Fixed an off-by-one error that made cooking brawlers unobtainable

Reworked the ::npc admin command to take an optional amount argument. Usage: ::npc id [amount] [shouldWalk]
Summoning points now no longer regenerate automatically
Rewrote the ring of life
Reverting a slayer ring to an enchanted gem no longer destroys the item if inventory is full
The inauthentic mounted glory in a POH now respects teleblock
Fixed revenents infinite healing
Winkins' farm exit message is now split correctly
Added egg spawn in front of the chicken shrine in Zanaris and added its authentic use handler to the shrine
This commit is contained in:
Player Name 2024-04-17 07:34:12 +00:00 committed by Ryan
parent 50eb295fda
commit 6deadc6f90
12 changed files with 149 additions and 78 deletions

View file

@ -461,7 +461,7 @@
}, },
{ {
"item_id": "1944", "item_id": "1944",
"loc_data": "{1,3191,3276,0,35}-{1,3229,3299,0,35}-{1,3226,3301,0,35}-{1,3015,3295,0,30}-{1,3016,3295,0,30}-{1,2853,3370,0,35}-{1,2852,3369,0,35}-{1,2851,3372,0,35}-" "loc_data": "{1,3191,3276,0,35}-{1,3229,3299,0,35}-{1,3226,3301,0,35}-{1,3015,3295,0,30}-{1,3016,3295,0,30}-{1,2853,3370,0,35}-{1,2852,3369,0,35}-{1,2851,3372,0,35}-{1,2453,4476,0,1}-"
}, },
{ {
"item_id": "1955", "item_id": "1955",

View file

@ -2,8 +2,10 @@ package content.data
import content.global.skill.magic.TeleportMethod import content.global.skill.magic.TeleportMethod
import content.global.skill.slayer.SlayerManager.Companion.getInstance import content.global.skill.slayer.SlayerManager.Companion.getInstance
import core.ServerConstants
import core.api.* import core.api.*
import core.game.event.TeleportEvent import core.game.event.TeleportEvent
import core.game.interaction.QueueStrength
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.entity.player.link.TeleportManager import core.game.node.entity.player.link.TeleportManager
import core.game.node.item.Item import core.game.node.item.Item
@ -18,7 +20,7 @@ import java.util.*
/** /**
* Represents an enchanted jewellery. * Represents an enchanted jewellery.
* @author Vexia & downthecrop * @author Vexia, downthecrop, Player Name
*/ */
enum class EnchantedJewellery( enum class EnchantedJewellery(
@ -186,6 +188,13 @@ enum class EnchantedJewellery(
Items.RING_OF_WEALTH2_14642, Items.RING_OF_WEALTH2_14642,
Items.RING_OF_WEALTH1_14640, Items.RING_OF_WEALTH1_14640,
Items.RING_OF_WEALTH_14638 Items.RING_OF_WEALTH_14638
),
RING_OF_LIFE(arrayOf<String>(),
arrayOf(
Location.create(ServerConstants.HOME_LOCATION)
),
true,
Items.RING_OF_LIFE_2570
); );
val isCrumble: Boolean = crumble val isCrumble: Boolean = crumble
@ -199,7 +208,7 @@ enum class EnchantedJewellery(
constructor(options: Array<String>, locations: Array<Location>, vararg ids: Int) : this(options, locations, false, *ids) constructor(options: Array<String>, locations: Array<Location>, vararg ids: Int) : this(options, locations, false, *ids)
/** /**
* Method used to teleport the player to the desired location. * Method used when the player "Use"s the jewellery piece.
* @param player the player. * @param player the player.
* @param item the used jewellery item. * @param item the used jewellery item.
* @param buttonID the button id. * @param buttonID the button id.
@ -212,39 +221,52 @@ enum class EnchantedJewellery(
} }
return return
} }
attemptTeleport(player, item, buttonID, isEquipped)
}
/**
* Method used to actually teleport the player to the desired location.
* @param player the player.
* @param item the used jewellery item.
* @param buttonID the button id.
* @param isEquipped If the player is operating.
*/
fun attemptTeleport(player: Player, item: Item, buttonID: Int, isEquipped: Boolean): Boolean {
val itemIndex = getItemIndex(item) val itemIndex = getItemIndex(item)
val nextJewellery = Item(getNext(itemIndex)) val nextJewellery = Item(getNext(itemIndex))
if (canTeleport(player, nextJewellery)) { if (!canTeleport(player, nextJewellery)) {
Pulser.submit(object : Pulse(0) { return false
private var count = 0
private var location = getLocation(buttonID)
override fun pulse(): Boolean {
when (count) {
0 -> {
lock(player,4)
visualize(player, ANIMATION, GRAPHICS)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
player.impactHandler.disabledTicks = 4
closeInterface(player)
}
3 -> {
teleport(player,location)
resetAnimator(player)
if (isLastItemIndex(itemIndex)) {
if (isCrumble) crumbleJewellery(player, item, isEquipped)
} else {
replaceJewellery(player, item, nextJewellery, isEquipped)
}
unlock(player)
player.dispatch(TeleportEvent(TeleportManager.TeleportType.NORMAL, TeleportMethod.JEWELRY, item, location))
return true
}
}
count += 1
return false
}
})
} }
Pulser.submit(object : Pulse(0) {
private var count = 0
private var location = getLocation(buttonID)
override fun pulse(): Boolean {
when (count) {
0 -> {
lock(player,4)
visualize(player, ANIMATION, GRAPHICS)
playGlobalAudio(player.location, Sounds.TELEPORT_ALL_200)
player.impactHandler.disabledTicks = 4
closeInterface(player)
}
3 -> {
teleport(player,location)
resetAnimator(player)
if (isLastItemIndex(itemIndex)) {
if (isCrumble) crumbleJewellery(player, item, isEquipped)
} else {
replaceJewellery(player, item, nextJewellery, isEquipped)
}
unlock(player)
player.dispatch(TeleportEvent(TeleportManager.TeleportType.NORMAL, TeleportMethod.JEWELRY, item, location))
return true
}
}
count += 1
return false
}
})
return true
} }
private fun replaceJewellery(player: Player, item: Item, nextJewellery: Item, isEquipped: Boolean) { private fun replaceJewellery(player: Player, item: Item, nextJewellery: Item, isEquipped: Boolean) {
@ -262,8 +284,11 @@ enum class EnchantedJewellery(
removeItem(player, item) removeItem(player, item)
} }
if (isSlayerRing(item)) { if (isSlayerRing(item)) {
addItem(player, Items.ENCHANTED_GEM_4155) queueScript(player, 1, QueueStrength.SOFT) {
sendMessage(player, "Your Ring of Slaying reverts back into a regular enchanted gem.") addItemOrDrop(player, Items.ENCHANTED_GEM_4155)
sendMessage(player, "Your Ring of Slaying reverts back into a regular enchanted gem.")
return@queueScript stopExecuting(player)
}
} }
} }

View file

@ -11,10 +11,11 @@ import content.data.EnchantedJewellery
import core.game.interaction.InteractionListener import core.game.interaction.InteractionListener
import core.game.interaction.IntType import core.game.interaction.IntType
import core.tools.START_DIALOGUE import core.tools.START_DIALOGUE
import org.rs09.consts.Items
/** /**
* Listener for enchanted jewellery options * Listener for enchanted jewellery options
* @author Ceikry & downthecrop * @author Ceikry, downthecrop, Player Name
*/ */
class EnchantedJewelleryListener : InteractionListener { class EnchantedJewelleryListener : InteractionListener {
@ -33,6 +34,10 @@ class EnchantedJewelleryListener : InteractionListener {
private fun handle(player: Player, node: Node, isEquipped: Boolean) { private fun handle(player: Player, node: Node, isEquipped: Boolean) {
player.pulseManager.clear(PulseType.STANDARD) player.pulseManager.clear(PulseType.STANDARD)
val item = node.asItem() val item = node.asItem()
if (item.id == Items.RING_OF_LIFE_2570) {
sendMessage(player, "You can't operate that.")
return
}
val jewellery = EnchantedJewellery.idMap[item.id] val jewellery = EnchantedJewellery.idMap[item.id]
if (jewellery != null) { if (jewellery != null) {
if (jewellery.isLastItemIndex(jewellery.getItemIndex(item)) && !jewellery.isCrumble) { if (jewellery.isLastItemIndex(jewellery.getItemIndex(item)) && !jewellery.isCrumble) {
@ -60,4 +65,4 @@ class EnchantedJewelleryListener : InteractionListener {
} }
} }
} }
} }

View file

@ -5,10 +5,12 @@ import core.api.teleport
import core.game.interaction.IntType import core.game.interaction.IntType
import core.game.interaction.InteractionListener import core.game.interaction.InteractionListener
import core.game.node.entity.player.Player import core.game.node.entity.player.Player
import core.game.node.item.Item
import core.game.system.task.Pulse import core.game.system.task.Pulse
import core.game.world.map.Location import core.game.world.map.Location
import core.game.world.update.flag.context.Animation import core.game.world.update.flag.context.Animation
import core.game.world.update.flag.context.Graphics import core.game.world.update.flag.context.Graphics
import org.rs09.consts.Items
import org.rs09.consts.Sounds import org.rs09.consts.Sounds
import java.util.concurrent.Executors import java.util.concurrent.Executors
import java.util.concurrent.TimeUnit import java.util.concurrent.TimeUnit
@ -46,6 +48,9 @@ class MountedGlory : InteractionListener {
} }
} }
private fun mountedGloryTeleport(player : Player, int : Int) { private fun mountedGloryTeleport(player : Player, int : Int) {
if (!player.zoneMonitor.teleport(1, Item(Items.AMULET_OF_GLORY_1704))) {
return
}
Executors.newSingleThreadScheduledExecutor().schedule({ Executors.newSingleThreadScheduledExecutor().schedule({
player.pulseManager.run(object : Pulse() { player.pulseManager.run(object : Pulse() {
var counter = 0 var counter = 0
@ -63,4 +68,4 @@ class MountedGlory : InteractionListener {
}) })
}, 0, TimeUnit.SECONDS) }, 0, TimeUnit.SECONDS)
} }
} }

View file

@ -60,9 +60,9 @@ class Vinesweeper : InteractionListener, InterfaceListener, MapArea {
if(entity is Player) { if(entity is Player) {
entity.interfaceManager.closeOverlay() entity.interfaceManager.closeOverlay()
if(!logout) { if(!logout) {
entity.sendMessage("Winkin's Farm thanks you for your visit.") sendMessage(entity, "Winkin's Farm thanks you for your visit.")
entity.sendMessage("Leftover ogleroots and flags have been returned to the establishment.") sendMessage(entity, "Leftover ogleroots and flags have been returned to the establishment.")
entity.sendMessage("You have been reimbursed at a rate of 10gp per ogleroot and the flags have been collected.") sendMessage(entity, "You have been reimbursed at a rate of 10gp per ogleroot and the flags have been collected.")
val flags = entity.inventory.getAmount(Item(Items.FLAG_12625)) val flags = entity.inventory.getAmount(Item(Items.FLAG_12625))
if(flags > 0) { if(flags > 0) {
entity.setAttribute("/save:vinesweeper:stored-flags", flags) entity.setAttribute("/save:vinesweeper:stored-flags", flags)

View file

@ -33,6 +33,10 @@ class EvilChickenLairListener: InteractionListener {
} }
return@onUseWith true return@onUseWith true
} }
onUseWith(IntType.SCENERY, Items.EGG_1944, Scenery.CHICKEN_SHRINE_12093) { player, _, _ ->
sendMessage(player, "Nice idea, but nothing interesting happens.")
return@onUseWith true
}
onUseWith(IntType.SCENERY, Items.ROPE_954, Scenery.TUNNEL_ENTRANCE_12253) { player, _, node -> onUseWith(IntType.SCENERY, Items.ROPE_954, Scenery.TUNNEL_ENTRANCE_12253) { player, _, node ->
if(removeItem(player, Item(Items.ROPE_954))) if(removeItem(player, Item(Items.ROPE_954)))
replaceScenery(node as core.game.node.scenery.Scenery, Scenery.TUNNEL_ENTRANCE_12254, 100) replaceScenery(node as core.game.node.scenery.Scenery, Scenery.TUNNEL_ENTRANCE_12254, 100)

View file

@ -26,7 +26,7 @@ import static core.api.ContentAPIKt.playGlobalAudio;
/** /**
* Handles a revenant NPC. * Handles a revenant NPC.
* @author Ceikry-ish (mostly Vexia code still) * @author Ceikry-ish (mostly Vexia code still), Player Name
*/ */
@Initializable @Initializable
public class RevenantNPC extends AbstractNPC { public class RevenantNPC extends AbstractNPC {
@ -88,6 +88,7 @@ public class RevenantNPC extends AbstractNPC {
configureBonuses(); configureBonuses();
super.configure(); super.configure();
this.swingHandler = new RevenantCombatHandler(getProperties().getAttackAnimation(), getProperties().getMagicAnimation(), getProperties().getRangeAnimation()); this.swingHandler = new RevenantCombatHandler(getProperties().getAttackAnimation(), getProperties().getMagicAnimation(), getProperties().getRangeAnimation());
setAttribute("food-items", 20);
} }
@Override @Override
@ -116,16 +117,23 @@ public class RevenantNPC extends AbstractNPC {
public void tick() { public void tick() {
skills.pulse(); skills.pulse();
getWalkingQueue().update(); getWalkingQueue().update();
if (this.getViewport().getRegion().isActive()) if (this.getViewport().getRegion().isActive()) {
getUpdateMasks().prepare(this); getUpdateMasks().prepare(this);
if (!DeathTask.isDead(this) && getSkills().getLifepoints() <= (getSkills().getStaticLevel(Skills.HITPOINTS) / 2) && getAttribute("eat-delay", 0) < GameWorld.getTicks()) { }
lock(3); if (!DeathTask.isDead(this)) {
getProperties().getCombatPulse().delayNextAttack(3); int curhp = getSkills().getLifepoints();
getSkills().heal(10); int maxhp = getSkills().getStaticLevel(Skills.HITPOINTS);
for (Player p : RegionManager.getLocalPlayers(this)) { int fooditems = getAttribute("food-items", 0);
playAudio(p, Sounds.EAT_2393); if (curhp < maxhp / 2 && fooditems > 0 && getAttribute("eat-delay", 0) < GameWorld.getTicks()) {
lock(3);
getProperties().getCombatPulse().delayNextAttack(3);
getSkills().heal(maxhp / 6);
for (Player p : RegionManager.getLocalPlayers(this)) {
playAudio(p, Sounds.EAT_2393);
}
setAttribute("eat-delay", GameWorld.getTicks() + 6);
setAttribute("food-items", fooditems - 1);
} }
setAttribute("eat-delay", GameWorld.getTicks() + 6);
} }
behavior.tick(this); behavior.tick(this);
if (aggressiveHandler != null && aggressiveHandler.selectTarget()) { if (aggressiveHandler != null && aggressiveHandler.selectTarget()) {
@ -196,9 +204,9 @@ public class RevenantNPC extends AbstractNPC {
public boolean isAttackable(Entity entity, CombatStyle style, boolean message) { public boolean isAttackable(Entity entity, CombatStyle style, boolean message) {
if (entity instanceof Player) { if (entity instanceof Player) {
if (!hasAcceptableCombatLevel(entity.asPlayer()) && !entity.asPlayer().isAdmin()) { if (!hasAcceptableCombatLevel(entity.asPlayer()) && !entity.asPlayer().isAdmin()) {
if(message) { if (message) {
entity.asPlayer().sendMessage("The level difference between you and your opponent is too great."); entity.asPlayer().sendMessage("The level difference between you and your opponent is too great.");
} }
return false; return false;
} }
} }

View file

@ -1,6 +1,6 @@
package core.game.node.entity.combat; package core.game.node.entity.combat;
import core.ServerConstants; import content.data.EnchantedJewellery;
import core.game.container.impl.EquipmentContainer; import core.game.container.impl.EquipmentContainer;
import core.game.node.entity.skill.Skills; import core.game.node.entity.skill.Skills;
import content.global.skill.summoning.familiar.Familiar; import content.global.skill.summoning.familiar.Familiar;
@ -14,6 +14,7 @@ import core.game.system.task.Pulse;
import core.game.bots.AIPlayer; import core.game.bots.AIPlayer;
import core.game.world.GameWorld; import core.game.world.GameWorld;
import core.game.world.map.zone.ZoneType; import core.game.world.map.zone.ZoneType;
import org.rs09.consts.Items;
import java.util.HashMap; import java.util.HashMap;
import java.util.LinkedList; import java.util.LinkedList;
@ -200,12 +201,13 @@ public final class ImpactHandler {
impactQueue.add(impact); impactQueue.add(impact);
if (entity instanceof Player && !dead) { if (entity instanceof Player && !dead) {
final Player p = entity.asPlayer(); final Player p = entity.asPlayer();
if (p.getZoneMonitor().getType() != ZoneType.SAFE.getId() && p.getSkullManager().getLevel() <= 30 && (p.getEquipment().contains(2570, 1))) { if (p.getZoneMonitor().getType() != ZoneType.SAFE.getId() && (p.getEquipment().contains(Items.RING_OF_LIFE_2570, 1))) {
int percentage = (int) (entity.getSkills().getStaticLevel(Skills.HITPOINTS) * 0.10); int percentage = (int) (entity.getSkills().getStaticLevel(Skills.HITPOINTS) * 0.10);
if (p.getSkills().getLifepoints() <= percentage) { if (p.getSkills().getLifepoints() <= percentage) {
p.getEquipment().remove(new Item(2570)); Item rolItem = new Item(Items.RING_OF_LIFE_2570);
p.sendMessage("Your ring of life saves you and in the process is destroyed."); if (EnchantedJewellery.RING_OF_LIFE.attemptTeleport(p, rolItem, 0, true)) {
p.teleport(ServerConstants.HOME_LOCATION); p.sendMessage("Your ring of life saves you and in the process is destroyed.");
}
} }
} }
} }

View file

@ -1,12 +1,12 @@
package core.game.system.command.sets package core.game.system.command.sets
import core.api.log import core.api.log
import core.api.sendMessage
import core.cache.Cache import core.cache.Cache
import core.game.node.scenery.Scenery import core.game.node.scenery.Scenery
import core.game.node.scenery.SceneryBuilder import core.game.node.scenery.SceneryBuilder
import core.game.node.entity.npc.NPC import core.game.node.entity.npc.NPC
import core.game.node.item.Item import core.game.node.item.Item
import core.tools.SystemLogger
import core.game.system.command.CommandPlugin import core.game.system.command.CommandPlugin
import core.plugin.Initializable import core.plugin.Initializable
import core.game.system.command.Privilege import core.game.system.command.Privilege
@ -22,19 +22,40 @@ class SpawnCommandSet : CommandSet(Privilege.ADMIN){
*/ */
define("npc"){player,args -> define("npc"){player,args ->
if (args.size < 2) { if (args.size < 2) {
reject(player,"syntax error: id (optional) direction") reject(player, "syntax: id (required) amount (optional) isWalks (optional)")
return@define return@define
} }
val npc = NPC.create(CommandPlugin.toInteger(args[1]!!), player!!.location) val amount = if (args.size > 2) CommandPlugin.toInteger(args[2]) else 1
npc.setAttribute("spawned:npc", true) if (amount < 1) {
npc.isRespawn = false reject(player, "Invalid amount")
npc.direction = player.direction return@define
npc.init() }
npc.isWalks = args.size > 2 if (amount > 900) {
val npcString = "{" + npc.location.x + "," + npc.location.y + "," + npc.location.z + "," + (if (npc.isWalks) "1" else "0") + "," + npc.direction.ordinal + "}" reject(player, "Based on experience, spawning that many NPCs at once is a bad idea")
return@define
}
var isWalks = false
if (args.size > 3) {
if (args[3] == "true") {
isWalks = true
} else if (args[3] != "" && args[3] != "false") {
reject(player, "The \"isWalks\" argument only accepts \"true\" and \"false\"")
return@define
}
}
var npcString = ""
for (i in 1..amount) {
val npc = NPC.create(CommandPlugin.toInteger(args[1]), player.location)
npc.setAttribute("spawned:npc", true)
npc.isRespawn = false
npc.direction = player.direction
npc.init()
npc.isWalks = isWalks
npcString = "{" + npc.location.x + "," + npc.location.y + "," + npc.location.z + "," + (if (npc.isWalks) "1" else "0") + "," + npc.direction.ordinal + "}"
println(npcString)
}
val clpbrd = Toolkit.getDefaultToolkit().systemClipboard val clpbrd = Toolkit.getDefaultToolkit().systemClipboard
clpbrd.setContents(StringSelection(npcString), null) clpbrd.setContents(StringSelection(npcString), null)
println(npcString)
} }
/** /**

View file

@ -19,7 +19,7 @@ class SkillRestore : RSTimer (1, "skillrestore", isAuto = true, isSoft = true) {
var skills = entity.skills var skills = entity.skills
for (i in 0 until 24) { for (i in 0 until 24) {
if (i == Skills.PRAYER) continue if (i == Skills.PRAYER || i == Skills.SUMMONING) continue
if (ticksSinceLastRestore[i]++ >= restoreTicks[i]) { if (ticksSinceLastRestore[i]++ >= restoreTicks[i]) {
if (i == Skills.HITPOINTS && entity.skills.lifepoints < entity.skills.maximumLifepoints) { if (i == Skills.HITPOINTS && entity.skills.lifepoints < entity.skills.maximumLifepoints) {
skills.heal (getHealAmount(entity)) skills.heal (getHealAmount(entity))

View file

@ -24,12 +24,12 @@ import org.rs09.consts.Items;
public final class ZoneMonitor { public final class ZoneMonitor {
/** /**
* The set of dragonstone teleport jewellery, which allow teleporting from up to and including level 30 wildy. * The set of jewellery which allow teleporting from up to and including level 30 wildy.
* Used to check if a player can teleport from 20 < level <= 30 wildy, see canTeleportByDragonstoneJewellery. * Used to check if a player can teleport from 20 < level <= 30 wildy, see canTeleportByJewellery.
* Note: the check is based on the nextJewellery (see EnchantedJewellery.kt), so this list should not contain the (4) items, and should contain the empty ones. * Note: the check is based on the nextJewellery (see EnchantedJewellery.kt), so this list should not contain the (4) items, and should contain the empty ones.
* @author Player Name * @author Player Name
*/ */
static final Set<Integer> DRAGONSTONE_TELEPORT_JEWELLERY = Set.of( static final Set<Integer> MID_WILDY_TELEPORT_JEWELLERY = Set.of(
Items.AMULET_OF_GLORY_1704, Items.AMULET_OF_GLORY_1704,
Items.AMULET_OF_GLORY1_1706, Items.AMULET_OF_GLORY1_1706,
Items.AMULET_OF_GLORY2_1708, Items.AMULET_OF_GLORY2_1708,
@ -49,7 +49,8 @@ public final class ZoneMonitor {
Items.RING_OF_WEALTH_14638, Items.RING_OF_WEALTH_14638,
Items.RING_OF_WEALTH1_14640, Items.RING_OF_WEALTH1_14640,
Items.RING_OF_WEALTH2_14642, Items.RING_OF_WEALTH2_14642,
Items.RING_OF_WEALTH3_14644 Items.RING_OF_WEALTH3_14644,
Items.RING_OF_LIFE_2570
); );
/** /**
@ -235,7 +236,7 @@ public final class ZoneMonitor {
* @return {@code True} if so. * @return {@code True} if so.
*/ */
public boolean teleport(int type, Node node) { public boolean teleport(int type, Node node) {
if (type != -1 && entity.isTeleBlocked() && !canTeleportByDragonstoneJewellery(type, node)) { if (type != -1 && entity.isTeleBlocked() && !canTeleportByJewellery(type, node)) {
if (entity.isPlayer()) { if (entity.isPlayer()) {
entity.asPlayer().sendMessage("A magical force has stopped you from teleporting."); entity.asPlayer().sendMessage("A magical force has stopped you from teleporting.");
} }
@ -250,11 +251,11 @@ public final class ZoneMonitor {
} }
/** /**
* Checks if a player can teleport with a dragonstone jewellery piece in >= 1 <= 30 wilderness level * Checks if a player can teleport with a jewellery piece in >= 1 <= 30 wilderness level
* @return {@code True} if so. * @return {@code True} if so.
*/ */
private boolean canTeleportByDragonstoneJewellery(int type, Node node) { private boolean canTeleportByJewellery(int type, Node node) {
if (type != 1 || !DRAGONSTONE_TELEPORT_JEWELLERY.contains(node.asItem().getId())) { if (type != 1 || !MID_WILDY_TELEPORT_JEWELLERY.contains(node.asItem().getId())) {
return false; return false;
} }
if (entity.timers.getTimer("teleblock") != null) if (entity.timers.getTimer("teleblock") != null)

View file

@ -113,7 +113,7 @@ public final class WildernessZone extends MapZone {
int normalGloveRate = isDeepWildy && isRevOrCele ? 100 : (int)((1.0/(1.0-Math.pow(1.0 - (1.0/(double)pvpGearRate), 16.0))) * 5.0 / 6.0); int normalGloveRate = isDeepWildy && isRevOrCele ? 100 : (int)((1.0/(1.0-Math.pow(1.0 - (1.0/(double)pvpGearRate), 16.0))) * 5.0 / 6.0);
if (RandomFunction.roll(e.getId() == NPCs.CHAOS_ELEMENTAL_3200 ? cEleGloveRate : normalGloveRate)) { if (RandomFunction.roll(e.getId() == NPCs.CHAOS_ELEMENTAL_3200 ? cEleGloveRate : normalGloveRate)) {
byte glove = (byte) RandomFunction.random(1, 13); byte glove = (byte) RandomFunction.random(1, 14);
Item reward = new Item(BrawlingGloves.forIndicator(glove).getId()); Item reward = new Item(BrawlingGloves.forIndicator(glove).getId());
GroundItemManager.create(reward, e.asNpc().getDropLocation(), killer.asPlayer()); GroundItemManager.create(reward, e.asNpc().getDropLocation(), killer.asPlayer());
Repository.sendNews(killer.getUsername() + " has received " + reward.getName().toLowerCase() + " from a " + e.asNpc().getName() + "!"); Repository.sendNews(killer.getUsername() + " has received " + reward.getName().toLowerCase() + " from a " + e.asNpc().getName() + "!");