diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/AlShabimDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/AlShabimDialogue.java
index f7aed02aa..679c32711 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/AlShabimDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/AlShabimDialogue.java
@@ -140,7 +140,7 @@ public final class AlShabimDialogue extends DialoguePlugin {
stage++;
break;
case 29:
- quest.setStage(player, 54);
+ quest.setStage(player, 45);
player.getInventory().remove(TouristTrap.PROTOTYPE_DART);
player.getInventory().add(TouristTrap.TENTI_PINEAPPLE);
interpreter.sendItemMessage(806, "
*** Dart Construction ***", "Congratulations! You can now construct darts.");
@@ -148,7 +148,7 @@ public final class AlShabimDialogue extends DialoguePlugin {
break;
}
break;
- case 50:
+ case 40:
switch (stage) {
case 0:
npc(FacialExpression.NEUTRAL,"I am Al Shabim, greetings on behalf of the Bedabin", "nomads. Now... what can I do for you?");
@@ -187,7 +187,7 @@ public final class AlShabimDialogue extends DialoguePlugin {
stage++;
break;
case 9:
- quest.setStage(player, 51);
+ quest.setStage(player, 41);
player.getInventory().add(TouristTrap.BEDABIN_KEY, player);
interpreter.sendItemMessage(TouristTrap.BEDABIN_KEY, "Al Shabim gives you a key.");
stage++;
@@ -249,7 +249,7 @@ public final class AlShabimDialogue extends DialoguePlugin {
stage++;
break;
case 23:
- quest.setStage(player, 52);
+ quest.setStage(player, 43);
end();
break;
}
@@ -261,7 +261,7 @@ public final class AlShabimDialogue extends DialoguePlugin {
case 90:
switch (stage) {
case 0:
- if (quest.getStage(player) == 54 && !player.hasItem(TouristTrap.TENTI_PINEAPPLE)) {
+ if (quest.getStage(player) == 45 && !player.hasItem(TouristTrap.TENTI_PINEAPPLE)) {
player.getInventory().add(TouristTrap.TENTI_PINEAPPLE, player);
interpreter.sendItemMessage(TouristTrap.TENTI_PINEAPPLE, "You receive a tasty looking pineapple from Al Shabim.");
stage = 32;
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/AnaDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/AnaDialogue.java
index fbd1126aa..16aee5077 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/AnaDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/AnaDialogue.java
@@ -180,16 +180,16 @@ public final class AnaDialogue extends DialoguePlugin {
stage++;
break;
case 12:
- npc(FacialExpression.AMAZED,"There is no way you are getting me into a barrel. No", "WAY! Do you understand?");
+ npc(FacialExpression.AMAZED,"There is no way you are getting me into a barrel. No", "WAY! DO you understand?");
stage++;
break;
case 13:
- player(FacialExpression.HALF_ASKING,"Well, we'll see, it might be the only way.");
+ player(FacialExpression.ASKING,"Well, we'll see, it might be the only way.");
stage++;
break;
case 14:
- npc(FacialExpression.AMAZED,"No there has to be a better way! Anyway, I have to","get back to work. The guards will come along soon and", "give us some trouble else");
- end();
+ npc(FacialExpression.ASKING,"No there has to be a better way! Anyway, I have to","get back to work. The guards will come along soon and", "give us some trouble else");
+ stage = 21;
break;
case 20:// barrel dialogue.
if (player.getInventory().remove(TouristTrap.BARREL)) {
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/BedabinNomadDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/BedabinNomadDialogue.java
index 94a67706b..eb3dad64c 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/BedabinNomadDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/BedabinNomadDialogue.java
@@ -118,11 +118,11 @@ public final class BedabinNomadDialogue extends DialoguePlugin {
case 1:
switch (buttonId) {
case 1:
- player("What is this place?");
+ player(FacialExpression.NEUTRAL,"What is this place?");
stage = 10;
break;
case 2:
- player("Where is Shantay pass?");
+ player(FacialExpression.NEUTRAL,"Where is Shantay pass?");
stage = 20;
break;
case 3:
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/CaptainSiadDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/CaptainSiadDialogue.java
index 9de225a64..506e33e51 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/CaptainSiadDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/CaptainSiadDialogue.java
@@ -2,6 +2,7 @@ package content.region.desert.quest.thetouristrap;
import content.data.Quests;
import core.game.dialogue.DialoguePlugin;
+import core.game.dialogue.FacialExpression;
import core.game.node.entity.npc.NPC;
import core.game.node.entity.player.Player;
import core.game.node.entity.player.link.quest.Quest;
@@ -47,7 +48,7 @@ public final class CaptainSiadDialogue extends DialoguePlugin {
switch (quest.getStage(player)) {
default:
player.getPacketDispatch().sendMessage("The captain looks up from his work as you address him.");
- npc("What are you doing in here?");
+ npc(FacialExpression.NEUTRAL,"What are you doing in here?");
break;
}
return true;
@@ -59,23 +60,23 @@ public final class CaptainSiadDialogue extends DialoguePlugin {
case 52:
switch (stage) {
case 0:
- player("I wanted to have a chat?");
+ player(FacialExpression.NEUTRAL,"I wanted to have a chat?");
stage++;
break;
case 1:
- npc("You don't belong in here, get out!");
+ npc(FacialExpression.NEUTRAL,"You don't belong in here, get out!");
stage++;
break;
case 2:
- player("You seem to have a lot of books!");
+ player(FacialExpression.NEUTRAL,"You seem to have a lot of books!");
stage++;
break;
case 3:
- npc("Yes, I do. Now please get to the point?");
+ npc(FacialExpression.NEUTRAL,"Yes, I do. Now please get to the point?");
stage++;
break;
case 4:
- player("So, you're interested in sailing?");
+ player(FacialExpression.NEUTRAL,"So, you're interested in sailing?");
stage++;
break;
case 5:
@@ -83,19 +84,19 @@ public final class CaptainSiadDialogue extends DialoguePlugin {
stage++;
break;
case 6:
- npc("Well, yes actually... It's been a passion of mine for", "some years...");
+ npc(FacialExpression.NEUTRAL,"Well, yes actually... It's been a passion of mine for", "some years...");
stage++;
break;
case 7:
- player("I could tell by the cut of your jib.");
+ player(FacialExpression.NEUTRAL,"I could tell by the cut of your jib.");
stage++;
break;
case 8:
- npc("Oh yes? Really?");
+ npc(FacialExpression.NEUTRAL,"Oh yes? Really?");
stage++;
break;
case 9:
- npc("Well, I was quite a catch in my day you know!");
+ npc(FacialExpression.NEUTRAL,"Well, I was quite a catch in my day you know!");
stage++;
break;
case 10:
@@ -104,18 +105,18 @@ public final class CaptainSiadDialogue extends DialoguePlugin {
break;
case 11:
end();
- quest.setStage(player, 53);
+ quest.setStage(player, 42);
break;
}
break;
default:
switch (stage) {
case 0:
- player("I wanted to have a chat?");
+ player(FacialExpression.NEUTRAL,"I wanted to have a chat?");
stage++;
break;
case 1:
- npc("You don't belong in here, get out!");
+ npc(FacialExpression.ANGRY,"You don't belong in here, get out!");
stage++;
break;
case 2:
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/DesertGuardDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/DesertGuardDialogue.java
index 6dd622daa..12f1c3014 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/DesertGuardDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/DesertGuardDialogue.java
@@ -61,44 +61,37 @@ public final class DesertGuardDialogue extends DialoguePlugin {
npc = (NPC) args[0];
quest = player.getQuestRepository().getQuest(Quests.THE_TOURIST_TRAP);
switch (npc.getId()) {
- case 5001:
+ case 5001: // Guard NPC ID
switch (quest.getStage(player)) {
default:
+ if (quest.getStage(player) >= 50){
+ npc(FacialExpression.HAPPY, "That pineapple was just delicious, many thanks. I don't",
+ "suppose you could get me another? -- The guard looks at", "you pleadingly.");
+ stage = 100;
+ break;
+ }
npc(FacialExpression.ANGRY,"What are you looking at?");
break;
- case 40:
+ case 35:
npc(FacialExpression.ANGRY,"Yeah, what do you want?");
+ stage = 0;
break;
- case 50:
- case 51:
- case 52:
- case 53:
- case 54:
- if (player.getInventory().containsItem(TouristTrap.TENTI_PINEAPPLE)) {
+ case 40:
+ case 41:
+ case 42:
+ case 43:
+ case 45:
+ if (quest.getStage(player) < 45 || !player.getInventory().containsItem(TouristTrap.TENTI_PINEAPPLE)) {
+ npc(FacialExpression.NEUTRAL,"Do you have my tenti pineapple yet?");
+ stage = 4;
+ } else {
player(FacialExpression.SUSPICIOUS,"Hey... I have something for you!");
stage = 0;
- } else {
- npc(FacialExpression.NEUTRAL,"Do you have my tenti pineapple yet?");
- stage = 10;
}
break;
- case 60:
- case 70:
- case 80:
- case 90:
- case 100:
- if (stage == 60) {
- end();
- return true;
- }
- npc(FacialExpression.HAPPY,
- "That pineapple was just delicious, many thanks. I don't",
- "suppose you could get me another? -- The guard looks at",
- "you pleadingly.");
- break;
}
break;
- default:
+ default: // For all other npcs
switch (quest.getStage(player)) {
default:
npc(FacialExpression.ANGRY,"What are you looking at?");
@@ -112,143 +105,132 @@ public final class DesertGuardDialogue extends DialoguePlugin {
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (npc.getId()) {
- case 5001:
+ case 5001: // Guard NPC ID
switch (quest.getStage(player)) {
- case 51:
- case 52:
- case 53:
- case 54:
- switch (stage) {
- case 0:
- interpreter.sendItemMessage(TouristTrap.TENTI_PINEAPPLE, "You show the Tenti pineapple to the guard.");
- stage++;
- break;
- case 1:
- if (player.getInventory().remove(TouristTrap.TENTI_PINEAPPLE)) {
- quest.setStage(player, 60);
- npc(FacialExpression.HAPPY,"Great! Just what I've been looking for! Mmmmmmm...", "Delicious! This is so nice! Mmmmm, *SLURP*", "Yummmm... Oh yes, this is great.");
- stage = 10;
+ case 35: // First meet up with the Guards after Male Slave Miner gives you slave robes
+ switch (stage) {
+ case 0:
+ player(FacialExpression.NEUTRAL,"I'd like to mine in a different area.");
+ stage++;
+ break;
+ case 1:
+ npc(FacialExpression.HAPPY,"Oh, you want to work in another area of the mine eh?", "-- The guard seems pleased with his rhetorical question.--", "Well, I can understand that! A change is as good as a", "rest they say.");
+ stage++;
+ break;
+ case 2:
+ player(FacialExpression.NEUTRAL,"Yes sir, you're quite right sir.");
+ stage++;
+ break;
+ case 3:
+ npc(FacialExpression.HAPPY,"Of course I'm right. And what goes around comes", "around as they say. And it's been absolutely ages since", "I've had anything different to eat.");
+ stage++;
+ break;
+ case 4:
+ npc(FacialExpression.HAPPY,"What I wouldn't give for some whole, fresh, ripe and", "juicy pineapple for a change. And those Tenti's have the", "best pineapple in this entire area.");
+ stage++;
+ break;
+ case 5:
+ interpreter.sendDialogue("The guard winks at you.");
+ stage++;
+ break;
+ case 6:
+ npc(FacialExpression.NEUTRAL,"I'm sure you get my meaning...");
+ stage++;
+ break;
+ case 7:
+ player(FacialExpression.NEUTRAL,"Yes sir, we understand each other perfectly.");
+ stage++;
+ break;
+ case 8:
+ npc(FacialExpression.NEUTRAL,"Okay, good then. And remember, I prefer my", "pineapples whole, not chopped up with all the juice gone.");
+ stage++;
+ break;
+ case 9:
+ interpreter.sendDialogue("The guard moves back to his post and winks at you knowingly.");
+ stage++;
+ break;
+ case 10:
+ quest.setStage(player, 40);
+ end();
+ break;
}
break;
- case -10:
- player("Sorry, I don't have it yet.");
- stage = -11;
- break;
- case -11:
- end();
- break;
- case 10:
- player(FacialExpression.HALF_ASKING,"So, can I go through now please?");
- stage++;
- break;
- case 11:
- npc(FacialExpression.HAPPY,"Yes, yes, of course... a deal's a deal!");
- stage++;
- break;
- case 12:
- end();
- break;
- }
- break;
- case 50:
- switch (stage) {
- case 0:
- interpreter.sendItemMessage(TouristTrap.TENTI_PINEAPPLE, "You show the Tenti pineapple to the guard.");
- stage++;
- break;
- case 1:
- if (player.getInventory().remove(TouristTrap.TENTI_PINEAPPLE)) {
- quest.setStage(player, 60);
- npc(FacialExpression.HAPPY,"Great! Just what I've been looking for! Mmmmmmm...", "Delicious!! This is so nice! Mmmmm, *SLURP*", "Yummmm... Oh yes, this is great.");
- stage = 10;
+ case 40:
+ case 41:
+ case 42:
+ case 43:
+ switch (stage) {
+ case 4:
+ player(FacialExpression.NEUTRAL,"Sorry, I don't have it yet.");
+ stage++;
+ break;
+ case 5:
+ end();
+ break;
}
break;
- case 10:
- player("Sorry, I don't have it yet.");
- stage++;
+ case 45: // Meet up after the player gets the pineapple.
+ switch (stage) {
+ case 0:
+ interpreter.sendItemMessage(TouristTrap.TENTI_PINEAPPLE, "You show the Tenti pineapple to the guard.");
+ stage++;
+ break;
+ case 1:
+ if (player.getInventory().remove(TouristTrap.TENTI_PINEAPPLE)) {
+ quest.setStage(player, 60);
+ npc(FacialExpression.HAPPY,"Great! Just what I've been looking for! Mmmmmmm...", "Delicious! This is so nice! Mmmmm, *SLURP*", "Yummmm... Oh yes, this is great.");
+ stage++;
+ }
+ break;
+ case 2:
+ player(FacialExpression.HALF_ASKING,"So, can I go through now please?");
+ stage++;
+ break;
+ case 3:
+ npc(FacialExpression.HAPPY,"Yes, yes, of course... a deal's a deal!");
+ stage = 5;
+ break;
+ case 4:
+ player(FacialExpression.NEUTRAL,"Sorry, I don't have it yet.");
+ stage++;
+ break;
+ case 5:
+ end();
+ break;
+ }
break;
- case 11:
- end();
+ case 100: // Completed quest after dialog
+ switch (stage) {
+ case 100:
+ player(FacialExpression.ANGRY,"You must be joking! The last one I got you cost me",
+ "double shifts working copper ore! You should be", "grateful you got one at all.");
+ stage++;
+ break;
+ case 101:
+ end();
+ break;
+ }
break;
+ default:
+ if (quest.getStage(player) >= 50) {
+ switch (stage) {
+ case 100:
+ player(FacialExpression.ANGRY,"You must be joking! The last one I got you cost me",
+ "double shifts working copper ore! You should be", "grateful you got one at all.");
+ stage++;
+ break;
+ case 101:
+ end();
+ break;
+ }
+ }
+ else {
+ end();
+ }
}
- break;
- case 40:
- switch (stage) {
- case 0:
- player(FacialExpression.NEUTRAL,"I'd like to mine in a different area.");
- stage++;
- break;
- case 1:
- npc(FacialExpression.HAPPY,"Oh, you want to work in another area of the mine eh?", "-- The guard seems pleased with his rhetorical question.--", "Well, I can understand that! A change is as good as a", "rest they say.");
- stage++;
- break;
- case 2:
- player(FacialExpression.NEUTRAL,"Yes sir, you're quite right sir.");
- stage++;
- break;
- case 3:
- npc(FacialExpression.HAPPY,"Of course I'm right. And what goes around comes", "around as they say. And it's been absolutely ages since", "I've had anything different to eat.");
- stage++;
- break;
- case 4:
- npc(FacialExpression.HAPPY,"What I wouldn't give for some whole, fresh, ripe and", "juicy pineapple for a change. And those Tenti's have the", "best pineapple in this entire area.");
- stage++;
- break;
- case 5:
- interpreter.sendDialogue("The guard winks at you.");
- stage++;
- break;
- case 6:
- npc(FacialExpression.NEUTRAL,"I'm sure you get my meaning...");
- stage++;
- break;
- case 7:
- player(FacialExpression.NEUTRAL,"Yes sir, we understand each other perfectly.");
- stage++;
- break;
- case 8:
- npc(FacialExpression.NEUTRAL,"Okay, good then. And remember, I prefer my", "pineapples whole, not chopped up with all the juice gone.");
- stage++;
- break;
- case 9:
- interpreter.sendDialogue("The guard moves back to his post and winks at you knowingly.");
- stage++;
- break;
- case 10:
- quest.setStage(player, 50);
- end();
- break;
- }
- break;
- case 100:
- case 60:
- switch (stage) {
- case 0:
- player(FacialExpression.ANGRY,"You must be joking! The last one I got you cost me", "double shifts working copper ore! You should be", "grateful you got one at all.");
- stage++;
- break;
- case 1:
- end();
- break;
- case 10:
- player(FacialExpression.HALF_ASKING,"So, can I go through now please?");
- stage++;
- break;
- case 11:
- npc(FacialExpression.HAPPY,"Yes, yes, of course... a deal's a deal!");
- stage++;
- break;
- case 12:
- end();
- break;
- }
- break;
- default:
- end();
- break;
- }
+
break;
- default:
+ default: // Applies all other NPCs if guard id doesn't match
switch (quest.getStage(player)) {
default:
end();
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/MaleSlaveDialogue.java b/Server/src/main/content/region/desert/quest/thetouristrap/MaleSlaveDialogue.java
index 58d832b97..000c7522b 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/MaleSlaveDialogue.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/MaleSlaveDialogue.java
@@ -87,22 +87,22 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
public boolean handle(int interfaceId, int buttonId) {
switch (npc.getShownNPC(player).getId()) {
case 4985:
- case 825:
+ case 825: // Slave male miner in slave robes
switch (quest.getStage(player)) {
- case 30:
+ case 30: // This is when the player gets caught and jailed and that code sets the stage to 30.
switch (stage) {
case 0:
player(FacialExpression.NEUTRAL,"Yeah, okay, let's give it a go.");
stage++;
break;
case 1:
- quest.setStage(player, 40);
+ quest.setStage(player, 35);
npc(FacialExpression.HAPPY,"Great! You did it! Do you want to trade clothes now?");
stage = 0;
break;
}
break;
- case 40:
+ case 35: // Second meet up with the slave miner
switch (stage) {
case 0:
player(FacialExpression.NEUTRAL,"Yes, I'll trade.");
@@ -137,16 +137,6 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
}
indx_SlaveClothes++;
}
-/* if (player.getEquipment().remove(TouristTrap.DESERT_CLOTHES)) {
- for (Item item : TouristTrap.SLAVE_CLOTHES) {
- player.getEquipment().add(item, true, false);
- }
- } else if (player.getInventory().remove(TouristTrap.DESERT_CLOTHES)){
- for (Item item : TouristTrap.SLAVE_CLOTHES) {
- player.getInventory().add(item, true);
- }
- }
- */
stage++;
break;
case 14:
@@ -168,7 +158,7 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
break;
}
break;
- case 20:
+ case 20: // First meetup with the miner in slave robes
switch (stage) {
case 0:
player(FacialExpression.ASKING,"I've just arrived.");
@@ -267,7 +257,7 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
interpreter.sendDialogue("A nearby guard spots you!");
stage = 24;
} else {
- quest.setStage(player, 40);
+ quest.setStage(player, 35);
npc(FacialExpression.NEUTRAL,"Great! You did it! Do you want to trade clothes now?");
stage = 0;
}
@@ -313,7 +303,7 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
break;
}
break;
- case 100:
+ case 100: // this is for when the quest is complete to get a new pair of slave robes
switch (stage) {
case 0:
player(FacialExpression.NEUTRAL,"Yes, I'll trade.");
@@ -322,16 +312,13 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
case 1:
if (!TouristTrap.hasDesertClothes(player)) {
npc(FacialExpression.NEUTRAL,"I need desert boots, a desert robe and a desert", "shirt if you want these clothes off me.");
- stage++;
+ end();
break;
}
npc(FacialExpression.HAPPY,"Great! You have the Desert Clothes! -- the slave starts", "undressing right in front of you -- Okay, here's the", "clothes, I won't need them anymore.");
- stage = 13;
+ stage = 3;
break;
- case 2:
- end();
- break;
- case 13:
+ case 3:
interpreter.sendItemMessage(1845, "The slave gives you his dirty, flea infested robe.");
/**
* This action has to be done at this point for authenticity and should handle both options of
@@ -350,21 +337,21 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
}
stage++;
break;
- case 14:
+ case 4:
interpreter.sendItemMessage(1844, "The slave gives you his muddy, sweat soaked shirt.");
stage++;
break;
- case 15:
+ case 5:
interpreter.sendItemMessage(1846, "The slave gives you a smelly pair of decomposing boots.");
stage++;
break;
- case 16:
+ case 6:
npc(FacialExpression.NEUTRAL,"Right, I'm off! Good luck!");
TouristTrap.addConfig(player, (1 << 4));
player.getPacketDispatch().sendMessages("The slave takes your desert robe.", "The slave takes your desert shirt.", "The slave takes your desert boots.");
stage++;
break;
- case 17:
+ case 7:
player(FacialExpression.NEUTRAL,"Yeah, good luck to you too!");
break;
}
@@ -378,11 +365,10 @@ public final class MaleSlaveDialogue extends DialoguePlugin {
break;
}
break;
- // Prisoner with desert robes. Good place to prevent soft locks by putting checks here for slave robes.
- case 826:
+ case 826: // Freed Slave male miner in dessert robes
switch (quest.getStage(player)) {
default:
- if (!quest.isCompleted(player) && quest.getStage(player) < 50 && !TouristTrap.hasSlaveClothes(player)) {
+ if (!quest.isCompleted(player) && quest.getStage(player) < 40 && !TouristTrap.hasSlaveClothes(player)) {
TouristTrap.addConfig(player, (1));
quest.setStage(player, 30);
}
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrap.java b/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrap.java
index 7eaca5904..603b85273 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrap.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrap.java
@@ -130,45 +130,59 @@ public final class TouristTrap extends Quest {
case 11:
case 30:
case 40:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I need to head into the desert and search for Ana", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I need to find the guard a Tenti Pineapple for the guard.", 11);
+ break;
+ case 41:
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I have found a way to get Tenti Pineapple I need to find
the research plans that Captain Siad has.", 11);
+ break;
+ case 42:
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I have found a way to get Tenti Pineapple
I found the technical plans Al Shabim was looking for.", 11);
+ break;
+ case 43:
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I have found a way to get Tenti Pineapple
I need to manufacture the Prototype weapon for Al Shabim.", 11);
+ break;
+ case 45:
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I manufactured the Prototype weapon and received
a tasty Tenti Pineapple.", 11);
break;
case 50:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I need to find the guard a Tenti Pineapple for the guard.", 11);
- break;
- case 51:
- case 52:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I have found a way to get Tenti Pineapple I need to find
the research plans that Captain Siad has.", 11);
- break;
- case 53:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I have found a way to get Tenti Pineapple
I found the technical plans Al Shabim was looking for.", 11);
- break;
- case 54:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I have found a way to get Tenti Pineapple
I need to manufacture the Prototype weapon for Al Shabim.", 11);
- break;
case 60:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I manufactured the Prototype weapon and received
a tasty Tenti Pineapple.", 11);
- break;
case 61:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I finally found Anna. I just need to find a way to smuggle
her out of here.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I finally found Anna. I just need to find a way to smuggle
her out of here.", 11);
+ break;
+ case 70: // Authentic Entry needed for when Anna is in a barrel and need to be lifted on the Winch.
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I finally found Anna. I just need to find a way to smuggle
her out of here.", 11);
break;
case 71:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I need to operate the Winch to lift Ana back up here.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I need to operate the Winch to lift Ana back up here.", 11);
break;
case 72:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I need to get Ana from one of the barrels lifted.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I need to get Ana from one of the barrels lifted.", 11);
break;
case 80:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I loaded Ana into the Cart I now need to get the cart driver
to transport it.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I loaded Ana into the Cart I now need to get the cart driver
to transport it.", 11);
break;
case 90:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I payed the Mine cart driver and he agreed to smuggle me and Anna
out of the Mining camp.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I payed the Mine cart driver and he agreed to smuggle me and Anna
out of the Mining camp.", 11);
break;
case 95:
case 98:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I smuggled both me and Anna from the Mining camp. I should
go tell Irena straight away.", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I smuggled both me and Anna from the Mining camp. I should
go tell Irena straight away.", 11);
break;
case 100:
- line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I returned Ana back to her mother and was rewarded
with a key and the knowledge in two skills.
QUEST COMPLETE!", 11);
+ line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
" +
+ "I returned Ana back to her mother and was rewarded
with a key and the knowledge in two skills.
QUEST COMPLETE!", 11);
break;
default:
line(player, "Irena was distraught that her daughter Ana had vanished
somewhere in the desert, and I agreed to help find her.
I need to head into the desert and search for Ana", 11);
diff --git a/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrapPlugin.java b/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrapPlugin.java
index 033ba09a1..3badb744c 100644
--- a/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrapPlugin.java
+++ b/Server/src/main/content/region/desert/quest/thetouristrap/TouristTrapPlugin.java
@@ -206,7 +206,7 @@ public final class TouristTrapPlugin extends OptionHandler {
return true;
}
});
- } else if (quest.getStage(player) == 53) {
+ } else if (quest.getStage(player) == 42) {
if (!player.hasItem(TouristTrap.TECHNICAL_PLANS)) {
player.getDialogueInterpreter().sendItemMessage(TouristTrap.TECHNICAL_PLANS, "While the Captain's distracted, you quickly unlock the", "chest with the Bedabins' copy of the key. You take out", "the plans.");
player.getInventory().add(TouristTrap.TECHNICAL_PLANS, player);
@@ -253,7 +253,7 @@ public final class TouristTrapPlugin extends OptionHandler {
player.unlock();
player.getInventory().remove(TouristTrap.ANNA_BARREL);
TouristTrap.addConfig(player, (1 << 4));
- quest.setStage(player, 61);
+ quest.setStage(player, 61); // Sets the stage to after talking to Anna for he first time.
player.getProperties().setTeleportLocation(Location.create(3285, 3034, 0));
return true;
}
@@ -330,8 +330,8 @@ public final class TouristTrapPlugin extends OptionHandler {
player.getDialogueInterpreter().open("cart dialogue", node);
break;
case 2678:
- if (quest.getStage(player) == 51) {
- quest.setStage(player, 52);
+ if (quest.getStage(player) == 40) {
+ quest.setStage(player, 41);
}
player.getDialogueInterpreter().sendItemMessage(9904, "You notice several books on the subject of sailing.");
break;