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5 changed files with 22 additions and 22 deletions
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@ -71136,7 +71136,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71160,7 +71160,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71184,7 +71184,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71208,7 +71208,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71232,7 +71232,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71256,7 +71256,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71280,7 +71280,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71304,7 +71304,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71328,7 +71328,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71352,7 +71352,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71376,7 +71376,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71400,7 +71400,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71424,7 +71424,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71448,7 +71448,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71472,7 +71472,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -71496,7 +71496,7 @@
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"turn180_anim": "1423",
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"turn90ccw_anim": "1425",
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"turn90cw_anim": "1424",
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"two_handed": "true",
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"two_handed": "false",
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"walk_anim": "1422",
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"weapon_interface": "14",
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"weight": "2"
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@ -59,7 +59,7 @@ public enum BuildHotspot {
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DINING_BENCH_1(15300, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_MID_ANIM, Decoration.BENCH_WOODEN, Decoration.BENCH_OAK, Decoration.BENCH_CARVED_OAK, Decoration.BENCH_TEAK, Decoration.BENCH_CARVED_TEAK, Decoration.BENCH_MAHOGANY, Decoration.BENCH_GILDED),
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DINING_BENCH_2(15299, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_MID_ANIM, Decoration.BENCH_WOODEN, Decoration.BENCH_OAK, Decoration.BENCH_CARVED_OAK, Decoration.BENCH_TEAK, Decoration.BENCH_CARVED_TEAK, Decoration.BENCH_MAHOGANY,Decoration.BENCH_GILDED),
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ROPE_BELL_PULL(15304, BuildHotspotType.INDIVIDUAL, BuildingUtils.BUILD_HIGH_ANIM, Decoration.ROPE_PULL, Decoration.BELL_PULL, Decoration.FANCY_BELL_PULL),
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WALL_DECORATION(15303, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECORATION, Decoration.TEAK_DECORATION, Decoration.GILDED_DECORATION),
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WALL_DECORATION(15303, BuildHotspotType.CREST, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECO, Decoration.TEAK_DECO, Decoration.GILDED_DECO),
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/**
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* Low-level Work shop hotspots.
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@ -191,7 +191,7 @@ public enum BuildHotspot {
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/**
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* Combat room hotspots.
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*/
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WALL_DECORATION2(15297, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECORATION, Decoration.TEAK_DECORATION, Decoration.GILDED_DECORATION),
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WALL_DECORATION2(15297, BuildHotspotType.CREST, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECO, Decoration.TEAK_DECO, Decoration.GILDED_DECO),
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STORAGE_SPACE(15296, BuildHotspotType.INDIVIDUAL, BuildingUtils.BUILD_MID_ANIM, Decoration.GLOVE_RACK, Decoration.WEAPONS_RACK, Decoration.EXTRA_WEAPONS_RACK),
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CR_RING(15277, BuildHotspotType.LINKED, BuildingUtils.BUILD_MID_ANIM, Decoration.BOXING_RING, Decoration.FENCING_RING, Decoration.COMBAT_RING, Decoration.NOTHING, Decoration.NOTHING2),
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CR_CORNER(15278, BuildHotspotType.LINKED, BuildingUtils.BUILD_MID_ANIM, Decoration.BOXING_RING, Decoration.FENCING_RING, Decoration.COMBAT_RING, Decoration.NOTHING, Decoration.NOTHING2),
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@ -73,7 +73,7 @@ class EaselListener : InteractionListener {
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}
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override fun defineListeners() {
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on(easels, SCENERY, "use") { player, node ->
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on(easels, SCENERY, "use", "make-helmet") { player, node ->
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val options = when (node.id) {
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Scenery.HELMET_PLUMING_STAND_13716 ->
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arrayOf("Plumed steel helmet", "Plumed rune helmet")
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@ -87,9 +87,9 @@ class SirReniteeDialogueFile : DialogueLabeller() {
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)
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label("family_crest")
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npc(ChatAnim.NEUTRAL2, "What is your name?")
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npc(ChatAnim.NEUTRAL_FAST, "What is your name?")
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player(ChatAnim.NEUTRAL, "${player!!.username}.")
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npc(ChatAnim.NEUTRAL2, "Mmm, ${player!!.username}, let me see...")
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npc(ChatAnim.NEUTRAL_FAST, "Mmm, ${player!!.username}, let me see...")
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exec { player, _ ->
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if (hasLevelStat(player, Skills.CONSTRUCTION, HeraldicProduct.STEEL_HELM.constructionReq)) {
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loadLabel(player, "has_construction_level")
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@ -70,7 +70,7 @@ public enum FacialExpression {
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SLEEPING(9802),
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SILENT(9804),
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NEUTRAL(9808),
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NEUTRAL2(9810), // Like neutral but mouth starts moving immediately
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NEUTRAL_FAST(9810), // Like neutral but mouth starts moving immediately
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THINKING(9812),
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HALF_THINKING(9814),
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DISGUSTED(9816),
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