More sounds + audio refactoring

Modified default audio radius default parameter to be safer, 8 tiles instead of 15
Improved location/direction based sounds
Fixed the way sounds are handled for magic spells (All modern and ancient combat spells. All lunar teleport spells.)
Magic spells now correctly fade in volume the further away you are from a target/player casting or being hit by a spell. The sound starts to fade after a few tiles until it cant be heard anymore
Refactored lunar teleport sounds to use playGlobalAudio
Humidfy now can be heard globally by other players
Fixed Lunar fertile soil spell graphics and animation to be authentic
Weapon attack sounds now start to fade after a few tiles until it cant be heard anymore
NPC attack sound now fades with distance
NPC hurt sound now fades with distance
NPC death sound now fades with distance
Fixed combat punching sound when no weapon is equipped so it can be heard globally
Fixed a issue where you would hear a punching sound when casting any combat spell
Fixed male player hurt sounds when in combat
Implemented female player hurt sounds when in combat
Failing agility obstacles will now play the correct hurt sound based on gender
Fixed low wall agility pyramid sound
Fixed taking damage from dying of thirst in the desert to use correct sounds
Fixed the sound of drinking from a waterskin in the desert
Implemented sound when attaching godsword blades to a hilt
Fixed rune essence mine teleport sound so it no longer loops 10 times and plays authentically
Implemented undead tree attack sound at Draynor manor
Implemented all ectofunctus bone grinder sounds and the sound when offering to the ectofunctus
Implemented mort myre ghast attack and player hurt sounds
Fixed thieving pickpocket fail sounds
Implemented falador guards combat sounds
Implemented varrock guards combat sounds
Implemented draynor market guard combat sounds
Implemented cyclops combat sounds (warriors guild cyclops)
Implemented animated armor combat sounds (all warriors guild animated armors)
Implemented white wolf/big wolf/wolf combat sounds (wolves on white wolf mountain)
This commit is contained in:
Zerken 2023-08-15 14:30:41 +00:00 committed by Ryan
parent 3d2c0f2baa
commit dd017c85d2
29 changed files with 192 additions and 137 deletions

View file

@ -184,7 +184,7 @@
"examine": "He tries to keep order around here.",
"melee_animation": "400",
"range_animation": "0",
"combat_audio": "511,513,512",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "60",
"defence_animation": "404",
@ -1779,6 +1779,7 @@
"slayer_task": "92",
"melee_animation": "6579",
"range_animation": "6579",
"combat_audio": "909,912,911",
"attack_speed": "4",
"defence_animation": "6578",
"weakness": "9",
@ -1800,6 +1801,7 @@
"slayer_task": "92",
"melee_animation": "6579",
"range_animation": "6579",
"combat_audio": "909,912,911",
"attack_speed": "4",
"defence_animation": "6578",
"weakness": "7",
@ -14195,6 +14197,7 @@
"examine": "Keeps the stalls secure.",
"melee_animation": "390",
"range_animation": "0",
"combat_audio": "",
"defence_animation": "0",
"weakness": "9",
"magic_animation": "0",
@ -16007,9 +16010,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16027,9 +16030,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16046,9 +16049,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16066,9 +16069,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16085,9 +16088,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16105,9 +16108,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -16125,9 +16128,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice Troll",
"defence_level": "60",
"safespot": null,
@ -20173,9 +20176,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20193,9 +20196,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20212,9 +20215,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20232,9 +20235,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20251,9 +20254,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20271,9 +20274,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -20291,9 +20294,9 @@
"range_animation": "0",
"respawn_delay": "60",
"defence_animation": "285",
"death_animation": "287",
"weakness": "9",
"magic_animation": "0",
"death_animation": "287",
"name": "Ice troll",
"defence_level": "64",
"safespot": null,
@ -22861,6 +22864,7 @@
"examine": "He guards the Draynor Market stalls from thieves.",
"melee_animation": "390",
"range_animation": "0",
"combat_audio": "2547,1979,512",
"respawn_delay": "60",
"defence_animation": "0",
"weakness": "6",
@ -36310,6 +36314,7 @@
"examine": "Animated bronze armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36332,6 +36337,7 @@
"examine": "Animated iron armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36354,6 +36360,7 @@
"examine": "Animated steel armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36376,6 +36383,7 @@
"examine": "Animated black armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36398,6 +36406,7 @@
"examine": "Animated mithril armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36420,6 +36429,7 @@
"examine": "Animated adamant armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36442,6 +36452,7 @@
"examine": "Animated rune armour.",
"melee_animation": "386",
"range_animation": "386",
"combat_audio": "2549,1979,512",
"attack_speed": "4",
"respawn_delay": "20",
"defence_animation": "388",
@ -36495,6 +36506,7 @@
"slayer_task": "44",
"melee_animation": "4652",
"range_animation": "0",
"combat_audio": "448,451,450",
"attack_speed": "4",
"magic_level": "1",
"respawn_delay": "30",
@ -36520,6 +36532,7 @@
"slayer_task": "44",
"melee_animation": "4652",
"range_animation": "0",
"combat_audio": "448,451,450",
"attack_speed": "4",
"magic_level": "1",
"respawn_delay": "30",
@ -50368,7 +50381,7 @@
"examine": "He tries to keep order around here. His bizarre uniform isn't helping.",
"melee_animation": "6489",
"range_animation": "0",
"combat_audio": "511,513,512",
"combat_audio": "2548,1979,512",
"attack_speed": "5",
"respawn_delay": "60",
"defence_animation": "0",
@ -50389,7 +50402,7 @@
"examine": "He tries to keep order around here. His bizarre uniform isn't helping.",
"melee_animation": "6489",
"range_animation": "0",
"combat_audio": "511,513,512",
"combat_audio": "2548,1979,512",
"attack_speed": "5",
"respawn_delay": "60",
"defence_animation": "0",
@ -51823,6 +51836,7 @@
},
{
"melee_animation": "6559",
"combat_audio": "909,912,911",
"respawn_delay": "60",
"defence_animation": "6557",
"slayer_exp": "74",
@ -51841,7 +51855,7 @@
"examine": "A vicious mountain wolf.",
"melee_animation": "6579",
"range_animation": "6579",
"combat_audio": "481,491,490",
"combat_audio": "909,912,911",
"attack_speed": "6",
"defence_animation": "6578",
"slayer_exp": "34",

View file

@ -7,6 +7,9 @@ import core.game.node.item.Item;
import core.plugin.Plugin;
import core.plugin.Initializable;
import core.tools.StringUtils;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
/**
* Handles the attaching of a hilt on the godsword blade.
@ -40,6 +43,7 @@ public final class GodswordHiltAttachPlugin extends UseWithHandler {
item = new Item(item.getId() - 8);
player.getInventory().add(item);
String name = item.getDefinition().getName();
playAudio(player, Sounds.GODWARS_GODSWORD_FIX_3889);
player.getPacketDispatch().sendMessage("You attach the hilt to the blade and make a" + (StringUtils.isPlusN(name) ? "n " : " ") + name + ".");
return true;
}

View file

@ -59,7 +59,7 @@ public final class AgilityHandler {
player.getProperties().setTeleportLocation(dest);
if (hit > 0) {
player.getImpactHandler().setDisabledTicks(0);
player.getImpactHandler().manualHit(player, hit, HitsplatType.NORMAL);
impact(player, hit, HitsplatType.NORMAL);
}
if (message != null) {
player.getPacketDispatch().sendMessage(message);

View file

@ -223,15 +223,14 @@ public final class AgilityPyramidCourse extends AgilityCourse {
}
player.lock(4);
player.getPacketDispatch().sendMessage("You climb the low wall...");
playAudio(player, Sounds.CLIMB_WALL_2453,10, 40);
if (fail) {
Location end = player.getLocation().transform(d, 1);
player.lock(3);
playAudio(player, Sounds.PYRAMID_SLIP_1397, 10, 25);
AgilityHandler.failWalk(player, 2, player.getLocation(), end, end, Animation.create(1106), 15, getHitAmount(player), "You lost your balance!");
AgilityHandler.forceWalk(player, -1, end, player.getLocation(), ForceMovement.WALK_ANIMATION, 10, 0.0, null, 4);
return;
}
playAudio(player, Sounds.CLIMB_WALL_2453,10, 40);
AgilityHandler.forceWalk(player, 0, player.getLocation(), player.getLocation().transform(d, 2), Animation.create(1252), 6, 8, "... and make it over.");
player.animate(Animation.RESET, 4);
}

View file

@ -19,6 +19,8 @@ import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Handles the Blood spells from the Ancient spellbook.
* @author Emperor
@ -95,7 +97,7 @@ public final class BloodSpells extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, getAudio());
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -11,9 +11,7 @@ import core.game.node.entity.combat.spell.SpellType;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
@ -104,15 +102,14 @@ public final class IceSpells extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override
public void visualizeImpact(Entity entity, Entity target, BattleState state) {
if (state.isFrozen()) {
if (target == entity.getProperties().getCombatPulse().getVictim()) {
sendAudio(target, new Audio(impactAudio, 1, 20));
}
playGlobalAudio(target.getLocation(), impactAudio, 1, 20);
target.graphics(BARRAGE_ORB);
return;
}

View file

@ -101,7 +101,7 @@ public final class MiasmicSpells extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -2,6 +2,7 @@ package content.global.skill.magic.ancient;
import java.util.List;
import core.game.node.entity.player.Player;
import core.game.node.entity.skill.Skills;
import core.game.node.entity.combat.spell.Runes;
import core.game.node.Node;
@ -19,6 +20,9 @@ import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Handles the Shadow spells from the Ancient spellbook.
* @author Emperor
@ -96,7 +100,7 @@ public final class ShadowSpells extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -10,6 +10,7 @@ import core.game.node.entity.combat.spell.CombatSpell;
import core.game.node.entity.combat.spell.SpellType;
import core.game.node.entity.impl.Projectile;
import core.game.node.entity.impl.Animator.Priority;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
@ -107,7 +108,7 @@ public final class SmokeSpells extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -12,6 +12,9 @@ import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Represents the humidify spell.
@ -74,7 +77,7 @@ public final class HumidifySpell extends MagicSpell {
p.lock(ANIMATION.getDuration() + 1);
p.animate(ANIMATION);
p.graphics(GRAPHIC);
p.getAudioManager().send(3614);
playGlobalAudio(p.getLocation(), Sounds.LUNAR_HUMIDIFY_3614, 1, 20);
for (int k = 0; k < 28; k++) {
for (int i = 0; i < 21; i++) {
if (p.getInventory().contains(EMPTY[i], 1)) {

View file

@ -16,7 +16,7 @@ val NPC_CONTACT_ANIM = Animation(4413)
val PLANK_MAKE_ANIM = Animation(6298)
val STRING_JEWELLERY_ANIM = Animation(4412)
val SUPERGLASS_MAKE_ANIM = Animation(4413)
val FERTILE_SOIL_ANIM = Animation(724)
val FERTILE_SOIL_ANIM = Animation(4413)
val CURE_ME_ANIM = Animation(4411)
val CURE_GROUP_ANIM = Animation(4409)
val CURE_OTHER_ANIM = Animation(4411)
@ -31,7 +31,7 @@ val NPC_CONTACT_GFX = Graphics(730,130)
val PLANK_MAKE_GFX = Graphics(1063, 120)
val STRING_JEWELLERY_GFX = Graphics(728, 100)
val SUPERGLASS_MAKE_GFX = Graphics(729, 120)
val FERTILE_SOIL_GFX = Graphics(141, 96)
val FERTILE_SOIL_GFX = Graphics(724)
val CURE_ME_GFX = Graphics(731, 90)
val CURE_GROUP_GFX = Graphics(751, 130)
val CURE_OTHER_GFX = Graphics(738, 130)

View file

@ -26,6 +26,7 @@ import core.game.world.repository.Repository
import core.tools.RandomFunction
import org.rs09.consts.Components
import org.rs09.consts.Items
import org.rs09.consts.Sounds
import kotlin.math.floor
class LunarListeners : SpellListener("lunar"), Commands {
@ -39,91 +40,91 @@ class LunarListeners : SpellListener("lunar"), Commands {
onCast(Lunar.MOONCLAN_TELEPORT, NONE) { player, _ ->
requires(player,69, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,1), Item(Items.EARTH_RUNE_557,2)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,66.0, Location.create(2111, 3916, 0))
}
onCast(Lunar.MOONCLAN_GR_TELEPORT, NONE) { player, _ ->
requires(player,70, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,1), Item(Items.EARTH_RUNE_557,4)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,67.0,"Moonclan Island",Location.create(2111, 3916, 0))
}
onCast(Lunar.OURANIA_TELEPORT, NONE) { player, _ ->
requires(player,71, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,1), Item(Items.EARTH_RUNE_557,6)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,69.0, Location.create(2469, 3247, 0))
}
onCast(Lunar.WATERBIRTH_TELEPORT, NONE){ player, _ ->
requires(player,72, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563), Item(Items.WATER_RUNE_555)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,71.0, Location.create(2527, 3739, 0))
}
onCast(Lunar.WATERBIRTH_GR_TELEPORT, NONE) { player, _ ->
requires(player,73, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563), Item(Items.WATER_RUNE_555,5)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,72.0,"Waterbirth Island", Location.create(2527, 3739, 0))
}
onCast(Lunar.BARBARIAN_TELEPORT, NONE) { player, _ ->
requires(player,75, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,2), Item(Items.FIRE_RUNE_554,3)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,76.0, Location.create(2544, 3572, 0))
}
onCast(Lunar.BARBARIAN_GR_TELEPORT, NONE) { player, _ ->
requires(player,77, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,2), Item(Items.FIRE_RUNE_554,6)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,77.0,"Barbarian Outpost", Location.create(2544, 3572, 0))
}
onCast(Lunar.KHAZARD_TELEPORT, NONE) { player, _ ->
requires(player,78, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,2), Item(Items.WATER_RUNE_555,4)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,80.0, Location.create(2656, 3157, 0))
}
onCast(Lunar.KHAZARD_GR_TELEPORT, NONE) { player, _ ->
requires(player,79, arrayOf(Item(Items.ASTRAL_RUNE_9075,2), Item(Items.LAW_RUNE_563,2), Item(Items.WATER_RUNE_555,8)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,81.0, "Port Khazard", Location.create(2656, 3157, 0))
}
onCast(Lunar.FISHING_GUILD_TELEPORT, NONE) { player, _ ->
requires(player,85, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,10)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,89.0, Location.create(2611, 3393, 0))
}
onCast(Lunar.FISHING_GUILD_GR_TELEPORT, NONE) { player, _ ->
requires(player,86, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,14)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,90.0,"Fishing Guild", Location.create(2611, 3393, 0))
}
onCast(Lunar.CATHERBY_TELEPORT, NONE) { player, _ ->
requires(player,87, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,10)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,92.0, Location.create(2804, 3433, 0))
}
onCast(Lunar.CATHERBY_GR_TELEPORT, NONE) { player, _ ->
requires(player,88, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,15)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,93.0,"Catherby", Location.create(2804, 3433, 0))
}
onCast(Lunar.ICE_PLATEAU_TELEPORT, NONE) { player, _ ->
requires(player,89, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,8)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendTeleport(player,96.0, Location.create(2972, 3873, 0))
}
onCast(Lunar.ICE_PLATEAU_GR_TELEPORT, NONE) { player, _ ->
requires(player,90, arrayOf(Item(Items.ASTRAL_RUNE_9075,3), Item(Items.LAW_RUNE_563,3), Item(Items.WATER_RUNE_555,16)))
player.getAudioManager().send(Audio(200), true)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
sendGroupTeleport(player,99.0, "Ice Plateau", Location.create(2972, 3873, 0))
}
@ -468,7 +469,9 @@ class LunarListeners : SpellListener("lunar"), Commands {
}
requires(player, 83, arrayOf(Item(Items.ASTRAL_RUNE_9075, 3), Item(Items.NATURE_RUNE_561, 2), Item(Items.EARTH_RUNE_557, 15)))
removeRunes(player, true)
visualizeSpell(player, FERTILE_SOIL_ANIM, FERTILE_SOIL_GFX, 2891)
animate(player, FERTILE_SOIL_ANIM)
sendGraphics(FERTILE_SOIL_GFX, target.location)
playGlobalAudio(target.location, Sounds.LUNAR_FERTILIZE_2891)
patch.compost = CompostType.SUPER
sendMessage(player, "You fertilize the soil.")
addXP(player, 87.0)

View file

@ -13,7 +13,6 @@ import core.game.node.entity.impl.Projectile;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.entity.skill.Skills;
import core.game.node.item.Item;
import core.game.world.update.flag.context.Animation;
@ -23,6 +22,8 @@ import core.plugin.Plugin;
import org.rs09.consts.Items;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
/**
* Handles the god spells.
* @author Emperor
@ -192,19 +193,19 @@ public final class GodSpells extends CombatSpell {
if (state.getEstimatedHit() == -1) {
target.graphics(SPLASH_GRAPHIC);
if (projectile == SARA_PROJECTILE) {
sendAudio(target, new Audio(Sounds.SARADOMIN_STRIKE_FAIL_1656, 1, 20));
playGlobalAudio(target.getLocation(), Sounds.SARADOMIN_STRIKE_FAIL_1656, 1, 20);
}
if (projectile == GUTHIX_PROJECTILE) {
sendAudio(target, new Audio(Sounds.CLAWS_OF_GUTHIX_FAIL_1652, 1, 20));
playGlobalAudio(target.getLocation(), Sounds.CLAWS_OF_GUTHIX_FAIL_1652, 1, 20);
}
if (projectile == ZAM_PROJECTILE) {
sendAudio(target, new Audio(Sounds.FLAMES_OF_ZAMORAK_FAIL_1654, 1, 20));
playGlobalAudio(target.getLocation(), Sounds.FLAMES_OF_ZAMORAK_FAIL_1654, 1, 20);
}
return;
}
}
target.graphics(endGraphic);
sendAudio(entity, new Audio(impactAudio, 1));
playGlobalAudio(target.getLocation(), impactAudio, 1);
}
@Override

View file

@ -78,7 +78,7 @@ public final class TeleblockSpell extends CombatSpell {
projectile.transform(entity, (Entity) target, false, 58, 10).send();
}
entity.animate(animation);
sendAudio(entity, audio);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -1,24 +1,21 @@
package content.global.skill.thieving
import content.global.skill.skillcapeperks.SkillcapePerks
import core.api.stun
import core.api.*
import core.game.node.entity.combat.ImpactHandler
import core.game.node.entity.impl.Animator
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.skill.Skills
import core.game.world.update.flag.context.Animation
import core.tools.RandomFunction
import org.rs09.consts.Items
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.tools.secondsToTicks
import org.rs09.consts.Sounds
class ThievingListeners : InteractionListener {
private val PICKPOCKET_ANIM = Animation(881,Animator.Priority.HIGH)
private val NPC_ANIM = Animation(422)
private val SUCCESS = Audio(2581, 1, 0)
override fun defineListeners() {
@ -56,8 +53,7 @@ class ThievingListeners : InteractionListener {
node.asNpc().face(player)
node.asNpc().animator.animate(NPC_ANIM)
val hitSoundId = 518 + RandomFunction.random(4) // choose 1 of 4 possible hit noises
player.audioManager.send(hitSoundId, 1, 20) // OSRS defines a delay of 20
playHurtAudio(player, 20)
stun(player, pickpocketData.stunTime)
@ -65,7 +61,7 @@ class ThievingListeners : InteractionListener {
node.asNpc().face(null)
} else {
player.audioManager.send(SUCCESS)
playAudio(player, Sounds.PICK_2581)
player.lock(2)
pickpocketData.table.roll().forEach { player.inventory.add(it) }
player.skills.addExperience(Skills.THIEVING,pickpocketData.experience)

View file

@ -18,6 +18,7 @@ import core.game.world.update.flag.context.Animation
import core.game.world.update.flag.context.Graphics
import core.tools.RandomFunction
import core.game.world.GameWorld
import org.rs09.consts.Sounds
/**
* Represents a utilitity class for rune essence teleporting.
@ -57,7 +58,7 @@ object EssenceTeleport {
npc.faceTemporary(player, 1)
npc.graphics(GLOWING_HANDS_GFX)
lock(player,4)
player.audioManager.send(125)
playGlobalAudio(player.location, Sounds.CURSE_ALL_125, 1)
Projectile.create(npc, player, CURSE_PROJECTILE).send()
npc.sendChat("Senventior Disthine Molenko!")
GameWorld.Pulser.submit(object : Pulse(1) {

View file

@ -19,6 +19,9 @@ import core.plugin.Initializable;
import core.tools.RandomFunction;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.impact;
import static core.api.ContentAPIKt.playAudio;
/**
* The desert zone map.
* @author Emperor
@ -76,7 +79,7 @@ public final class DesertZone extends MapZone implements Plugin<Object> {
if (drink(p)) {
return;
}
p.getImpactHandler().manualHit(p, RandomFunction.random(1, p.getLocation().getY() < 2990 ? 12 : 8), HitsplatType.NORMAL);
impact(p, RandomFunction.random(1, p.getLocation().getY() < 2990 ? 12 : 8), HitsplatType.NORMAL);
p.getPacketDispatch().sendMessage("You start dying of thirst while you're in the desert.");
}
@ -105,7 +108,7 @@ public final class DesertZone extends MapZone implements Plugin<Object> {
p.getInventory().add(new Item(i.getId() + 2));
p.animate(ANIMATION);
p.getPacketDispatch().sendMessage("You take a drink of water.");
p.getAudioManager().send(Sounds.LIQUID_2401, 1);
playAudio(p, Sounds.LIQUID_2401, 1);
return true;
}
}

View file

@ -12,6 +12,10 @@ import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
import core.plugin.Initializable;
import core.tools.RandomFunction;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.playAudio;
import static core.api.ContentAPIKt.playHurtAudio;
/**
* Represents the abstract draynor tree npc.
@ -65,7 +69,9 @@ public final class DraynorTreeNPC extends AbstractNPC {
for (Player p : players) {
faceTemporary(p, 2);
getAnimator().forceAnimation(ANIMATION);
playAudio(p, Sounds.NASTY_TREE_ATTACK_651);
int hit = RandomFunction.random(2);
if (hit > 0) playHurtAudio(p, 20);
p.getImpactHandler().manualHit(this, hit, hit > 0 ? HitsplatType.NORMAL : HitsplatType.MISS);
attackDelay = GameWorld.getTicks() + 3;
p.animate(p.getProperties().getDefenceAnimation());

View file

@ -20,6 +20,7 @@ import kotlinx.coroutines.launch
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import content.region.morytania.quest.naturespirit.NSUtils
import org.rs09.consts.Sounds
@Initializable
class MortMyreGhastNPC : AbstractNPC {
@ -75,6 +76,7 @@ class MortMyreGhastNPC : AbstractNPC {
break
}
}
playAudio(player, Sounds.GHAST_ATTACK_433)
if(!hasFood && RandomFunction.roll(3)) {
sendMessage(player, "An attacking Ghast just misses you.")

View file

@ -13,6 +13,7 @@ import org.rs09.consts.Items
import core.game.interaction.InteractionListener
import core.game.interaction.IntType
import core.game.world.GameWorld.Pulser
import org.rs09.consts.Sounds
private const val LOADER = 11162
private const val BONE_GRINDER = 11163
@ -92,6 +93,7 @@ class BoneGrinderListener : InteractionListener {
0 -> {
lock(player, FILL_ANIM.duration)
animate(player, FILL_ANIM)
playAudio(player, Sounds.FILL_GRINDER_1133)
}
FILL_ANIM.duration -> {
sendMessage(player,"You fill the hopper with bones.")
@ -173,6 +175,7 @@ class BoneGrinderListener : InteractionListener {
lock(player, WIND_ANIM.duration)
animate(player, WIND_ANIM)
sendMessage(player,"You wind the handle.")
playAudio(player, Sounds.GRINDER_GRINDING_1131)
}
WIND_ANIM.duration -> {
sendMessage(player,"The bonemeal falls into the bin.")
@ -233,6 +236,7 @@ class BoneGrinderListener : InteractionListener {
0 -> {
face(player,Location(3658, 3525, 1))
animate(player, SCOOP_ANIM)
playAudio(player, Sounds.GRINDER_EMPTY_1136)
}
SCOOP_ANIM.duration -> {
if(removeItem(player,Item(Items.EMPTY_POT_1931),Container.INVENTORY)){

View file

@ -26,6 +26,7 @@ import core.plugin.Initializable;
import core.plugin.Plugin;
import org.rs09.consts.NPCs;
import core.plugin.ClassScanner;
import org.rs09.consts.Sounds;
/**
* Handles the phasmatys zone area.
@ -333,6 +334,7 @@ public final class PhasmatysZone extends MapZone implements Plugin<Object> {
if (player.getInventory().remove(bone.getBoneMeal(), new Item(4286, 1))) {
player.lock(1);
player.animate(Animation.create(1651));
playAudio(player, Sounds.PRAYER_BOOST_2671);
player.getInventory().add(new Item(1925), new Item(1931));
player.getSkills().addExperience(Skills.PRAYER, bone.getExperience() * 4, true);
player.sendMessage("You put some ectoplasm and bonemeal into the Ectofuntus, and worship it.");

View file

@ -76,6 +76,9 @@ import core.net.packet.out.MusicPacket
import core.game.system.timer.*
import core.game.system.timer.impl.*
import core.game.node.entity.combat.CombatSwingHandler
import core.net.packet.context.DefaultContext
import core.net.packet.out.AudioPacket
import org.rs09.consts.Sounds
import java.util.regex.*
import java.io.*
import kotlin.math.*
@ -576,6 +579,7 @@ fun playJingle(player: Player, jingleId: Int) {
*/
fun impact(entity: Entity, amount: Int, type: ImpactHandler.HitsplatType = ImpactHandler.HitsplatType.NORMAL) {
entity.impactHandler.manualHit(entity, amount, type)
if (entity is Player) playHurtAudio(entity)
}
/**
@ -822,18 +826,56 @@ fun playAudio(player: Player, audio: Audio, global: Boolean = false) {
}
/**
* Plays the given Audio for the given Entity
* @param player the player to play the audio for
* @param audio the audio to play
* @param volume the volume
* @param delay the delay
* @param global if other nearby entities should be able to hear it
* @param location the location where the audio will play
* @param radius the distance the audio can be heard from the given location
* Plays audio for the player
* @param player the player to play the defined audio for
* @param audio the audio id to play
* @param volume the volume for the audio (for some audio ids it is used to define how many times to play/loop the audio)
* @param delay the delay in client cycles (50 cycles = 1 second)
* @param global if other nearby players should be able to hear the audio
* @param location the location where the audio will play from (if a location is defined the sound will fade with distance)
* @param radius the distance the audio can be heard from the defined location (default = 8 tiles if undefined)
*/
@JvmOverloads
fun playAudio(player: Player, audio: Int, volume: Int = 10, delay: Int = 0, global: Boolean = false, location: Location? = null, radius: Int = 15) {
player.audioManager.send(audio, volume, delay, global, location, radius)
fun playAudio(player: Player, audio: Int, volume: Int = 10, delay: Int = 0, global: Boolean = false, location: Location? = null, radius: Int = 8) {
if (global) {
val nearbyPlayers = RegionManager.getLocalPlayers(location ?: player.location, radius)
for ( player in nearbyPlayers ) {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(audio, volume, delay, radius), location))
}
} else {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(audio, volume, delay, radius), location))
}
}
/**
* Plays audio for players near a defined location
* @param location the location where the audio will play from (The sound will fade with distance)
* @param audio the audio id to play
* @param volume the volume for the audio (for some audio ids it is used to define how many times to play/loop the audio)
* @param delay the delay in client cycles (50 cycles = 1 second)
* @param radius the distance the audio can be heard from the defined location (default = 8 tiles if undefined)
*/
@JvmOverloads
fun playGlobalAudio(location: Location, audio: Int, volume: Int = 10, delay: Int = 0, radius: Int = 8) {
val nearbyPlayers = RegionManager.getLocalPlayers(location, radius)
for (player in nearbyPlayers) {
PacketRepository.send(AudioPacket::class.java, DefaultContext(player, Audio(audio, volume, delay, radius), location))
}
}
/**
* Plays a random hurt audio for the player based on gender
* @param player the player to play hurt audio for
* @param delay the delay in client cycles (50 cycles = 1 second)
*/
fun playHurtAudio(player: Player, delay: Int = 0) {
val maleHurtAudio = intArrayOf(Sounds.HUMAN_HIT4_516, Sounds.HUMAN_HIT5_517, Sounds.HUMAN_HIT_518, Sounds.HUMAN_HIT_6_522)
val femaleHurtAudio = intArrayOf(Sounds.FEMALE_HIT_506, Sounds.FEMALE_HIT_507, Sounds.FEMALE_HIT2_508, Sounds.FEMALE_HIT_2_510)
if (player.isMale) {
playAudio(player, maleHurtAudio.random(), 10, delay)
} else {
playAudio(player, femaleHurtAudio.random(), 10, delay)
}
}
/**

View file

@ -9,7 +9,6 @@ import core.game.node.entity.combat.equipment.WeaponInterface
import core.game.node.entity.impl.Animator
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.audio.Audio
import core.game.node.entity.skill.Skills
import core.game.node.item.Item
import core.game.system.task.Pulse
@ -446,12 +445,10 @@ class CombatPulse(
val n = victim.asNpc()
val audio = n.getAudio(1)
if (audio != null) {
entity.asPlayer().audioManager.send(audio, true)
playGlobalAudio(victim.location, audio.id)
}
} else if (state.estimatedHit != 0 && victim is Player) {
val sounds = intArrayOf(516, 517, 518)
val audio = Audio(sounds[RandomFunction.random(sounds.size)])
audio.send(victim.asPlayer(), true)
playHurtAudio(victim.asPlayer())
}
handler.impact(entity, victim, state)
handler.onImpact(entity, victim, state)

View file

@ -12,6 +12,7 @@ import core.game.node.entity.player.link.prayer.PrayerType
import core.game.node.entity.skill.Skills
import content.global.skill.summoning.familiar.Familiar
import core.api.log
import core.api.playGlobalAudio
import core.game.world.map.Direction
import core.game.world.map.Location
import core.game.world.map.RegionManager
@ -20,9 +21,9 @@ import core.game.world.map.path.Pathfinder
import core.game.world.map.path.Pathfinder.*
import core.game.world.update.flag.context.Animation
import core.tools.RandomFunction
import core.tools.SystemLogger
import core.game.system.config.ItemConfigParser
import core.tools.Log
import org.rs09.consts.Sounds
import java.util.*
import kotlin.math.floor
@ -357,10 +358,11 @@ abstract class CombatSwingHandler(var type: CombatStyle?) {
if (audio == null || audio.id == 0) {
audio = audios[0]
}
entity.asPlayer().audioManager.send(audio, true, entity.location)
playGlobalAudio(entity.location, audio.id)
}
} else {
entity.asPlayer().audioManager.send(2564)
} else if (type == CombatStyle.MELEE) {
//plays a punching sound when no weapon is equipped
playGlobalAudio(entity.location, Sounds.HUMAN_ATTACK_2564)
}
} else if (entity is NPC && victim is Player) {
val npc = entity.asNpc()

View file

@ -18,6 +18,8 @@ import core.game.system.task.Pulse;
import core.game.world.GameWorld;
import core.game.world.map.Location;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Handles an entity death task.
* @author Emperor
@ -51,7 +53,7 @@ public final class DeathTask extends NodeTask {
Player p = killer.asPlayer();
Audio audio = e.asNpc().getAudio(2);
if (audio != null) {
audio.send(p, true);
playGlobalAudio(e.getLocation(), audio.getId());
}
}
}

View file

@ -20,6 +20,8 @@ import org.rs09.consts.Sounds;
import java.util.ArrayList;
import java.util.List;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Represents a combat magic spell.
* @author Emperor
@ -134,12 +136,12 @@ public abstract class CombatSpell extends MagicSpell {
*/
public void visualizeImpact(Entity entity, Entity target, BattleState state) {
if (state.getEstimatedHit() == -1) {
sendAudio(target, new Audio(Sounds.SPELLFAIL_227, 1, 20));
playGlobalAudio(target.getLocation(), Sounds.SPELLFAIL_227, 1, 20);
target.graphics(SPLASH_GRAPHIC);
return;
}
target.graphics(endGraphic);
sendAudio(target, new Audio(impactAudio, 1, 20));
playGlobalAudio(target.getLocation(), impactAudio, 1, 20);
}
@Override
@ -171,7 +173,7 @@ public abstract class CombatSpell extends MagicSpell {
entity.animate(animation);
}
}
sendAudio(entity);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
@Override

View file

@ -12,8 +12,6 @@ import core.game.node.entity.player.link.SpellBookManager.SpellBook;
import core.game.node.entity.player.link.audio.Audio;
import core.game.node.item.Item;
import core.game.world.GameWorld;
import core.game.world.map.MapDistance;
import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
import core.game.world.update.flag.context.Graphics;
import core.plugin.Plugin;
@ -22,6 +20,9 @@ import core.tools.RandomFunction;
import java.util.ArrayList;
import java.util.List;
import static core.api.ContentAPIKt.playAudio;
import static core.api.ContentAPIKt.playGlobalAudio;
/**
* Represents a magic spell.
* @author Emperor
@ -160,7 +161,7 @@ public abstract class MagicSpell implements Plugin<SpellType> {
public void visualize(Entity entity, Node target) {
entity.graphics(graphic);
entity.animate(animation);
sendAudio(entity);
playGlobalAudio(entity.getLocation(), audio.getId(), 1, 20);
}
/**
@ -332,30 +333,6 @@ public abstract class MagicSpell implements Plugin<SpellType> {
return level;
}
/**
* Sends the Audio packet for all players to hear (in a distance specified
* by ).
* @param entity The entity from where this Audio comes from.
*/
public void sendAudio(Entity entity) {
sendAudio(entity, audio);
}
/**
* Sends the Audio packet for all players to hear (in a distance specified
* by ).
* @param entity The entity from where this Audio comes from.
* @param audio The Audio to send.
*/
public void sendAudio(Entity entity, Audio audio) {
if (audio == null || audio.getId() < 0) {
return;
}
for (Player p : RegionManager.getLocalPlayers(entity, MapDistance.SOUND.getDistance())) {
p.getAudioManager().send(audio);
}
}
@Override
public Object fireEvent(String identifier, Object... args) {
return null;

View file

@ -24,7 +24,7 @@ public class Audio {
/**
* The default radius in tiles of positional audio in [0,16).
*/
public static final int RADIUS = 15;
public static final int RADIUS = 8;
/**
* The id of the audio piece.

View file

@ -2,7 +2,6 @@ package core.game.node.entity.player.link.audio;
import core.game.node.entity.player.Player;
import core.game.world.map.Location;
import core.game.world.map.MapDistance;
import core.game.world.map.RegionManager;
import core.net.packet.PacketRepository;
import core.net.packet.context.DefaultContext;
@ -92,14 +91,19 @@ public class AudioManager {
/**
* Sends an audio packet.
* @param audio the audio.
* @param global if globally heard.
* @param global if the audio can be heard globally by other players.
* @param loc the location where the audio will play from. If location = null the players location is used.
*/
public void send(Audio audio, boolean global, Location loc) {
if (global) {
send(audio, RegionManager.getLocalPlayers(player, MapDistance.SOUND.getDistance()), loc);
return;
}
PacketRepository.send(AudioPacket.class, new DefaultContext(player, audio, loc));
List<Player> players = RegionManager.getLocalPlayers(loc != null ? loc : player.getLocation(), audio.getRadius());
for (Player p : players) {
if (p == null) {
continue;
}
PacketRepository.send(AudioPacket.class, new DefaultContext(p, audio, loc));
}
} else PacketRepository.send(AudioPacket.class, new DefaultContext(player, audio, loc));
}
/**
@ -116,19 +120,6 @@ public class AudioManager {
}
}
/**
* Plays the given Audio for the given Entity.
* @param audioId the audio to play.
* @param volume the volume.
* @param delay the delay.
* @param global if other nearby entities should be able to hear it.
* @param location the location where the audio will play.
* @param radius the distance the audio can be heard from the given location.
*/
public void send(int audioId, int volume, int delay, boolean global, Location location, int radius) {
send(new Audio(audioId, volume, delay, radius), global, location);
}
/**
* Gets the player.
* @return the player