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sh fixes and fix client compile guide + latest compile for liveserv
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8709 changed files with 8 additions and 34691 deletions
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@ -15,7 +15,7 @@ NOTICE: THIS IS THE LIVESERVER CLIENT. For development purposes, use GameLaunch.
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*/
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public class Client {
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public static final String PUBLIC_IP_ADDRESS = "35.188.69.167";
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public static final String PUBLIC_IP_ADDRESS = "104.154.219.240";
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/**
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* The game settings.
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@ -63,7 +63,7 @@ public final class Configurations {
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/**
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* The MS IP.
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*/
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public static String MS_IP = Configurations.LOCAL_MS ? "127.0.0.1" : "34.68.75.237";
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public static String MS_IP = Configurations.LOCAL_MS ? "127.0.0.1" : Client.PUBLIC_IP_ADDRESS;
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/**
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* The operation system name.
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@ -382,6 +382,7 @@ public final class Client extends GameShell {
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CS2Script.anInt2451 = ObjectDefinition.worldId;
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Class3_Sub28_Sub7.method564(Class38.aClass87_665, 0);
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System.out.println("port = " + Class53.anInt867);
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System.out.println("Here: Config.MSIP = " + Configurations.MS_IP);
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if(Class44.anInt718 != 0) {
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if(Class44.anInt718 == 1) {
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RuntimeException_Sub1.worldListHost = this.getCodeBase().getHost();
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