Client sound fix (dropping still has sound issues)

Cache now includes all music + sfx + sound (taken from revision 550)
Drop item handler - removed useless send audio
This commit is contained in:
Woah 2021-03-31 06:23:23 -04:00
parent 8b1bcd3a4c
commit b6495f8d33
58 changed files with 855 additions and 847 deletions

View file

@ -19,64 +19,6 @@ public final class TextureOperation25 extends TextureOperation {
static int anInt3417;
static void method328(DataBuffer var1) {
try {
while (var1.index < var1.buffer.length) {
int var4 = 0;
boolean var3 = false;
int var5 = 0;
if (var1.readUnsignedByte() == 1) {
var3 = true;
var4 = var1.readUnsignedByte();
var5 = var1.readUnsignedByte();
}
int var6 = var1.readUnsignedByte();
int var7 = var1.readUnsignedByte();
int var8 = -TextureOperation37.anInt3256 + var6 * 64;
int var9 = Class108.anInt1460 + -1 - -Unsorted.anInt65 - 64 * var7;
byte var2;
int var10;
if (var8 >= 0 && (var9 - 63) >= 0 && Class23.anInt455 > var8 + 63 && Class108.anInt1460 > var9) {
var10 = var8 >> 6;
int var11 = var9 >> 6;
for (int var12 = 0; 64 > var12; ++var12) {
for (int var13 = 0; var13 < 64; ++var13) {
if (!var3 || var12 >= (var4 * 8) && 8 + 8 * var4 > var12 && var13 >= var5 * 8 && 8 + var5 * 8 > var13) {
var2 = var1.readSignedByte();
if (var2 != 0) {
if (null == TextureOperation29.aByteArrayArrayArray3390[var10][var11]) {
TextureOperation29.aByteArrayArrayArray3390[var10][var11] = new byte[4096];
}
TextureOperation29.aByteArrayArrayArray3390[var10][var11][(63 + -var13 << 6) + var12] = var2;
byte var14 = var1.readSignedByte();
if (null == CS2Script.aByteArrayArrayArray2452[var10][var11]) {
CS2Script.aByteArrayArrayArray2452[var10][var11] = new byte[4096];
}
CS2Script.aByteArrayArrayArray2452[var10][var11][var12 + (-var13 + 63 << 6)] = var14;
}
}
}
}
} else {
for (var10 = 0; (!var3 ? 4096 : 64) > var10; ++var10) {
var2 = var1.readSignedByte();
if (var2 != 0) {
++var1.index;
}
}
}
}
} catch (RuntimeException var15) {
throw ClientErrorException.clientError(var15, "sk.F(" + -21774 + ',' + (var1 != null ? "{...}" : "null") + ')');
}
}
static void method329(int var0, int var1, int var2, int var3, int var5, int var6, int var7) {
try {
int var8 = 0;