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Corrected combat level calculation for mage and ranged base
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1 changed files with 2 additions and 2 deletions
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@ -547,8 +547,8 @@ public final class Skills {
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double base = 0.25 * (staticLevels[DEFENCE] + staticLevels[HITPOINTS] + floor(0.5 * staticLevels[PRAYER]));
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double meleeBase = 0.325 * (staticLevels[ATTACK] + staticLevels[STRENGTH]);
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double rangeBase = 0.325 * (floor(staticLevels[RANGE] / 2.0) * 1.5);
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double magicBase = 0.325 * (floor(staticLevels[MAGIC] / 2.0) * 1.5);
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double rangeBase = 0.325 * (floor(staticLevels[RANGE] / 2.0) * 3.0);
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double magicBase = 0.325 * (floor(staticLevels[MAGIC] / 2.0) * 3.0);
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return (int) (base + max(meleeBase, max(rangeBase, magicBase)));
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}
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