Fixed stronghold of player safety reward regression

This commit is contained in:
Zerken 2023-08-02 03:54:28 +00:00 committed by Ryan
parent e7fa5b576d
commit 9f7e633c2b

View file

@ -1,5 +1,6 @@
package content.region.misthalin.barbvillage.stronghold.playersafety;
import core.api.Container;
import core.game.component.Component;
import core.game.node.entity.player.link.emote.Emotes;
import core.game.dialogue.DialoguePlugin;
@ -7,6 +8,7 @@ import core.game.dialogue.FacialExpression;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.item.Item;
import org.rs09.consts.Items;
import static core.api.ContentAPIKt.*;
@ -87,7 +89,7 @@ public class ProfessorHenryDialogue extends DialoguePlugin {
stage++;
break;
case 907:
if (player.getInventory().remove(new Item(12626, 1000))) {
if (removeItem(player, Items.TEST_PAPER_12626, Container.INVENTORY)) {
showReward(player);
end();
}