Runecrafting pouches now synchronise across bank instances

BoB can no longer be used to smuggle weapons to Entrana
This commit is contained in:
Player Name 2025-02-18 06:24:14 +00:00 committed by Ryan
parent d65a53b275
commit cf08e700fb
4 changed files with 21 additions and 14 deletions

View file

@ -75,11 +75,11 @@ class PouchManager(val player: Player) {
pouch.currentCap = pouch.capacity pouch.currentCap = pouch.capacity
pouch.charges = pouch.maxCharges pouch.charges = pouch.maxCharges
pouch.remakeContainer() pouch.remakeContainer()
replaceAllItems(player, itemId, itemId - 1) //in case the player had more copies
} }
} else { } else {
if (!isDecayedPouch(itemId)) { if (!isDecayedPouch(itemId)) {
val slot = player.inventory.getSlot(Item(itemId)) replaceAllItems(player, itemId, itemId + 1)
replaceSlot(player, slot, Item(itemId + 1))
} }
sendMessage(player, "Your pouch has decayed through use.") //https://www.youtube.com/watch?v=FUcPYrgPUlQ sendMessage(player, "Your pouch has decayed through use.") //https://www.youtube.com/watch?v=FUcPYrgPUlQ
pouch.charges = 9 * pouch.currentCap //implied by multiple contemporaneous sources, quantified only by https://oldschool.runescape.wiki/w/Large_pouch pouch.charges = 9 * pouch.currentCap //implied by multiple contemporaneous sources, quantified only by https://oldschool.runescape.wiki/w/Large_pouch

View file

@ -6,6 +6,8 @@ import core.game.node.entity.player.Player;
import core.game.node.item.Item; import core.game.node.item.Item;
import org.rs09.consts.Items; import org.rs09.consts.Items;
import static core.api.ContentAPIKt.replaceAllItems;
/** /**
* Handles the dark mages dialogue. * Handles the dark mages dialogue.
* @author Vexia * @author Vexia
@ -153,14 +155,7 @@ public final class DarkMageDialogue extends DialoguePlugin {
pouch.getContainer().add(essItem); pouch.getContainer().add(essItem);
} }
if (id != Items.SMALL_POUCH_5509) { if (id != Items.SMALL_POUCH_5509) {
if (player.getInventory().contains(id + 1, 1)) { replaceAllItems(player, id + 1, id);
player.getInventory().remove(new Item(id + 1, 1));
player.getInventory().add(new Item(id, 1));
}
if (player.getBank().contains(id + 1, 1)) {
player.getBank().remove(new Item(id + 1, 1));
player.getBank().add(new Item(id, 1));
}
} }
}); });
return true; return true;

View file

@ -408,14 +408,21 @@ fun replaceSlot(player: Player, slot: Int, item: Item, currentItem: Item? = null
*/ */
fun replaceAllItems(player: Player, itemId: Int, replaceId: Int) { fun replaceAllItems(player: Player, itemId: Int, replaceId: Int) {
val item = Item(itemId) val item = Item(itemId)
for (container in arrayOf(player.inventory, player.equipment, player.bankPrimary, player.bankSecondary)) { val containers = if (player.familiarManager.hasFamiliar() && player.familiarManager.familiar.isBurdenBeast()) {
arrayOf(player.inventory, player.equipment, player.bankPrimary, player.bankSecondary, (player.familiarManager.familiar as BurdenBeast).container)
} else {
arrayOf(player.inventory, player.equipment, player.bankPrimary, player.bankSecondary)
}
for (container in containers) {
val hasItems = container.getAll(item) val hasItems = container.getAll(item)
if (!item.definition.isStackable && (container == player.inventory || container == player.equipment)) { if (!item.definition.isStackable && container != player.bankPrimary && container != player.bankSecondary) {
// just replace
for (target in hasItems) { for (target in hasItems) {
val newItem = Item(replaceId, target.amount) val newItem = Item(replaceId, target.amount)
container.replace(newItem, target.slot, true) container.replace(newItem, target.slot, true)
} }
} else { } else {
// add to existing stack if possible
if (hasItems.size > 0) { if (hasItems.size > 0) {
val target = hasItems[0] val target = hasItems[0]
var count = 0 var count = 0

View file

@ -605,8 +605,13 @@ public class ItemDefinition extends Definition<Item> {
* @return {@code True} if so. * @return {@code True} if so.
*/ */
public static boolean canEnterEntrana(Player player) { public static boolean canEnterEntrana(Player player) {
Container[] container = new Container[] { player.getInventory(), player.getEquipment() }; Container[] containers;
for (Container c : container) { if (player.getFamiliarManager().hasFamiliar() && player.getFamiliarManager().getFamiliar().isBurdenBeast()) {
containers = new Container[] { player.getInventory(), player.getEquipment(), ((BurdenBeast) player.getFamiliarManager().getFamiliar()).getContainer() };
} else {
containers = new Container[] { player.getInventory(), player.getEquipment() };
}
for (Container c : containers) {
for (Item i : c.toArray()) { for (Item i : c.toArray()) {
if (i == null) { if (i == null) {
continue; continue;