Everything star sprite done EXCEPT cooldown on teleport

This commit is contained in:
ceikry 2021-07-14 17:26:15 -05:00
parent fa9ca74c6d
commit e6f519e684
6 changed files with 189 additions and 22 deletions

View file

@ -28,7 +28,7 @@ dependencies {
implementation 'io.github.classgraph:classgraph:4.8.98'
implementation 'org.jetbrains.kotlin:kotlin-reflect'
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.4.2'
implementation files("libs/ConstLib-1.1.jar")
implementation files("libs/ConstLib-1.2.jar")
implementation files("libs/PrimitiveExtensions-1.0.jar")
}

View file

@ -668,25 +668,7 @@ public class TeleportManager {
@Override
public void start() {
player = ((Player) entity);
if (TutorialSession.getExtension(player).getStage() < TutorialSession.MAX_STAGE) {
stop();
return;
}
if (player.getSavedData().getGlobalData().getMinigameTeleportDelay() > System.currentTimeMillis()) {
long milliseconds = player.getSavedData().getGlobalData().getMinigameTeleportDelay() - System.currentTimeMillis();
int minutes = (int) Math.round(milliseconds / 60000);
if (minutes > 30) {
player.getSavedData().getGlobalData().setMinigameTeleportDelay(System.currentTimeMillis() + 600000);
milliseconds = player.getSavedData().getGlobalData().getMinigameTeleportDelay() - System.currentTimeMillis();
minutes = (int) Math.round(milliseconds / 60000);
}
if (minutes != 0) {
player.getPacketDispatch().sendMessage("You need to wait another " + minutes + " " + (minutes == 1 ? "minute" : "minutes") + " to use the finder again.");
stop();
return;
}
}
super.start();
}
@ -694,7 +676,7 @@ public class TeleportManager {
public void stop() {
super.stop();
entity.getAnimator().forceAnimation(new Animation(-1));
player.graphics(new Graphics(-1));
entity.graphics(new Graphics(-1));
}
};
}

View file

@ -1,5 +1,6 @@
package rs09.game.content.global.worldevents.shootingstar
import api.ContentAPI
import core.game.content.global.worldevents.shootingstar.ScoreboardManager
import core.game.node.`object`.Scenery
import core.game.node.entity.player.Player
@ -7,8 +8,11 @@ import core.game.node.entity.skill.SkillPulse
import core.game.node.entity.skill.Skills
import core.game.node.entity.skill.gather.SkillingTool
import core.game.node.item.Item
import core.tools.RandomFunction
import org.rs09.consts.Items
import rs09.game.world.GameWorld
import rs09.game.world.repository.Repository
import rs09.tools.stringtools.colorize
/**
* The pulse used to handle mining shooting stars.
@ -71,9 +75,32 @@ class ShootingStarMiningPulse(player: Player?, node: Scenery?, val star: Shootin
if (ShootingStarOptionHandler.getStarDust(player) < 200) {
player.inventory.add(Item(ShootingStarOptionHandler.STAR_DUST, 1))
}
if(!ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.inBank(player, Items.ANCIENT_BLUEPRINT_14651)){
rollBlueprint(player)
}
return false
}
fun rollBlueprint(player: Player){
val chance = when(star.level){
ShootingStarType.LEVEL_9 -> 250
ShootingStarType.LEVEL_8 -> 500
ShootingStarType.LEVEL_7 -> 750
ShootingStarType.LEVEL_6 -> 1000
ShootingStarType.LEVEL_5 -> 2000
ShootingStarType.LEVEL_4 -> 3000
ShootingStarType.LEVEL_3 -> 4000
ShootingStarType.LEVEL_2 -> 5000
ShootingStarType.LEVEL_1 -> 10000
}
if(RandomFunction.roll(chance)){
ContentAPI.addItemOrDrop(player, Items.ANCIENT_BLUEPRINT_14651, 1)
ContentAPI.sendMessage(player, colorize("%RWhile mining the star you find an ancient-looking blueprint."))
ContentAPI.sendNews("${player.username} found an Ancient Blueprint while mining a shooting star!")
}
}
override fun message(type: Int) {
when (type) {
0 -> player.packetDispatch.sendMessage("You swing your pickaxe at the rock...")

View file

@ -1,9 +1,18 @@
package rs09.game.content.global.worldevents.shootingstar
import api.Container
import api.ContentAPI
import core.game.content.dialogue.DialoguePlugin
import core.game.content.dialogue.FacialExpression
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.tools.RandomFunction
import org.rs09.consts.Items
import rs09.game.node.entity.state.newsys.states.ShootingStarState
import rs09.tools.END_DIALOGUE
import rs09.tools.secondsToTicks
import rs09.tools.stringtools.colorize
import java.util.concurrent.TimeUnit
/**
@ -55,6 +64,12 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
if (player.getSavedData().getGlobalData().getStarSpriteDelay() > System.currentTimeMillis() || !player.getInventory().contains(ShootingStarOptionHandler.STAR_DUST, 1)) {
npc("Hello, strange creature.")
stage = 0
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
npcl(FacialExpression.NEUTRAL, "I see you got ahold of a blueprint of those silly old rings we used to make.")
stage = 1000
} else if (ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && ContentAPI.getAttribute(player, "star-ring:bp-shown", false)) {
playerl(FacialExpression.HALF_ASKING, "So about those rings...")
stage = 2000
} else {
npc("Thank you for helping me out of here.")
stage = 50
@ -166,6 +181,7 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
}
41 -> end()
50 -> {
val wearingRing = ContentAPI.inEquipment(player, Items.RING_OF_THE_STAR_SPRITE_14652)
val dust = if (player.getInventory().getAmount(ShootingStarOptionHandler.STAR_DUST) > 200) 200 else player.getInventory().getAmount(ShootingStarOptionHandler.STAR_DUST)
if (player.getInventory().remove(Item(ShootingStarOptionHandler.STAR_DUST, dust))) {
val cosmicRunes = (Math.ceil(0.76 * dust) * AMPLIFIER).toInt()
@ -178,11 +194,61 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
player.getInventory().add(Item(COINS, coins), player)
npc("I have rewarded you by making it so you can mine", "extra ore for the next 15 minutes. Also, have $cosmicRunes", "cosmic runes, $astralRunes astral runes, $goldOre gold ore and $coins", "coins.")
player.getSavedData().getGlobalData().setStarSpriteDelay(System.currentTimeMillis() + TimeUnit.DAYS.toMillis(1))
player.registerState("shooting-star").init()
player.registerState("shooting-star")?.init()
if(wearingRing){
val item = intArrayOf(Items.COSMIC_RUNE_564, Items.ASTRAL_RUNE_9075, Items.GOLD_ORE_445, Items.COINS_995).random()
val amount = when(item){
Items.COSMIC_RUNE_564 -> cosmicRunes
Items.ASTRAL_RUNE_9075 -> astralRunes
Items.GOLD_ORE_445 -> goldOre
Items.COINS_995 -> coins
else -> 0
}
rollForRingBonus(player, item, amount)
}
}
if(!ContentAPI.inInventory(player, Items.ANCIENT_BLUEPRINT_14651) && !ContentAPI.inBank(player, Items.ANCIENT_BLUEPRINT_14651) && RandomFunction.roll(500)){
ContentAPI.addItemOrDrop(player, Items.ANCIENT_BLUEPRINT_14651, 1)
ContentAPI.sendMessage(player, colorize("%RThe Star Sprite dropped what looks like some ancient piece of paper and you pick it up."))
ContentAPI.sendNews("${player.username} found an Ancient Blueprint while mining a shooting star!")
}
stage = 52
}
52 -> end()
//Inauthentic ring-based dialogue
1000 -> playerl(FacialExpression.ASKING, "Oh, you mean this?").also { stage++ }
1001 -> player.dialogueInterpreter.sendItemMessage(Items.ANCIENT_BLUEPRINT_14651, "You show the blueprint to the Star Sprite.").also { stage++ }
1002 -> npcl(FacialExpression.ASKING, "Yeah, that's the one, alright!").also { stage++ }
1003 -> npcl(FacialExpression.NEUTRAL, "I'll tell you what.. if you can get ahold of the resources needed to make one, I'm sure me or one of my kin would craft it for you.").also { stage++ }
1004 -> playerl(FacialExpression.ASKING, "You'd just do that for me? For free?").also { stage++ }
1005 -> npcl(FacialExpression.NEUTRAL, "I don't see why not. We used to make these for fun and hand them out to adventurers all the time.").also { stage++ }
1006 -> playerl(FacialExpression.ASKING, "Well, thanks! So.. what do we need to make one?").also { stage++ }
1007 -> npcl(FacialExpression.NEUTRAL, "Looking at the blueprint here...").also { stage++ }
1008 -> npcl(FacialExpression.NEUTRAL, "Yes, it seems we need a ring mould, a gold bar, a cut dragonstone and 200 stardust. Oh, and make sure to bring this blueprint with you.").also { stage++ }
1009 -> playerl(FacialExpression.FRIENDLY, "Thanks, I'll get right on it!").also { stage++ }
1010 -> playerl(FacialExpression.ASKING, "So just to make sure I've got it right, I need a ring mould, a gold bar, a cut dragonstone and 200 stardust, as well as this blueprint?").also { stage++ }
1011 -> npcl(FacialExpression.NEUTRAL, "Yeah, you've got it, human. Any of my kin should be able to do this for you.").also { stage++; ContentAPI.setAttribute(player, "/save:star-ring:bp-shown", true) }
1012 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
2000 -> npcl(FacialExpression.NEUTRAL, "Yes, did you bring the components to make it, human?").also { stage++ }
2001 -> if(ContentAPI.inInventory(player, Items.DRAGONSTONE_1615,1) && ContentAPI.inInventory(player, Items.RING_MOULD_1592, 1) && ContentAPI.inInventory(player, Items.STARDUST_13727, 200) && ContentAPI.inInventory(player, Items.GOLD_BAR_2357, 1)){
playerl(FacialExpression.FRIENDLY, "Yes, I have them right here, friend.").also { stage++ }
} else {
playerl(FacialExpression.HALF_GUILTY, "I'm afraid not, what did I need again?").also { stage = 2100 }
}
2002 -> npcl(FacialExpression.NEUTRAL, "Excellent, give me just a moment here...").also { stage++ }
2003 -> sendDialogue("You watch as the Star Sprite casts some strange spell.").also { stage++ }
2004 -> if(ContentAPI.removeItem(player, Items.GOLD_BAR_2357, Container.INVENTORY) && ContentAPI.removeItem(player, Items.DRAGONSTONE_1615, Container.INVENTORY) && ContentAPI.removeItem(player, Item(Items.STARDUST_13727, 200), Container.INVENTORY)){
ContentAPI.addItem(player, Items.RING_OF_THE_STAR_SPRITE_14652)
player.dialogueInterpreter.sendItemMessage(Items.RING_OF_THE_STAR_SPRITE_14652, "The Star Sprite hands you a strange ring.").also { stage++ }
} else end()
2005 -> npcl(FacialExpression.NEUTRAL, "There you go, I hope you enjoy it!").also { stage++ }
2006 -> playerl(FacialExpression.FRIENDLY, "Thank you!").also { stage = END_DIALOGUE }
2100 -> npcl(FacialExpression.NEUTRAL, "A ring mould, a cut dragonstone, a gold bar and 200 stardust.").also { stage = END_DIALOGUE }
}
return true
}
@ -191,4 +257,18 @@ class StarSpriteDialogue(player: Player? = null) : DialoguePlugin(player) {
return intArrayOf(8091)
}
fun rollForRingBonus(player: Player, bonusId: Int, bonusBaseAmt: Int){
if(RandomFunction.roll(3)){
val state = player.states["shooting-star"] as? ShootingStarState ?: return
state.ticksLeft += secondsToTicks(TimeUnit.MINUTES.toSeconds(5).toInt())
ContentAPI.sendMessage(player, colorize("%RYour ring shines dimly as if imbued with energy."))
} else if(RandomFunction.roll(5)){
ContentAPI.addItem(player, bonusId, bonusBaseAmt)
ContentAPI.sendMessage(player, colorize("%RYour ring shines brightly as if surging with energy and then fades out."))
} else if(RandomFunction.roll(25)){
player.savedData.globalData.starSpriteDelay = 0L
ContentAPI.sendMessage(player, colorize("%RYour ring vibrates briefly as if surging with power, and then stops."))
}
}
}

View file

@ -0,0 +1,78 @@
package rs09.game.interaction.item
import api.ContentAPI
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager
import core.game.node.entity.skill.Skills
import core.game.world.map.Location
import org.rs09.consts.Items
import rs09.game.content.dialogue.DialogueFile
import rs09.game.content.global.worldevents.WorldEvents
import rs09.game.content.global.worldevents.shootingstar.ShootingStar
import rs09.game.content.global.worldevents.shootingstar.ShootingStarEvent
import rs09.game.interaction.InteractionListener
class StarRingListener : InteractionListener(){
val RING = Items.RING_OF_THE_STAR_SPRITE_14652
override fun defineListeners() {
on(RING, ITEM, "rub", "operate"){player, node ->
val star = WorldEvents.get("shooting-stars") as? ShootingStarEvent
if(star == null) ContentAPI.sendDialogue(player, "There is currently no active star.").also { return@on true }
val condition: (Player) -> Boolean = when(star?.star!!.location.toLowerCase()){
"canifis bank" -> { p -> p.questRepository.isComplete("Priest in Peril")}
"crafting guild" -> {p -> ContentAPI.hasLevelStat(p, Skills.CRAFTING, 40) }
"south crandor mining site" -> {p -> p.questRepository.isComplete("Dragon Slayer")}
else -> {_ -> true}
}
if(!condition.invoke(player) || player.skullManager.isWilderness){
ContentAPI.sendDialogue(player, "Magical forces prevent your teleportation.")
return@on true
}
val shouldWarn = when(star.star.location){
"North Edgeville mining site",
"Southern wilderness mine",
"Pirates' Hideout mine",
"Lava Maze mining site",
"Mage Arena bank" -> true
else -> false
}
ContentAPI.openDialogue(player, RingDialogue(shouldWarn, star.star))
return@on true
}
}
internal class RingDialogue(val shouldWarn: Boolean, val star: ShootingStar) : DialogueFile(){
override fun handle(componentID: Int, buttonID: Int) {
if(shouldWarn){
when(stage) {
0 -> dialogue("WARNING: That mining site is located in the wilderness.").also { stage++ }
1 -> player!!.dialogueInterpreter.sendOptions("Continue?","Yes","No").also { stage++ }
2 -> when(buttonID){
1 -> teleport(player!!, star).also { end() }
2 -> end()
}
}
} else {
when(stage){
0 -> player!!.dialogueInterpreter.sendOptions("Teleport to the Star?", "Yes", "No").also { stage++ }
1 -> when(buttonID){
1 -> teleport(player!!, star).also { end() }
2 -> end()
}
}
}
}
fun teleport(player: Player, star: ShootingStar){
ContentAPI.teleport(player, star.crash_locations[star.location]!!.transform(0, -1, 0), TeleportManager.TeleportType.MINIGAME)
}
}
}