists()) {
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playerl(FacialExpression.FRIENDLY, " I've got some climbing boots.").also { stage = 2 }
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} else {
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playerl(FacialExpression.FRIENDLY, "I haven't found a way to climb up yet.?").also { stage = 3 }
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playerl(FacialExpression.FRIENDLY, "I haven't found a way to climb up yet.").also { stage = 3 }
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}
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}
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2 -> npcl(FacialExpression.FRIENDLY, "Then hurry, friend! What are you still doing here?").also { stage = END_DIALOGUE }
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@ -38,7 +38,7 @@ class BlazeSharpeyeDialogue(player: Player? = null) : DialoguePlugin(player) {
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102 -> player("It sounds like you've already got everything figured","out. How do I fit into this?").also { stage++ }
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103 -> npc("Well, to test these beacons, we need someone to light a","couple of them for us, so that we can determine","whether or not they'll actually be visible.").also { stage++ }
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104 -> player("You mean, you went out and built these huge things","without knowing that they'd work?").also { stage++ }
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105 -> npc("Dont interrupt. Now, yours truly has recruited some","of the sharpest eyes this side of the River Salve to look","after these beacons and to watch the horizon for signs","of danger.").also { stage++ }
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105 -> npc("Don't interrupt. Now, yours truly has recruited some","of the sharpest eyes this side of the River Salve to look","after these beacons and to watch the horizon for signs","of danger.").also { stage++ }
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106 -> npc("In case of emergency, we've all got a supply of logs","and can start a fire faster than a cat can sneeze.").also { stage++ }
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107 -> npc("As soon as we spot a threat from the Wilderness or the","glow from another beacon, we can light our own","beacons and send a warning right across Misthalin,","faster than any courier could ever run.").also { stage++ }
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108 -> npc("We've agreed to use gnomish firelighters to colour the","flames of our beacons' fires in an actual emergency, so","it's safe to test the network with normal fires.").also { stage++ }
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@ -46,7 +46,7 @@ class BlazeSharpeyeDialogue(player: Player? = null) : DialoguePlugin(player) {
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110 -> npc("I need you to light a couple of beacons for me to make","sure we can see the glow from the flames over the","horizon.").also { stage++ }
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111 -> npc("So! First of all, you'll need to know how to light a beacon.").also { stage++ }
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112 -> npc("Our technique is super-secret, but quite effective. All","you do is put twenty logs of the same type on a","beacon and...").also { stage++ }
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113 -> npc(FacialExpression.AMAZED,"SET IT ON FIRE WITH A TINDERBOX").also { stage++ }
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113 -> npc(FacialExpression.AMAZED,"SET IT ON FIRE WITH A TINDERBOX!").also { stage++ }
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114 -> player("You really enjoy your job, don't you?").also { stage++ }
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115 -> npc("Yes. Yes I do. Now, why don't you go over there and","try lighting that beacon. Show us what you've got.").also { stage++; player.questRepository.getQuest("All Fired Up").setStage(player,20) }
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116 -> options("Does it matter what type of log I use?","Okay.").also { stage++ }
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@ -68,7 +68,7 @@ class BlazeSharpeyeDialogue(player: Player? = null) : DialoguePlugin(player) {
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301 -> npc("Absolutely! I can see a warm, delicious glow on the","horizon. If you have sharp eyes and know what to look","for it's trivial.").also { stage++ }
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302 -> npc("This beacon, however, is struggling at the moment.","Do you see how the fire has died down?").also { stage++ }
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303 -> player("Hmm, yes. The fire is a bit smaller and the logs look","rather charred.").also { stage++ }
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304 -> npc("If a beacon's fire starts to die down, you can restor it","to its blazing glory by adding five logs.").also { stage++ }
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304 -> npc("If a beacon's fire starts to die down, you can restore it","to its blazing glory by adding five logs.").also { stage++ }
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305 -> npc("You wouldn't mind topping this one up for me, would","you? Oh, how I love to see things burn!").also { stage++; player.questRepository.getQuest("All Fired Up").setStage(player, 70) }
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306 -> options("Oh, alright, then.","Don't you have logs of your own you can use?").also { stage++ }
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307 -> when(buttonId){
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@ -95,7 +95,7 @@ class BlazeSharpeyeDialogue(player: Player? = null) : DialoguePlugin(player) {
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411 -> player("Not yet, I'm afraid.").also { stage++ }
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412 -> npc("Well, what are you waiting for? This is a serious","matter! I'm sure King Roald is on the edge of his","throne, waiting for the news.").also { stage++ }
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413 -> player("I'll get right on that.").also { stage = 1000; player.questRepository.getQuest("All Fired Up").setStage(player,90) }
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420 -> npc("Yes... YESS HAHAHAHHA FIRE").also { stage = 412 }
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420 -> npc("Yes... YES HAHAHAHA FIRE").also { stage = 412 }
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1000 -> end()
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}
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@ -48,7 +48,7 @@ public final class DSChestDialogue extends DialoguePlugin {
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stage = 1;
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break;
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case 1:
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interpreter.sendDialogue("This map leads to the lair of the beast that destroyed my home,", "devoured my family, and burned to a cinder all that I love. But", "revenge would not benefit me now, and to disturb this beast is to risk", "brining its wrath down upon another land.");
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interpreter.sendDialogue("This map leads to the lair of the beast that destroyed my home,", "devoured my family, and burned to a cinder all that I love. But", "revenge would not benefit me now, and to disturb this beast is to risk", "bringing its wrath down upon another land.");
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stage = 2;
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break;
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case 2:
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@ -44,7 +44,7 @@ class NSDrezelDialogue : DialogueFile() {
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2 -> playerl(FacialExpression.NEUTRAL, "Sorry, I don't think I can help.").also { stage = END_DIALOGUE }
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}
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20 -> npcl(FacialExpression.NEUTRAL, "That's great! Many Thanks! Now then, please be aware of the Ghasts, you cannot attack them, only Filliman knew how to take them on.").also { stage++ }
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20 -> npcl(FacialExpression.NEUTRAL, "That's great! Many thanks! Now then, please be aware of the Ghasts, you cannot attack them, only Filliman knew how to take them on.").also { stage++ }
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21 -> npcl(FacialExpression.NEUTRAL, "Just run from them if you can. If you start to get lost, try to make your way back to the temple.").also { stage++ }
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22 -> {
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sendDoubleItemDialogue(player!!, Items.MEAT_PIE_2327, Items.APPLE_PIE_2323, "The cleric hands you some food.")
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