Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -86,7 +86,7 @@ final class Class79 {
Class25.aBoolean488 = 1 == var0.readUnsignedByte();
RSInterface.aBoolean236 = var0.readUnsignedByte() == 1;
WorldListEntry.aBoolean2623 = var0.readUnsignedByte() == 1;
Class3_Sub13_Sub22.aBoolean3275 = var0.readUnsignedByte() == 1;
TextureOperation0.aBoolean3275 = var0.readUnsignedByte() == 1;
Class140_Sub6.aBoolean2910 = 1 == var0.readUnsignedByte();
Unsorted.anInt1137 = var0.readUnsignedByte();
if (2 < Unsorted.anInt1137) {
@ -108,7 +108,7 @@ final class Class79 {
}
Unsorted.anInt3671 = Class3_Sub28_Sub9.anInt3622;
Class3_Sub13_Sub15.aBoolean3184 = var0.readUnsignedByte() == 1;
TextureOperation17.aBoolean3184 = var0.readUnsignedByte() == 1;
CS2Script.anInt2453 = var0.readUnsignedByte();
if (CS2Script.anInt2453 > 127) {
CS2Script.anInt2453 = 127;