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Audio related update trying to track down why some sounds aren't playing properly/too fast.
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parent
0b498fc455
commit
98450d84a1
14 changed files with 72 additions and 67 deletions
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@ -29,7 +29,6 @@ public final class CS2Script extends Linkable {
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static ReferenceCache aReferenceCache_2442 = new ReferenceCache(50);
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static ReferenceCache aReferenceCache_2450 = new ReferenceCache(64);
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static byte[][][] aByteArrayArrayArray2452;
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static int anInt2453 = 127;
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RSInterface aClass11_2438;
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RSString aClass94_2439;
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int scrollbarScrollAmount;
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@ -938,11 +937,11 @@ public final class CS2Script extends Linkable {
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if (opcode < 3300) {
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if (opcode == 3200) {
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iStackCounter -= 3;
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TextureOperation26.method199(ItemDefinition.intsStack[iStackCounter - -1], ItemDefinition.intsStack[iStackCounter], ItemDefinition.intsStack[iStackCounter + 2]);
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AudioHandler.soundEffectHandler(ItemDefinition.intsStack[iStackCounter - -1], ItemDefinition.intsStack[iStackCounter], ItemDefinition.intsStack[iStackCounter + 2]);
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continue;
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}
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if (opcode == 3201) {
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AtmosphereParser.musicHandler(ItemDefinition.intsStack[--iStackCounter]);
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AudioHandler.musicHandler(ItemDefinition.intsStack[--iStackCounter]);
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continue;
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}
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if (opcode != 3202)
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@ -2664,7 +2663,7 @@ public final class CS2Script extends Linkable {
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j35 = 0;
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if (j35 > 127)
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j35 = 127;
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anInt2453 = j35;
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AudioHandler.soundEffectVolume = j35;
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Class119.method1730(Class38.signlink);
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aBoolean2705 = false;
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continue;
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@ -2800,7 +2799,7 @@ public final class CS2Script extends Linkable {
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continue;
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}
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if (opcode == 6118) {
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ItemDefinition.intsStack[iStackCounter++] = anInt2453;
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ItemDefinition.intsStack[iStackCounter++] = AudioHandler.soundEffectVolume;
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continue;
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}
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if (6119 == opcode) {
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