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Audio related update trying to track down why some sounds aren't playing properly/too fast.
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parent
0b498fc455
commit
98450d84a1
14 changed files with 72 additions and 67 deletions
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@ -80,7 +80,7 @@ public final class Class84 {
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static int method1421() {
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try {
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return ((TextureOperation17.aBoolean3184 ? 1 : 0) << 19) + (((Class38.aBoolean661 ? 1 : 0) << 16) + ((!Class128.aBoolean1685 ? 0 : 1) << 15) + ((!Class106.aBoolean1441 ? 0 : 1) << 13) + ((Class140_Sub6.aBoolean2910 ? 1 : 0) << 10) + ((Unsorted.aBoolean3275 ? 1 : 0) << 9) + ((RSInterface.aBoolean236 ? 1 : 0) << 7) + ((!Class25.aBoolean488 ? 0 : 1) << 6) + ((KeyboardListener.aBoolean1905 ? 1 : 0) << 5) + (((!Unsorted.aBoolean3665 ? 0 : 1) << 3) + (Unsorted.anInt3625 & 7) - (-((!Unsorted.aBoolean3604 ? 0 : 1) << 4) + -((WorldListEntry.aBoolean2623 ? 1 : 0) << 8)) - (-(Unsorted.anInt1137 << 11 & 6144) + -((CS2Script.anInt2453 == 0 ? 0 : 1) << 20) - (((Unsorted.anInt120 != 0 ? 1 : 0) << 21) + ((Sprites.anInt340 == 0 ? 0 : 1) << 22)))) - -(Class127_Sub1.method1757() << 23));
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return ((TextureOperation17.aBoolean3184 ? 1 : 0) << 19) + (((Class38.aBoolean661 ? 1 : 0) << 16) + ((!Class128.aBoolean1685 ? 0 : 1) << 15) + ((!Class106.aBoolean1441 ? 0 : 1) << 13) + ((Class140_Sub6.aBoolean2910 ? 1 : 0) << 10) + ((Unsorted.aBoolean3275 ? 1 : 0) << 9) + ((RSInterface.aBoolean236 ? 1 : 0) << 7) + ((!Class25.aBoolean488 ? 0 : 1) << 6) + ((KeyboardListener.aBoolean1905 ? 1 : 0) << 5) + (((!Unsorted.aBoolean3665 ? 0 : 1) << 3) + (Unsorted.anInt3625 & 7) - (-((!Unsorted.aBoolean3604 ? 0 : 1) << 4) + -((WorldListEntry.aBoolean2623 ? 1 : 0) << 8)) - (-(Unsorted.anInt1137 << 11 & 6144) + -((AudioHandler.soundEffectVolume == 0 ? 0 : 1) << 20) - (((Unsorted.anInt120 != 0 ? 1 : 0) << 21) + ((Sprites.anInt340 == 0 ? 0 : 1) << 22)))) - -(Class127_Sub1.method1757() << 23));
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} catch (RuntimeException var2) {
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throw ClientErrorException.clientError(var2, "lf.F(" + -2 + ')');
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}
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