extractor gun setDest and cutscene fix

This commit is contained in:
aidan 2026-07-12 20:24:35 -05:00
parent 04fffd5668
commit ab35b71420
2 changed files with 18 additions and 9 deletions

View file

@ -6,6 +6,7 @@ import content.region.kandarin.seers.quest.elementalworkshop2.EW2Listeners.Compa
import content.region.kandarin.seers.quest.elementalworkshop2.EW2Listeners.Companion.EXTRACTOR_GOOD
import content.region.kandarin.seers.quest.elementalworkshop2.EW2Listeners.Companion.EXTRACTOR_GOOD_GFX
import content.region.kandarin.seers.quest.elementalworkshop2.EW2Listeners.Companion.EXTR_GUN
import content.region.kandarin.seers.quest.elementalworkshop2.EW2Listeners.Companion.toInstance
import content.region.kandarin.seers.quest.elementalworkshop2.EW2Session.Companion.EW2_REGION
import content.region.kandarin.seers.quest.elementalworkshop2.ElementalWorkshop2.Companion.EW2ExtractorGun
import content.region.kandarin.seers.quest.elementalworkshop2.ElementalWorkshop2.Companion.EW2StageVarbit
@ -23,8 +24,7 @@ import org.rs09.consts.Sounds
class EW2Cutscene(player: Player, good: Boolean) : Cutscene(player) {
override fun setup() {
// returns to the non-instanced region, since lower portion of the workshop isn't instanced
setExit(Location.create(1961, 5150, 0))
setExit(toInstance(player, Location.create(1961, 5150, 0)))
loadRegion(EW2_REGION)
}
@ -82,7 +82,10 @@ class EW2Cutscene(player: Player, good: Boolean) : Cutscene(player) {
}
4 -> {
endWithoutFade { }
endWithoutFade {
EW2Session(player).start(Location.create(1961, 5150, 0))
setExit(toInstance(player, Location.create(1961, 5150, 0)))
}
}
}
}

View file

@ -705,8 +705,7 @@ class EW2Listeners : InteractionListener {
// stairs to EW2 lower level
on(Scenery.STAIRWELL_18597, IntType.SCENERY, "climb-down") { player, _ ->
// non-instanced
teleport(player, location(1948, 5158, 0))
teleport(player, toInstance(player, location(1948, 5158, 0)))
sendMessage(player, "You climb down the stairs.")
return@on true
}
@ -714,10 +713,7 @@ class EW2Listeners : InteractionListener {
// stairs from EW2 lower level back up to EW2 main level
on(Scenery.STAIRS_18599, IntType.SCENERY, "climb-up") { player, _ ->
sendMessage(player, "You climb up the stairs.")
// start the instanced workshop session
EW2Session(player).start(Location.create(1948, 5157, 2))
teleport(player, toInstance(player, location(1948, 5157, 2)))
return@on true
}
@ -1439,5 +1435,15 @@ class EW2Listeners : InteractionListener {
) { entity, _ ->
return@setDest toInstance(entity as Player, Location.create(1958, 5156, 2))
}
// the extractor gun
setDest(
IntType.SCENERY, intArrayOf(
Scenery.EXTRACTOR_GUN_18693, Scenery.EXTRACTOR_GUN_18694,
Scenery.EXTRACTOR_GUN_18695, Scenery.EXTRACTOR_GUN_18696
), "use", "take-from"
) { entity, _ ->
return@setDest toInstance(entity as Player, Location.create(1961, 5148, 0))
}
}
}