Add message to drinking milky builders tea

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gregf36665 2024-12-20 22:32:12 +00:00 committed by Syndromeramo
parent 484100cddc
commit 7c553fbcad

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@ -293,11 +293,11 @@ public enum Consumables {
NETTLE_TEA(new Drink(new int[] {4239, 1923}, new HealingEffect(3))), NETTLE_TEA(new Drink(new int[] {4239, 1923}, new HealingEffect(3))),
NETTLE_TEA_MILKY(new Drink(new int[] {4240, 1923}, new HealingEffect(3))), NETTLE_TEA_MILKY(new Drink(new int[] {4240, 1923}, new HealingEffect(3))),
CUP_OF_TEA_CLAY(new Drink(new int[] {7730, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0), "You feel refreshed and ready for more building.")), CUP_OF_TEA_CLAY(new Drink(new int[] {7730, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_CLAY_MILKY(new Drink(new int[] {7731, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0))), CUP_OF_TEA_CLAY_MILKY(new Drink(new int[] {7731, 7728}, new SkillEffect(Skills.CONSTRUCTION, 1, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_WHITE(new Drink(new int[] {7733, 7732}, new SkillEffect(Skills.CONSTRUCTION, 2, 0), "You feel refreshed and ready for more building.")), CUP_OF_TEA_WHITE(new Drink(new int[] {7733, 7732}, new SkillEffect(Skills.CONSTRUCTION, 2, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_WHITE_MILKY(new Drink(new int[] {7734, 7732}, new SkillEffect(Skills.CONSTRUCTION, 2, 0))), CUP_OF_TEA_WHITE_MILKY(new Drink(new int[] {7734, 7732}, new SkillEffect(Skills.CONSTRUCTION, 2, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_GOLD(new Drink(new int[] {7736, 7735}, new SkillEffect(Skills.CONSTRUCTION, 3, 0), "You feel refreshed and ready for more building.")), CUP_OF_TEA_GOLD(new Drink(new int[] {7736, 7735}, new SkillEffect(Skills.CONSTRUCTION, 3, 0), "You feel refreshed and ready for more building.")),
CUP_OF_TEA_GOLD_MILKY(new Drink(new int[] {7737, 7735}, new SkillEffect(Skills.CONSTRUCTION, 3, 0))), CUP_OF_TEA_GOLD_MILKY(new Drink(new int[] {7737, 7735}, new SkillEffect(Skills.CONSTRUCTION, 3, 0), "You feel refreshed and ready for more building.")),
/** Miscellaneous */ /** Miscellaneous */
CHOCOLATE_BAR(new Food(new int[] {1973}, new HealingEffect(3))), CHOCOLATE_BAR(new Food(new int[] {1973}, new HealingEffect(3))),