Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -163,7 +163,7 @@ final class Class110 {
Class7.method835(var2, var7, var9, var19, 1, 1, (GameObject) object, var24);
if (var1 && type <= 17 && type != 13 && var2 > 0) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 4);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 4);
}
if (def.ClipType != 0 && null != var4) {
@ -191,7 +191,7 @@ final class Class110 {
}
if (def.aBoolean1542) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
}
} else if (1 == var10) {
if (def.aBoolean1525) {
@ -200,7 +200,7 @@ final class Class110 {
}
if (def.aBoolean1542) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9], 2);
}
} else if (var10 == 2) {
if (def.aBoolean1525) {
@ -209,7 +209,7 @@ final class Class110 {
}
if (def.aBoolean1542) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9], 1);
}
} else if (var10 == 3) {
if (def.aBoolean1525) {
@ -218,7 +218,7 @@ final class Class110 {
}
if (def.aBoolean1542) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
}
}
}
@ -287,17 +287,17 @@ final class Class110 {
Class154.method2146(var2, var7, var9, var19, (GameObject) var42, (GameObject) var38, Class159.anIntArray2017[var10], Class159.anIntArray2017[var43], var24);
if (def.aBoolean1542 && var1) {
if (var10 == 0) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][1 + var9], 2);
} else if (var10 == 1) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9 - -1] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9 - -1], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9 - -1] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9 - -1], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7 - -1][var9], 1);
} else if (var10 == 2) {
Class38_Sub1.anIntArrayArrayArray2609[var2][1 + var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][1 + var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][1 + var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][1 + var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
} else if (var10 == 3) {
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = Class3_Sub13_Sub29.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 2);
Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9] = TextureOperation3.bitwiseOr(Class38_Sub1.anIntArrayArrayArray2609[var2][var7][var9], 1);
}
}
@ -472,7 +472,7 @@ final class Class110 {
} else {
object = new Class140_Sub3(objectId, 22, var10, var0, var7, var9, def.animationId, def.aBoolean1492, null);
}
Class3_Sub13_Sub23.method276(var2, var7, var9, var19, (GameObject) object, var24, def.aBoolean1502);
TextureOperation39.method276(var2, var7, var9, var19, (GameObject) object, var24, def.aBoolean1502);
if (def.ClipType == 1 && null != var4) {
var4.method1503(var7, var9);
}