sh fixes and fix client compile guide + latest compile for liveserv

This commit is contained in:
dginovker 2020-01-08 21:13:11 -05:00
parent 6e3ce5c32c
commit a5a2115b8d
8709 changed files with 8 additions and 34691 deletions

View file

@ -15,7 +15,7 @@ NOTICE: THIS IS THE LIVESERVER CLIENT. For development purposes, use GameLaunch.
*/
public class Client {
public static final String PUBLIC_IP_ADDRESS = "35.188.69.167";
public static final String PUBLIC_IP_ADDRESS = "104.154.219.240";
/**
* The game settings.

View file

@ -63,7 +63,7 @@ public final class Configurations {
/**
* The MS IP.
*/
public static String MS_IP = Configurations.LOCAL_MS ? "127.0.0.1" : "34.68.75.237";
public static String MS_IP = Configurations.LOCAL_MS ? "127.0.0.1" : Client.PUBLIC_IP_ADDRESS;
/**
* The operation system name.

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@ -382,6 +382,7 @@ public final class Client extends GameShell {
CS2Script.anInt2451 = ObjectDefinition.worldId;
Class3_Sub28_Sub7.method564(Class38.aClass87_665, 0);
System.out.println("port = " + Class53.anInt867);
System.out.println("Here: Config.MSIP = " + Configurations.MS_IP);
if(Class44.anInt718 != 0) {
if(Class44.anInt718 == 1) {
RuntimeException_Sub1.worldListHost = this.getCodeBase().getHost();