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fix remaining bugs
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parent
bd2887919b
commit
d1550675bf
3 changed files with 12 additions and 8 deletions
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@ -173,18 +173,16 @@ class HazeelCultListeners : InteractionListener {
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}
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// chest with hazeel scroll. unlocks with key, opens, and contains the scroll.
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onUseWith(IntType.SCENERY, CHEST_KEY, Scenery.CHEST_2856) { player, _, _ ->
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onUseWith(IntType.SCENERY, CHEST_KEY, Scenery.CHEST_2856) { player, _, node ->
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sendMessage(player, "You unlock the chest.")
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animate(player, Animations.HUMAN_OPEN_CHEST_536)
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addScenery(Scenery.CHEST_2857,CHEST_LOCATION, 2, 10)
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removeScenery(core.game.node.scenery.Scenery(Scenery.CHEST_2856, Location(2565, 3272, 2)))
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replaceScenery(node.asScenery(), Scenery.CHEST_2857, 20)
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return@onUseWith true
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}
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// chest with hazeel scroll. unlocks with key, opens, and contains the scroll.
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on(Scenery.CHEST_2857, IntType.SCENERY, "Close") { _, _ ->
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addScenery(Scenery.CHEST_2856, CHEST_LOCATION, 2, 10)
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removeScenery(core.game.node.scenery.Scenery(Scenery.CHEST_2857, CHEST_LOCATION))
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on(Scenery.CHEST_2857, IntType.SCENERY, "Close") { _, node ->
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replaceScenery(node.asScenery(), Scenery.CHEST_2856, 20)
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return@on true
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}
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@ -1059,5 +1059,4 @@ public class NPC extends Entity {
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public void setNeverWalks(boolean neverWalks) {
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this.neverWalks = neverWalks;
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}
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}
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@ -292,7 +292,14 @@ public final class DynamicRegion extends Region {
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replacement.rebaseObjects();
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replacement.rebuildFlags(orig);
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replacement.syncFlagsToRegionManager();
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replacement.getNpcs().addAll(orig.getNpcs()); //DO NOT create a copy npc, because it won't be initialized!
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for (NPC npc : orig.getNpcs()) {
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Location newLoc = currentBase.transform(npc.getLocation().getChunkOffsetX(), npc.getLocation().getChunkOffsetY(), 0);
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NPC copy = NPC.create(npc.getId(), newLoc, npc.getDirection());
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copy.setAggressive(npc.isAggressive());
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copy.setRespawn(npc.isRespawn());
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copy.setWalks(npc.isWalks());
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copy.init();
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}
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}
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@Override
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