Audio renaming (still need to find sound effect audio)

Identified the probable cause of the display thread death HDToolKit.bufferSwap. There's an error that gets thrown when the user exits the client without going through the proper way to do so which is unacceptable. A band-aid has been applied.
This commit is contained in:
Woah 2021-03-25 18:08:27 -04:00
parent 8949233eae
commit d821ac7197
69 changed files with 1003 additions and 1007 deletions

View file

@ -998,8 +998,8 @@ public final class CS2Script extends Linkable {
}
if (opcode == 3308) {
int l9 = WorldListCountry.localPlane;
int k47 = Class131.anInt1716 + (Class102.player.anInt2819 >> 7);
int i68 = (Class102.player.anInt2829 >> 7) - -Texture.anInt1152;
int k47 = Class131.anInt1716 + (Class102.player.xAxis >> 7);
int i68 = (Class102.player.zAxis >> 7) - -Texture.anInt1152;
ItemDefinition.intsStack[iStackCounter++] = (l9 << 28) - (-(k47 << 14) - i68);
continue;
}
@ -2674,17 +2674,17 @@ public final class CS2Script extends Linkable {
k35 = 0;
if (k35 > 255)
k35 = 255;
if (Unsorted.anInt120 != k35) {
if (Unsorted.anInt120 == 0 && Class129.anInt1691 != -1) {
Class70.method1285(CacheIndex.musicIndex, Class129.anInt1691, k35);
Class83.aBoolean1158 = false;
if (AudioHandler.musicVolume != k35) {
if (AudioHandler.musicVolume == 0 && AudioHandler.currentTrack != -1) {
Class70.method1285(CacheIndex.musicIndex, AudioHandler.currentTrack, k35);
AudioHandler.musicEffectPlaying = false;
} else if (k35 == 0) {
GameObject.method1870();
Class83.aBoolean1158 = false;
AudioHandler.musicEffectPlaying = false;
} else {
LinkableRSString.method736(k35, 115);
}
Unsorted.anInt120 = k35;
AudioHandler.musicVolume = k35;
}
Class119.method1730(Class38.gameSignlink);
aBoolean2705 = false;
@ -2696,7 +2696,7 @@ public final class CS2Script extends Linkable {
l35 = 0;
if (127 < l35)
l35 = 127;
Sprites.anInt340 = l35;
Sprites.ambientVolume = l35;
Class119.method1730(Class38.gameSignlink);
aBoolean2705 = false;
continue;
@ -2803,11 +2803,11 @@ public final class CS2Script extends Linkable {
continue;
}
if (6119 == opcode) {
ItemDefinition.intsStack[iStackCounter++] = Unsorted.anInt120;
ItemDefinition.intsStack[iStackCounter++] = AudioHandler.musicVolume;
continue;
}
if (opcode == 6120) {
ItemDefinition.intsStack[iStackCounter++] = Sprites.anInt340;
ItemDefinition.intsStack[iStackCounter++] = Sprites.ambientVolume;
continue;
}
if (opcode == 6121) {