This commit is contained in:
Bishop 2026-06-22 18:16:34 -05:00
parent 57853050d1
commit a52bea7db5
5 changed files with 22 additions and 22 deletions

View file

@ -71136,7 +71136,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71160,7 +71160,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71184,7 +71184,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71208,7 +71208,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71232,7 +71232,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71256,7 +71256,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71280,7 +71280,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71304,7 +71304,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71328,7 +71328,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71352,7 +71352,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71376,7 +71376,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71400,7 +71400,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71424,7 +71424,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71448,7 +71448,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71472,7 +71472,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"
@ -71496,7 +71496,7 @@
"turn180_anim": "1423",
"turn90ccw_anim": "1425",
"turn90cw_anim": "1424",
"two_handed": "true",
"two_handed": "false",
"walk_anim": "1422",
"weapon_interface": "14",
"weight": "2"

View file

@ -59,7 +59,7 @@ public enum BuildHotspot {
DINING_BENCH_1(15300, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_MID_ANIM, Decoration.BENCH_WOODEN, Decoration.BENCH_OAK, Decoration.BENCH_CARVED_OAK, Decoration.BENCH_TEAK, Decoration.BENCH_CARVED_TEAK, Decoration.BENCH_MAHOGANY, Decoration.BENCH_GILDED),
DINING_BENCH_2(15299, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_MID_ANIM, Decoration.BENCH_WOODEN, Decoration.BENCH_OAK, Decoration.BENCH_CARVED_OAK, Decoration.BENCH_TEAK, Decoration.BENCH_CARVED_TEAK, Decoration.BENCH_MAHOGANY,Decoration.BENCH_GILDED),
ROPE_BELL_PULL(15304, BuildHotspotType.INDIVIDUAL, BuildingUtils.BUILD_HIGH_ANIM, Decoration.ROPE_PULL, Decoration.BELL_PULL, Decoration.FANCY_BELL_PULL),
WALL_DECORATION(15303, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECORATION, Decoration.TEAK_DECORATION, Decoration.GILDED_DECORATION),
WALL_DECORATION(15303, BuildHotspotType.CREST, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECO, Decoration.TEAK_DECO, Decoration.GILDED_DECO),
/**
* Low-level Work shop hotspots.
@ -191,7 +191,7 @@ public enum BuildHotspot {
/**
* Combat room hotspots.
*/
WALL_DECORATION2(15297, BuildHotspotType.RECURSIVE, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECORATION, Decoration.TEAK_DECORATION, Decoration.GILDED_DECORATION),
WALL_DECORATION2(15297, BuildHotspotType.CREST, BuildingUtils.BUILD_HIGH_ANIM, Decoration.OAK_DECO, Decoration.TEAK_DECO, Decoration.GILDED_DECO),
STORAGE_SPACE(15296, BuildHotspotType.INDIVIDUAL, BuildingUtils.BUILD_MID_ANIM, Decoration.GLOVE_RACK, Decoration.WEAPONS_RACK, Decoration.EXTRA_WEAPONS_RACK),
CR_RING(15277, BuildHotspotType.LINKED, BuildingUtils.BUILD_MID_ANIM, Decoration.BOXING_RING, Decoration.FENCING_RING, Decoration.COMBAT_RING, Decoration.NOTHING, Decoration.NOTHING2),
CR_CORNER(15278, BuildHotspotType.LINKED, BuildingUtils.BUILD_MID_ANIM, Decoration.BOXING_RING, Decoration.FENCING_RING, Decoration.COMBAT_RING, Decoration.NOTHING, Decoration.NOTHING2),

View file

@ -73,7 +73,7 @@ class EaselListener : InteractionListener {
}
override fun defineListeners() {
on(easels, SCENERY, "use") { player, node ->
on(easels, SCENERY, "use", "make-helmet") { player, node ->
val options = when (node.id) {
Scenery.HELMET_PLUMING_STAND_13716 ->
arrayOf("Plumed steel helmet", "Plumed rune helmet")

View file

@ -87,9 +87,9 @@ class SirReniteeDialogueFile : DialogueLabeller() {
)
label("family_crest")
npc(ChatAnim.NEUTRAL2, "What is your name?")
npc(ChatAnim.NEUTRAL_FAST, "What is your name?")
player(ChatAnim.NEUTRAL, "${player!!.username}.")
npc(ChatAnim.NEUTRAL2, "Mmm, ${player!!.username}, let me see...")
npc(ChatAnim.NEUTRAL_FAST, "Mmm, ${player!!.username}, let me see...")
exec { player, _ ->
if (hasLevelStat(player, Skills.CONSTRUCTION, HeraldicProduct.STEEL_HELM.constructionReq)) {
loadLabel(player, "has_construction_level")

View file

@ -70,7 +70,7 @@ public enum FacialExpression {
SLEEPING(9802),
SILENT(9804),
NEUTRAL(9808),
NEUTRAL2(9810), // Like neutral but mouth starts moving immediately
NEUTRAL_FAST(9810), // Like neutral but mouth starts moving immediately
THINKING(9812),
HALF_THINKING(9814),
DISGUSTED(9816),