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Fixed charging orbs to check magic level instead of crafting
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1 changed files with 1 additions and 1 deletions
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@ -313,7 +313,7 @@ class ModernListeners : SpellListener("modern"){
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create { _, amount ->
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create { _, amount ->
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var crafted = 0
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var crafted = 0
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queueScript(player, 0) {
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queueScript(player, 0) {
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if (!hasLevelDyn(player, Skills.CRAFTING, spell.level)) {
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if (!hasLevelDyn(player, Skills.MAGIC, spell.level)) {
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sendMessage(player, "You need a magic level of ${spell.level} to cast this spell.")
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sendMessage(player, "You need a magic level of ${spell.level} to cast this spell.")
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return@queueScript stopExecuting(player)
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return@queueScript stopExecuting(player)
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}
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}
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