Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -73,7 +73,7 @@ final class Class125 implements ShaderInterface {
var1.glActiveTexture('\u84c1');
var1.glMatrixMode(5890);
var1.glTranslatef((float) Unsorted.anInt144, (float) Unsorted.anInt3695, (float) LinkableRSString.anInt2587);
var1.glRotatef(-((float) Class3_Sub13_Sub8.anInt3103 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
var1.glRotatef(-((float) TextureOperation9.anInt3103 * 360.0F) / 2048.0F, 0.0F, 1.0F, 0.0F);
var1.glRotatef(-((float) Class140_Sub7.anInt2938 * 360.0F) / 2048.0F, 1.0F, 0.0F, 0.0F);
var1.glRotatef(-180.0F, 1.0F, 0.0F, 0.0F);
var1.glMatrixMode(5888);
@ -83,7 +83,7 @@ final class Class125 implements ShaderInterface {
var1.glActiveTexture('\u84c0');
if (this.anInt2182 != HDToolKit.anInt1791) {
int var2 = (HDToolKit.anInt1791 & 255) * 256;
int var2 = (HDToolKit.anInt1791 & 0xFF) * 256;
for (int var3 = 0; var3 < 64; ++var3) {
this.aFloatBuffer2183.position(var2);