Changed ::allow_aggro admin command to ::allowaggro true/false for consistency with other commands

Added message for ::allowaggro activation
Can now check ::allowaggro without toggling it by running it without a trailing true/false
This commit is contained in:
GregF 2024-03-17 08:14:06 +00:00 committed by Ryan
parent 6e9183ea8f
commit b22c6057a3

View file

@ -553,17 +553,18 @@ class MiscCommandSet : CommandSet(Privilege.ADMIN){
else -> reject(player, usageStr) else -> reject(player, usageStr)
} }
} }
define("allow_aggro", Privilege.ADMIN) { player, args -> define("allowaggro", Privilege.ADMIN, "allowaggro true | false", "Toggle NPCs aggroing on you") { player, args ->
val usageStr = "Usage: ::allow_aggro true | false" val usageStr = "Usage: ::allowaggro true | false"
if(args.size < 2) { if(args.size < 2) {
reject(player, usageStr) notify(player, "Allow admin aggression is currently ${player.getAttribute("/save:allow_admin_aggression", false)}")
return@define
} }
when(args[1]) { when(args[1]) {
"true" -> player.setAttribute("/save:allow_admin_aggression", true) "true" -> player.setAttribute("/save:allow_admin_aggression", true)
"false" -> player.setAttribute("/save:allow_admin_aggression", false) "false" -> player.setAttribute("/save:allow_admin_aggression", false)
else -> reject(player, usageStr) else -> reject(player, usageStr)
} }
notify(player, "Setting aggro ${args[1]}")
} }
define("rules", Privilege.STANDARD, "", "Shows the rules."){ player, _ -> define("rules", Privilege.STANDARD, "", "Shows the rules."){ player, _ ->