Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -36,11 +36,11 @@ final class Class114 {
int var3 = Class92.screenColorRgb();
float var7 = 0.58823526F;
MouseListeningClass.aFloatArray1919[3] = 1.0F;
float var4 = (float) (var3 >> 16 & 255) / 255.0F;
float var4 = (float) (var3 >> 16 & 0xFF) / 255.0F;
float var5 = (float) (('\uff1e' & var3) >> 8) / 255.0F;
MouseListeningClass.aFloatArray1919[1] = var2 * (float) Unsorted.bitwiseAnd(var0 >> 8, 255) / 255.0F * var5 * var7;
MouseListeningClass.aFloatArray1919[var1] = var2 * var7 * var4 * ((float) (Unsorted.bitwiseAnd(16754958, var0) >> 16) / 255.0F);
float var6 = (float) (var3 & 255) / 255.0F;
float var6 = (float) (var3 & 0xFF) / 255.0F;
MouseListeningClass.aFloatArray1919[2] = (float) Unsorted.bitwiseAnd(255, var0) / 255.0F * var6 * var7 * var2;
return MouseListeningClass.aFloatArray1919;
} catch (RuntimeException var8) {