Added sound when successfully stealing from a stall

This commit is contained in:
Saad 2026-08-08 20:31:27 -06:00 committed by GregF
parent a81ec41a3e
commit 789346c714

View file

@ -14,6 +14,7 @@ import core.game.world.map.RegionManager;
import core.game.world.update.flag.context.Animation;
import core.tools.RandomFunction;
import core.tools.StringUtils;
import org.rs09.consts.Sounds;
import static core.api.ContentAPIKt.*;
import content.data.Quests;
@ -108,6 +109,7 @@ public final class StallThiefPulse extends SkillPulse<Scenery> {
}
final boolean success = success();
if (success) {
playAudio(player, Sounds.PICK_2581);
if (stall == Stall.SILK_STALL) {
player.getSavedData().getGlobalData().setSilkSteal(System.currentTimeMillis() + 1800000);
}