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Smithing interface fixes
Now handles blurite correctly Updated title Fixed bullseye lanterns Fixed bronze wire Fixed glass lantern
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3 changed files with 48 additions and 15 deletions
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@ -360,8 +360,6 @@ public enum Bars {
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/**
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* Steel Lantern
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*/
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STEEL_LANTERN(BarType.STEEL, SmithingType.TYPE_LANTERN, 4527, 49),
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STEEL_BULLSEYE(BarType.STEEL, SmithingType.TYPE_BULLSEYE, 4544, 49),
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/**
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@ -41,7 +41,41 @@ public final class SmithingBuilder {
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public void build(Player player) {
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player.getGameAttributes().removeAttribute("smith-type");
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player.getGameAttributes().setAttribute("smith-type", type);
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if (type.name().equals("BLURITE")) {
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// interface 300 spawns with most things already there. Hide everything except what we want
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int[] values = {
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17, // dagger
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25, // axe
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33, // mace
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41, // med helm
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// show this 49, // bolts
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57, // sword
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65, // dart tip
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73, // nail
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105, // arrow tip
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113, // scimmy
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// show this 121, // limbs
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129, // long sword
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137, // throwing knife
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145, // full helm
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153, // square shield
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177, // warhammer
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185, // battleaxe
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193, // chain body
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201, // kiteshield
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217, // 2h
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225, // plate sk
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233, // plate l
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241, // platebody
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};
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for (int childId : values) {
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player.getPacketDispatch().sendInterfaceConfig(300, childId, true);
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}
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}
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else {
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player.getPacketDispatch().sendInterfaceConfig(300, 267, false);// pickaxe
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}
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final Bars bars[] = Bars.getBars(type);
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for (int i = 0; i < bars.length; i++) {
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if (bars[i].getSmithingType() == SmithingType.TYPE_GRAPPLE_TIP) {
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@ -50,17 +84,23 @@ public final class SmithingBuilder {
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if (bars[i].getSmithingType() == SmithingType.TYPE_DART_TIP) {
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player.getPacketDispatch().sendInterfaceConfig(300, 65, false);
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}
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if (bars[i].getSmithingType() == SmithingType.TYPE_SPIT_IRON || bars[i].getSmithingType() == SmithingType.TYPE_WIRE || bars[i].getSmithingType() == SmithingType.TYPE_BULLSEYE) {
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if (bars[i].getSmithingType() == SmithingType.TYPE_WIRE){
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player.getPacketDispatch().sendInterfaceConfig(300, 81, false);
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}
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if (bars[i].getSmithingType() == SmithingType.TYPE_SPIT_IRON){
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player.getPacketDispatch().sendInterfaceConfig(300, 89, false);
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}
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if ( bars[i].getSmithingType() == SmithingType.TYPE_BULLSEYE) {
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player.getPacketDispatch().sendInterfaceConfig(300, 161, false);
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}
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if (bars[i].getSmithingType() == SmithingType.TYPE_CLAWS) {
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player.getPacketDispatch().sendInterfaceConfig(300, 209, false);
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}
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if (bars[i].getSmithingType() == SmithingType.TYPE_LANTERN || bars[i].getSmithingType() == SmithingType.TYPE_OIL_LANTERN) {
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if (bars[i].getSmithingType() == SmithingType.TYPE_OIL_LANTERN) {
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player.getPacketDispatch().sendInterfaceConfig(300, 161, false);
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}
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if (bars[i].getSmithingType() == SmithingType.TYPE_STUDS) {
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player.getPacketDispatch().sendInterfaceConfig(300, 169, false);
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player.getPacketDispatch().sendInterfaceConfig(300, 97, false);
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}
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String color = "";
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if (player.getSkills().getLevel(Skills.SMITHING) < bars[i].getLevel()) {
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@ -79,7 +119,7 @@ public final class SmithingBuilder {
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}
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InterfaceContainer.generateItems(player, new Item[] { new Item(bars[i].getProduct(), bars[i].getSmithingType().getProductAmount()) }, new String[] { "" }, 300, bars[i].getSmithingType().getChild() - 1);
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}
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player.getPacketDispatch().sendString(type.getBarName(), 300, 15);
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player.getPacketDispatch().sendString(type.getBarName(), 300, 14);
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player.getInterfaceManager().open(new Component(300));
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}
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@ -52,7 +52,7 @@ public enum SmithingType {
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/**
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* Bullseye
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*/
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TYPE_BULLSEYE(1, 90, 91, new int[] { 96, 95, 94, 93 }, 1),
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TYPE_BULLSEYE(1, 162, 163, new int[] { 168, 167, 166, 165 }, 1),
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/**
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* Spit Iron
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@ -61,7 +61,7 @@ public enum SmithingType {
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/**
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*
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*/
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TYPE_WIRE(1, 90, 91, new int[] { 96, 95, 94, 93 }, 1),
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TYPE_WIRE(1, 82, 83, new int[] { 88, 87, 86, 85 }, 1),
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/**
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* Arrow Tips
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@ -98,11 +98,6 @@ public enum SmithingType {
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*/
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TYPE_SQUARE_SHIELD(2, 154, 155, new int[] { 160, 159, 158, 157 }, 1),
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/**
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* Latern
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*/
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TYPE_LANTERN(1, 162, 163, new int[] { 168, 167, 166, 165 }, 1),
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/**
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* Oil Lantern
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*/
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@ -116,7 +111,7 @@ public enum SmithingType {
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/**
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* The studs type.
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*/
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TYPE_STUDS(1, 170, 171, new int[] { 175, 176, 174, 173, 172 }, 1),
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TYPE_STUDS(1, 98, 99, new int[] { 104, 103, 102, 101, 100 }, 1),
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/**
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* Warhammer
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