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Dramen Branch
- Fixed & improved crafting requirment and checks in the code for dramen branch to staff.
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1 changed files with 7 additions and 2 deletions
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@ -3,6 +3,7 @@ package core.game.content.quest.members.lostcity;
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import core.game.interaction.NodeUsageEvent;
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import core.game.interaction.NodeUsageEvent;
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import core.game.interaction.UseWithHandler;
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import core.game.interaction.UseWithHandler;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.player.Player;
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import core.game.node.entity.skill.Skills;
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import core.game.node.item.Item;
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import core.game.node.item.Item;
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import core.plugin.Plugin;
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import core.plugin.Plugin;
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@ -38,9 +39,13 @@ public final class DramenStaffPlugin extends UseWithHandler {
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@Override
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@Override
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public boolean handle(NodeUsageEvent event) {
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public boolean handle(NodeUsageEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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if (player.getInventory().remove(DRAMEN_BRANCH)) {
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if (player.getInventory().containsItem(DRAMEN_BRANCH) && player.getSkills().hasLevel(Skills.CRAFTING,31)) {
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player.getInventory().remove(DRAMEN_BRANCH);
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player.getInventory().add(DRAMEN_STAFF);
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player.getInventory().add(DRAMEN_STAFF);
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player.getPacketDispatch().sendMessage("You carve the branch into a staff.");
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player.getDialogueInterpreter().sendDialogue("You carve the branch into a staff.");
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}else{
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player.getDialogueInterpreter().sendDialogue("You need a crafting level of 31 to do this.");
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return false;
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}
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}
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player.lock(1);
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player.lock(1);
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return true;
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return true;
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