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Fixed rapid heal bug
Improved reliability of runecrafting unit tests
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parent
2dce4fe98c
commit
b2eb9cfdc9
2 changed files with 7 additions and 7 deletions
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@ -63,13 +63,13 @@ class SkillRestore : RSTimer (1, "skillrestore", isAuto = true, isSoft = true) {
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when (event.type) {
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when (event.type) {
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PrayerType.RAPID_HEAL -> {
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PrayerType.RAPID_HEAL -> {
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restore.restoreTicks [Skills.HITPOINTS] -= 50
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restore.restoreTicks [Skills.HITPOINTS] = 50
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restore.ticksSinceLastRestore [Skills.HITPOINTS] = 0
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restore.ticksSinceLastRestore [Skills.HITPOINTS] = 0
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}
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}
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PrayerType.RAPID_RESTORE -> {
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PrayerType.RAPID_RESTORE -> {
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for (i in 0 until 24) {
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for (i in 0 until 24) {
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if (i == Skills.HITPOINTS || i == Skills.PRAYER || i == Skills.SUMMONING) continue
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if (i == Skills.HITPOINTS || i == Skills.PRAYER || i == Skills.SUMMONING) continue
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restore.restoreTicks [i] -= 50
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restore.restoreTicks [i] = 50
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restore.ticksSinceLastRestore [i] = 0
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restore.ticksSinceLastRestore [i] = 0
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}
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}
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}
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}
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@ -84,13 +84,13 @@ class SkillRestore : RSTimer (1, "skillrestore", isAuto = true, isSoft = true) {
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when (event.type) {
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when (event.type) {
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PrayerType.RAPID_HEAL -> {
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PrayerType.RAPID_HEAL -> {
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restore.restoreTicks [Skills.HITPOINTS] += 50
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restore.restoreTicks [Skills.HITPOINTS] = 100
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restore.ticksSinceLastRestore [Skills.HITPOINTS] = 0
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restore.ticksSinceLastRestore [Skills.HITPOINTS] = 0
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}
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}
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PrayerType.RAPID_RESTORE -> {
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PrayerType.RAPID_RESTORE -> {
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for (i in 0 until 24) {
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for (i in 0 until 24) {
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if (i == Skills.HITPOINTS || i == Skills.PRAYER || i == Skills.SUMMONING) continue
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if (i == Skills.HITPOINTS || i == Skills.PRAYER || i == Skills.SUMMONING) continue
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restore.restoreTicks [i] += 50
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restore.restoreTicks [i] = 100
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restore.ticksSinceLastRestore [i] = 0
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restore.ticksSinceLastRestore [i] = 0
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}
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}
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}
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}
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@ -7,10 +7,10 @@ import org.junit.jupiter.api.Test
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class RunecraftTests {
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class RunecraftTests {
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fun rollRc(rcLevel: Int, rune: Rune, revision: Int, lo: Double, hi: Double) {
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fun rollRc(rcLevel: Int, rune: Rune, revision: Int, lo: Double, hi: Double) {
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var total = 0.0
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var total = 0.0
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for(i in 0 until 1000) {
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for(i in 0 until 3000) {
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total += RuneCraftPulse.getMultiplier(rcLevel, rune, revision, false)
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total += RuneCraftPulse.getMultiplier(rcLevel, rune, revision, false)
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}
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}
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val average = total / 1000.0
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val average = total / 3000.0
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Assertions.assertTrue(lo <= average && average <= hi, "rollRc: ${rcLevel} ${rune.name} ${revision}: ${average}")
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Assertions.assertTrue(lo <= average && average <= hi, "rollRc: ${rcLevel} ${rune.name} ${revision}: ${average}")
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}
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}
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@ -33,7 +33,7 @@ class RunecraftTests {
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rollRc(99, Rune.NATURE, 530, 2.0, 2.0);
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rollRc(99, Rune.NATURE, 530, 2.0, 2.0);
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rollRc(99, Rune.NATURE, 573, 2.0, 2.0);
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rollRc(99, Rune.NATURE, 573, 2.0, 2.0);
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rollRc(99, Rune.NATURE, 581, 2.0, 2.1);
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rollRc(99, Rune.NATURE, 581, 2.04, 2.14);
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}
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}
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@Test fun testLawRcMultipliers() {
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@Test fun testLawRcMultipliers() {
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rollRc(54, Rune.LAW, 530, 1.0, 1.0);
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rollRc(54, Rune.LAW, 530, 1.0, 1.0);
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