BarbassaultPlayerExtensions moving stuff around

This commit is contained in:
Tooze 2026-04-12 02:13:53 -04:00
parent 2507ed00e7
commit ddb8df4a94
25 changed files with 210 additions and 241 deletions

View file

@ -1,18 +0,0 @@
package content.minigame.barbassault
import core.api.MapArea
import core.api.getRegionBorders
import core.game.node.entity.Entity
import core.game.world.map.zone.ZoneBorders
import core.game.world.map.zone.ZoneType
class BarbAssaultArea : MapArea {
override fun defineAreaBorders(): Array<ZoneBorders> {
return arrayOf(getRegionBorders(7509))
}
override fun areaEnter(entity: Entity) {
zone.zoneType = ZoneType.SAFE.id
super.areaEnter(entity)
}
}

View file

@ -13,80 +13,7 @@ data class BarbAssaultPoints( val atk: Int = 0, val col: Int = 0, val def: Int =
operator fun plus(other: BarbAssaultPoints): BarbAssaultPoints = BarbAssaultPoints(atk + other.atk,col + other.col,def + other.def,heal + other.heal).clamped()
fun clamped(): BarbAssaultPoints = BarbAssaultPoints(atk.coerceIn(0, 500), col.coerceIn(0, 500), def.coerceIn(0, 500), heal.coerceIn(0, 500) )
}
/**
* Retrieves the player's current Barbarian Assault points.
*
* @return [BarbAssaultPoints] representing the player's stored points in each role:
* - `atk`: Attacker points
* - `col`: Collector points
* - `def`: Defender points
* - `heal`: Healer points
*
* Example usage:
* ```
* val points = player.getBarbPoints()
* println("Attacker points: ${points.atk}")
* ```
*/
fun Player.getBarbPoints(): BarbAssaultPoints = BarbAssaultPoints(
getAttribute("barbass:atk-points", 0),
getAttribute("barbass:col-points", 0),
getAttribute("barbass:def-points", 0),
getAttribute("barbass:heal-points", 0)
)
/**
* Sets the player's Barbarian Assault role points, clamping each to the allowed range (0 to 500)
* and saving them to persistent storage.
*
* @param points [BarbAssaultPoints] containing the new point values for each role:
* - `atk`: Attacker points
* - `col`: Collector points
* - `def`: Defender points
* - `heal`: Healer points
*
* Example usage:
* ```
* val newPoints = BarbAssaultPoints(atk = 120, col = 80, def = 200, heal = 0)
* player.setBarbPoints(newPoints)
* ```
*/
fun Player.setBarbPoints(points: BarbAssaultPoints) {
val rolePoints = points.clamped()
setAttribute("/save:barbass:atk-points", rolePoints.atk)
setAttribute("/save:barbass:col-points", rolePoints.col)
setAttribute("/save:barbass:def-points", rolePoints.def)
setAttribute("/save:barbass:heal-points", rolePoints.heal)
}
/**
* Adds Barbarian Assault points to the player.
*
* @param additional The points to be added to the player's current Barbarian Assault points.
* Values will be automatically clamped between 0 and 500.
*
* Example usage:
* ```
* // Give the player 30 attacker points and 10 collector points
* player.addBarbPoints(BarbAssaultPoints(atk = 30, col = 10, def = 0, heal = 0))
* ```
*/
fun Player.addBarbPoints(additional: BarbAssaultPoints) {
setBarbPoints(getBarbPoints() + additional)
}
/**
* Removes Barbarian Assault points from the player.
*
* @param toRemove The points to be subtracted from the player's current Barbarian Assault points.
* Values will be clamped so that no role goes below 0.
*
* Example usage:
* ```
* // Remove 15 attacker points and 5 defender points
* player.removeBarbPoints(BarbAssaultPoints(atk = 15, col = 0, def = 5, heal = 0))
* ```
*/
fun Player.removeBarbPoints(toRemove: BarbAssaultPoints) {
setBarbPoints(getBarbPoints() - toRemove)
}
data class BarbAssaultLevels(val atk: Int, val col: Int, val def: Int, val heal: Int) {
fun clamped(): BarbAssaultLevels = BarbAssaultLevels(
@ -94,76 +21,6 @@ data class BarbAssaultLevels(val atk: Int, val col: Int, val def: Int, val heal:
)
}
fun Player.hasQueenKill(): Boolean = getAttribute("barbass:queen-kill", 0) > 0
/**
* Retrieves the player's Barbarian Assault role levels from their saved attributes.
* Defaults to level 1 for any role if not previously set.
*
* @return [BarbAssaultLevels] containing the level for each role:
* - `atk`: Attacker level
* - `col`: Collector level
* - `def`: Defender level
* - `heal`: Healer level
*
* Example usage:
* ```
* val levels = player.getBarbLevels()
* println("Attacker Level: ${levels.atk}")
* ```
*/
fun Player.getBarbLevels(): BarbAssaultLevels = BarbAssaultLevels(
getAttribute("barbass:atk-level", 1),
getAttribute("barbass:col-level", 1),
getAttribute("barbass:def-level", 1),
getAttribute("barbass:heal-level", 1)
)
/**
* Sets the player's Barbarian Assault role levels and saves them to persistent attributes.
*
* @param levels The [BarbAssaultLevels] object containing levels for each role:
* - `atk`: Attacker level (15)
* - `col`: Collector level (15)
* - `def`: Defender level (15)
* - `heal`: Healer level (15)
*
* Example usage:
* ```
* val newLevels = BarbAssaultLevels(atk = 2, col = 1, def = 3, heal = 1)
* player.setBarbLevels(newLevels)
* ```
*/
fun Player.setBarbLevels(levels: BarbAssaultLevels) {
setAttribute("/save:barbass:atk-level", levels.atk)
setAttribute("/save:barbass:col-level", levels.col)
setAttribute("/save:barbass:def-level", levels.def)
setAttribute("/save:barbass:heal-level", levels.heal)
}
/**
* Increases the level of the specified Barbarian Assault role by 1, up to a maximum of 5.
*
* Only one role can be increased at a time. The result is clamped to ensure the level does not exceed 5.
*
* @param role The [BarbRole] to increase the level of. Must be one of:
* - `BarbRole.ATTACKER`
* - `BarbRole.COLLECTOR`
* - `BarbRole.DEFENDER`
* - `BarbRole.HEALER`
*
* Example usage:
* ```
* player.increaseBarbRoleLevel(BarbRole.ATTACKER)
* ```
*/
fun Player.increaseBarbRoleLevel(role: BarbRole) {
val current = getBarbLevels()
val newLevels = when (role) {
BarbRole.ATTACKER -> current.copy(atk = current.atk + 1)
BarbRole.COLLECTOR -> current.copy(col = current.col + 1)
BarbRole.DEFENDER -> current.copy(def = current.def + 1)
BarbRole.HEALER -> current.copy(heal = current.heal + 1)
}.clamped()
setBarbLevels(newLevels)
}
fun BarbAssaultLevels.getLevel(role: BarbRole): Int = when (role) {
BarbRole.ATTACKER -> atk
BarbRole.COLLECTOR -> col

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@ -0,0 +1,185 @@
package content.minigame.barbassault
import content.minigame.barbassault.arena.BarbassaultSession
import core.game.node.entity.player.Player
private const val BA_SESSION_KEY = "ba-session"
/**
* Gets or sets the player's current Barbarian Assault session.
*
* This property provides convenient access to the player's active
* [BarbassaultSession], if one exists.
*
* When setting:
* - Assigning a non-null value will store the session on the player.
* - Assigning `null` will remove the session attribute entirely.
*
* @return The current [BarbassaultSession] if the player is in a session,
* or `null` if they are not participating in Barbarian Assault.
*/
var Player.baSession: BarbassaultSession?
get() = getAttribute(BA_SESSION_KEY)
set(value) {
if (value == null) removeAttribute(BA_SESSION_KEY)
else setAttribute(BA_SESSION_KEY, value)
}
fun Player.isBAHealer(): Boolean {
return baSession?.team?.isHealer(this) == true
}
/**
* Retrieves the player's current Barbarian Assault points.
*
* @return [BarbAssaultPoints] representing the player's stored points in each role:
* - `atk`: Attacker points
* - `col`: Collector points
* - `def`: Defender points
* - `heal`: Healer points
*
* Example usage:
* ```
* val points = player.getBarbPoints()
* println("Attacker points: ${points.atk}")
* ```
*/
fun Player.getBarbPoints(): BarbAssaultPoints = BarbAssaultPoints(
getAttribute("barbass:atk-points", 0),
getAttribute("barbass:col-points", 0),
getAttribute("barbass:def-points", 0),
getAttribute("barbass:heal-points", 0)
)
/**
* Sets the player's Barbarian Assault role points, clamping each to the allowed range (0 to 500)
* and saving them to persistent storage.
*
* @param points [BarbAssaultPoints] containing the new point values for each role:
* - `atk`: Attacker points
* - `col`: Collector points
* - `def`: Defender points
* - `heal`: Healer points
*
* Example usage:
* ```
* val newPoints = BarbAssaultPoints(atk = 120, col = 80, def = 200, heal = 0)
* player.setBarbPoints(newPoints)
* ```
*/
fun Player.setBarbPoints(points: BarbAssaultPoints) {
val rolePoints = points.clamped()
setAttribute("/save:barbass:atk-points", rolePoints.atk)
setAttribute("/save:barbass:col-points", rolePoints.col)
setAttribute("/save:barbass:def-points", rolePoints.def)
setAttribute("/save:barbass:heal-points", rolePoints.heal)
}
/**
* Adds Barbarian Assault points to the player.
*
* @param additional The points to be added to the player's current Barbarian Assault points.
* Values will be automatically clamped between 0 and 500.
*
* Example usage:
* ```
* // Give the player 30 attacker points and 10 collector points
* player.addBarbPoints(BarbAssaultPoints(atk = 30, col = 10, def = 0, heal = 0))
* ```
*/
fun Player.addBarbPoints(additional: BarbAssaultPoints) {
setBarbPoints(getBarbPoints() + additional)
}
/**
* Removes Barbarian Assault points from the player.
*
* @param toRemove The points to be subtracted from the player's current Barbarian Assault points.
* Values will be clamped so that no role goes below 0.
*
* Example usage:
* ```
* // Remove 15 attacker points and 5 defender points
* player.removeBarbPoints(BarbAssaultPoints(atk = 15, col = 0, def = 5, heal = 0))
* ```
*/
fun Player.removeBarbPoints(toRemove: BarbAssaultPoints) {
setBarbPoints(getBarbPoints() - toRemove)
}
/**
* Checks whether the player has defeated the Penance Queen at least once.
*
* This is determined by the `"barbass:queen-kill"` attribute,
* which tracks the number of successful Queen kills.
*
* @return `true` if the player has one or more Queen kills,
* otherwise `false`.
*/
fun Player.hasQueenKill(): Boolean = getAttribute("barbass:queen-kill", 0) > 0
/**
* Retrieves the player's Barbarian Assault role levels from their saved attributes.
* Defaults to level 1 for any role if not previously set.
*
* @return [BarbAssaultLevels] containing the level for each role:
* - `atk`: Attacker level
* - `col`: Collector level
* - `def`: Defender level
* - `heal`: Healer level
*
* Example usage:
* ```
* val levels = player.getBarbLevels()
* println("Attacker Level: ${levels.atk}")
* ```
*/
fun Player.getBarbLevels(): BarbAssaultLevels = BarbAssaultLevels(
getAttribute("barbass:atk-level", 1),
getAttribute("barbass:col-level", 1),
getAttribute("barbass:def-level", 1),
getAttribute("barbass:heal-level", 1)
)
/**
* Sets the player's Barbarian Assault role levels and saves them to persistent attributes.
*
* @param levels The [BarbAssaultLevels] object containing levels for each role:
* - `atk`: Attacker level (15)
* - `col`: Collector level (15)
* - `def`: Defender level (15)
* - `heal`: Healer level (15)
*
* Example usage:
* ```
* val newLevels = BarbAssaultLevels(atk = 2, col = 1, def = 3, heal = 1)
* player.setBarbLevels(newLevels)
* ```
*/
fun Player.setBarbLevels(levels: BarbAssaultLevels) {
setAttribute("/save:barbass:atk-level", levels.atk)
setAttribute("/save:barbass:col-level", levels.col)
setAttribute("/save:barbass:def-level", levels.def)
setAttribute("/save:barbass:heal-level", levels.heal)
}
/**
* Increases the level of the specified Barbarian Assault role by 1, up to a maximum of 5.
*
* Only one role can be increased at a time. The result is clamped to ensure the level does not exceed 5.
*
* @param role The [BarbRole] to increase the level of. Must be one of:
* - `BarbRole.ATTACKER`
* - `BarbRole.COLLECTOR`
* - `BarbRole.DEFENDER`
* - `BarbRole.HEALER`
*
* Example usage:
* ```
* player.increaseBarbRoleLevel(BarbRole.ATTACKER)
* ```
*/
fun Player.increaseBarbRoleLevel(role: BarbRole) {
val current = getBarbLevels()
val newLevels = when (role) {
BarbRole.ATTACKER -> current.copy(atk = current.atk + 1)
BarbRole.COLLECTOR -> current.copy(col = current.col + 1)
BarbRole.DEFENDER -> current.copy(def = current.def + 1)
BarbRole.HEALER -> current.copy(heal = current.heal + 1)
}.clamped()
setBarbLevels(newLevels)
}

View file

@ -1,6 +1,6 @@
package content.minigame.barbassault.arena
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.inInventory
import core.api.sendChat
import core.api.sendMessage

View file

@ -2,23 +2,17 @@ package content.minigame.barbassault
import content.minigame.barbassault.arena.BarbassaultSession
import content.minigame.barbassault.arena.BarbassaultState
import content.minigame.barbassault.lobby.BarbassaultLobby
import content.minigame.barbassault.lobby.BarbassaultLobby.Companion.waveLobbies
import content.minigame.barbassault.lobby.baSession
import core.api.log
import core.api.sendMessage
import core.game.activity.ActivityManager
import core.game.activity.ActivityPlugin
import core.game.node.Node
import core.game.node.entity.Entity
import core.game.node.entity.combat.CombatStyle
import core.game.node.entity.impl.PulseManager
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Location
import core.game.world.map.zone.ZoneRestriction
import core.game.world.map.zone.ZoneType
import core.plugin.Initializable
import core.tools.Log

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@ -8,8 +8,9 @@ import content.minigame.barbassault.arena.scenery.EggCannon
import content.minigame.barbassault.arena.scenery.EggCannon.Companion.loadEggHopper
import content.minigame.barbassault.arena.scenery.EggCannon.Companion.loadHopperEggs
import content.minigame.barbassault.arena.scenery.EggCannon.Companion.showEggHopperCount
import content.minigame.barbassault.baSession
import content.minigame.barbassault.getBarbLevels
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.isBAHealer
import core.api.*
import core.game.global.action.ClimbActionHandler
import core.game.global.action.DropListener
@ -168,12 +169,12 @@ class BarbassaultGameArea : InteractionListener, MapArea {
//you healed $heal.count hitpoints.
//You've been healed $amount hitpoints and your poison cured.
on(Scenery.HEALER_SPRING_20150, IntType.SCENERY, "Drink-from") { player, _ ->
//you need to be a healer to drink from spring
if (getItemFromEquipment(player, EquipmentSlot.CAPE)?.id == 10559) {
if (player.isBAHealer()) {
player.animate(Animation(5407))
player.lock(5)
GameWorld.Pulser.submit(object : Pulse(3, player) {
override fun pulse(): Boolean {
//todo switch to Healer level instead of Horn in inv
val healAmount = getHealerHorn(player)?.healAmount ?: 10
//Should also restore run energy Amount
heal(player, healAmount)

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@ -4,6 +4,7 @@ import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.BarbassaultActivity
import content.minigame.barbassault.arena.scenery.EggCannon
import content.minigame.barbassault.arena.scenery.GloryHorn
import content.minigame.barbassault.baSession
import content.minigame.barbassault.getBarbLevels
import content.minigame.barbassault.lobby.*
import core.api.*
@ -149,7 +150,7 @@ class BarbassaultSession( val activity: BarbassaultActivity ? = null) :LogoutLi
state = BarbassaultState.FORFEIT
}
fun isBarbAssaultGame() = state == BarbassaultState.IN_ARENA
fun isInBarbAssaultGame() = state == BarbassaultState.IN_ARENA
fun endGame(endReason: String){
eventBus.clear()

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@ -1,11 +1,8 @@
package content.minigame.barbassault.arena
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.lobby.BarbTeam
import content.minigame.barbassault.lobby.baSession
import core.api.sendItemZoomOnInterface
import content.minigame.barbassault.baSession
import core.api.setComponentVisibility
import core.api.setInterfaceModel
import core.api.setInterfaceText
import core.game.component.Component
import core.game.component.ComponentDefinition

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@ -1,16 +1,13 @@
package content.minigame.barbassault.arenas.monsters
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.arena.BaHornSystem
import content.minigame.barbassault.arena.BarbAssEvent
import content.minigame.barbassault.arena.BarbAssaultCombat
import content.minigame.barbassault.arena.BarbassaultSession
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.*
import core.game.node.entity.Entity
import core.game.node.entity.combat.BattleState
import core.game.node.entity.combat.CombatStyle
import core.game.node.entity.combat.ImpactHandler
import core.game.node.entity.npc.NPC
import core.game.node.entity.npc.NPCBehavior
import core.game.node.entity.player.Player

View file

@ -2,7 +2,7 @@ package content.minigame.barbassault.arena.monsters
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.arena.BarbAssEvent
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.game.node.entity.Entity
import core.game.node.entity.npc.NPC
import core.game.node.entity.npc.NPCBehavior

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@ -3,7 +3,7 @@ package content.minigame.barbassault.arena.monsters
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.arena.BarbAssEvent
import content.minigame.barbassault.arena.BarbAssaultCombat
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.*
import core.api.getItemFromEquipment
import core.game.node.entity.Entity

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@ -4,16 +4,14 @@ import content.minigame.barbassault.BarbRole
import core.game.node.entity.Entity
import core.game.node.entity.npc.NPC
import core.game.node.entity.npc.NPCBehavior
import core.game.world.map.Location
import org.rs09.consts.NPCs
import content.minigame.barbassault.arena.*
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.forceWalk
import core.api.removeGroundItem
import core.api.sendChat
import core.game.node.entity.player.Player
import core.game.node.item.GroundItem
import core.game.node.item.GroundItemManager
val PENANCE_RUNNER_IDS = listOf(

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@ -1,17 +1,13 @@
package content.minigame.barbassault.arena.scenery
import content.minigame.barbassault.arena.BarbassaultSession
import content.minigame.barbassault.arena.monsters.PENANCE_RUNNER_IDS
import content.minigame.barbassault.lobby.baSession
import core.api.*
import core.game.node.Node
import core.game.node.entity.Entity
import core.game.node.entity.player.Player
import core.game.system.task.Pulse
import core.game.world.GameWorld
import core.game.world.map.Location
import core.game.world.map.zone.ZoneBorders
import org.rs09.consts.Items
import org.rs09.consts.Scenery

View file

@ -1,7 +1,7 @@
package content.minigame.barbassault.arena.scenery
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.*
import core.game.component.CloseEvent
import core.game.component.Component

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@ -2,7 +2,7 @@ package content.minigame.barbassault.arena.scenery
import content.minigame.barbassault.arena.BaHornSystem.BaCall
import content.minigame.barbassault.arena.BarbassaultSession
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.*
import core.game.component.Component
import core.game.component.ComponentDefinition

View file

@ -1,18 +1,11 @@
package content.minigame.barbassault.bots
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.game.interaction.MovementPulse
import core.game.node.Node
import core.game.node.entity.npc.NPC
import core.game.world.map.Location
import core.game.world.map.RegionManager
import core.game.world.map.path.Pathfinder
import core.tools.RandomFunction
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import content.minigame.pestcontrol.PestControlHelper.GATE_ENTRIES
import content.minigame.pestcontrol.PestControlHelper.getMyPestControlSession1
import core.game.world.GameWorld
import java.util.*

View file

@ -6,7 +6,7 @@ import content.minigame.barbassault.lobby.BarbassQuickWaveActivity.Companion.add
import content.minigame.barbassault.lobby.BarbassaultLobby.Companion.MAIN_LOBBY
import content.minigame.barbassault.lobby.BarbassaultLobby.Companion.QUICK_START
import content.minigame.barbassault.lobby.BarbassaultLobby.Companion.waveLobbies
import content.minigame.barbassault.lobby.baSession
import content.minigame.barbassault.baSession
import core.api.forceMove
import core.api.getRegionBorders
import core.game.bots.CombatBotAssembler
@ -15,7 +15,6 @@ import core.game.global.action.EquipHandler
import core.game.node.item.Item
import core.game.world.map.Location
import org.rs09.consts.Scenery
import java.util.*
class BarbassBot(l: Location) : PvMBots(legitimizeLocation(l)){
init {

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@ -1,13 +1,10 @@
package content.minigame.barbassault.lobby
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.baSession
import content.minigame.barbassault.lobby.BarbTeamManager.abandonTeam
import content.minigame.barbassault.lobby.BarbTeamManager.joinTeam
import content.minigame.barbassault.lobby.CurrentTeam.ROLE_MODEL_MAP
import content.minigame.barbassault.lobby.CurrentTeam.modelZoom
import core.api.closeInterface
import core.api.sendMessage
import core.api.setInterfaceModel
import core.api.setInterfaceText
import core.game.component.Component
import core.game.component.ComponentDefinition

View file

@ -4,39 +4,12 @@ import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.BarbassaultActivity
import content.minigame.barbassault.arena.BarbassaultSession
import content.minigame.barbassault.arena.BarbassaultState
import content.minigame.barbassault.baSession
import content.minigame.barbassault.getBarbLevels
import core.api.clearLogoutListener
import core.api.sendMessage
import core.game.node.entity.player.Player
import core.game.world.map.Location
/*
Player
attribute "ba-session"
BarbassaultSession : MapArea
team : BarbTeam
slots Players
*/
private const val BA_SESSION_KEY = "ba-session"
var Player.baSession: BarbassaultSession?
get() = getAttribute(BA_SESSION_KEY)
set(value) {
if (value == null) removeAttribute(BA_SESSION_KEY)
else setAttribute(BA_SESSION_KEY, value)
}
/**
private val playerTeams = mutableMapOf<Player, BarbTeam>()
var Player.team: BarbTeam?
get() = playerTeams[this]
set(value) {
if (value == null) playerTeams.remove(this)
else playerTeams[this] = value
}*/
data class PartySlot( val index: Int, val player: Player, var role: BarbRole? = null )
data class PendingRecruit( var player: Player, var role: BarbRole? = null,var accept:Boolean = false ) {
fun roleLevel(): Int = when (role) {

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@ -1,6 +1,7 @@
package content.minigame.barbassault.lobby
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.baSession
import content.minigame.barbassault.lobby.BarbTeamManager.createTeam
import core.api.*
import core.game.activity.ActivityManager

View file

@ -2,6 +2,7 @@ package content.minigame.barbassault.lobby
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.arena.BarbassaultState
import content.minigame.barbassault.baSession
import content.minigame.barbassault.lobby.BarbTeamManager.abandonTeam
import content.minigame.barbassault.lobby.BarbTeamManager.createTeam
import content.minigame.barbassault.lobby.BarbTeamManager.disbandTeam

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@ -1,9 +1,9 @@
package content.minigame.barbassault.lobby
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.baSession
import content.minigame.barbassault.lobby.CurrentTeam.ROLE_MODEL_MAP
import content.minigame.barbassault.lobby.CurrentTeam.modelZoom
import core.api.sendMessage
import core.api.setInterfaceModel
import core.api.setInterfaceText
import core.game.component.Component

View file

@ -1,7 +1,7 @@
package content.minigame.barbassault.lobby
import content.minigame.barbassault.BarbRole
import content.minigame.barbassault.lobby.BarbTeamManager.joinTeam
import content.minigame.barbassault.baSession
import core.api.*
import core.game.component.Component
import core.game.component.ComponentDefinition

View file

@ -2,7 +2,6 @@ package core.game.node.entity.combat;
import content.data.EnchantedJewellery;
import content.minigame.barbassault.arena.BarbassaultSession;
import content.minigame.barbassault.arena.BarbassaultState;
import core.game.container.impl.EquipmentContainer;
import core.game.node.entity.skill.Skills;
import content.global.skill.summoning.familiar.Familiar;
@ -208,7 +207,7 @@ public final class ImpactHandler {
if (hit > 0) {
BarbassaultSession session = p.getAttribute("ba-session");
if (session != null) {
if (session.getState() == BarbassaultState.IN_ARENA) {
if (session.isInBarbAssaultGame()) {
session.updateBarbHealerIfaceHPOfPlayer(p);
}
}

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@ -2,12 +2,10 @@ package core.game.node.entity.player.link.prayer;
import content.data.Quests;
import content.minigame.barbassault.arena.BarbassaultSession;
import core.game.node.entity.player.link.diary.DiaryType;
import core.game.node.entity.skill.SkillBonus;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.audio.Audio;
import core.game.world.map.zone.ZoneBorders;
import core.tools.StringUtils;
import core.game.event.*;
import org.rs09.consts.Sounds;
@ -225,7 +223,7 @@ public enum PrayerType {
public boolean permitted(final Player player) {
BarbassaultSession session = player.getAttribute("ba-session");
if (session != null) {
if (session.isBarbAssaultGame()) {
if (session.isInBarbAssaultGame()) {
//todo find correct message here
sendMessage(player, "The barbarians do not allow the use of prayer in the arena.");
toggle(player,false);