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Fix bugs in multihit
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parent
e91bf716a4
commit
e998239635
2 changed files with 16 additions and 6 deletions
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@ -101,7 +101,7 @@ public final class SweepSpecialHandler extends MeleeSwingHandler implements Plug
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Direction dir = Direction.getDirection(x - entity.getLocation().getX(), y - entity.getLocation().getY());
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List<BattleState> l = new ArrayList<>(20);
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l.add(new BattleState(entity, victim));
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List<Entity> list = findMultihitTargets(entity.getLocation(), entity, victim, CombatStyle.MELEE);
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List<Entity> list = findMultihitTargets(vl, entity, victim, null);
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for (Entity n : list) {
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if (n == victim) {
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continue;
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@ -8,8 +8,18 @@ import core.game.world.map.Location
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import core.game.world.map.RegionManager.getLocalEntities
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import core.game.world.map.zone.impl.WildernessZone
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fun findMultihitTargets(center: Location, attacker: Entity, victim: Entity, combatStyle: CombatStyle): List<Entity> {
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val targetCandidates = getLocalEntities(center, 1).filter { it != attacker && it.isAttackable(attacker, combatStyle, false) }
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fun isAttackable(victim: Entity, attacker: Entity, combatStyle: CombatStyle?, wilderness: Boolean): Boolean {
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if (combatStyle == null) {
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return true
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}
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if (wilderness) {
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return WildernessZone.getInstance().continueAttack(attacker, victim, combatStyle, false)
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}
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return victim.isAttackable(attacker, combatStyle, false)
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}
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fun findMultihitTargets(center: Location, attacker: Entity, victim: Entity, combatStyle: CombatStyle?): List<Entity> {
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val targetCandidates = getLocalEntities(center, 1).filter { it != attacker && isAttackable(it, attacker, combatStyle, false) }
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val targets: List<Entity>?
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if (victim is Player) {
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val players = targetCandidates.filterIsInstance<Player>()
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@ -17,9 +27,9 @@ fun findMultihitTargets(center: Location, attacker: Entity, victim: Entity, comb
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if (entity !is Familiar) {
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return false
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}
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return entity.owner in players && WildernessZone.getInstance().continueAttack(attacker, entity.owner, combatStyle, false)
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return entity.owner in players && isAttackable(entity.owner, attacker, combatStyle, true)
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}
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targets = targetCandidates.filter { it is Player || isFamiliarOf(it, players) }
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targets = targetCandidates.filter { (it is Player && isAttackable(attacker, it, combatStyle, true)) || isFamiliarOf(it, players) }
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} else {
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val npcs = targetCandidates.filterIsInstance<NPC>()
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fun isOwnerOf(entity: Entity, npcs: List<NPC>): Boolean {
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@ -28,7 +38,7 @@ fun findMultihitTargets(center: Location, attacker: Entity, victim: Entity, comb
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}
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for (npc in npcs) {
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if (npc is Familiar && npc.owner == entity) {
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return WildernessZone.getInstance().continueAttack(attacker, entity, combatStyle, false)
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return isAttackable(entity, attacker, combatStyle, true)
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}
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}
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return false
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