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bugfix: make FarmingPatch.TROLL_STRONGHOLD_HERB diease-free
The original change to add FarmingPatch.TROLL_STRONGHOLD_HERB to isFlowerProtected() was introduced a few days ago in order to attempt to make the troll patch disease-free.. however, it doesnt work. The reason is that Patch.isFlowerProtected():297 has a check for `patch.type` to be `PatchType.ALLOTMENT`. That chech will return false before the when statement is ever executed. I moved the check for TROLL_STRONGHOLD_HERB up a level since "isFlowerProtected" didnt seem like a right place for it anyway since it is not a flower protection.
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1 changed files with 1 additions and 2 deletions
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@ -237,7 +237,7 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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CompostType.SUPER -> 13
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}
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if(RandomFunction.random(128) <= (17 - diseaseMod) && !isWatered && !isGrown() && !protectionPaid && !isFlowerProtected() && patch.type != PatchType.EVIL_TURNIP){
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if(patch != FarmingPatch.TROLL_STRONGHOLD_HERB && RandomFunction.random(128) <= (17 - diseaseMod) && !isWatered && !isGrown() && !protectionPaid && !isFlowerProtected() && patch.type != PatchType.EVIL_TURNIP ){
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//bush, tree, fruit tree, herb and cactus can not disease on stage 1(0) of growth.
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if(!((patch.type == PatchType.BUSH || patch.type == PatchType.TREE || patch.type == PatchType.FRUIT_TREE || patch.type == PatchType.CACTUS || patch.type == PatchType.HERB) && currentGrowthStage == 0)) {
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isDiseased = true
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@ -301,7 +301,6 @@ class Patch(val player: Player, val patch: FarmingPatch, var plantable: Plantabl
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FarmingPatch.ARDOUGNE_ALLOTMENT_S,FarmingPatch.ARDOUGNE_ALLOTMENT_N -> FarmingPatch.ARDOUGNE_FLOWER_C
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FarmingPatch.CATHERBY_ALLOTMENT_S,FarmingPatch.CATHERBY_ALLOTMENT_N -> FarmingPatch.CATHERBY_FLOWER_C
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FarmingPatch.PORT_PHAS_ALLOTMENT_SE,FarmingPatch.PORT_PHAS_ALLOTMENT_NW -> FarmingPatch.PORT_PHAS_FLOWER_C
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FarmingPatch.TROLL_STRONGHOLD_HERB -> return true
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else -> return false
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}.getPatchFor(player)
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