diff --git a/Server/src/main/core/game/world/update/MapChunkRenderer.kt b/Server/src/main/core/game/world/update/MapChunkRenderer.kt index d87a7b295..001327a93 100644 --- a/Server/src/main/core/game/world/update/MapChunkRenderer.kt +++ b/Server/src/main/core/game/world/update/MapChunkRenderer.kt @@ -2,13 +2,11 @@ package core.game.world.update import core.game.node.entity.player.Player import core.game.world.map.RegionChunk -import core.game.world.map.RegionManager import core.game.world.map.build.DynamicRegion import core.net.packet.PacketRepository import core.net.packet.context.ClearChunkContext import core.net.packet.out.ClearRegionChunk import java.util.* -import kotlin.math.abs /** * Handles the rendering of the player's surrounding map chunks. @@ -59,7 +57,6 @@ object MapChunkRenderer { if (updated.contains(chunk)) { chunk.update(player) } else { - println("Syncing ${chunk.currentBase}") chunk.synchronize(player) } last[x][y] = chunk