Fixed skull visually persisting on death

This commit is contained in:
damighty 2025-08-18 13:59:26 +03:00 committed by Ryan
parent c7afeab2ab
commit b68f914440

View file

@ -19,6 +19,11 @@ class Skulled : PersistTimer (1, "skulled", flags = arrayOf(TimerFlag.ClearOnDea
return false return false
} }
override fun onRemoval (entity: Entity) {
if (entity !is Player) return
entity.skullManager.reset()
}
override fun getTimer (vararg args: Any) : RSTimer { override fun getTimer (vararg args: Any) : RSTimer {
val t = Skulled() val t = Skulled()
t.runInterval = args.getOrNull(0) as? Int ?: 500 t.runInterval = args.getOrNull(0) as? Int ?: 500