Fixed charging orbs to check magic level instead of crafting

This commit is contained in:
Daarth Cammie 2025-05-24 02:50:40 +00:00 committed by Ryan
parent c296e34b50
commit 711ef542fa

View file

@ -313,7 +313,7 @@ class ModernListeners : SpellListener("modern"){
create { _, amount -> create { _, amount ->
var crafted = 0 var crafted = 0
queueScript(player, 0) { queueScript(player, 0) {
if (!hasLevelDyn(player, Skills.CRAFTING, spell.level)) { if (!hasLevelDyn(player, Skills.MAGIC, spell.level)) {
sendMessage(player, "You need a magic level of ${spell.level} to cast this spell.") sendMessage(player, "You need a magic level of ${spell.level} to cast this spell.")
return@queueScript stopExecuting(player) return@queueScript stopExecuting(player)
} }