Typo fixes for dialogue in enter the abyss and dragon slayer

This commit is contained in:
Oliver Fawcett 2024-10-07 11:26:03 +00:00 committed by Ryan
parent 1c9fbc79aa
commit ba1e190cdb
3 changed files with 9 additions and 9 deletions

View file

@ -190,7 +190,7 @@ public final class ZamorakMageDialogue extends DialoguePlugin {
stage++; stage++;
break; break;
case 201: case 201:
npc("And there is an ubundant supply of this 'essence' there", "you say?"); npc("And there is an abundant supply of this 'essence' there", "you say?");
stage++; stage++;
break; break;
case 202: case 202:
@ -299,7 +299,7 @@ public final class ZamorakMageDialogue extends DialoguePlugin {
switch (stage) { switch (stage) {
case 0: case 0:
if (!player.hasItem(ORBS[0]) && !player.getInventory().containsItem(ORBS[1])) { if (!player.hasItem(ORBS[0]) && !player.getInventory().containsItem(ORBS[1])) {
player("Uh...", "No...", "I kinda lost that orb thingy that you have me."); player("Uh...", "No...", "I kinda lost that orb thingy that you gave me.");
stage++; stage++;
break; break;
} }
@ -313,14 +313,14 @@ public final class ZamorakMageDialogue extends DialoguePlugin {
break; break;
case 1: case 1:
player.getInventory().add(ORBS[0], player); player.getInventory().add(ORBS[0], player);
npc("What?", "Incompetent fool. Take this.", "And do not make me refret allying myself with you."); npc("What?", "Incompetent fool. Take this.", "And do not make me regret allying myself with you.");
stage++; stage++;
break; break;
case 2: case 2:
end(); end();
break; break;
case 3: case 3:
npc("I assume the task to be self-explainatory.", "What is it you wish to know?"); npc("I assume the task to be self-explanatory.", "What is it you wish to know?");
stage++; stage++;
break; break;
case 4: case 4:
@ -328,7 +328,7 @@ public final class ZamorakMageDialogue extends DialoguePlugin {
stage++; stage++;
break; break;
case 5: case 5:
npc("All I wish for you to do is to teleport to this 'rune", "essence' location from three different locations wile", "carrying the scrying orb I gave you.", "It will collect the data as you teleport."); npc("All I wish for you to do is to teleport to this 'rune", "essence' location from three different locations while", "carrying the scrying orb I gave you.", "It will collect the data as you teleport.");
stage++; stage++;
break; break;
case 6: case 6:

View file

@ -144,7 +144,7 @@ class AbyssalBook : InteractionListener {
BookLine("- if the barriers between", 57), BookLine("- if the barriers between", 57),
BookLine("these dimensions are", 58), BookLine("these dimensions are", 58),
BookLine("sufficiently weakened,", 59), BookLine("sufficiently weakened,", 59),
BookLine("there ma exist the", 60), BookLine("there may exist the", 60),
BookLine("possibility of an alternative", 61), BookLine("possibility of an alternative", 61),
BookLine("method to proceed", 62), BookLine("method to proceed", 62),
BookLine("with Operation:", 63), BookLine("with Operation:", 63),

View file

@ -225,7 +225,7 @@ public final class GuildmasterDialogue extends DialoguePlugin {
stage = 112; stage = 112;
break; break;
case 112: case 112:
npc("Then, of course, you'll need to find a captain willy to", "sail to Crandor, and I'm not sure where you'd find one", "of them!"); npc("Then, of course, you'll need to find a captain willing to", "sail to Crandor, and I'm not sure where you'd find one", "of them!");
stage = 113; stage = 113;
break; break;
case 113: case 113:
@ -286,7 +286,7 @@ public final class GuildmasterDialogue extends DialoguePlugin {
handleDescription(buttonId); handleDescription(buttonId);
break; break;
case 2: case 2:
player("I talked to Oziach and he have me a quest."); player("I talked to Oziach and he gave me a quest.");
stage = 3; stage = 3;
break; break;
} }
@ -332,7 +332,7 @@ public final class GuildmasterDialogue extends DialoguePlugin {
stage = 14; stage = 14;
break; break;
case 14: case 14:
npc("Some refuegees managed to escape in fishing boats.", "They landed on the coast, north of Rimmington, and", "set up camp but the dragon followed them and burned", "the camp to the ground."); npc("Some refugees managed to escape in fishing boats.", "They landed on the coast, north of Rimmington, and", "set up camp but the dragon followed them and burned", "the camp to the ground.");
stage = 15; stage = 15;
break; break;
case 15: case 15: