mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-12 09:30:19 -07:00
Added drop tables for wandering earth elemental and earth elemental
Fixed evergreen trees rewarding multiple logs per spawn Adjusted suqah stats Removed Ancient staff from mummy drop table (we need desert treasure quest first, and it's not a normal drop)
This commit is contained in:
parent
c8f6f9cb59
commit
7d662d8ab0
3 changed files with 148 additions and 395 deletions
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@ -14629,12 +14629,6 @@
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@ -63646,14 +63640,62 @@
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@ -63690,5 +63732,73 @@
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{
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"default": [],
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"charm": [],
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"ids": "1020",
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"description": "Wandering earth elemental",
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]
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@ -38029,49 +38029,16 @@
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"defence_animation": "4384",
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"defence_animation": "4384",
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"death_animation": "4389",
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"death_animation": "4389",
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"name": "Suqah",
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"name": "Suqah",
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"defence_level": "1",
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"defence_level": "95",
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"id": "4527",
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"aggressive": "true",
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"clue_level": "2",
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"range_level": "1",
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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"lifepoints": "105",
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"strength_level": "1",
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"id": "4528",
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"aggressive": "true",
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"clue_level": "2",
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"range_level": "1",
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"attack_level": "1"
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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"lifepoints": "105",
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"strength_level": "1",
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"id": "4529",
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"id": "4529",
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"aggressive": "true",
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"aggressive": "true",
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"clue_level": "2",
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"clue_level": "2",
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"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "1"
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"attack_level": "95"
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},
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},
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{
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{
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"melee_animation": "4388",
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"melee_animation": "4388",
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@ -38080,15 +38047,16 @@
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"defence_animation": "4385",
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"defence_animation": "4385",
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"death_animation": "4389",
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"death_animation": "4389",
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"name": "Suqah",
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"name": "Suqah",
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"defence_level": "1",
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"defence_level": "95",
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"safespot": null,
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"safespot": null,
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"lifepoints": "105",
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"lifepoints": "105",
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"strength_level": "1",
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"strength_level": "95",
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"id": "4530",
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"id": "4530",
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"aggressive": "true",
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"aggressive": "true",
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"clue_level": "2",
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"clue_level": "2",
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"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "1"
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"attack_level": "95"
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},
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},
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{
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{
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"melee_animation": "4388",
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"melee_animation": "4388",
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@ -38097,15 +38065,16 @@
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"defence_animation": "4385",
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"defence_animation": "4385",
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"death_animation": "4389",
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"death_animation": "4389",
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"name": "Suqah",
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"name": "Suqah",
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"defence_level": "1",
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"defence_level": "95",
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"safespot": null,
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"safespot": null,
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"lifepoints": "105",
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"lifepoints": "105",
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"strength_level": "1",
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"strength_level": "95",
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"id": "4531",
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"id": "4531",
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"aggressive": "true",
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"aggressive": "true",
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"clue_level": "2",
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"clue_level": "2",
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"bonuses": "0,0,0,0,0,50,70,70,70,50,0,0,0,0,0",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "1"
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"attack_level": "95"
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},
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},
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{
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{
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"melee_animation": "4388",
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"melee_animation": "4388",
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"defence_animation": "4384",
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"defence_animation": "4384",
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"death_animation": "4389",
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"death_animation": "4389",
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"name": "Suqah",
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"name": "Suqah",
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"defence_level": "1",
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"defence_level": "95",
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"safespot": null,
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"safespot": null,
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"lifepoints": "105",
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"lifepoints": "105",
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"strength_level": "1",
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"strength_level": "95",
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"id": "4532",
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"aggressive": "true",
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"clue_level": "2",
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"range_level": "1",
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"attack_level": "1"
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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"lifepoints": "105",
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"strength_level": "1",
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"id": "4533",
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"id": "4533",
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"aggressive": "true",
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"aggressive": "true",
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"clue_level": "2",
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"clue_level": "2",
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"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "1"
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"attack_level": "95"
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},
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},
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{
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{
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"examine": "His beard seems to have a life of its own.",
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"examine": "His beard seems to have a life of its own.",
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"range_level": "1",
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"range_level": "1",
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"attack_level": "1"
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"attack_level": "1"
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},
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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"lifepoints": "105",
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"strength_level": "1",
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"id": "4527",
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"aggressive": "true",
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"clue_level": "2",
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"range_level": "1",
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"attack_level": "1"
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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"lifepoints": "105",
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"strength_level": "1",
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"id": "4528",
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"aggressive": "true",
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"range_level": "1",
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"attack_level": "1"
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},
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{
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"melee_animation": "4388",
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"attack_speed": "5",
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"respawn_delay": "60",
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"defence_animation": "4384",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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"safespot": null,
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},
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{
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"melee_animation": "4388",
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"respawn_delay": "60",
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"defence_animation": "4385",
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
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},
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{
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"melee_animation": "4388",
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"name": "Suqah",
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{
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"death_animation": "4389",
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"name": "Suqah",
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"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4532",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4533",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"examine": "I always wondered what that job description actually meant...",
|
"examine": "I always wondered what that job description actually meant...",
|
||||||
"melee_animation": "0",
|
"melee_animation": "0",
|
||||||
|
|
@ -145030,117 +144864,16 @@
|
||||||
"defence_animation": "4384",
|
"defence_animation": "4384",
|
||||||
"death_animation": "4389",
|
"death_animation": "4389",
|
||||||
"name": "Suqah",
|
"name": "Suqah",
|
||||||
"defence_level": "1",
|
"defence_level": "95",
|
||||||
"safespot": null,
|
"safespot": null,
|
||||||
"lifepoints": "105",
|
"lifepoints": "105",
|
||||||
"strength_level": "1",
|
"strength_level": "95",
|
||||||
"id": "4527",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4528",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4529",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4385",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4530",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4385",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4531",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4532",
|
"id": "4532",
|
||||||
"aggressive": "true",
|
"aggressive": "true",
|
||||||
"clue_level": "2",
|
"clue_level": "2",
|
||||||
|
"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
|
||||||
"range_level": "1",
|
"range_level": "1",
|
||||||
"attack_level": "1"
|
"attack_level": "95"
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4533",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"examine": "I always wondered what that job description actually meant...",
|
"examine": "I always wondered what that job description actually meant...",
|
||||||
|
|
@ -194387,15 +194120,16 @@
|
||||||
"defence_animation": "4384",
|
"defence_animation": "4384",
|
||||||
"death_animation": "4389",
|
"death_animation": "4389",
|
||||||
"name": "Suqah",
|
"name": "Suqah",
|
||||||
"defence_level": "1",
|
"defence_level": "95",
|
||||||
"safespot": null,
|
"safespot": null,
|
||||||
"lifepoints": "105",
|
"lifepoints": "105",
|
||||||
"strength_level": "1",
|
"strength_level": "95",
|
||||||
"id": "4527",
|
"id": "4527",
|
||||||
"aggressive": "true",
|
"aggressive": "true",
|
||||||
"clue_level": "2",
|
"clue_level": "2",
|
||||||
|
"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
|
||||||
"range_level": "1",
|
"range_level": "1",
|
||||||
"attack_level": "1"
|
"attack_level": "95"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"melee_animation": "4388",
|
"melee_animation": "4388",
|
||||||
|
|
@ -194404,100 +194138,16 @@
|
||||||
"defence_animation": "4384",
|
"defence_animation": "4384",
|
||||||
"death_animation": "4389",
|
"death_animation": "4389",
|
||||||
"name": "Suqah",
|
"name": "Suqah",
|
||||||
"defence_level": "1",
|
"defence_level": "95",
|
||||||
"safespot": null,
|
"safespot": null,
|
||||||
"lifepoints": "105",
|
"lifepoints": "105",
|
||||||
"strength_level": "1",
|
"strength_level": "95",
|
||||||
"id": "4528",
|
"id": "4528",
|
||||||
"aggressive": "true",
|
"aggressive": "true",
|
||||||
"clue_level": "2",
|
"clue_level": "2",
|
||||||
|
"bonuses": "0,0,0,0,0,50,70,70,90,50,0,0,0,0,0",
|
||||||
"range_level": "1",
|
"range_level": "1",
|
||||||
"attack_level": "1"
|
"attack_level": "95"
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4529",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4385",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4530",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4385",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4531",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4532",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"melee_animation": "4388",
|
|
||||||
"attack_speed": "5",
|
|
||||||
"respawn_delay": "60",
|
|
||||||
"defence_animation": "4384",
|
|
||||||
"death_animation": "4389",
|
|
||||||
"name": "Suqah",
|
|
||||||
"defence_level": "1",
|
|
||||||
"safespot": null,
|
|
||||||
"lifepoints": "105",
|
|
||||||
"strength_level": "1",
|
|
||||||
"id": "4533",
|
|
||||||
"aggressive": "true",
|
|
||||||
"clue_level": "2",
|
|
||||||
"range_level": "1",
|
|
||||||
"attack_level": "1"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"examine": "I always wondered what that job description actually meant...",
|
"examine": "I always wondered what that job description actually meant...",
|
||||||
|
|
|
||||||
|
|
@ -143,13 +143,6 @@ public class WoodcuttingSkillPulse extends Pulse {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// If player is in donator zone
|
|
||||||
/* if (player.getLocation().getRegionId() == 12102) {
|
|
||||||
player.getAntiMacroHandler().fireEvent("tree spirit");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// 20% chance to auto burn logs when using "inferno adze" item
|
// 20% chance to auto burn logs when using "inferno adze" item
|
||||||
if (SkillingTool.getHatchet(player).getId() == 13661 && RandomFunction.random(100) < 25) {
|
if (SkillingTool.getHatchet(player).getId() == 13661 && RandomFunction.random(100) < 25) {
|
||||||
player.sendMessage("You chop some logs. The heat of the inferno adze incinerates them.");
|
player.sendMessage("You chop some logs. The heat of the inferno adze incinerates them.");
|
||||||
|
|
@ -202,7 +195,7 @@ public class WoodcuttingSkillPulse extends Pulse {
|
||||||
//OSRS: https://oldschool.runescape.wiki/w/Woodcutting scroll down to the mechanics section
|
//OSRS: https://oldschool.runescape.wiki/w/Woodcutting scroll down to the mechanics section
|
||||||
//RS3 : https://runescape.wiki/w/Woodcutting scroll down to the mechanics section, and expand the tree felling chances table
|
//RS3 : https://runescape.wiki/w/Woodcutting scroll down to the mechanics section, and expand the tree felling chances table
|
||||||
if (resource.getRespawnRate() > 0) {
|
if (resource.getRespawnRate() > 0) {
|
||||||
if (RandomFunction.roll(8) || resource.identifier == 1 || resource.identifier == 2 || resource.identifier == 6) {
|
if (RandomFunction.roll(8) || resource.identifier == 1 || resource.identifier == 2 || resource.identifier == 3 || resource.identifier == 6) {
|
||||||
if (resource.isFarming()) {
|
if (resource.isFarming()) {
|
||||||
FarmingPatch fPatch = FarmingPatch.forObject(node.asScenery());
|
FarmingPatch fPatch = FarmingPatch.forObject(node.asScenery());
|
||||||
if(fPatch != null) {
|
if(fPatch != null) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue