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Rename .java to .kt
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package core.game.interaction.item
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import api.EquipmentSlot
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import api.openDialogue
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import api.sendMessage
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import rs09.game.world.GameWorld.Pulser
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import rs09.game.content.activity.pyramidplunder.PyramidPlunderMinigame.Companion.GUARDIAN_ROOM
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import core.plugin.Initializable
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import core.game.node.entity.player.Player
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import core.game.node.item.Item
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import core.game.system.task.Pulse
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import core.game.world.map.Location
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import core.game.world.update.flag.context.Animation
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import core.game.world.update.flag.context.Graphics
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import org.rs09.consts.Items
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import rs09.game.content.dialogue.DialogueFile
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import rs09.game.interaction.InteractionListener
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import rs09.tools.END_DIALOGUE
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/**
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* Adds functionality to the pharoah's scepter
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* @author ceik
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*/
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class PharoahSceptre : InteractionListener() {
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override fun defineListeners() {
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val SCEPTRES = intArrayOf(Items.PHARAOHS_SCEPTRE_9044, Items.PHARAOHS_SCEPTRE_9046, Items.PHARAOHS_SCEPTRE_9048, Items.PHARAOHS_SCEPTRE_9050)
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on(SCEPTRES, ITEM, "teleport", "operate"){player, node ->
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val sceptre = node.asItem()
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if(sceptre.id == SCEPTRES.last())
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{
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sendMessage(player, "You have used up all the charges on this sceptre.")
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return@on true
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}
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openDialogue(player, SceptreDialog())
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return@on true
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}
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}
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class SceptreDialog : DialogueFile() {
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fun teleport(location: Location?, player: Player) {
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player.lock()
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player.visualize(ANIMATION, GRAPHICS)
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player.impactHandler.disabledTicks = 4
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Pulser.submit(object : Pulse(4, player) {
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override fun pulse(): Boolean {
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player.unlock()
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player.properties.teleportLocation = location
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player.animator.reset()
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return true
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}
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})
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}
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override fun handle(componentID: Int, buttonID: Int) {
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if (player!!.isTeleBlocked) {
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player!!.sendMessage("A magical force has stopped you from teleporting.")
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return
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}
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when (stage) {
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0 -> options("Jalsavrah", "Jaleustrophos", "Jaldraocht", "Nowhere").also { stage++ }
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1 -> {
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end()
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when (buttonID) {
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1 -> {
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teleport(GUARDIAN_ROOM, player!!)
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}
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2 -> {
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teleport(Location.create(3342, 2827, 0), player!!)
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}
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3 -> {
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teleport(Location.create(3233, 2902, 0), player!!)
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}
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4 -> return
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}
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//This sucks but I'm too lazy to fix it.
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if (player!!.equipment.containsItem(Item(9044))) {
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player!!.equipment.replace(Item(9046), EquipmentSlot.WEAPON.ordinal)
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 2 charges remaining.")
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} else if (player!!.equipment.containsItem(Item(9046))) {
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player!!.equipment.replace(Item(9048), EquipmentSlot.WEAPON.ordinal)
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 1 charge remaining.")
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} else if (player!!.equipment.containsItem(Item(9048))) {
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player!!.equipment.replace(Item(9050), EquipmentSlot.WEAPON.ordinal)
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player!!.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has used its last charge.")
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} else if (player!!.inventory.containsItem(Item(9050))) {
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player!!.inventory.remove(Item(9050))
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player!!.inventory.add(Item(9048))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 2 charges remaining.")
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} else if (player!!.inventory.containsItem(Item(9048))) {
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player!!.inventory.remove(Item(9048))
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player!!.inventory.add(Item(9046))
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player!!.packetDispatch.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has 1 charge remaining.")
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} else if (player!!.inventory.containsItem(Item(9046))) {
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player!!.inventory.remove(Item(9046))
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player!!.inventory.add(Item(9044))
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player!!.sendMessage("<col=7f03ff>Your Pharoah's Sceptre has used its last charge.")
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}
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}
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}
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}
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}
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companion object {
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private val GRAPHICS = Graphics(715)
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private val ANIMATION = Animation(714)
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}
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}
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